Disney Epic Mickey
Disney Epic Mickey Wii
by Michael Cole - November 7, 2010
HANDS-ON: Do you want to fix the Dumbo ride, or do you want to make it fall apart?...
by Neal Ronaghan - September 30, 2010
Disney’s most beloved mascot embarks on his darkest adventure yet....
by Pedro Hernandez - June 25, 2010
HANDS-ON: Use paint to reveal these impressions, and then use thinner to hide them again....
by Neal Ronaghan - June 19, 2010
We asked Warren Spector what his thoughts on the subject were....
by Neal Ronaghan - September 24, 2012
Want to know more about Epic Mickey: Power of Illusion from the people behind it?...
by Neal Ronaghan - September 24, 2012
Check out how Power of Illusion came about, and what's the reasoning behind it....
by Neal Ronaghan - September 24, 2012
Epic Mickey is an Epic Migraine....
by Andrew Brown - August 5, 2012
Virtual Console and 3DS download games arrive this week in Japan....
by Danny Bivens - July 20, 2011
Just what is Pedro up to now?...
by Pedro Hernandez - February 2, 2011
Nintendo World Report hands out the hardware....
by James Jones, Neal Ronaghan, and Karlie Yeung - December 31, 2010
by Neal Ronaghan - November 16, 2010
Join TYP on his VIP Disney adventure!...
by Michael Cole - November 7, 2010
by Neal Ronaghan and Jared Rosenberg - October 11, 2010
by Neal Ronaghan - October 10, 2010
by John Rairdin - February 21, 2024
The bad puns never stop as the Newscast strolls down memor-Wii lane....
by Andy Goergen, Zachary Miller, Mike Sklens, and Scott Thompson - July 23, 2011
TYP joins us for Epic Mickey and Epic Listener Mail....
by Michael Cole, James Jones, Greg Leahy, and Jon Lindemann - November 14, 2010
- Epic Mickey Developer Shut Down - January 30, 2013
- Epic Mickey: Power of Illusion 3DS Game Announced - March 24, 2012
- Epic Mickey Sequel Coming to Wii, Is a Musical - March 21, 2012
- RUMOR: Epic Mickey 2 on 3DS? - March 20, 2012
- RUMOR: Wii U Compatibility for Epic Mickey 2 Possible? - February 9, 2012
- RUMOR: Epic Mickey 2 Surfaces Once More - December 30, 2011
- Blue Wii Coming to North America as a Walmart Exclusive [Updated] - November 11, 2011
- Disney Epic Mickey 2 in the Works - August 27, 2011
- Nintendo to Release Disney Epic Mickey in Japan - June 9, 2011
- Third Parties Dominate NPD's Best New Sellers List for 2010 - February 9, 2011
- Epic Mickey Developers Experiencing Lay-Offs - January 24, 2011
- Warren Spector: 'This is the best-looking Wii game ever' - November 12, 2010
- Epic Mickey's Film Reels and Pins Unlock 'Substantial' Content - September 16, 2010
- Epic Mickey Gets a Release Date - September 15, 2010
- Disney Epic Mickey Collector's Edition Revealed - August 29, 2010
- Epic Mickey, Tron Legacy Controllers Announced - June 21, 2010
- Warren Spector Discusses Disney Epic Mickey - June 16, 2010
- Disney Epic Mickey E3 Trailer - June 16, 2010
- More Epic Mickey Details Surface - October 28, 2009
- Eurogamer Spills First Epic Mickey Details - October 6, 2009
- Epic Mickey Confirmed for Wii - October 5, 2009
Screens
Talkback
Does their redesign include actual Wii coverage this time around?
Epic Mickey coverage at least. And that's only on Wii, so does that count?
Ah Damnit, I just made my own topic and was about to post it. Then I refreshed my browser and see that you posted this while I was making mine. >:(
Oh well, I'll just post what I had in mine.
Well even though it has been rumored for months now, GameInformer has now confirmed it. Epic Mickey is an exclusive Wii platformer that seems to take a twisted take on Disney.
http://www.neogaf.com/forum/showthread.php?t=374094
Oh and I should mention that the reason everyone is excited about the game is because Warren Spector is in charge of the project. In case anyone doesn't know who Warren Spector is, read his Wiki page and then you'll see there's good reason to be excited for this game.
http://en.wikipedia.org/wiki/Warren_Spector
Wasn't there some info on Computer and Videogames.
Something about using the Wii remote to draw and erase the level. Also that the story was about old characters getting revenge on Mickey.
Everything we know about this game as I've documented in the Official Wii Rumor Thread
Remember this...
The game we all want and didn't even know it? - Super Annutation coming through again.
Warren Spectre & Disney/Pixar working on "Epic Mickey" for the Wii?
http://www.fredgambino.co.uk/film_tv_thmbs.html
Amongst other non-ludological things, concept art for an “interactive game” called “Epic Mickey.”
Seems to lend some credibility to that story from late last year about a Warren Spector-developed, steampunk-themed title of the same name. I really, really, really hope this is being fully realized, or I’ll be very sad.
http://i27.tinypic.com/11bltmf.jpg
http://i27.tinypic.com/15drodt.jpg http://i30.tinypic.com/zocg1g.jpg
http://i31.tinypic.com/2e3u34x.jpg
Gamasutra.com ran a story on this game in Dec. of 2008. They also ran posted more in an interview with Warren Spectre @ E3.
And here is a pic straight from the Junction Point Studio website
http://www.junctionpoint.com/images/office.jpg
http://i31.tinypic.com/nn2jh4.jpg
Boy, do we wish we could talk about what we're working on. Soon… Soon…
To quote Warren: "When we DO announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread–how great is that?!"
http://i26.tinypic.com/wcdagi.jpg
1up has an article up on this game as well
*all pics in this post are a link*
It appears that the next Game Informer is gonna have more info on this game, and hopefully reveal a platform for it.
Wii sucks, it gets no 3rd party support.
Wii sucks, it gets no 3rd party support.
http://i37.tinypic.com/2a9y9up.jpg
So it does exist. It could be interesting if it is done right.
It could be interesting if it is done right.
We still don't even know what genre the game will be!
Also that the story was about old characters getting revenge on Mickey.
A lot of people are speculating that the main villain could be Oswald the Rabbit. For anyone that doesn't know, Oswald was Walt Disneys original creation that he made before Mickey Mouse. Since he made it while working for Universal Studios, Universal owned the rights to the character. It wasn't until 2006, that Disney would get the right to Oswald the Rabbit back from Universal. They traded sportscaster Al Michaels to NBC, in order to get the rights to Oswald back.
So considering how Disney really wanted Oswald back and he was Walt Disney's original creation before Mickey, I'd put good money on him being the final boss. Hey maybe he'll merge together with Walt Disney's frozen head and become Giga Oswald the Walt Rabbit. :o
Seriously I am really excited for this game, Warren is a tremendous designer IMO, and the art style looks great.
guided fps
D=
Just checked the Wikipedia page that LuigiDude posted and I haven't played any of his games. I heard of all of them though.
He seems to have been working on this steampunk style for a while.
*3 responses were posted while you were typing.*
Vudu I heard it was a platformer.
Interesting LuigiDude. I'll have to look into that further.
GP yes it is a nice take on the Mickey World.
It could be interesting if it is done right.
We still don't even know what genre the game will be!
I thought it was confirmed that it was a platformer...?
It's going to be an on-rails shooter.
One thing I feel that has hurt my Wii experience has been the lack of something to look forward to, something to follow the development of. Part of the fun of being a videogame nut is the waiting. It's fun to have that "can't wait" feeling and it's fun to soak in little bits of new information as its released.
I'm not saying the Wii has no games to look forward to. The problem is that the third party support sucks and Nintendo themselves are super secretive about everything now. So yeah there are games that I'm looking forward to but Nintendo ain't going to reveal jack shit about them until the game is pretty much out. There's no sneak previews or concept art or demos or anything like that. They reveal the game and then they release it at some indeterminate point after that. You can argue that the vast majority of the Wii userbase doesn't give a shit so why should Nintendo waste their time with it. You can also argue that pre-release hype for some games is taken too far to the point where the player can know the entire plot including ending before the game is even out. Still it's part of being a gamer and it is noticably absent on the Wii. If you question the amount of Wii coverage out there I think it's worth noting there is usually nothing to cover. Nintendo showed something at E3 - you'll next see it when it comes out. What's to cover with that?
But here is something that is doing that traditional pre-release reveal and hype building. It's nice. I miss it. Hell as a videogames forum we NEED this sort of info to have anything to discuss about. You think it's a coincidence that this gen some of the biggest discussion for upcoming games is in the General Gaming folder?
I've never played a Warren Spector game (as a Nintendo console goal how could I?) but the list of games he's worked on has the critical acclaim to ensure that I'm interested. Plus this style for Disney is just so unheard-of. I initially assumed this whole thing was a hoax or something that had snuck under Disney's radar and surely would be set "right" but now it clearly isn't. It stands out.
I've never played a Warren Spector game (as a Nintendo console goal how could I?)
A couple of those games were released on the Super NES but I don't think they sold very well.
more info I forgot to include from the rumor thread
1st Details on Epic Mickey from CVG
We've since been told that it's a Wii-exclusive where you paint your way through levels using the Wii Remote. This 'painting your way' involves you drawing, etching and erasing whole or parts of levels as you go. Capcom's Okami immediately springs to mind but we've not got enough info to go on to make any kind of informed judgement.
As for the story, we've also been told that it'll be based around very old and/or forgotten Disney characters who are out to get their revenge on Mickey, presumably because they're jealous of all his fame and fortune. We Googled 'early Disney characters' and found that Oswald the Lucky Rabbit returned a lot of hits. A bit before even CVG's time all that though.
Epic Mickey coverage at least. And that's only on Wii, so does that count?
If all they're discussing is Disney this, Mickey that, cool art wahoo, and no actual Wii game details, no, that's not Wii coverage. That's just a massive brand advertisement scheme between the game publisher and the magazine publisher.
I've never played a Warren Spector game (as a Nintendo console goal how could I?)
A couple of those games were released on the Super NES but I don't think they sold very well.
I was going to say that.
Ian as far as news goes. There is news but I have been busy doing other things and have been playing games.Hard to juggle things around. I like to try and focus on the game and complete it. So I shun other things.
Thanks to Black N Mild for keeping up with the News though.
And with that I am very interested in trying out one of Warren Spector's games.
Another thing, if this project is special, why wasn't it shown at E3? (why wasn't Cod4 Acid Reflux shown at E3?)
Are the devs really that far behind to not have a working game presentable?
Another thing, if this project is special, why wasn't it shown at E3? (why wasn't Cod4 Acid Reflux shown at E3?)
Are the devs really that far behind to not have a working game presentable?
Who cares, it isn't due out until Fall of 2010. They didn't show actually footage of CoD: MW2 until this year.
This whole industry is in shambles.
Also that the story was about old characters getting revenge on Mickey.
A lot of people are speculating that the main villain could be Oswald the Rabbit. For anyone that doesn't know, Oswald was Walt Disneys original creation that he made before Mickey Mouse. Since he made it while working for Universal Studios, Universal owned the rights to the character. It wasn't until 2006, that Disney would get the right to Oswald the Rabbit back from Universal. They traded sportscaster Al Michaels to NBC, in order to get the rights to Oswald back.
So considering how Disney really wanted Oswald back and he was Walt Disney's original creation before Mickey, I'd put good money on him being the final boss. Hey maybe he'll merge together with Walt Disney's frozen head and become Giga Oswald the Walt Rabbit. :o
I would buy this game 20x if this story is the intro to the game.
Game starts of with Walt Disney drawing Oswald and things are ok for a while then Walt leaves and Oswalt goes forgotten for decades locked in a vault over at "The Congolomerate"(NBC/Universal). After decades of stewing in hate from the success that Mickey has seen and vowing to exact his revenge to take back what should rightfully be his. Not by chance Disney finally came looking for Oswalt (thanks to a clever scheme that he had been planning for years) which resulted in the first ever Toon for Human swap. Now that Oswald was free from "The Conglomerate" it was time for him to exact his revenge on Mickey Mouse and the Disney empire in which he felt he was the sole heir to the throne and the back on which the empire should have been built.
All of this goes down while Mickey was on a business trip/vacation and he returns to Disney to find it in the state that it's currently in and begins his quest to reclaim the Disney that we all know and love.
I have a feeling this game has potential to be a pretty big 3rd party success with the license.
Also that the story was about old characters getting revenge on Mickey.
A lot of people are speculating that the main villain could be Oswald the Rabbit. For anyone that doesn't know, Oswald was Walt Disneys original creation that he made before Mickey Mouse. Since he made it while working for Universal Studios, Universal owned the rights to the character. It wasn't until 2006, that Disney would get the right to Oswald the Rabbit back from Universal. They traded sportscaster Al Michaels to NBC, in order to get the rights to Oswald back.
So considering how Disney really wanted Oswald back and he was Walt Disney's original creation before Mickey, I'd put good money on him being the final boss. Hey maybe he'll merge together with Walt Disney's frozen head and become Giga Oswald the Walt Rabbit. :o
I would buy this game 20x if this story is the intro to the game.
Game starts of with Walt Disney drawing Oswald and things are ok for a while then Walt leaves and Oswalt goes forgotten for decades locked in a vault over at "The Congolomerate"(NBC/Universal). After decades of stewing in hate from the success that Mickey has seen and vowing to exact his revenge to take back what should rightfully be his. Not by chance Disney finally came looking for Oswalt (thanks to a clever scheme that he had been planning for years) which resulted in the first ever Toon for Human swap. Now that Oswald was free from "The Conglomerate" it was time for him to exact his revenge on Mickey Mouse and the Disney empire in which he felt he was the sole heir to the throne and the back on which the empire should have been built.
All of this goes down while Mickey was on a business trip/vacation and he returns to Disney to find it in the state that it's currently in and begins his quest to reclaim the Disney that we all know and love.
Wow nice story.
Wii sucks, it gets no 3rd party support.
srsly. And this game is one giant false advertisement; this game CAN'T be "epic" cuz:
a. It's not HD
b. It won't have blood.
pfft.
Wii sucks, it gets no 3rd party support.
srsly. And this game is one giant false advertisement; this game CAN'T be "epic" cuz:
a. It's not HD
b. It won't have blood.
pfft.
And it won't even match the perfect Uncharted 2 coming out soon that is the most amazing game EVER in the universe.
Wii sucks, it gets no 3rd party support.
srsly. And this game is one giant false advertisement; this game CAN'T be "epic" cuz:
a. It's not HD
b. It won't have blood.
pfft.
And it won't even match the perfect Uncharted 2 coming out soon that is the most amazing game EVER in the universe.
Nu uhh, not better than MGS4/GTA4 or Bioshock
I am so utterly flummoxed by this game. On one hand Warren Spector is one of the game developers I respect the most, but I associate his name with Deus Ex. Never in my life have I been so utterly confounded on how to feel about a game. File me under "Intrigued"?
And with that I am very interested in trying out one of Warren Spector's games.
Assuming your PC can run it--and if your rig was built within the past 10 years it probably can--you can get Deus Ex on Steam for $10. Totally worth it.
Added to the OP
GameInformer Updates: http://gameinformer.com/mag/mickey.aspx
October 5th
Warren Spector and the Disney Collection - Feature
Warren Spector and the Disney Collection - HD Video Interview
October 9th
Coming Soon
October 12th
Coming Soon
October 15th
Coming Soon
October 19th
Coming Soon
October 23rd
Coming Soon
October 26th
Coming Soon
October 28th
Coming Soon
Hmm nice interview. He has a nice personality.
Added to the OP
Wallpaper:
http://i35.tinypic.com/2j2f284.jpg
http://i33.tinypic.com/2zfmmqa.png
Added to the OP
Wallpaper: http://i35.tinypic.com/2j2f284.jpg
EPIC!
Added to the OP
GameInformer Updates: http://gameinformer.com/mag/mickey.aspx
October 5th
Warren Spector and the Disney Collection - Feature
Warren Spector and the Disney Collection - HD Video Interview
October 9th
Coming Soon
October 12th
Coming Soon
October 15th
Coming Soon
October 19th
Coming Soon
October 23rd
Coming Soon
October 26th
Coming Soon
October 28th
Coming Soon
Whut the 'ell, this really is some marketing gimmick between Disney Game Publisher and soon-to-be Disney Gaming Magazine.
Oswald the Rabbit spotted
Did you see him?
http://i35.tinypic.com/20kp4xe.jpghttp://i35.tinypic.com/dbshdw.jpg
i thought it was roger.. oh well.
Wow, that does look like him.
http://i91.photobucket.com/albums/k302/shyguy70/oswald.jpg
Who is
http://i35.tinypic.com/10mlisg.jpg
The pic is a link. click it to know more
Thanks for the link Black N Mild.
I do remember seeing him in Who Framed Roger Rabbit?
Hmm I am gonna have to see if I can find some of Oswald's cartoons.
I've never played a Warren Spector game
You've never played Deus Ex? :|
Hmm...I'm cautiously optimistic for this game. I'm a longtime Disney nut, as Walt Disney himself has been a personal idol of mine since childhood (guy who came from nothing and built an empire through sheer determination, blood, and sweat). The artwork also looks pretty awesome, though I get the feeling I'm going to miss this stuff not being in HD. Where I am a little miffed about the game (and I know I'm going to be in a minority on this one) is that you play as Mickey Mouse, on of the most thoroughly bland characters ever created. Yeah, I'm a Donald Duck person (I even own all his Disney Treasures tins). ;)
And yes, Oswald the Lucky Rabbit being the main villain would be awesome. You guys do know that Mickey was created in a moment of desperation after Universal bought Walt's animators in secret and took the Oswald characters away from him, right?
When I saw the thread title all I could think was "How and why are they making a game about some date rape drug in your drink?"
The game looks great though. The idea of a this game is intriguing and I keep thinking of all the great Disney games that were made on the 16 bit systems.
Oswald the Rabbit spotted
Did you see him?
http://i35.tinypic.com/20kp4xe.jpghttp://i35.tinypic.com/dbshdw.jpg
If this was Ubisoft I'd suspect BWAAAAAAAAAAAAAAAAAAAAAH!
Pretty excited about this, however I'm saddened because I feel this will bring my Kingdom Hearts 3 on Wii with Nintendo worlds dream into question.
I don't necessarily think Disney will throw two big video games at one platform.
However, Wii does have the massive user base now, so maybe I can still hope.
The only Warren Spector games I've played are the Wing Commanders and I love them. Admittedly, I didn't even know they were Spector games until I read that wikipedia article.
Also, can we please cut out the canned troll responses that are essentially just their own version of trolling. Nothing warranted those responses in this thread and I don't think they are funny anymore.
Well now it's been confirmed.
http://www.eurogamer.net/articles/first-epic-mickey-details-spilled
Epic Mickey is a tale about the 'forgotten' Disney stars: the rides, the characters, the lesser-known cartoons. When nobody any longer cares, they are cast into a dark void; a forgotten world of broken machines and bitter personalities - a bit like Sid's bedroom in Toy Story, but without the friendly furnishings.
This forgotten world is run by Oswald the Rabbit. He was Disney's first creation, made long before Mickey Mouse, and his jealousy of the newcomer has fermented for years. Now, finally, Oswald is ready for revenge.
He unleashes The Phantom Blot to wipe out Mickey and his cartoon world. The Blot pollutes the Disney universe with sticky black ink that makes colours run and fade (as seen on the Game Informer cover), so it's up to Mickey to restore peace and order. And this is where his tools come in.
Mickey has to draw and scribble his way through levels, mending broken bridges by applying the right colour paint or peering through walls after applying thinner. He can even clear rubble from his path by erasing parts of the world.
This is it.
Killur ahpp.
I hope he's more than just a "shadow Mickey"...
Well now it's been confirmed.
http://www.eurogamer.net/articles/first-epic-mickey-details-spilled
Epic Mickey is a tale about the 'forgotten' Disney stars: the rides, the characters, the lesser-known cartoons. When nobody any longer cares, they are cast into a dark void; a forgotten world of broken machines and bitter personalities - a bit like Sid's bedroom in Toy Story, but without the friendly furnishings.
This forgotten world is run by Oswald the Rabbit. He was Disney's first creation, made long before Mickey Mouse, and his jealousy of the newcomer has fermented for years. Now, finally, Oswald is ready for revenge.
He unleashes The Phantom Blot to wipe out Mickey and his cartoon world. The Blot pollutes the Disney universe with sticky black ink that makes colours run and fade (as seen on the Game Informer cover), so it's up to Mickey to restore peace and order. And this is where his tools come in.
Mickey has to draw and scribble his way through levels, mending broken bridges by applying the right colour paint or peering through walls after applying thinner. He can even clear rubble from his path by erasing parts of the world.
Now if they would combine that story with my suggested intro based on real events
Game starts of with Walt Disney drawing Oswald and things are ok for a while then Walt leaves and Oswald goes forgotten for decades locked in a vault over at "The Congolomerate"(NBC/Universal). After decades of stewing in hate from the success that Mickey has seen and vowing to exact his revenge to take back what should rightfully be his. Not by chance Disney finally came looking for Oswald (thanks to a clever scheme that he had been planning for years) which resulted in the first ever Human for Toon swap. Now that Oswald was free from "The Conglomerate" it was time for him to exact his revenge on Mickey Mouse and the Disney empire in which he felt he was the sole heir to the throne and the back on which the empire should have been built.
All of this goes down while Mickey was on a business trip/vacation and he returns to Disney to find it in the state that it's currently in and begins his quest to reclaim the Disney that we all know and love.
Then I will buy this game 20x over (not really, but I would get friends to buy it too)
I hope he's more than just a "shadow Mickey"...
Is that a Sunshine reference? Like Miyamoto's worse nightmare finally came true and someone finally kinda copied that game(only I'm sure we will all like this one much much better).
Interest for this game is building for me, as long as Disney Interactive doesn't tout this game as the "Hardcore game to end all hardcore" games.
Pretty much a nail in the coffin right there. If the development studio just focuses on making the game good and not what the audience will like, we will have a clear winner.
Anyone besides me notice that this game is Kingdom Hearts without the Tetsuya Nomura zipper clad protagonists? I'm already exicted.
Epic Fail - for Next Generation systems. Also coming to Wii at a later date.
I hope he's more than just a "shadow Mickey"...
Is that a Sunshine reference? Like Miyamoto's worse nightmare finally came true and someone finally kinda copied that game(only I'm sure we will all like this one much much better).
Exactly. If This rabbit shows up periodically thru levels to cause mischeif but in the end is just mickey mouse with some sorta super power or magic wand.. well, that'll just be super lame. The fact that Mickey is just Oswald turned into a mouse because the rabbit design was owned by Universal, well it doesn't give me much hope that he'll be anything special.
I just have this feeling that by the end of the game, you'll all feel dissapointed that this "epic" game with an "epic" boss turned out mighty bland. Like how the mysterious Shadow Mario turned out to be a dud... *sigh*
Epic Fail - for Next Generation systems. Also coming to Wii at a later date.
*taps nose*
I don't think there should be a such thing as a multiplatform game. Make it a law or something... You have to commit to a platform and develop directly for that :)
I don't really care what system its on in the end. If developers have to pick, they will pick the system they think best fits their game....
...ok, so they'll probalby just pick the system that will result in the most sales, but I'm an idealist today.
It's been speculated that GI might have taken that bit of info down(that they had posted in several places) just so that they can later reveal it again in more detail.
But it could be that the game is also being considered for naggle and swand should either of those see any success in the future.
I love that idea of Oswald being the lord of a realm of forgotten rides and cartoons. I'm especially looking forward to seeing what "forgotten rides" end up in the game.
I love that idea of Oswald being the lord of a realm of forgotten rides and cartoons. I'm especially looking forward to seeing what "forgotten rides" end up in the game.
Man... Figment needs to be in it...
He can be the guy that joined Oswald's crew and then was invited back into the main fold later... but it never felt quite the same for him so he swings between allegiances throughout the game!
Figment?
Does anybody have a list of old Disney characters pre-Mickey?
I love that idea of Oswald being the lord of a realm of forgotten rides and cartoons. I'm especially looking forward to seeing what "forgotten rides" end up in the game.
Man... Figment needs to be in it...
He can be the guy that joined Oswald's crew and then was invited back into the main fold later... but it never felt quite the same for him so he swings between allegiances throughout the game!
The Carousel of Progress should also been one of those (incredibly under-appreciated) "forgotten" Disney rides they use in the game for similar reasons.
The talking purple dragon Figment, Maxi, comes from the Journey Into Imagination ride at EPCOT in Disney World. His ride was replaced by an incredibly bad ride called "Journey Into Your Imagination" after several years. People complained about him being gone so he was put back into the existing ride, which still sucks. He's basically just "there" and serves no other purpose.
As for other pre-Mickey Disney characters, they mostly just consist of throw-away generic characters from the Alice shorts and Disney's really early cartoon work. Nothing anyone would really recognize outside of Oswald.
A lot of old tomorrow land stuff would work. The people mover, mission to mars or whatever its called... man I feel like I should be able to think of more old disney rides right now but I can't.
Mr Toad's Wild Ride is one... 20,000 leagues under the sea could be cool... have the bad crew ride in a ship that looks just like the submarine.
I've never heard of any of these rides. I've never been to Disney World or Disney Land. My parents hated me. :(
How about the "communist people" that were excluded from the Small World attraction? Do their little doll souls begin to attack you once they catch Mickey's capitalist pig-dog scent?
A lot of old tomorrow land stuff would work. The people mover, mission to mars or whatever its called... man I feel like I should be able to think of more old disney rides right now but I can't.
Mr Toad's Wild Ride is one... 20,000 leagues under the sea could be cool... have the bad crew ride in a ship that looks just like the submarine.
Oh hell yes, Mr. Toad's Wild Ride needs to be there, preferably in a sequence where he runs over a (robotic) bear to show his displeasure at what replaced him. ;) I actually really like the Winnie the Pooh ride, but I was a big fan of Mr. Toad. And yeah, the various incarnations of the submarine ride should be there as well.
I've never heard of any of these rides. I've never been to Disney World or Disney Land. My parents hated me. :(
My parents took me (once ever, my sisters been like 18 times) and I still don't know half of this stuff.
I've never heard of any of these rides. I've never been to Disney World or Disney Land. My parents hated me. :(
Places of childhood misery and deceit. And all the princess characters are never as HAWT as they are in cartoon form. Valleys of uncannies.
I've never heard of any of these rides. I've never been to Disney World or Disney Land. My parents hated me. :(
My parents took me (once ever, my sisters been like 18 times) and I still don't know half of this stuff.
I live in Orlando, FL so it's kind of my business to know this stuff. Being a Disney nut and a season ticket holder helps as well. ^_-
I love disneyland, been there 3 times. It utilizes the limited space well, and is pretty easy to get from one land to another. Still haven't been to Disneyworld though.
I love disneyland, been there 3 times. It utilizes the limited space well, and is pretty easy to get from one land to another. Still haven't been to Disneyworld though.
I've been to both as well as Disneyland Paris, and all 3 do different things well. Disneyland has by far the best version of the Haunted Mansion and the incredibly awesome Indiana Jones ride; Disneyland Paris has by far the best version of Pirates of the Caribbean, Thunder Mountain, and Space Mountain (not to mention the awesome Nemo ride); and Disney World has pretty much something from everyone and by far the most to do period. I loved all 3 parks. I especially liked how intimate Disneyland is, whereas Disney World feels very corporate and detached in some ways. Disney World's also aged badly lately, since it's gotten a lot of new rides but the older rides haven't been updated as they should outside of the Haunted Mansion.
I love disneyland, been there 3 times. It utilizes the limited space well, and is pretty easy to get from one land to another. Still haven't been to Disneyworld though.
I've been to both as well as Disneyland Paris, and all 3 do different things well. Disneyland has by far the best version of the Haunted Mansion and the incredibly awesome Indiana Jones ride; Disneyland Paris has by far the best version of Pirates of the Caribbean, Thunder Mountain, and Space Mountain (not to mention the awesome Nemo ride); and Disney World has pretty much something from everyone and by far the most to do period. I loved all 3 parks. I especially liked how intimate Disneyland is, whereas Disney World feels very corporate and detached in some ways. Disney World's also aged badly lately, since it's gotten a lot of new rides but the older rides haven't been updated as they should outside of the Haunted Mansion.
Disneyland has the nemo ride. Unfortunately when I've been to Disneyland the haunted mansion has been closed or retooled for Christmas. Then again that gives me something to look forward to! The Indy Ride is amazing. I know when I went I probably spent a couple hours just taking in the sights and sounds, it is like being in a different world.
Disney World was fun, but as previous posted, has not aged that well. I like Disneyland having everything close together, and they have been keeping it up.
Last I was there, they were renovating Disneyland Hotel.
Disney World was fun, but as previous posted, has not aged that well. I like Disneyland having everything close together, and they have been keeping it up.
Last I was there, they were renovating Disneyland Hotel.
Yeah they are constantly doing something to up keep it, they have done an amazing job of utilizing their space. California Adventure isn't a bad diversion from the park either.
Disney World was fun, but as previous posted, has not aged that well. I like Disneyland having everything close together, and they have been keeping it up.
Last I was there, they were renovating Disneyland Hotel.
Yeah they are constantly doing something to up keep it, they have done an amazing job of utilizing their space. California Adventure isn't a bad diversion from the park either.
I had the misfortune of visiting California Adventure in its first few years when it was really a pretty tacky theme park that was pretty much the exact opposite of what Walt Disney sought out to build when he built Disneyland (a tacky, generic amusement park complete with midway rides). I thought the park was alright (and I loved the White Water Rafting ride at what I believe was called Grizzly Peaks and the Golden Dream show), but nothing special. We did have an absolutely incredible view of the park from our room in the Grand Californian, though. Yeah, we stayed there since at the time the Disneyland Hotel was still a total dive from all accounts. The GC also had a great back-entrance to Californian Adventure, and more importantly Grizzly Peaks.
By the way, GP, you should give me a ring the next time you're thinking about coming down to Disney World. :)
Disney World was fun, but as previous posted, has not aged that well. I like Disneyland having everything close together, and they have been keeping it up.
Last I was there, they were renovating Disneyland Hotel.
Yeah they are constantly doing something to up keep it, they have done an amazing job of utilizing their space. California Adventure isn't a bad diversion from the park either.
I had the misfortune of visiting California Adventure in its first few years when it was really a pretty tacky theme park that was pretty much the exact opposite of what Walt Disney sought out to build when he built Disneyland (a tacky, generic amusement park complete with midway rides). I thought the park was alright (and I loved the White Water Rafting ride at what I believe was called Grizzly Peaks and the Golden Dream show), but nothing special. We did have an absolutely incredible view of the park from our room in the Grand Californian, though. Yeah, we stayed there since at the time the Disneyland Hotel was still a total dive from all accounts. The GC also had a great back-entrance to Californian Adventure, and more importantly Grizzly Peaks.
By the way, GP, you should give me a ring the next time you're thinking about coming down to Disney World. :)
Oh I agree it is going against what Disney would have wanted, but it has some fun rides like the Grizzily Peak and the Twilight Zone ride which has some great atmosphere inside the hotel (not to mention an exciting ride).
I LOVE the story so far and I hope they don't cop out at the end and have Oswald be a good guy posing as a bad guy or something to that effect. The way they're presenting the "forgotten" characters angle is intriguing and I'd be positively pissed if I was Oswald the Lucky Rabbit. He's like Luigi except overshadowed times 1000000000000000. Talk about being totally fame/appreciation cock-blocked.
This game has a ton of potential and it should stay Wii exclusive. If everyone is going to pigeon hole Wii as quintessential the family friendly console, then it should get the mother of all family friendly franchises.
I LOVE the story so far and I hope they don't cop out at the end and have Oswald be a good guy posing as a bad guy or something to that effect. The way they're presenting the "forgotten" characters angle is intriguing and I'd be positively pissed if I was Oswald the Lucky Rabbit. He's like Luigi except overshadowed times 1000000000000000. Talk about being totally fame/appreciation cock-blocked.
Well, not quite. Oswald wasn't "forgotten" because Disney didn't give a crap about him, like Nintendo is with Luigi. Disney literally didn't own Oswald again until a few years ago since Universal literally (legally) not only took Oswald from Walt but also bought out nearly all his animators out from under him. Then after doing that (still without his knowing), they then called Walt out to their offices across the country and informed him that either he was with them or he had nothing. Walt chose the latter, and on his way back home he sketched a soon-to-be iconic character on the train and named him Mortimer. His wife told him that name was silly and renamed him Mickey, and from there it's history.
If Oswald's story in the game is anything like that, I could see him eventually becoming a good guy and teaming up with Mickey to get revenge at the company that held him captive for so long and wouldn't let him return home to his family for over 70 years.
The Conglomerate!!!!! :shakes fist:
Does anybody else think that the use of "epic" has gone too far? I see "epic fail" showing up in a lot of TV shows; even House's most recent episode is titled that. Despite the amazing art shown for this game, the name just sounds dumb to me. Epic is no longer epic.
I agree MegaByte. "Epic" is a term which has been used all too often on the Internet and has kind of lost meaning. But the title could just be tentative... at least I hope so.
Epic Mickey doesn't even sound cool....
Well, not quite. Oswald wasn't "forgotten" because Disney didn't give a crap about him, like Nintendo is with Luigi. Disney literally didn't own Oswald again until a few years ago since Universal literally (legally) not only took Oswald from Walt but also bought out nearly all his animators out from under him. Then after doing that (still without his knowing), they then called Walt out to their offices across the country and informed him that either he was with them or he had nothing. Walt chose the latter, and on his way back home he sketched a soon-to-be iconic character on the train and named him Mortimer. His wife told him that name was silly and renamed him Mickey, and from there it's history.
If Oswald's story in the game is anything like that, I could see him eventually becoming a good guy and teaming up with Mickey to get revenge at the company that held him captive for so long and wouldn't let him return home to his family for over 70 years.
Well, I don't need the history lesson since I read Oswald the Lucky Rabbit's wikipedia page too.... :P I was just saying that I like what they have planned so far and I'd still rather have Oswald be this crazy, jealous forgotten character that wants to f up Mickey Mouse and his world. It's edgy yet still works. Having Oswald ultimately be a good guy is predictable and lame though I suppose this is a Disney game and there's always a happy ending so either Oswald has a change of heart and becomes good by the end of the game or the bad Oswald is a phony and the real Oswald will come out of no where and save Mickey.
Epic Mickey doesn't even sound cool....
Well, not quite. Oswald wasn't "forgotten" because Disney didn't give a crap about him, like Nintendo is with Luigi. Disney literally didn't own Oswald again until a few years ago since Universal literally (legally) not only took Oswald from Walt but also bought out nearly all his animators out from under him. Then after doing that (still without his knowing), they then called Walt out to their offices across the country and informed him that either he was with them or he had nothing. Walt chose the latter, and on his way back home he sketched a soon-to-be iconic character on the train and named him Mortimer. His wife told him that name was silly and renamed him Mickey, and from there it's history.
If Oswald's story in the game is anything like that, I could see him eventually becoming a good guy and teaming up with Mickey to get revenge at the company that held him captive for so long and wouldn't let him return home to his family for over 70 years.
Well, I don't need the history lesson since I read Oswald the Lucky Rabbit's wikipedia page too.... :P
Alright, this is petty but I was something of a Disney history buff when I was much younger. I even dressed up as Disney once as a child for Halloween. I didn't need wikipedia to know who Oswald was. :P
As for the story, if Kingdom Hearts is any indication Oswald will get a change of heart. I've never seen a truly misguided "evil" character ever die in a Disney production, especially one in this case who's basically suffering from post-traumatic stress disorder.
Maybe not Wii exclusive?
http://video.ign.com/dor/articles/965543/ign-daily-fix-/videos/thefix_spc_100609.html
If it's not Wii exclusive that likely means there'll be a shoddy inferior version on the DS, it's supposed to be heavily based on painting.
Epic Mickey doesn't even sound cool....
Well, not quite. Oswald wasn't "forgotten" because Disney didn't give a crap about him, like Nintendo is with Luigi. Disney literally didn't own Oswald again until a few years ago since Universal literally (legally) not only took Oswald from Walt but also bought out nearly all his animators out from under him. Then after doing that (still without his knowing), they then called Walt out to their offices across the country and informed him that either he was with them or he had nothing. Walt chose the latter, and on his way back home he sketched a soon-to-be iconic character on the train and named him Mortimer. His wife told him that name was silly and renamed him Mickey, and from there it's history.
If Oswald's story in the game is anything like that, I could see him eventually becoming a good guy and teaming up with Mickey to get revenge at the company that held him captive for so long and wouldn't let him return home to his family for over 70 years.
Well, I don't need the history lesson since I read Oswald the Lucky Rabbit's wikipedia page too.... :P I was just saying that I like what they have planned so far and I'd still rather have Oswald be this crazy, jealous forgotten character that wants to f up Mickey Mouse and his world. It's edgy yet still works. Having Oswald ultimately be a good guy is predictable and lame though I suppose this is a Disney game and there's always a happy ending so either Oswald has a change of heart and becomes good by the end of the game or the bad Oswald is a phony and the real Oswald will come out of no where and save Mickey.
Or he'll get thrown into the soup and molten.
Prediction:
360/PS3 versions will be largely ignored. Wii version will be shoddy and made with no effort, pissing off Nintendo fans.
HAPPY TIME FOR ALL.
I could see that happening, but it is interesting that GI said it was Wii exclusive at first. Perhaps that speaks to primary development focus?
So does this game really use Wii mechanics or not?
I thought that maybe we should make a list of "Forgotten" Disney Characters that are likely to make some sort of appearance in Epic Mickey.
I found a list of 11 or so characters to get things started: 11 semi-forgotten Disney Characters <-videos at the link
1: Oswald the Lucky Rabbit
http://i34.tinypic.com/2qlvr81.jpg
2 & 3: Clarabelle Cow & Horace Horse Collar
http://i37.tinypic.com/10zr2ol.jpg
4: Alice - Walt Disney's first "cartoon" work - Live action/cartoon blend
5: Perri - Live action
6: José Carioca
http://i33.tinypic.com/5doynk.jpg
7: Panchito Pistoles
http://i38.tinypic.com/2en0syb.jpg
8: Peter Pig
http://i33.tinypic.com/2dhbl8z.jpg
9: Foxy Loxy - from Chicken Little
10: Alexander de Seversky
11: Robert Benchley
12: Goldie
http://i35.tinypic.com/2w31f8k.jpg
13: Professor Owl
http://i38.tinypic.com/fjl3j8.jpg
How many characters am I missing and how many of these do you think we might see in the game?
I could see that happening, but it is interesting that GI said it was Wii exclusive at first. Perhaps that speaks to primary development focus?
If you look at the studio pics (rumor post) they have nothing but Wii controllers everywhere.
I'm pretty sure they took out the "Wii Exclusive" part so that people will buy the magazine to see whats up and then do a proper reveal when the magazine is released.
Does anybody else think that the use of "epic" has gone too far? I see "epic fail" showing up in a lot of TV shows; even House's most recent episode is titled that. Despite the amazing art shown for this game, the name just sounds dumb to me. Epic is no longer epic.
Warren Spector is the only person in gaming who could credibly use that word. He's worked on nothing BUT "epic" games.
The game seems to utilize drawing quite a bit, I don't see that happening on a 360 or PS3 controller unless it used the ice cream cone of doom or Natal, even then it is unlikely because it may not pay to develop the game for those control methods which will likely be a small market.
Don't be stupid, GoldenPhoenix. Sony created motion controls just like they created shoulder buttons and analog sticks. They take more risks than Nintendo.
I bet they just wanted to leave the door open for other console versions if it makes sense to port it down the road.
Even though it may end up being exclusive for Wii, they don't want to say that and then change their mind. If they do that all the silly fanboys will do ridiculous things like boycott the game because they lied to them.
Mentioning Wii was probably a goof by the magazine in the first place, a fumble in their strategy. Keep the platform spec ambiguous so that the Mickey news invites "all readers/gamers" instead of shunning PS3/360 from the get-go, getting more people to checkout the magazine. Maybe later they'll spring "exclusive to casuals," but only after they got the attention they wanted.
The exclusivity on info/content only benefits GI way more than Disney.
It has been reconfirmed by GI as a Wii Exclusive, it was just that it leaked out prematurely.
http://gameinformer.com/b/news/archive/2009/10/08/epic-mickey-coming-exclusively-to-wii.aspx
It has been reconfirmed by GI as a Wii Exclusive, it was just that it leaked out prematurely.
http://gameinformer.com/b/news/archive/2009/10/08/epic-mickey-coming-exclusively-to-wii.aspx
We were trying to save this nugget for when the magazine hits this coming Monday, but it seems the rumor mill has gotten out of control and it is time to put it in its place. Disney Epic Mickey is indeed a Wii Exclusive. If there is another version in the works out there for another system, we certainly aren't aware of it.
People panic too easily.
People panic too easily.
Well we've been bitten so many times. Do your really blame us?
This being exclusive is good news because it means that chances are the paint brush won't be gimped, that it can be developed fully around the Wii's strengths.
Well, to me it's a shame that so far there aren't plans for an HD version, especially since by the time this game is out all 3 companies will have motion control out in the market. Just based on that concept art, it's a shame to have to settle with SD on this one. Here's hoping they make the most of it being on Wii then.
This game has been in development for the Wii for quite a while now, since early-mid 2008 at least and dev kits for Natal & Swand probably went out to developers back in maybe June or so. I'd rather they focus on making the best Wii game they can utilizing the wii for all it's worth, than worry about splitting attention to go back and figure out different motion controls and create HD assets which would only lower the quality all around at this point if they still want to make deadline.
Besides, I'm perfectly content with the graphical capabilities of Wii, but I also don't have a PS360 to compare it against, so it's kinda like I don't know what I'm missing, but that's fine with me.
People panic too easily.
Not to sound like a dink but... why would the it being multiplatform be panic inducing? It's pretty obvious it was developed with Wii in mind... if they wanted to try and port it to another platform, who the heck cares?
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
Yes, they are. Probably has something to do with all the games on the PS2/PS3 and Xbox/Xbox 360 that have never been on a Nintendo console.
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
Yes, they are. Probably has something to do with all the games on the PS2/PS3 and Xbox/Xbox 360 that have never been on a Nintendo console.
Oh give me a break, Microsoft and Sony fanboys are just as bad. Do I need to bring up the meltdown that happened when Final Fantasy 13 was announced to no longer be PS3 exclusive?
Completely agree with Luigi Dude. The melt down was just over the top whining, typical of a Final Fantasy fan boy who has only played the games after VI.
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
Yes, they are. Probably has something to do with all the games on the PS2/PS3 and Xbox/Xbox 360 that have never been on a Nintendo console.
Oh give me a break, Microsoft and Sony fanboys are just as bad. Do I need to bring up the meltdown that happened when Final Fantasy 13 was announced to no longer be PS3 exclusive?
It's good to see that we're setting our standards so high that Nintendo fans are "just as bad" as Microsoft and Sony fanboys.
ntards are actually worse. They seem to band together with positive energy and community to create Gigantic Voltrons of Stupid.
ntards are actually worse. They seem to band together with positive energy and community to create Gigantic Voltrons of Stupid.
I'm almost afraid to ask what the Blazing Sword would be made of. ;)
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
Yes, they are. Probably has something to do with all the games on the PS2/PS3 and Xbox/Xbox 360 that have never been on a Nintendo console.
Oh give me a break, Microsoft and Sony fanboys are just as bad. Do I need to bring up the meltdown that happened when Final Fantasy 13 was announced to no longer be PS3 exclusive?
I concur. There are vast swaths of Sony and Microsoft fanboys, some of whom are very influential Video games journalists and heads of third parties, who actually want to see Nintendo run out of business. In mid-2006, Midway held a meeting where they basically complained that the Wii had the very audacity to be popular at E3 and even be part of the next generation.
As for the exclusivity, I think it has more to do that it was announced as a Wii exclusive and like, HOURS later we hear crap about it being multiplatform. Even if it's bull****, I, as a Wii owner and a Nintendo fan, would rather not be jerked around like that. It's like when Megaman 9 was a Wiiware exclusive for about a day. It seriously kills enthusiasm and can cause already bitter Wii owners who harbor hostility for third parties to just start raging.
Is Midway still around?
I think ACCLAIM is still around in some form or another. It takes a long time for some companies to die.
Pale all I was saying that different systems have pros and cons. Some systems work best for the game.
I didn't really want it to take this conversation in this direction.
People panic too easily.
Not to sound like a dink but... why would the it being multiplatform be panic inducing? It's pretty obvious it was developed with Wii in mind... if they wanted to try and port it to another platform, who the heck cares?
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
I was concerned because it could be gimped if it utilized the 360 or PS3 controller. Also I would be worried if it was being made for Natal or PS3 Ice Cream Cone, because with Natal I'm still not sold on how well it will work with more traditional style games and PS3 because the control method with a dual shock in one hand seems extremely clunky. It seemed like it COULD have been either:
A) Dumbed down in order to work on a traditional controller
B) Resources utilized to make it on two motion control systems that aren't really proven yet, that will be niche for quite awhile.
People panic too easily.
Not to sound like a dink but... why would the it being multiplatform be panic inducing?
Because in their mind, they will somehow equate this to being a space-faring meteorite flu, fear the concept of life itself and live inside Scarlett Johanssen's forehead.
Well, to me it's a shame that so far there aren't plans for an HD version, especially since by the time this game is out all 3 companies will have motion control out in the market. Just based on that concept art, it's a shame to have to settle with SD on this one. Here's hoping they make the most of it being on Wii then.
They cannot make it magically look better on the HD systems, it'd still look like a Wii game on those. Unless you expect them to make a whole new version of the game that costs 2.5x as much to develop for a niche peripherial for consoles that combined merely match the userbase of the current lead platform.
Besides, I'd trust them to get that art to look good without needing HDR rendering.
Sorry to derail... I don't think it read right but what I was trying to get across is that I feel Nintendo gamers should be above that mindset... not that they are the only ones who act like that. I fully realize that fanboys of other consoles can be just as bad.
To try and get it back on topic, since we were talking about Disney World stuff, this tilt shift video is pretty freaking amazing.
http://www.youtube.com/watch?v=HyZfIlxwsfI
Nice Video. Disneyland at night is great. Going on Splash Mountain at night is great!
I last went to Disney World during Thanksgiving in 2006. Seeing everything decorated for the holidays was incredible, especially at night. Plus, it wasn't so humid and hot in November.
So the latest speculation is that my old namesake, Chernabog, will appear in the game. Color me excited. ;D
Well, to me it's a shame that so far there aren't plans for an HD version, especially since by the time this game is out all 3 companies will have motion control out in the market. Just based on that concept art, it's a shame to have to settle with SD on this one. Here's hoping they make the most of it being on Wii then.
They cannot make it magically look better on the HD systems, it'd still look like a Wii game on those. Unless you expect them to make a whole new version of the game that costs 2.5x as much to develop for a niche peripherial for consoles that combined merely match the userbase of the current lead platform.
Besides, I'd trust them to get that art to look good without needing HDR rendering.
Actually, if the game was truly being developed as a multiplatform title they could always use Hi-Def textures; sound samples; and particle effects for the HD versions.
After many years of seeing ****ty-looking 3rd party Wii games, I don't trust anyone (outside of Retro Studios, Nintendo themselves, and some divisions of Capcom and EA) to make their art look good without HDR rendering.
Actually, if the game was truly being developed as a multiplatform title they could always use Hi-Def textures; sound samples; and particle effects for the HD versions.
Graphics> Gameplay
Actually, if the game was truly being developed as a multiplatform title they could always use Hi-Def textures; sound samples; and particle effects for the HD versions.
Graphics> Gameplay
I think you jumped a few steps getting to that point, GP. If the gameplay's the same across all 3 platforms (assuming the game was multiplatform, of course), then hell yes I'd want to buy the best-looking one.
Actually, if the game was truly being developed as a multiplatform title they could always use Hi-Def textures; sound samples; and particle effects for the HD versions.
Graphics> Gameplay
I think you jumped a few steps getting to that point, GP. If the gameplay's the same across all 3 platforms (assuming the game was multiplatform, of course), then hell yes I'd want to buy the best-looking one.
But the thing is that from what we know this game could not be done on 360 or PS3 with the brush mechanic unless it was built for the Natal and PS3's Ice Cream Cone. Both of which are going to be niche and will require spreading out of resources, not to mention we still aren't sure how well either will work with this type of game (or in PS3's case if you would even want to play it with the Dual Shock in one hand and the wand in the other).
Actually, if the game was truly being developed as a multiplatform title they could always use Hi-Def textures; sound samples; and particle effects for the HD versions.
Graphics> Gameplay
I think you jumped a few steps getting to that point, GP. If the gameplay's the same across all 3 platforms (assuming the game was multiplatform, of course), then hell yes I'd want to buy the best-looking one.
But the thing is that from what we know this game could not be done on 360 or PS3 with the brush mechanic unless it was built for the Natal and PS3's Ice Cream Cone. Both of which are going to be niche and will require spreading out of resources, not to mention we still aren't sure how well either will work with this type of game (or in PS3's case if you would even want to play it with the Dual Shock in one hand and the wand in the other).
Well, we'll see. There's speculation right now that the "Ice cream cone in one hand + dualshock 3 in another" method on the PS3 could just be a placeholder for some sort of wireless nunchuck-ripoff, which would make the game control exactly the same as the Wii version if coded properly.
Hopefully we'll be seeing some gameplay footage in the near-future, so we can see how ambitious the game truly is. We could all be hanging our hopes on what inevitably could be a generic cookie-cutter platformer with Okami elements.
People panic too easily.
Not to sound like a dink but... why would the it being multiplatform be panic inducing? It's pretty obvious it was developed with Wii in mind... if they wanted to try and port it to another platform, who the heck cares?
Are Nintendo gamers really that spiteful that they would _hope_ they can brag to non Wii owners about a game they can't play? And then, be genuinely upset or panicked if that bragging possibility goes away?
If you look at the panic it is people worried that the Wii controls will be gimped and another worried that the Wii will get another shoddy downgraded port. Wii is all about its controls so these are all legitimate worries. There are no super Wii fanboy posts there, only legitimate worries even if Plugabugz calls them insane, apparently without reading any of the posts.
How will the game play? We have a lot of rumors/info about the story but this is what I want to know. So far all I see is that the world will be painted somehow. Is it going to to be a platformer or more of a Kingdom Hearts action game?
I hope the painting allows you to actually change the world, such as choosing your own colors and designs instead of all predone ones.
It's Wii exclusive, so I don't know what all this "what-if" talk about multi-platform is about. It's NOT period.
You have to remember that even Epic, one of MS biggest supporters, hasn't even really checked out Natal from a programming stance yet, so I doubt many 3rd parties are really indepth with Natal development. Same goes for Swand/Disco Stick/IceCream Cone too.
It's Wii exclusive, so I don't know what all this "what-if" talk about multi-platform is about. It's NOT period.
You have to remember that even Epic, one of MS biggest supporters hasn't even really checked out Natal from a programming stance yet, so I doubt many 3rd parties are really indepth with Natal development. Same goes for Swand/Disco Stick/IceCream Cone too.
My guess is the same is for PS3s motion wand, it is way too early to be putting heavy resources into developing games for something that could be like the eye toy in regards to who owns it.
Disney to Celebrating the 70th Anniversary of the Phantom Blot Summer 2010
http://i34.tinypic.com/25teo0m.jpg
there's no bad guy like the guy whose 70th anniversary we celebrate this summer: the Phantom Blot, Mickey Mouse's scariest foe! A mystery man hidden under a ghostly black cloak, the Blot can shadow you while you think he's just a shadow. And his motives are shadowy, too. The Blot might want wealth or world control — or just ruthless revenge. But Mickey never knows how those goals will come together... till the Blot catches him in a devious deathtrap!
Coincidence? I don't think so.
Some pretty awesome fan art
http://i37.tinypic.com/2b8tat.jpghttp://i36.tinypic.com/fcm07.jpg
http://i35.tinypic.com/250p107.jpghttp://i36.tinypic.com/vsgdv6.jpg
http://i37.tinypic.com/2eg8yok.jpg
BTW, I call dibs on all 5 for avatar purposes ;)
Disney to Celebrating the 70th Anniversary of the Phantom Blot Summer 2010
http://i34.tinypic.com/25teo0m.jpg
there's no bad guy like the guy whose 70th anniversary we celebrate this summer: the Phantom Blot, Mickey Mouse's scariest foe! A mystery man hidden under a ghostly black cloak, the Blot can shadow you while you think he's just a shadow. And his motives are shadowy, too. The Blot might want wealth or world control — or just ruthless revenge. But Mickey never knows how those goals will come together... till the Blot catches him in a devious deathtrap!
Coincidence? I don't think so.
Heh, this is the Phantom Blot I'm familiar with: http://www.youtube.com/watch?v=aPFiz9hVgec (warning: contains extremely infectious theme song)
Game Informer Special
October 9th
Rise of an Icon: A Pictorial History of Mickey Mouse
http://i33.tinypic.com/e5k8xg.jpg
It's Wii exclusive, so I don't know what all this "what-if" talk about multi-platform is about. It's NOT period.
You have to remember that even Epic, one of MS biggest supporters hasn't even really checked out Natal from a programming stance yet, so I doubt many 3rd parties are really indepth with Natal development. Same goes for Swand/Disco Stick/IceCream Cone too.
My guess is the same is for PS3s motion wand, it is way too early to be putting heavy resources into developing games for something that could be like the eye toy in regards to who owns it.
Well I remember this from Capcom
Capcom's Takeuchi on Sony's wands:
Well just being from Capcom, I can tell you that we have a lot of good ideas on how to make use of that technology and we're looking forward to putting them into practice. However, speaking to other developers in Japan, I've heard a few of them say they were delighted by the Sony motion controller because they can just port over their Wii titles to the PS3.
On Natal:
I haven't heard much about how Western developers have reacted to Natal so I can't really talk about that, but I've heard a lot of people in the industry in Japan respond to it like it's a new problem that they have: "How are we going to develop games for this? What are we supposed to do with this now?" I can say that the developers in our offices back in Osaka have been very receptive to Natal and are looking forward to hopefully coming up with some good ideas for it.
Developers who already had experience with the Wii Remote technology will probably have a much easier time to transition to Sony's motion controller. Natal effectively being an advanced Eyetoy some developers will have issues with how to map gestures into commands and how to use the proper gestures in order to appeal to a mass market, since you can't release a game with gestures that require weird or arcane movements.
The Wii proved that games with motion controls needs gestures or movements that are easy to understand and explain or else the end user will be frustrated with the game since they will think that the motion won't work or they won't know how to properly do it.
Swand:
Having ideas and putting them into practice are two different things. Up ports of Wii games however will be an obvious way alienate both systems.
Natal:
They gave up on eye toy even though it sold enough to take it seriously, Natal is not much different, just a more advanced reboot of the same idea. So why should they think that if they haven't come up with anything worthwhile after all this time, that just because MS has a new version of it, that things will be different this time?
But that's enough of that talk, we can continue this convo in the appropriate section and threads ;)
So the game is now Wii exclusive. Let's hope they don't fling around hype.
Here are some Oswald the Lucky Rabbit shorts films for people to watch.
Trolley Troubles
Oh Teacher
Great Guns!
The Mechanical Cow
The classic mountain climbing episode with old Donald, Mickey, and Goofy is probably the greatest piece Disney ever produced.
I liked the clock tower episode, along with the old short about them being firefighters.
Such great cartoons.
The classic mountain climbing episode with old Donald, Mickey, and Goofy is probably the greatest piece Disney ever produced.
Oh I don't know about that. I'm rather partial to the Donald; Mickey; and Goofy "Ghostbusting" short, as well as most of the Donald and Chip 'n Dale shorts ("Donald Applecore" is a personal favorite, where Donald eventually resorts to trying to nuke Chip and Dale to kingdom come with an atomic bomb. How's that for "family-friendly entertainment"? ;) ).
As for the Oswald shorts posted, meh. It's the same sort of humor done in the Mickey shorts, and it's just not interesting enough for me. Like I've noted several times now, I'm a Donald fan and he has his own special blend of humor.
The mountain climbing piece shows Donald's transformation into Top Duck Badass, kicking that goat's ass. It was serious, surprising, and demonstrated the fire in his heart. Disney has yet to top this.
It's almost up there with Popeye for its time.
Disney to Celebrating the 70th Anniversary of the Phantom Blot Summer 2010
http://i34.tinypic.com/25teo0m.jpg
there's no bad guy like the guy whose 70th anniversary we celebrate this summer: the Phantom Blot, Mickey Mouse's scariest foe! A mystery man hidden under a ghostly black cloak, the Blot can shadow you while you think he's just a shadow. And his motives are shadowy, too. The Blot might want wealth or world control — or just ruthless revenge. But Mickey never knows how those goals will come together... till the Blot catches him in a devious deathtrap!
Coincidence? I don't think so.
I almost wonder if Oswald will be more of a puppet manipulated by the Phantom Blot. The imprisoned Blot comes to neglected Oswald and tempts him into unleashing him to 'get what he deserves'. So Oswald at first seems to be the main enemy, but then you free Oswald from the control of the Blot and then he helps you to defeat the Blot for good.
I command everyone to check out the Three Musketeers on DVD. Despite it being a direct to DVD release by Disney, it's hilarious. Donald and Goofy make the movie (and surprisingly, Mickey is a bit humorous).
I command everyone to check out the Three Musketeers on DVD. Despite it being a direct to DVD release by Disney, it's hilarious. Donald and Goofy make the movie (and surprisingly, Mickey is a bit humorous).
You know, I've heard that too. I've just never gotten around to actually watching it (mostly from an ingrained predisposition to assume that anything direct-to-video made by Disney will be crap).
I thought it did have a theatrical release. Maybe it was a limited run?
I'll have to watch it some time.
I thought everyone's predisposed about Disney movies sucking, is when they are direct-to-video sequels, not just direct-to-video movies.
Aren't Disney movies "teh kiddie" and therefore inherently terrible and you all should be ashamed to watch them?
Yeah, so glad that Toy Story 3 got moved from being a D2V to a full theatrical release.
All D2V Disney sequels are pretty lame. Though Cinderella 3 was almost good. At least it had a bolder and more interesting plot twist than most Disney sequels.
Aren't Disney movies "teh kiddie" and therefore inherently terrible and you all should be ashamed to watch them?
No. Many of them are awesome.
Aren't Disney movies "teh kiddie" and therefore inherently terrible and you all should be ashamed to watch them?
I think they're more "teh kiddie" now than they used to be. The Lion King is still my favorite animated movie of all time (and when you get down to it, it's a dark movie), and Beauty & the Beast is up there as well alongside Great Mouse Detective; Oliver & Company; and the Rescuers Down Under.
Dumbo warned me of the dangers of alcohol consumption as a child.
Pink elephant hallucinations? Holy shit, that's edgy stuff.
Aren't Disney movies "teh kiddie" and therefore inherently terrible and you all should be ashamed to watch them?
I'm secure enough in my maturity (or lack there of :P ) to watch Disney movies that fit my interest.
Did you know that they are entertaining the idea of resurrecting the Roger Rabbit Sequel "Who Discovered Roger Rabbit"?
Besides, it wasn't even until about a year ago that I was even aware that there was a Cinderella 2 & 3 among many other sequels that I had never heard of. I haven't watched any of them, since they don't interest me, but I was sort of blown away that they even existed and I had no idea.
Aren't Disney movies "teh kiddie" and therefore inherently terrible and you all should be ashamed to watch them?
You should be ashamed of yourself for saying that.
All D2V Disney sequels are pretty lame. Though Cinderella 3 was almost good. At least it had a bolder and more interesting plot twist than most Disney sequels.
The songs sucked, but the voice acting was amazing. Also, Anastasia was voiced by BABS BUNNY. BABS BUNNY. (her VA, forgot her name)
Also, Cinderella might strike you with FoxDie (Jennifer Hale)
Did you know that they are entertaining the idea of resurrecting the Roger Rabbit Sequel "Who Discovered Roger Rabbit"?
I can say with all confidence that that will never, ever happen. Who Framed Roger Rabbit was a once-in-a-lifetime occurrence, because we will never see Warner Bros. and Disney cooperating again like we did back then. And a Roger Rabbit sequel with only the Disney characters is an empty shell.
It's not Warner that they need to cooperate. It's Steven Speilberg and Amblin Ent.
The movie is about Roger before he was famous and was on Broadway looking for fame, how he met Jessica Rabbit, and all the things that went along with that adventure. I'm not sure it would even involve all the WB characters to begin with.
My comment was sarcasm. Or satire. I'm still not sure what the difference is there. But that's the same thing that people say about Nintendo games so I was just curious what the reaction would be.
The Disney nerds will jump on you like Black Friday Walmart.
Game Informer Update
October 12th
Sketching Mickey: The Time Lapse Video
Any day now, Game Informer subscribers will receive the November issue, which is filled with details about Epic Mickey, the Wii-exclusive game from Junction Point and Disney Interactive Studios. In the meantime, we’ve put together this short film for your enjoyment – a three-minute time-lapse video shortened from a half-hour of drawing by one of the character artists at Junction Point. As you watch Mickey come to life on the page, you’ll also get your first glimpse at a potential enemy in the game – one of the robotic Beetleworx. Keep your ears open as well to hear some of the great music from the upcoming game. For more Epic Mickey content, check out gameinformer.com/epicmickey Enjoy!
http://i34.tinypic.com/1z2ljba.jpg
Bonus: MP3 of the music
http://www.sendspace.com/file/v42sv0
I think they're more "teh kiddie" now than they used to be.
Eh. I think they're worried so you have to dig a little bit more to get at the darker stuff. And anytime anybody mentions Disney going downhill in any capacity, I just have to bring up Wall-E.
Complete catalog of Oswald cartoons from the Walt Disney Treasures: Adventures of Oswald DVD
Trolley Troubles
Oh Teacher
Great Guns!
The Mechanical Cow
The Ocean Hop
All Wet
Rival Romeos
Bright Lights
Ozzie of the Mounted
Oh What a Night
Sky Scrappers
The Fox Chase
Tall Timber
And for added bonus: Steamboat Willie.
I think they're more "teh kiddie" now than they used to be.
Eh. I think they're worried so you have to dig a little bit more to get at the darker stuff. And anytime anybody mentions Disney going downhill in any capacity, I just have to bring up Wall-E.
And anytime you bring up Wall-E, I have to bring up that that was not only a Pixar project but I believe one that was completed prior to their acquisition by Disney.
But that's like saying Retro isn't Nintendo.
I think they're more "teh kiddie" now than they used to be.
Eh. I think they're worried so you have to dig a little bit more to get at the darker stuff. And anytime anybody mentions Disney going downhill in any capacity, I just have to bring up Wall-E.
And anytime you bring up Wall-E, I have to bring up that that was not only a Pixar project but I believe one that was completed prior to their acquisition by Disney.
Exactly.
In regards to the comparison with Nintendo and Retro, that is a whole different situation, Nintendo took Retro under their wing and helped craft the first Metroid game with them. Nintendo still had their talent and insight, which helped Retro craft a brilliant game. Pixar on the other hand never needed Disney's insight, they were crafting movies far better then any animation Disney released for quite some time. Even now they are still quite independent from Disney in regards to the creative process.
Let it also be known that one of the former head honchos' of Pixar is the head of animation at Walt Disney Studios. He shoehorned them into making "The Princess and the Frog" and halting production on the DTV sequals, I can't thank him enough for it.
Seriously, who in their fucked up mind would think Cinderella would make a good TV series?
You mean she powers up like POWER RANGER whenever she puts on her shoes? Catch it every Sunday.
No, it's more possible she would power up like a Sailor Scout.
NAKED!
Let it also be known that one of the former head honchos' of Pixar is the head of animation at Walt Disney Studios. He shoehorned them into making "The Princess and the Frog" and halting production on the DTV sequals, I can't thank him enough for it.
Seriously, who in their fucked up mind would think Cinderella would make a good TV series?
I forgot to mention that as well. If anything Pixar is making Disney a better company, not the other way around.
Cinderella 3 was interesting because it involved time travel where the evil step mother gets a hold of the fairy godmother's wand and turns back time and magically makes the glass slipper fit the evil stepsister. It's like an alternate reality. Rather bold material for a D2V Disney sequel in my opinion.
And, yes, Pixar saved Disney. If not for someone from Pixar coming over and scratching the Bolt movie and rebuilding it from the ground up, that would have been a disaster.
It is ironic that someone from a company that specializes in CG animation is helping to bring Disney back to its 2D animation roots with Princess and the Frog.
I am freaking pumped for Frog Princess. I missed the old Disney movies and I hope this is the start of a second Disney Golden Age.
For sure...It looks to have one of the coolest enemies yet.
I guess the Disney womens were sexier in 2D.
Cinderella 3 was interesting because it involved time travel where the evil step mother gets a hold of the fairy godmother's wand and turns back time and magically makes the glass slipper fit the evil stepsister. It's like an alternate reality. Rather bold material for a D2V Disney sequel in my opinion.
That reality for it was that it had a higher budget then the other DTV sequels. The animators were given extensive model sheets and live-action references. The guy who directed it also did the Tinkerbell movie, which I heard was pretty good for a DTV release.
Go Tink Go!
It is ironic that someone from a company that specializes in CG animation is helping to bring Disney back to its 2D animation roots with Princess and the Frog.
I read somewhere, when the movie was still in pre-production phase, that the Pixar President asked the directors from the Little Mermaid and Aladdin to help direct the movie. From what I've seen in the trailers, it looks great. They basically take the original fairy tale and flip it on it's head, which isn't new.
BTW, Maleficent is the best Disney villain, ever.
"BTW, Maleficent is the best Disney villain, ever."
Pssh...Says YOU!
Scar would literally rip her head off.
From the Junction Point Facebook Page
http://i35.tinypic.com/124iufo.jpg
http://i34.tinypic.com/25zi9u9.jpg
I hope he's more than just a "shadow Mickey"...
Is that a Sunshine reference? Like Miyamoto's worse nightmare finally came true and someone finally kinda copied that game(only I'm sure we will all like this one much much better).
http://i37.tinypic.com/2q8u1rs.jpg
"BTW, Maleficent is the best Disney villain, ever."
Pssh...Says YOU!
Scar would literally rip her head off.
I'd agree, except that Scar becomes a total loser (to use a forum-allowed term) once he gains power. Maleficent has the honor of being I think the only Disney villain to summon the power of Hell itself (excluding Hades, of course).
"BTW, Maleficent is the best Disney villain, ever."
Pssh...Says YOU!
Scar would literally rip her head off.
I'd agree, except that Scar becomes a total loser (to use a forum-allowed term) once he gains power. Maleficent has the honor of being I think the only Disney villain to summon the power of Hell itself (excluding Hades, of course).
Ursula would so beat Maleficent.
Maleficent would turn into a giant dragon and make calamari cuisine out of Ursula. Remember Ursual only gets truly dangerous when she has the trident.
Maleficent would turn into a giant dragon and make calamari cuisine out of Ursula. Remember Ursual only gets truly dangerous when she has the trident.
WRONG!
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
She would drown her.
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
She would drown her.
So we are assuming that this battle takes place with water nearby? What if there was no water. That is an outside element. Plus Maleficent's lightning attacks could cook Ursula in any water she hid in.
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
She would drown her.
So we are assuming that this battle takes place with water nearby? What if there was no water. That is an outside element. Plus Maleficent's lightning attacks could cook Ursula in any water she hid in.
Wrong, Ursula would not be damaged by lightning. Also she wouldn't be caught outside of water unless she was impersonating someone.
Lightning doesn't kill fish in the ocean.
Just saying.
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
She would drown her.
So we are assuming that this battle takes place with water nearby? What if there was no water. That is an outside element. Plus Maleficent's lightning attacks could cook Ursula in any water she hid in.
Wrong, Ursula would not be damaged by lightning.
Considering that Ursula dies through electrocution from the Trident after being stabbed by Eric, I find that unlikely.
How does she not get damaged by lightning? By Pokemon rules lightning is 'super effective' against water types.
Good thought on the disguise though. A sneak attack might be Ursula's only way to get an edge on Maleficent. Though Maleficent strikes me as someone who would be suspicious of anyone she saw so it might not work well.
Please support with facts, Ms. Phoenix.
The only time in the movie you see Ursula become a serious danger is when she takes the trident. That is also the only time she becomes huge as well. Please explain how she could combat a woman who has the power of multiple transformations, lightning and is able to call upon all of the powers of Hell to get her way? I'd like to see how Ursula stands any sort of chance.
She would drown her.
So we are assuming that this battle takes place with water nearby? What if there was no water. That is an outside element. Plus Maleficent's lightning attacks could cook Ursula in any water she hid in.
Wrong, Ursula would not be damaged by lightning.
Considering that Ursula dies through electrocution from the Trident after being stabbed by Eric, I find that unlikely.
The Trident being key.
It's the trident that electrocutes her. Maleficent's magical lightning attack could do the same thing.
Ya and I'm saying if the lightning hit the ocean first, it would be a different story.
But that is assuming that this fight was happening in the ocean. Plus, any wet part of her out of the water would suffer severe damage. Maleficent has proven to have pinpoint accuracy with her lightning when attacking incompetent cronies, so it should also be effective against enemies in combat.
It's the trident that electrocutes her. Maleficent's magical lightning attack could do the same thing.
Nope. She needs to be impaled first. And I bet Maleficent would DIE if the same thing happened to her that happened to Ursula. Having the sharp point of a ship pierced through you while holding a powerful trident.
Again with the assumptions of terrain or objects being involved. We can't go throwing items into our hypothetical battle that help out chosen character to win. Just one versus the other without outside forces.
Again with the assumptions of terrain or objects being involved. We can't go throwing items into our hypothetical battle that help out chosen character to win. Just one versus the other without outside forces.
Ursula would win easily then. End of discussion!
Naw, Ursula would get her ass fried.
Jaffar would pose a bigger threat.
Doesn't Ursula have about a thousand little scummy former-people as slaves/souls she's taken control over? Like what she did to King Triton for a little while?
Pretty sure Madam Mim would beat all of them.
Doesn't Ursula have about a thousand little scummy former-people as slaves/souls she's taken control over? Like what she did to King Triton for a little while?
Yes she does.
Also, she can disguise herself into hot women who give priests erections. IT'S TRUE.
On a side note, the three good fairies from Sleeping Beauty make the entire movie, along with Maleficent. Magic makes EVERYTHING better.
Naw, Ursula would get her ass fried.
Jaffar would pose a bigger threat.
Which form of Jaffar? Regular vizier Jaffar, "Most Powerful Sorcerer in the World" Jaffar (includes Cobra Jaffar) or Genie Jaffar?
Naw, Ursula would get her ass fried.
Jaffar would pose a bigger threat.
Which form of Jaffar? Regular vizier Jaffar, "Most Powerful Sorcerer in the World" Jaffar (includes Cobra Jaffar) or Genie Jaffar?
Horned King would mutilate normal Jaffar just by looking at him.
I love this thread ;D
And anytime you bring up Wall-E, I have to bring up that that was not only a Pixar project but I believe one that was completed prior to their acquisition by Disney.
And regardless of any of that it's still a Disney movie, so...
"Most powerful sorcerer" Jaffar
ELEPHANTS ON PARADE
"Most powerful sorcerer" Jaffar
PHENOMENAL COSMIC POWER!!!!!!
Itty bitty living space...
I recall a show on TV experimenting whether lightning can hurt you underwater. The answer was that the lightning's power dissipates over distance so the further you are away from the impact site the less energy you are exposed to. It does penetrate into the water and several meters away you still get hit with enough energy to plasmatize the air. Plus a part of the water surface evaporates instantly.
And anytime you bring up Wall-E, I have to bring up that that was not only a Pixar project but I believe one that was completed prior to their acquisition by Disney.
And regardless of any of that it's still a Disney movie, so...
Released by Disney.
It's tough having to rationalize hating disney and loving pixar isn't it? =P Maybe you should just give up.
It's tough having to rationalize hating disney and loving pixar isn't it? =P Maybe you should just give up.
Not really, considering I have no problem hating Activision and loving Blizzard (and the Pixar/Disney relationship isn't much different). :P
I don't even hate Disney anyway, obviously. I just find their modern animation division lacking in anything approaching quality or entertainment. The upcoming The Princess and the Frog may change that, but I'm not holding out hope. Even if it is good, it took a Pixar person to make that happen. ;)
lol blizzard. they only ever made one good game.
lol blizzard. they only ever made one good game.
Star/Warcraft series, Diablo, and Lost Vikings are all one game?
In the Disney battle how is everybody forgetting about Hades. Is it cheating because he really is a god?
Wasn't he voiced by James Wood?
JAMES WOOD?
epic.
Yep he did the voice for Hades.
lol blizzard. they only ever made one good game.
Star/Warcraft series, Diablo, and Lost Vikings are all one game?
In the Disney battle how is everybody forgetting about Hades. Is it cheating because he really is a god?
Yeah, Hades is immortal so it is unfair to include him. Plus he strikes me as more of a wheeling and dealing type of schemer. I find it hard for him to be in direct combat with anyone for any reason. He gets others to do his bidding.
Taken from GoNintendo, a summary of announced thigns in the game.
- Mickey's appearance is much, much closer to his original debut style
- Disney was the one to approach Spector
- Spector originally was against the idea of creating a Mickey game, because he said that he didn't do kids games
- Spector changed his mind when Disney said that they were looking for someone to 'reinvigorate' Mickey
- Disney had to get back the rights to Oswald before he could be used in this game
- the sorcerer Yensid creates a pen-and-paper world for his forgotten creations, which is where Oswald lives
- this world is similar to Walt Disney World
- Mickey enters this world through a magic mirror, and accidentally spills paint and paint thinner on the drawing of this world. Mickey escapes before Yensid finds out.
- The spill that Mickey caused ends up turning the drawing into a twisted version of what was originally created.
- the Phantom Blot ends up taking over this world
- many years later, after Mickey becomes successful, he re-enters the mirror and sees what has happened to the world.
The Phantom Blot drags Mickey into the world, which is where your adventure begins
- use the Wiimote to paint in buildings, platforms and more
- swipe away enemies with the Wiimote when using paint thinner
- create/destroy the world as you go along
- Junction Point took hundreds of photos while at Disney World in order to capture the essence of the park, and translate ideas into the game
- play the game as you like, either destroying everything in sight, or taking the hero's route. It's completely up to you, and you can mix-and-match play styles
- Gremlin Village is reminiscent of 'It's a Small World'
- Mickey's appearance and stance will change based on the way you play the game
- trade some items for health
- Pete returns, and at one point attacks you with a huge zepplin
- Donald Duck animatronic pieces are scattered throughout one portion of the game. Collect them to put him back together.
- Spector wants this game to scare kids, in some ways
- the game will also have funny parts
- Spector calls the game world's visuals 'the bastard child of Tim Burton and Disney'
- elements of platforming, exploration and role-playing
- go into the inner-workings of some levels and rides
- visit the gears and mechanics underneath the 'It's a Small World' ride, complete with an eerie re-imagining of the music
- enter movie screens to move from in-game island to island
- movie screen transitions put you into a 2d world, where you'll revisit some of Mickey's old cartoons
- find sketches, and bring them to life with your paintbrush
- sketches can be activated to give you new powers (clock sketch to slow time, TV sketch to distract enemies, and more)
- collect 'E-Tickets' to enter rides, and use as a form of currency to buy power-ups
- Jim Dooley 'Pushing Daises' is doing the soundtrack
Sounds good. and here are 7 Horrifying moments from Classic Kids Movies
Disney Movies make up 4 of the 7 on the list. Maybe you'll enter those scenes in some form or another in the game.
edit:
the rest of the GoNintendo summary
Warren Spector on Mickey
"I want him to be a hero...and I want to remind him that it's okay to behave badly."
Warren on Oswald
"All he really wants is to be loved by Walt Disney. In the end, the Blot won the war and pushed Oswald into hiding and exile."
Warren on the Gremlins
"The Gremlins are the only forces of good in the world that can continue to fight against the Blot.
Warren on the Bunny Kids
"These are going to be the breakout stars of the game. Mark my words."
Warren on the Buddies (Donald, Goofy, ect.)
"Oswald is trying to recreate Mickey's life, so he has the Mad Doctor build these animatronic versions of his buddies."
Warren on the Mad Doctor
"He's from an early 30's cartoon that is pretty swell."
Warren on the Phantom Blot
"The Phantom Blot has been a consistent villain since 1939. He's just been lame."
Warren on the Blotlings
"They're the popcorn unit. You need something that the player can just swat away. They're supposed to be funny, silly and stupid."
Warren on the Beetleworx
"In order to deal with these guys, you have to erase their painted bits to get to the vulnerable inert spots underneath."
I just seen the GI scans online, and even though the game doesn't quite fit what I pictured based on the concept art, I still think it looks pretty good. The atmosphere is dark, the environments look nice but a little more colorful than what I expected. Mickey looks a little weird, closer to his original debut style, but Oswald & the Bunny Kids looks great in 3D.
if you want to know where you can see the scans too... LMGT4U
lol blizzard. they only ever made one good game.
Star/Warcraft series, Diablo, and Lost Vikings are all one game?
all of those are overrated trash, lost vikings is an okay game, but not great.
rock n roll racing is the true jewel in the blizzard crown.
also colour me underwhelmed with those scans.
I just seen the GI scans online, and even though the game doesn't quite fit what I pictured based on the concept art, I still think it looks pretty good. The atmosphere is dark, the environments look nice but a little more colorful than what I expected. Mickey looks a little weird, closer to his original debut style, but Oswald & the Bunny Kids looks great in 3D.
if you want to know where you can see the scans too... LMGT4U
*looks at the scans*
And reality comes crashing down, as those screenshots look like...just about any cartoon platformer I've ever seen. It particularly reminds me of Psychonauts, and that's not a good thing. Some of the artwork is very nice, some not. I guess we'll just have to hope that the screenshots don't really tell the full story.
What the hell? Any comparison to Psychonauts can only be a good thing at this point in time. Psychonauts is awesome.
What the hell? Any comparison to Psychonauts can only be a good thing at this point in time. Psychonauts is awesome.
As covered in another topic, I found Psychonauts to be spectacularly average, with particularly awful platforming.
oh okay, i get it. you're a loon.
I think it looks really good. Almost like a really dark galaxy.
As good as Mario Galaxy? I highly doubt it, but it does have quality to it. Color me interested.
I still wish they went with a storyline mroe like the one I posted earlier.
http://i38.tinypic.com/28gxule.png
Don't ignore the "almost" qualifier.
Looks good to me. It's obvious from the scans it looks way better in motion.
It looks pretty awesome to me. The screens are small and the focus of each is obviously on Mickey who looks pretty cool with his new look.
The picture where he looks right at the camera is freaking me out though.
I really am anticipating this game big time. What we have to remember about the screens is that the game is about a year away so it is a bit unfair to judge it based upon 5 small screens with a focus on mickey.
Not quite where I expected it to be, but I still like it. Gives me a Banjo-Kazooie/Tooie vibe. Almost if Banjo was done by the Mario Galaxy team.
I can't wait to see it in motion.
I don't want collect-a-thons. >:/
I meant with the graphics.
I don't mind that.
Looking like Psychonauts is a good thing IMO, the setting and ideas in that game were great. Where Psychonauts failed was the gameplay department, especially with the level designs towards the end and Warren Spector is famous for his gameplay.
I hope the game gets a big budget, is a quality title (I really think it will be close to AAA material when it is released), and actually SELLS.
I'm sure this game has the budget it needs and with Warren Spector putting his all into it with free reign of conceptual design (within the limits of Disney IP & Image Protection), I'm sure it will be(and already is) a AAA game.
This is one game I really think could benefit Nintendo to help promote. It has potential to be massive.
I hope they not only help promote, but get in on the technical design, level design & programming side of things too. Let Spector get some down to the metal coding going on, and make this one of the most visually stunning and and technically advanced games to grace the Wii before the Wii hits it's final stretch.
The best part is the IP alone guarantees this game will sell well. Mickey + Wii = Good seller, yes?
I believe in Warren Spector, even if he failed me with Deus Ex: Invisible War.
I believe in Warren Spector, even if he failed me with Deus Ex: Invisible War.
AFAIK the failures of IW were actually the cases where the rest of the dev team overruled Spector.
I just wanted to pass by and say that I'm excited for this game, but the looks so far are underwhelming. I thought stylized graphics would be enough for the not-so-cutting-edge graphics of the wii, but I guess that is not enough. Maybe is the colors, adding black to pastels doesn't make the happy world of Disney to go "dark" or "twisted", just painful to the eyes.
Still, the gameplay seems awesome and Spector is not exactly a bad developer. Let's hope things go well with the game.
And I forgot, the soundtrack so far is also amazing.
I believe in Warren Spector, even if he failed me with Deus Ex: Invisible War.
You know, I hear fans of the original Deus Ex constantly say that, but I played Invisible War a while back and found it pretty ok. I guess it's the same sort of snobbery that has fans of System Shock "disappointed" with Bioshock.
This is one game I really think could benefit Nintendo to help promote. It has potential to be massive.
You really think we're needed? :reggie:
This is one game I really think could benefit Nintendo to help promote. It has potential to be massive.
You really think we're needed? :reggie:
I don't think anyone said anything about being needed.
I don't need a shopping cart everytime I go grocery shopping, but it sure helps make my shopping experience as easy and pleasurable as possible.
That shopping cart is called "Disney" and "Mickey" and "being on Wii."
No point in spending any extra on a game that is already destined for success. :reggie:
If Nintendo's involvement can take the game from just "great" to a "system selling must-have", then the extra spent is more than worth it. especially if that locks it up for exclusive and dibs on future sequels. Just imagine the cross promotion at the Disney Theme Parks and marketing push on Disney owned networks (Disney Channels, ABC, ESPN).
That shopping cart is called "Disney" and "Mickey" and "being on Wii."
No point in spending any extra on a game that is already destined for success. :reggie:
You know, I'd like to think that and it's probably true. I wonder, though, if Mickey's popularity hasn't waned to the point where he could use a little extra boost. For instance, I remember Mickey's Philarmagic at Disney World, which is actually a 3D movie that revolves entirely around Donald with the Mouse only making a brief cameo at the end. Same thing at Disneyland Paris with the stage show Animagic (I'm too lazy to spell it the correct French way right now), which is also a stage show dedicated entirely to Donald with Mickey only making a brief appearance to bookend the show. I also can't remember the last time Mickey was featured prominently in a non-Direct to Video animation project. In any case, it certainly wouldn't be a bad thing for Nintendo to step in and make sure that such a potentially huge project got a little assistance for the sake of the greater good overall.
Mickey's House of Mouse had a lot of shorts focused on the mouse (and Minnie), The Three Musketeers featured Mickey almost drowning. Seriously.
I guess it's the same sort of snobbery that has fans of System Shock "disappointed" with Bioshock.
Because disliking the utter dumbing down of the sequel, both in terms of gameplay AND storytelling, is snobbery.
I guess it's the same sort of snobbery that has fans of System Shock "disappointed" with Bioshock.
Because disliking the utter dumbing down of the sequel, both in terms of gameplay AND storytelling, is snobbery.
Bioshock is allegedly a "dumbed down" version of System Shock, and yet Bioshock is an awesome game on its own merits. So why should I give a damn if it's "dumbed down" when I still had a lot of fun with it (and fun is what's ultimately important in the end)? Ditto for Invisible War.
Bioshock wasn't dumbed down, it was more streamlined. System Shock was almost too wide open. Bioshock IMO balanced being more open then other FPS games but at the same time not being too open. There were usually multiple ways of getting through a level, but you seldom got lost either. I'm not really a bit fan of getting lost in a massive level so that is fine with me.
I hope High Voltage gets that memo for their next Wii project.
So why should I give a damn if it's "dumbed down" when I still had a lot of fun with it (and fun is what's ultimately important in the end)? Ditto for Invisible War.
I never said you should. I said you shouldn't be so ignorant as to act like you know what's going through the heads of people who have actually bothered to play both games. Yeah, sure, Invisible War was, as you put it, "okay" for a console shooter. As a PC shooter and sequel to a game that WASN'T primarily a shooter, and was much more interesting, complex, and thought-provoking than all the ham-handed devices and "features" in Invisible War, it was utterly disappointing.
I don't see why we should argue over FPS games when Epic Mickey is a platformer.
Except its NWR, the land of derailment.
Also stop whining about Deus Ex Invisible War, any shortcomings that had were because Spector had a less dominant role on it.
Except its NWR, the land of derailment.
That's why "I love PlanetGamecube!" ;D
Back on topic, I want to go back to guessing what lesser know Disney characters will appear in the game.
6: José Carioca
http://i33.tinypic.com/5doynk.jpg
7: Panchito Pistoles
http://i38.tinypic.com/2en0syb.jpg
These two guys starred with Donald Duck in the movie "Three Caballeros" I want to see them return.
Check out the the animation in the game! It is great.
http://gameinformer.com/b/features/archive/2009/10/19/Inside-the-Game_3A00_-An-In_2D00_Depth-Look-at-Epic-Mickey_1920_s-Art-and-Animation.aspx
Whatever shortcomings that MAY be in the visuals I think this animation will bring it to life.
Game Informer Updates:
October 19th
Inside the Game: An In-Depth Look at Epic Mickey's Art and Animation
http://i34.tinypic.com/125kkfb.jpg
Check out the the animation in the game! It is great.
http://gameinformer.com/b/features/archive/2009/10/19/Inside-the-Game_3A00_-An-In_2D00_Depth-Look-at-Epic-Mickey_1920_s-Art-and-Animation.aspx
Whatever shortcomings that MAY be in the visuals I think this animation will bring it to life.
Animation looks great, but I can't wait for a gameplay video.
p.s. Sorry to repost what you already posted, I forget to check for the update earlier, but I needed a formatted post to link to from the OP.
Check out the the animation in the game! It is great.
http://gameinformer.com/b/features/archive/2009/10/19/Inside-the-Game_3A00_-An-In_2D00_Depth-Look-at-Epic-Mickey_1920_s-Art-and-Animation.aspx
Whatever shortcomings that MAY be in the visuals I think this animation will bring it to life.
In general I agree with you, but judging by those videos they need to put a lot more working into the swinging animation. Observe how Mickey just seems to float backwards when swinging off that vine. There needs to be more "snap" in that transition.
That looks promising.
The Mad Doctor is also shown there as a character in the game. I remember that guy.
I also like the focus on clock work. The classic Mickey, Donald and Goofey short about them being clock cleaners was quite enjoyable.
Also the Mickey, Donald & Goofey Firefighter short was funny as well.
My anticipation for this game is on a level close to Brawl's when we started getting the daily updates and reveals. It's kinda nice to have that excitement and joy return again.
I loved this one as well
Tugboat Mickey
And I know this one is Goofy only, but I also loved The Art of Skiing when I was young.
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galaxy indeed
Animation looks great, I honestly always expected it too.
I am excited for those sidescrolling levels. They look really cool.
I see the effort, but I'm still skeptical. Third parties have been saying their efforts would please us, but so far they have fallen short.
"we" are hard to please.
80% of their games can't please us.
95% of us won't buy it because bitching is a distraction.
We're worse then Final Fantasy fans sometimes. And MGS fans as well.
Nintediots™?
(nin-tid-e-uhts)
Nintediots™?
(nin-tin-e-uhts)
That is amazing.
80% of their games can't please us.
95% of us won't buy it because bitching is a distraction.
We're worse then Final Fantasy fans sometimes. And MGS fans as well.
At least we PLAY our games.
This is true.
Our games aren't bogged with melodramatic cutscenes.
This is true.
Our games aren't bogged with melodramatic cutscenes.
Or often any attempt at storytelling or epic scope.
"Epic" scope can sometimes lead to "epic stupidity".
Thank you, HD generation.
Pokemon is pretty epic. Look at that expansive universe and endless poke-mastering drama and insanely huge monsters that are too big for pockets.
It's amazing how many threads flirt with devolving into more console wars crap. Keep it on topic!
It's amazing how many threads flirt with devolving into more console wars crap. Keep it on topic!
Considering the (tentative) title is "Epic Mickey", the talk of what "epic" in gaming really means is valid. I say we're on point. After all, the game could end up being the most "epic" 3d adventure to grace any console this generation, yet you'd still have people saying its not "epic" just cuz its not HD. Or, the budget for this game could go so out of whack trying to achieve a maximum level up "epic" that the disney backs out of the project to an extend and the developers end up cutting back on actual game content and all we're left with is a "pretty, for the wii" looking game with some 3d, some side scrolling levels that feel like mini games and a giant but empty hubworld that lets us restore ONE Disney monument at a time (once completing the appropriate mini-game level of course) until everythings bright and pretty and you go off to conquest that one last dark fortress FTW. The game gets slammed in reviews, people will say it shoulda never been on wii and that it woulda been a "true epic" game on the HD consoles (though not realizing that my fictional over-budget issue woulda been 10x worse with HD development) and we'd be back to square one. Basically, you can't win this one Pale. Sorry.
Oh and then we'd be discussing how "epic scope" never turns out as epic as develepors wish.
"Epic" scope can sometimes lead to "epic stupidity".
It's amazing how many threads flirt with devolving into more console wars crap. Keep it on topic!
I was perfectly content to just focus on this as a Wii game and enjoy it as one, but some people just can't let a day go by without knocking one of the other consoles (usually for fanboy-ish and suitably idiotic reasons). So long as people keep their swords sheathed around here, I'm content with keeping mine in its sheath as well. So shall we get back to looking forward to this game, then?
EDIT: That said, I do think actual discussion on the term "epic" in this context is valid conversation. Let's just keep it there.
I just want "Third Party" Mickey to be good. Is that too much to ask?
Yeah, it kind of is.
Capcom's Mickey game for GameCube had some promising animation for its time, when I saw it at E3 2001. What a failure that turned out to be.
This new game has hopes to deliver proper Mickey personality along with a proper game.
Capcom's Mickey game for GameCube had some promising animation for its time, when I saw it at E3 2001. What a failure that turned out to be.
This new game has hopes to deliver proper Mickey personality along with a proper game.
You'd better hope for more than "proper Mickey personality". Mickey is so historically bland that he has no personality, which is why for a lengthy period of time in the 30s and 40s Donald was pretty much the company's mascot. I'll settle for "an incredibly well-made game that celebrates Disney's history and characters with tight gameplay, good storytelling, and a wonderful sense of style as could only be conveyed with the Wii Remote".
No, I'm not hoping for more. That'd mean spending development energy on an area that's not needed. The personality will be defined by the player inside the game.
And we can't have 3rd parties working too hard on Wii. It wouldn't be like them.
No, I'm not hoping for more. That'd mean spending development energy on an area that's not needed. The personality will be defined by the player inside the game.
And we can't have 3rd parties working too hard on Wii. It wouldn't be like them.
I'm sorry, but I will accept nothing less from Disney on this. They have the resources, from the looks of it they may have the talent, they have the characters, and they have the audience to make this worthy of a AAA-quality title. There is no excuse for this game being mediocre, especially one that tries so hard to appeal to old Disney fans instead of Disney's usual toddler-to-preteen audience.
You don't have to accept anything, it'll fit in the same pile with the rest of the 3rd party and licensed movie games out there just fine without you.
Disney and Rare made Mickey's Speedway, and the rest is history and video gaming business.
You don't have to accept anything, it'll fit in the same pile with the rest of the 3rd party and licensed movie games out there just fine without you.
Disney and Rare made Mickey's Speedway, and the rest is history and video gaming business.
Glad to know the future is ever so bright with the Wii. And people say I'm cynical.
You don't have to accept anything, it'll fit in the same pile with the rest of the 3rd party and licensed movie games out there just fine without you.
Disney and Rare made Mickey's Speedway, and the rest is history and video gaming business.
Glad to know the future is ever so bright with the Wii. And people say I'm cynical.
Pro is just grumpy that people didn't buy his game of the year, Cursed Mountain.
I might still get it, but not for more than $30 since it would immediately join my backlog.
I might still get it, but not for more than $30 since it would immediately join my backlog.
Secondededededed.
You don't have to accept anything, it'll fit in the same pile with the rest of the 3rd party and licensed movie games out there just fine without you.
Disney and Rare made Mickey's Speedway, and the rest is history and video gaming business.
Glad to know the future is ever so bright with the Wii. And people say I'm cynical.
Pro is just grumpy that people didn't buy his game of the year, Cursed Mountain.
EasyCure, is that my game of the year?
That vampy's been sucking the wrong kool aid.
I would venture a guess that Rune Factory is Pro's GOTY contender.
I'm wondering how this game will fare. If estimations to it's release date are true (Fall 2010) then won't it be going head to head with Mario Galaxy 2 at retail?
Now that may be an 'epic' showdown ;)
I would venture a guess that Rune Factory is Pro's GOTY contender.
I'm wondering how this game will fare. If estimations to it's release date are true (Fall 2010) then won't it be going head to head with Mario Galaxy 2 at retail?
Now that may be an 'epic' showdown ;)
Isn't Mario Galaxy slated to be released early next year?
I would venture a guess that Rune Factory is Pro's GOTY contender.
I'm wondering how this game will fare. If estimations to it's release date are true (Fall 2010) then won't it be going head to head with Mario Galaxy 2 at retail?
Now that may be an 'epic' showdown ;)
Isn't Mario Galaxy slated to be released early next year?
Well, right now I don't see anything listed for a release date (not even a Quarter number), but that would be unusual if it was. That would mean it was released without ever actually showing at E3 in playable form, something I doubt will happen. I'm guessing we'll probably see a Summer/Fall release.
Game Informer Updates
October 23rd
An Interview with Warren Spector
http://i33.tinypic.com/rtozgw.jpg
GI: Certainly there are a lot of things about that world that set it apart from what we’re used to seeing from Mickey Mouse cartoons – do you have a general way of describing the tone of the world and the characters we see there?
WS: It’s dark and twisted, that’s kind of what it’s about. I want people to have – as they play the game and they look at things, and they move through spaces and they listen to the soundtrack – I want them to have this feeling of recognition and familiarity, and then I want to yank the rug out from under them. I want them to feel like, “You know, I’ve been here before but – no, I really haven’t. I’ve heard that song... no, that’s different.” So there’s that moment of recognition, and then there’s the shock that something’s different. That’s kind of what I’m hoping for.
On top of that, I really want to scare kids. I’m gonna keep saying that until I’m blue in the face. It’s going to be a funny game. Honestly, I bet a lot of fans are really gonna be upset with me about this, but I really want to do something lighter. I don’t want to do dark and heavy. I want people to smile when they’re playing, not get all scrunched up with adrenaline. I want people to smile when they’re playing a damned game for a change. This seems like a perfect opportunity to do that, but thrown in there every once in a while, there’s going to be an “Oh my god!” scare. That’s what I’m shooting for. We’ll see if I succeed. That’s a tough thing – funny and then scary. But we know Disney can do it, so we’ll see if we can do it in a game.
GI: Who or what is the Phantom Blot?
WS: The Phantom Blot was created by Floyd Gottfredson who is probably the second greatest comic book writer and artist of all time after the sainted Carl Barks who did all those Uncle Scrooge stories that I love so much. (...)
Also, I want to do a Duck Tales game. Convince the world that a Duck Tales game needs to be made. I can’t convince anybody at Disney to let me do a Duck Tales game. How can that be?
GI: Everybody I know, when you ask about the cartoons that they are fond of from childhood, there’s that varying list of all the action ones, the G.I. Joes and the Transformers and the Thundercats and all that stuff, but everybody loves Duck Tales.
WS: Carl Barks really is the greatest American comic book writer and artist ever. Some people would say Will Eisner. There’s competition. But Carl Barks is the best, and he wrote and drew the stories that inspired half of those Duck Tales episodes, and they are watered down. You would not believe the beauty and the power of those stories. They’re not for kids. They’re really very adult or certainly appealing to the broadest possible audience, which is kind of where I want to be now. I don’t want to make games for kids, I don’t want to make games for gamers, I want to make games for everybody. I think if someone did Carl Barks or Duck Tales right, it would be awesome. Donald Duck and Uncle Scrooge were Indiana Jones 50 years before Indy was a glimmer in Spielberg’s eyes. It’s just amazing, and they’re doing nothing with him right now.
Game Informer Updates
October 23rd
An Interview with Warren Spector
http://i33.tinypic.com/rtozgw.jpg
A very nice interview. I enjoyed it and I appreciate Warren Spector a whole lot more now.
Also, I want to do a Duck Tales game. Convince the world that a Duck Tales game needs to be made. I can’t convince anybody at Disney to let me do a Duck Tales game. How can that be?
I really hope he gets to make a DuckTales game. Maybe I could convince him to make a Darkwing Duck one as well?
I think "epic" is a fuzzy term anyway. Epics are just a kind of story originally AFAIK, people just use the term on something different when they feel like it, just like "immersion", the bullshit buzzword of the generation.
Also Steamboat Willie made sound film an art form? I thought that was generally attributed to Fritz Lang's M?
Also, I want to do a Duck Tales game. Convince the world that a Duck Tales game needs to be made. I can’t convince anybody at Disney to let me do a Duck Tales game. How can that be?
I really hope he gets to make a DuckTales game. Maybe I could convince him to make a Darkwing Duck one as well?
Oh god, someone please give this guy a huge blank check... please
Some great quotes by Spector.
I think a lot of people missed the boat with Wii. I think a lot of people are enamoured with going 'ooooh look shaders'. They like the idea of doing in real time what Pixar does with pre-rendered CGI. I guess it's kind of natural that everyone always goes for the flashiest, glitziest, biggest hard drive sort of thing. But for me, I don't know - I just look at Mario and Zelda and go to my friends: 'where are the best games?' Being able to focus on gameplay over flashy graphics is kinda nice - almost like the good old days of development. I mean that in an entirely positive way
The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title. It's burned in my brain - Graham Hopper pulled me into my office one day and said 'What does it take to deliver on the goals we have for this product? And I said, well, you need enough time and enough money to be competitive. And it'd be awfully nice if we could focus on one platform. At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!
On Wii motionPlus support:
We played with it and I think that it would be a great fit for our core mechanic, but the best I can say is that in the future we'd love to do more with it.
If only more developers, not just Wii developers, had his philosophy in regards to game design.
Not many Wii developers have that philosophy anyway.
Casual this, waggle that, on-rails here, kiddeh there.
Hmm...that bit about the Wii being "gameplay over graphics" (paraphrased) sounds like Specter's drinking the Nintendo Kool-Aid a bit, but we'll see. I'll take a good game on the Wii however we get it.
Hmm...that bit about the Wii being "gameplay over graphics" (paraphrased) sounds like Specter's drinking the Nintendo Kool-Aid a bit, but we'll see. I'll take a good game on the Wii however we get it.
Yeah dang him for speaking the truth, what a kool-aid drinking freak.
Hmm...that bit about the Wii being "gameplay over graphics" (paraphrased) sounds like Specter's drinking the Nintendo Kool-Aid a bit, but we'll see. I'll take a good game on the Wii however we get it.
Yeah dang him for speaking the truth, what a kool-aid drinking freak.
Sorry, but he sounds like a Nintendo PR rep and I doubt that's a coincidence. It's not so much that he's praising gameplay over graphics (which is always fine), but that he's dinging the other consoles as being polar opposites. I call that "drinking the Kool-Aid", but like I said: let's see if he can back up his words with quality product.
Hmm...that bit about the Wii being "gameplay over graphics" (paraphrased) sounds like Specter's drinking the Nintendo Kool-Aid a bit, but we'll see. I'll take a good game on the Wii however we get it.
Yeah dang him for speaking the truth, what a kool-aid drinking freak.
Sorry, but he sounds like a Nintendo PR rep and I doubt that's a coincidence. It's not so much that he's praising gameplay over graphics (which is always fine), but that he's dinging the other consoles as being polar opposites. I call that "drinking the Kool-Aid", but like I said: let's see if he can back up his words with quality product.
He sounds like a fan of Nintendo's games? So what? Guess what I think Nintendo's top games are the best too. Oh noes. opinions that don't agree with Brood. It is obvious he respects the gameplay style and design of Nintendo's best franchise games and that makes me even more curious and yes excited for this game. Not to mention the fact that this game would NOT do well on the next-generation systems which have a whole different userbase who tend to find games like this childish.
He meant that in an entirely positive way, so there's no problem.
but $60 games and $600 launches does make them oppposites
Hmm...that bit about the Wii being "gameplay over graphics" (paraphrased) sounds like Specter's drinking the Nintendo Kool-Aid a bit, but we'll see. I'll take a good game on the Wii however we get it.
Yeah dang him for speaking the truth, what a kool-aid drinking freak.
Sorry, but he sounds like a Nintendo PR rep and I doubt that's a coincidence. It's not so much that he's praising gameplay over graphics (which is always fine), but that he's dinging the other consoles as being polar opposites. I call that "drinking the Kool-Aid", but like I said: let's see if he can back up his words with quality product.
He sounds like a fan of Nintendo's games? So what? Guess what I think Nintendo's top games are the best too. Oh noes. opinions that don't agree with Brood. It is obvious he respects the gameplay style and design of Nintendo's best franchise games and that makes me even more curious and yes excited for this game.
Well, you know...we've been agreeing so much recently, I thought I'd better change it up once in a while or it would lose all meaning. ;)
``Mickey Mouse's birthday being announced on the television news as if it were an actual event! I don't give a shit! If I cared about Mickey Mouse's birthday I would have memorized it years ago! And I'd send him a card, 'Dear Mickey, Happy Birthday, Love George'. I don't do that, why, don't give a shit! Fuck Mickey Mouse! Fuck him in the ass with a big rubber dick! Then break it off and beat him with it! I hope Mickey dies. I do, I hope he goddamn dies. I hope he gets a hold of some tainted cheese, and dies lonely and forgotten in the bathroom of some bad building in a poor neighborhood, with his hand in Goofy's pants. Mickey Mouse- no wonder no one takes our country seriously, we waste valuable news time informing our citizens of the age of an imaginary rodent!`` -- George Carlin, 1996
We love you, George.
/thread
Game Informer Update
October 28th
Audio Tour With Warren Spector
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Screen Shots
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I have over 20 games for my Wii, but honestly I usually wait until Wii games are onsale or available used before I buy them. The interviews with Warren Spector and the screenshots for "Epic Mickey" have me really excited. It may be the first Wii game that I pre-order.
Not many Wii developers have that philosophy anyway.
Casual this, waggle that, on-rails here, kiddeh there.
Let's not forget the hype boat that sinks.
Some HQ Captures
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When did Hades become a "forgotten" Disney character? He's been in 3 Kingdom Hearts games and his movie wasn't that long ago, yet there's an enemy in one of those screens with his head right on it.
Forgotten ever since the Hercules cartoon got canceled.
After 3 KH games, he's just not himself anymore.
A pro-wrestler past his prime.
When did Hades become a "forgotten" Disney character? He's been in 3 Kingdom Hearts games and his movie wasn't that long ago, yet there's an enemy in one of those screens with his head right on it.
I don't think he is meant to be a 'forgotten character'. Remember this wasteland world is made up of random junk from other Disney worlds. So having random parts of Disney characters past and present, forgotten and beloved, makes sense. Goofy isn't a forgotten character yet mechanical versions of him are in the game too.
Trippy.
Nothing wrong with familiar characters, in fact I hope there are some.
Like LAUNCHPAD McQUACK
Like LAUNCHPAD McQUACK
One could hope. I've never understood how Disney's largely just chosen to ignore their 90s TV franchises, releasing crappy bare-bones DVD releases over the span of several years that in the end they never finish. While we're on that subject, this game needs a major infusion of Gargoyles. That's a franchise forgotten by Disney if there ever was one.
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
Lets compromise and say "same time".
"Mickey is an adventurous and rambunctious mouse. I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide. Ultimately, each player decides for him or herself what makes Mickey cool." - Warren Spector
BUH, DEJA BU
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
I've actually rewatched all 4 of those in recent years and as much as I love Chip & Dale, Rescue Rangers is not the great show I remembered it as. Duck Tales is still awesome, though, and Darkwing Duck is charming if not as funny as I remembered.
We seriously need a "Disney Afternoon" Land in this game with all these old shows, though.
EDIT: Oh, and don't forget Gummi Bears!
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
I've actually rewatched all 4 of those in recent years and as much as I love Chip & Dale, Rescue Rangers is not the great show I remembered it as. Duck Tales is still awesome, though, and Darkwing Duck is charming if not as funny as I remembered.
We seriously need a "Disney Afternoon" Land in this game with all these old shows, though.
EDIT: Oh, and don't forget Gummi Bears!
Cosigned, everything. Duck Tales holds up the best of the shows from that era.
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
I've actually rewatched all 4 of those in recent years and as much as I love Chip & Dale, Rescue Rangers is not the great show I remembered it as. Duck Tales is still awesome, though, and Darkwing Duck is charming if not as funny as I remembered.
We seriously need a "Disney Afternoon" Land in this game with all these old shows, though.
EDIT: Oh, and don't forget Gummi Bears!
I've watched them all recently, Tale Spin is great as well. I think they all hold up quite well.
BECKERS
Duck Tales is the only Disney show I still rewatch. Not to mention it had two awesome NES games.
Duck Tales is the only Disney show I still rewatch. Not to mention it had two awesome NES games.
Rescue Rangers had two really good NES games too.
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
I've actually rewatched all 4 of those in recent years and as much as I love Chip & Dale, Rescue Rangers is not the great show I remembered it as. Duck Tales is still awesome, though, and Darkwing Duck is charming if not as funny as I remembered.
We seriously need a "Disney Afternoon" Land in this game with all these old shows, though.
EDIT: Oh, and don't forget Gummi Bears!
I've watched them all recently, Tale Spin is great as well. I think they all hold up quite well.
I tried rewatching Tale Spin when I rewatched the others, and although I can tell it's still a good show I still couldn't get myself to sit through it if that makes any sense. There's just something about it that doesn't keep my interest, especially compared to Duck Tales (which I never had problems marathoning).
Bring "Peter Pig" back! He's only in 1 cartoon and 1 comic book- talk about forgotten!
Darkwing Duck, Chip N Dale Rescue Rangers and Duck Tales before Gargoyles!
I've actually rewatched all 4 of those in recent years and as much as I love Chip & Dale, Rescue Rangers is not the great show I remembered it as. Duck Tales is still awesome, though, and Darkwing Duck is charming if not as funny as I remembered.
We seriously need a "Disney Afternoon" Land in this game with all these old shows, though.
EDIT: Oh, and don't forget Gummi Bears!
I've watched them all recently, Tale Spin is great as well. I think they all hold up quite well.
I tried rewatching Tale Spin when I rewatched the others, and although I can tell it's still a good show I still couldn't get myself to sit through it if that makes any sense. There's just something about it that doesn't keep my interest, especially compared to Duck Tales (which I never had problems marathoning).
I marathoned Duck Tales, Darkwing Duck, Tale Spin and Chip N Dale like a year ago. Good times. Have not seen Gummi Bears again yet.
Bring "Peter Pig" back! He's only in 1 cartoon and 1 comic book- talk about forgotten!
I made a post a while back with some forgotten characters, Peter Pig was one of those listed
http://www.nintendoworldreport.com/forums/index.php?topic=29538.msg554438#msg554438
BECKERS
Bonkers was a good one. I liked how it was a cartoon where 'humans' interacted with 'toons' in a modern world. A very fun concept. Plus Bonker's random and bizarre behaviors were always funny.
Warren Spector comments on the Concept Art we saw before the reveal of the game
"There are a couple aspects to that. I think I've mentioned before, that I'm a big believer in finding out where the line is by pushing past it. There are lines that are on every project; every project exists in a creative box. For most of my games, I create that box and the team has to sort of work within it. In this case, there's a creative box that I create, and there's the creative box that Disney overlays on that. I know where my lines are, but I don't know where Disney's are. I had a lot of stuff generated that was very specifically designed to be provocative and to cross that line. I know it's too far -- or is it? You tell me. So it forces a confrontation or a decision. Some of what you saw was beyond the line, and so I learned something from it. Some of it was early design ideas that are no longer relevant. Some of it is stuff that's still in the game, and I'm not saying what."
So, the screens. The art style seems kind of inconsistent to me, unfinished. Like an early phase of a CGI movie. Also, the Mickey character model looks out of proportion. Too tall, ears to close to the head.
Well, it is unfinished. The screens of just the mouse are probably not in-engine and I don't like the lighting setup, threepoint just doesn't work well on cartoon characters.
Anyway, I like how Mickey looks on the ingame shots, his position and expression seems to actually fit into the environment, looking carefully downwards in mid-air, pretty unhappy while fleeing from a foe, happy while standing next to an ad of himself, etc.
If anyone knows gameplay it's Warren Spector. Deus Ex is still held in high esteem today despite its aged graphics and so is Thief: The Dark Project. System Shock got overshadowed by its sequel but that's still held in very high regard.
I loved Thief and Thief 2. I need to go back and play those games again. I think I had Deus Ex somewhere too, but I never played it because it couldn't run right on my system for some crazy reason.
Been so long since I played Deus-Ex I remember being blown away by how open ended the game was when it came to how you approach things.
I just watched Warren Spector's 30 minute presentation on Epic Mickey. Color me impressed. He's very passionate about the game. I'm starting to get excited about it. Granted, it's like, what, a year away from release, but considering it's now November, that time will fly by before you know it.
New Warren Spector Interview in the latest issue of Nintendo Power:
http://nintendopower.com/images/NP251_EpicMickey.jpg
http://i47.tinypic.com/28tbdbr.jpg
http://i46.tinypic.com/2pt1jbr.jpg
Take note third parties, this is how you make a GOOD Nintendo-quality Wii without spreading bull-shit.
On another note, I bet the PS360 fanboys are howling to have this game on their system, regardless of the fact they WON'T BUY IT.
Reality is hilarious.
The way to make Mickey special, I think, is not to put him in a zoot suit or do what some other cartoon companies have done with their characters in trying to make them look cool.
...
http://msnbcmedia2.msn.com/j/msnbc/Components/Photos/050217/050217_loonatics_hmed.hlarge.jpg
...
The way to make Mickey special, I think, is not to put him in a zoot suit or do what some other cartoon companies have done with their characters in trying to make them look cool.
...
http://msnbcmedia2.msn.com/j/msnbc/Components/Photos/050217/050217_loonatics_hmed.hlarge.jpg
...
Oh god I forgot about that crap!
Why is Mickey topless when other characters are pantsless?
Why this sick double-standard?
Why is Mickey topless when other characters are pantsless?
Why this sick double-standard?
Not only that, but Donald Duck does not wear pants. Yet after he takes a shower he wraps himself with a towel and if the towel falls it is embarrassing.
Cinderella's destroyed ball gown must have so much erotic fan fiction dedicated to it.
I don't know if anyone else noticed, but doesn't it look like Oswald is holding a bong in that stained glass pic of him?
It does bear some resemblance to a bong but I would guess it is actually a science beaker of some substance bearing an impact on the game (something that Mickey has to clean up like the sludge in Mario Sunshine?).
That is a beaker, you can see the bubbles come up from it.
I know what it is, I was just saying what it kinda looked like.
I just wonder what the point is. We may find out the answer in late 2010.
Disney: EPIC Mickey to be as successful as a Nintendo Title
Disney Interactive Studios executive VP and general manager Graham Hopper says that the studio is striving to evolve storytelling, and entertainment itself, by leveraging properties across the wide range of media pipelines that reside under the Disney umbrella.
Protecting Mickey, Eying Nintendo
The highest-profile game due out of Disney Interactive Studios is Disney's Epic Mickey, a new game from game design guru Warren Spector's Junction Point Studios, which Disney acquired in 2007. Hopper and Disney Interactive Studios have been watching Nintendo's strategy in hopes of achieving success on a platform known for being tough for third parties.
"I think we've tried to learn from the things Nintendo does well," he says. "One of the things that Nintendo does on their own platforms is they give their projects the time and appropriate resources to be successful, and they iterate until they get there. And I think we're doing the same with Epic Mickey, giving it the time and resources to be successful."
He adds, "I'll tell you that I don't think all other third parties are approaching the Wii in the same way. If there's a third-party game that I think has potential to be as successful on the Wii to Nintendo levels, I'd like to think it's Disney Epic Mickey. We're following the same playbook."
Disney Interactive Studios is also known for its franchise-based games -- the company would crank out video game titles based on Hannah Montana and High School Musical regularly, leveraging the popularity and recognizability of the brands among younger players.
So it's rather strange that Mickey Mouse, the iconic anthropomorphic rodent upon which Disney was founded -- who's lovable and eternally kid-friendly -- is in so few games these days. Meanwhile, Mario is doing everything from kart racing to DDR.
"This has been a conscious approach, to try to withhold Mickey from the marketplace a little bit," says Hopper. "I didn't feel that we've been doing him justice in the games business. Simply using him as an icon or an avatar in a game really doesn't do a whole lot for us, and it doesn't agree with the value of who Mickey is as a character."
"We came up with the idea a few years back for Epic Mickey, and have been assembling the right creative team. It took us a while to find the right creative team and visionary to put behind it. Warren Spector has taken that idea and really evolved it. I think it'll be an awesome game."
That sounds reassuring, but you know if it sells well, the other third parties are just going find another excuse for its sales. "Only established franchises sell", "Only family games sell", and so on...
I'm excited to see that some people in the industry don't buy into it.
That sounds reassuring, but you know if it sells well, the other third parties are just going find another excuse for its sales. "Only established franchises sell", "Only family games sell", and so on...
Well, in all fairness if Mickey Mouse can't sell on Wii, nothing can. It's not like there's anything working against the game on Wii, at least when it comes to attracting mass market attention. Most 3rd party games on Wii can't say as much.
If Mickey Mouse can't sell on the Wii, then it won't sell on the other platforms. There was talk of possibly bringing the game to 360 and PS3 which is a terrible idea. Epic Mickey is specifically built for the Wii and its controller and the audience most likely to purchase the game are Wii owners.
If Mickey Mouse can't sell on the Wii, then it won't sell on the other platforms. There was talk of possibly bringing the game to 360 and PS3 which is a terrible idea. Epic Mickey is specifically built for the Wii and its controller and the audience most likely to purchase the game are Wii owners.
I don't see anything wrong with bringing the game to the HD consoles and letting you see that artwork in full HD glory, especially with all the consoles soon having their own motion controllers so they can more easily port from Wii (especially Sony's wand). But yes, if it doesn't sell on Wii it won't sell better elsewhere.
If a game is planned from the beginning to be a multiplatform game, that's a-ok with me. However, Epic Mickey was made for the Wii after making the game for 360/PS3 was dropped. Deciding more than half-way through development that HD versions need to be made spells trouble. What does that mean for the Wii version? Would Warren Spector have to divide his attention away from the main Wii version? If he doesn't, will that mean the other versions will suffer?
I just think it's better for Disney/Junction Point to focus on making this game the best it can be and since it's already on the Wii, make it the best Wii game it can be. Considering other versions at this point is a distraction and not worth potentially delaying the game or causing problems with the Wii version already neck deep in development.
Well, in all fairness if Mickey Mouse can't sell on Wii, nothing can.
You mean a properly made Mickey Mouse game with Warren Spector at the helm. Of course a cheapo cash-in wouldn't work but this is Warren Spector. The only worry is that it might end up too deep for most people.
i wonder how many frames of vector animation could be stored on one dvd? Thats me thinking about the future.
This game is awesome.
If this is marketed well, it could be a decent seller. But it seems awfully niche. The people who like "hardcore" video games aren't necessarily the people who like Mickey Mouse.
Kingdom Hearts sold well but it had the Square Enix Final Fantasy thing going for it. Gaming has changed since Kingdom Hearts though, if Kingdom Hearts launched as a new franchise today, I don't think it would be as big of a hit.
That being said, I like Mickey Mouse and look forward to this game.
The only problem I find with Mickey Mouse is that he is boring as a character. The fact you can change Mickey with different actions is very pleasing.
If nothing else, Disney's confidence confirms they're not going to send it out to die with no advertising like all other 3rd party Wii games. That alone gives it a much better shot at success.
I'm assuming these comments mean the game will actually be advertised. Hopefully.
Before every Disney Produced movie in the theater, before every Disney release on DVD/Bluray, on every Disney Owned TV station (including ABC & ESPN), print ads in Disney magazines and some sort of crossover at every Disney Theme park.
And that's just the cheapest way for them to push a game starring their most iconic mascot.
Yeah, this game is going to sell big if they just do that. In fact, I think it will become the highest selling 3rd party game on Wii. The only competitors for it in my mind are the Guitar Hero games and Mario & Sonic series and many people don't even count those since Mario is in them.
That is my prediction.*
*Assuming they put a Disney sized marketing push on the game and don't abandon it to die like other companies do.
I don't think we have to worry about Epic Mickey not selling on Wii, not with the Disney Marketing Machine and the Star Power of Mickey Mouse behind it. The only question is whether it's going to sell "well" or "exceptionally well", where I suppose is where we gamers factor in and it's probably going to be dependent on how much general Disney is stressed in the marketing. I know I can't stand Mickey Mouse. I'm getting this game for the interesting take on Disney's other properties.
I have feeling that this game will open the door for the next kingdom hearts game to come to the wii. Perhaps the characters of this game could be used in KH3 and considering that 358/2 days sold farely well, it could happen if Square and Disney collaborated Nintendo.
358/2 sold well? I thought it was underwhelming in sales. Or did I miss something and it only sold poorly in Japan?
The only problem I find with Mickey Mouse is that he is boring as a character. The fact you can change Mickey with different actions is very pleasing.
Again, that's the whole point of Epic Mickey. Mickey Mouse has become too bland and boring, pretty much just a shallow image to be printed on merchandise. Epic Mickey is Disney's plan to revive Mickey Mouse and turn him into an interesting character again. That is why Warren Spector gave up independence and joined Disney. To revive Mickey Mouse.
Disney is going to put some serious resources behind this game if they really take it as seriously as they claim.
I'd just like to say that Epic Mickey is the worst name ever and I hope it's not final.
Anyone hoping for more of a reveal for this game at E3?
I know I've probably tricked some people into thinking there is some new info, but I'm just sad discussion of the game has tapered off.
It's supposed to release around Oct. of this year, so I would think there will be a huge blow out at E3.
Maybe it will get some time in the Nintendo E3 Press Conference. It is probably the biggest Disney game of the generation to date and it's also Wii exclusive so it might have a chance at special treatment.
It should get special treatment. I think this will be a major eye opener regarding Wii game sales. Or at least I hope it will be.
It should get special treatment. I think this will be a major eye opener regarding Wii game sales. Or at least I hope it will be.
So your prediction is 150k in sales? ;)
It's based on the most popular animated character, and it's being developed by Warren Spector and it's also (at least appears to be) a grade A platformer that could rival Nintendo's best.
If Disney does an advertising blowout, it might sell... 250k first month? Disney themselves have said their games sell better on Wii/DS.
Yeah you made me thought there was info, you bad bad person.
What's there to discuss? I'm intrigued and subscribed to the newsletter, thats all there is for now.
Has there been anything to report since last time? Nothing to discuss if we don't get more information.
I actually wonder what kind of selling power Mickey Mouse still has. When was the last time that anything major featuring Mickey was released?
Kingdom Hearts: 358/2 Days, and the upcoming Kingdom Hearts: Birth By Sleep.
Those games had a bunch of Disney characters in them though, right?
I guess my question is, when was the last time Mickey starred in a videogame or movie?
Those games had a bunch of Disney characters in them though, right?
Yes, but the mouse himself was (semi)important to the plot.
The last game that had Mickey in the lead role was Magical Mirror starring Mickey Mouse for the GCN... back in 2002. Basically was called Mickey Mousecapade in 3D (you know, the Capcom publish but Hudson made NES game?).
I thought the Magical Quest games on the SNES were pretty good though. The first one had awesome music.
I thought the second one was a GBA sequel to the SNES game? I loved the first one. A classic.
Mickey Speedway USA was the only one I could recall on the N64.
Was The GC Mickey game good? I don't remember hearing much about it and assumed the lull of information to mean it was a poor game.
Reviews panned the GCN game, since it was made for kids. Wasted potential right there.
There were three Magical Quest games on the SNES. Two of them were released in the United States, the last one wasn't.
Magical Quest starring Mickey Mouse
Great Circus Mystery starring Mickey and Minnie (GBA port renamed Magical Quest 2)
Mickey to Donald no Magical Quest 3 (not released in the states, IMHO the best in the Magical Quest series. DONALD IS PLAYABLE.)
The third one never played the GBA version played the SNES version via other means took the best of Magical Quest 1 and upped it. Mickey and Donald both had unique outfits which completely changed the way some levels were played, except the second costume if I remember correctly. It was the same thing.
Now I really want to try the second and third ones. I thought the GBA one was a quick cash-in on an older popular game.
The GBA ports, from what I heard, suffered from poor sound (obvious). Other then that, I heard nothing else.
Looks like Disney is set to publish 2 Epic Mickey books to coincide with the release of the Epic Mickey game for Wii.
Both books look to be aimed at the ages 9-12 yr old.
Epic Mickey - It's Your Call #1 / 144 pages (October 12, 2010)
Become Mickey Mouse as he travels through the Cartoon Wasteland full of rejected and forgotten creations. Battle fierce robots called “Beetleworx”, anamotronic blotlings, and Mickey’s older half brother, Oswald the Lucky Rabbit! Armed with a magical paintbrush, Mickey must stop the Phantom Blot who will stop at nothing to rule the Cartoon Wasteland, earn back his half-brother’s trust, and save the Cartoon Wasteland from total devastation! Are you up for the job?
Sounds like typical modern Disney, with more of an interest in the supplementary merchandise that can be exploited from a product than the product itself. I'm a little disappointed by the decision to make a young reader series of books from the game, but whatever. A new animated series would be kind of awesome if done right, though. Hopefully the game will still be awesome.
So they are pulling a Metal Gear Solid novelization?
Um... good for them?
Win back Oswald's trust? Damn. I was hoping he was going to be the final boss or something.
That doesn't necessarily mean Oswald can't be the final boss. Epic Mickey is envisioned as a trilogy so he could at least be the final boss of the first game, assuming of course they complete the trilogy. /points and laughs at Too Human
Did you actual want a sequel to Too Human? Bleh, now Shenmue III on the other hand.
And I think WS stated the game to have multiple playthroughs (good/bad ect) so you don't need to earn his trust, if you go against him maybe he will be an enemy boss.
Still can't wait to see more Epic Mickey at E3.
I have the impression that Oswald is to The Phantom Blot what Aghanim (sp?) and Zaant from the Zelda series were to Gannon. Oswald is a puppet and eventually you have to fight him to break the power the sinister true boss has on him.
Win back Oswald's trust? Damn. I was hoping he was going to be the final boss or something.
I believe they already stated you won't get the option to kill Oswald (but you'll probably fight him a few times), it's still a Disney game and the moral spectrum is virtuous-mischievous, not good-evil. I suppose you do get to influence whether Mickey greets him with a sincere handshake or an electro shocker in his palm.
Did you actual want a sequel to Too Human? Bleh, now Shenmue III on the other hand.
Yu Suzuki is no longer at Sega, and if the way Sega's development team are these days, they would fucking destroy the franchise.Shenmue doesn't deserve that.
/points and laughs at Too Human
Did you actual want a sequel to Too Human?
I don't know, dude. You tell me.
I don't know if this has been mentioned here yet since it's been reported somewhere else about a week ago, but;
EPIC Mickey to get a graphical overhaul?
The Wii-exclusive Epic Mickey may be seeing a graphics overhaul due to complaints from fans. The French site GameKyo (via CVG) reports that we'll see a new visual style unveiled at E3. Disney sent word that it "doesn't comment on speculation," but if the rumor is true we'll know in only two short weeks anyway.
The apparent reason for the change is the disparity between concept artwork and screenshots. Fans have felt the game could more closely imitate the stylized art. The developers may be struggling a bit to imitate the style using the more limited power of the Wii, but if the rumor pans out we'll see at E3 how well they've managed to pull it off.
I'm not sure what the power of the Wii has to do with the style of the graphics, but I hope they aim to more closely resemble the artwork we originally saw.
I don't know if this has been mentioned here yet since it's been reported somewhere else about a week ago, but;
EPIC Mickey to get a graphical overhaul?
The Wii-exclusive Epic Mickey may be seeing a graphics overhaul due to complaints from fans. The French site GameKyo (via CVG) reports that we'll see a new visual style unveiled at E3. Disney sent word that it "doesn't comment on speculation," but if the rumor is true we'll know in only two short weeks anyway.
The apparent reason for the change is the disparity between concept artwork and screenshots. Fans have felt the game could more closely imitate the stylized art. The developers may be struggling a bit to imitate the style using the more limited power of the Wii, but if the rumor pans out we'll see at E3 how well they've managed to pull it off.
I'm not sure what the power of the Wii has to do with the style of the graphics, but I hope they aim to more closely resemble the artwork we originally saw.
Well, hopefully this rumor will be turn out to be true, because I have been very underwhelmed by this game's presentation so far. They put out such badass concept art, and then released screenshots that look nothing like it. The whole dark and twisted spin on well-known Disneyana is what makes the game look so appealing, so hopefully the finished product will hold more true to the original version. Obviously, final product always deviates from concept art by necesssity, but it can at least be in the ballpark.
I'm not sure what the power of the Wii has to do with the style of the graphics
The Wii has more then enough power to do that style of graphics. All they have to do is make the game cel-shaded and they'd be able to easily make the game resemble the original artstyle.
People don't seem to remember that the Gamecube had several cel-shaded games that looked exactly like they're artwork. Since the Wii is more powerful then the Gamecube, there's absolutely no excuse that they can't make a game that looks similar to the artwork.
The game looks fine the way it is. Everybody is crying because the game is still practically in alpha, and doesn't have the vast majority of typical graphical details running on it yet.
I just hope this doesn't translate to "PS360 version".
I just hope this doesn't translate to "PS360 version".
Methinks the HARDCOREZ wouldn't spend a dime on Epic Mickey, but that's honestly just me.
At least (hopefully) our fanbase will accept the game, since A) it's a platformer made by Warren Spector and B) it messes with Disney's best.
I just hope this doesn't translate to "PS360 version".
Methinks the HARDCOREZ wouldn't spend a dime on Epic Mickey, but that's honestly just me.
At least (hopefully) our fanbase will accept the game, since A) it's a platformer made by Warren Spector and B) it messes with Disney's best.
Speaking as someone who considers themself a hardcore gamer, I'm very much interested in Epic Mickey. Of course, I am a bit of a Disney buff, though, and am largely interested in seeing a new spin on old Disney characters and creations.
As for other core players perhaps not so interested in Disney, remember that dark and twisted is EXTREEEEEEEEEEME (sorry, best link I could find for the routine)! I think it would find an audience on the other platforms, and just for the sake of seeing this game's art style (provided it eventually proves similar to the concept art) in HD I hope it does go cross-platform
But is it good from a business stand-point though? The anti-Ninty fan wankers will surely bitch, but then again, they always bitch kind of like the core fanbase Ninty has lol. Doesn't automatically mean they will buy the damn game. Disney could very well be putting money into a sinkhole if they attempted an HD version. Look what happened to No More Heroes: Flopping Paradise in Japan.
And Valkaria Chronicles.
Since the Wii is more powerful then the Gamecube, there's absolutely no excuse that they can't make a game that looks similar to the artwork.
We are dealing with a third party developer here. The excuse will come sooner or later.Sadly
But is it good from a business stand-point though? The anti-Ninty fan wankers will surely bitch, but then again, they always bitch kind of like the core fanbase Ninty has lol. Doesn't automatically mean they will buy the damn game. Disney could very well be putting money into a sinkhole if they attempted an HD version. Look what happened to No More Heroes: Flopping Paradise in Japan.
And Valkyria Chronicles.
*Spelling Error Fixed*
Alright, first off don't try to compare an Epic Mickey port with the No More Heroes port, a game that didn't even sell well on the Wii. And Valkyria Chronicles (which, by the way, isn't a port of anything) didn't sell poorly because of its art style, but because Sega's a moron at marketing anything RPGs. It didn't help that they released the game right in the midst of an extremely full Fall 2008 schedule, when it could (and did) have sold just fine a few months down the road.
A better point of comparison would be LittleBigPlanet, a "child-friendly" game that sold just fine on the PS3.
Which didn't sell well on Wii? Seriously? It is one of Suda51's better selling games, which is saying A LOT.
A better point of comparison would be LittleBigPlanet, a "child-friendly" game that sold just fine on the PS3.
Is "just fine" enough to get back the budget though?
Which didn't sell well on Wii? Seriously? It is one of Suda51's better selling games, which is saying A LOT.
Using Obi-Wan Kenobi logic....it's true from a certain point of view...
No More Heroes is Suda51's best selling game, but his other games sold roughly 37 copies combined.
But it has nothing to do with the fact that it was a Wii game, it would have probably sold even worse on the Xbox 360 and PlayStation 3. The fact that it sold well enough to get a sequel is also impressive.
I kind of wish it didn't. No More Heroes 2 was a waste, save for Margaret Moonlight and Alice Twilight.
But it has nothing to do with the fact that it was a Wii game, it would have probably sold even worse on the Xbox 360 and PlayStation 3. The fact that it sold well enough to get a sequel is also impressive.
I never said the game sold poorly because it was a Wii game. Peachy there was trying to use the mediocre-to-poor sales of the HD No More Heroes port in Japan as evidence that Wii ports can't sell well on other consoles, and that HD players can't embrace games with more abstract/colorful visual styles. I was pointing out that the game didn't sell well on Wii, either. Suda 51 just lucked out that he managed to get $10 in sales off a game that only cost $8 to make (speaking relatively, of course). Only the truly insane could expect the game to sell better just because it was on the HD consoles now, which explains why Suda 51 ported it over.
For an Epic Mickey HD port to sell well, the developers would have to demonstrate that the game has been optimized to work on the new platforms. Move and NATAL support would have to work flawlessly, and the game couldn't have any obvious symptoms of lazy porting. Gee, that sounds just like the standards that every game on all 3 consoles has to measure up to.
Oh, and by the way add the 3 Ratchet & Clank Future games to the list of "colorful" PS3 games that have sold well on the console.
Suda wasn't responsible for the port. That was MMV's call, a publisher that has now exterminated original IPs from future planning.
Suda wasn't responsible for the port. That was MMV's call, a publisher that has now exterminated original IPs from future planning.
You mean they've become like Activision except Japanese and with less financial clout?
http://gonintendo.com/viewstory.php?id=126116
http://gonintendo.com/viewstory.php?id=126116
- Wada is trying to keep Marvelous dying like CING did
huh?
deadbeat flops
?dontcha getit
Companies that enjoy sending products out to die.
I thought it was a typo because I didn't think that was what they meant.
E3 2010: http://www.gamekyo.com/videoen16925_e3-2010-premieres-photos.html
http://www.gamekyo.com/Webmasters/Images/179720100612_223526_15_big.jpg
No More Heroes sold like 50K on the WII in Japan, but that's when it hit bargin bin statue--meaning even the XBOX version is still selling on par and will hit the 50K mark as well.
Quote:
For the Japanese release, a poorly attended launch event for the game was held on December 6, 2007 at Akihabara's Sofmap Amusement featuring both Suda51 and Yasuhiro Wada signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos"
NMH = sold like poo period though alot of people expected alot more sales on the WII considering the HYPE it held (E3's ect).
Still I think Disney Epic Mickey will sell (I think it will hit 500K plus this year alone).
http://gonintendo.com/viewstory.php?id=126116
- Wada is trying to keep Marvelous dying like CING did
huh?
Cing wet bankrupt because they were making new games that undersold, so Marvelous Entertainment will stick to existing IP's since they tend to sell better and cost less to make.
We got some great pictures of the Epic Mickey banners, there's more than just those four. I plan to do a write-up, but to summarize it, there's a lot of DisneyLand/DisneyWorld references everywhere.
We got some great pictures of the Epic Mickey banners, there's more than just those four. I plan to do a write-up, but to summarize it, there's a lot of DisneyLand/DisneyWorld references everywhere.
well there are 4 more Epic Mickey pics in that pic making a total of 8(4 in front, and 4 off to the far right), but I know what you meant :P
There's actually twelve, and we got four of them. There's four to the left and four to the right, all like the ones we've got in our Epic Mickey photo gallery. An evaluation of them is about to go live on our site, the link will be here.
I'm intrigued by the Partners statue with Mickey instead of Oswald. I've seen that statue more times then I can probably count, and it's just so odd to see it without Mickey!!!
Also, looking at all the images, I would venture a guess that this is ALL Disneyland, and not Disney World. It's tough to see from the small images, but most of the items they're seeming to depict are from Disneyland. For example, the Haunted Mansion in Disneyland is very different than the one in Disney World, theme wise. The picture in the Epic Mickey banner is Disneyland's mansion.
I've got more now, of the other four banners we missed. I need to upload and talk about them, but they're closer up than these. It's definitely based on Disney Land in a lot of places, but does a park have Sleeping Beauty's castle in addition to Cinderella's? One almost definitely featured that.
As far as the whole thing goes, there's a grand total of 16 Epic Mickey banners in the hallway, eight being the Mickey Mouse style ears with concept art, and eight being some other kind of rendering with harder to see concept art, Oswald, Mickey art, and an enemy. I've got a little bit of those, too, but they're less interesting. It'll be some time before they go up because I'm not a miracle worker, but I'll provide a link if I find anything compelling when I do get it there.
Are you SURE that's a castle in that one? Looking at it, I see a warped Mattherhorn, which again would be Disneyland. Disneyland has Sleeping Beauty Castle and Disney World and Tokyo Disney have Cinderella Castle. I'm curious to see the others when you have them up. I'm such a Disney nerd that it's like a seek-and-find game trying to figure out what they've twisted around.
The one from yesterday isn't a castle. I didn't get to retake a close-up of it, but I found Cinderella's Castle, or someone's castle, at least. The gallery is up here. The new feature's up, as well, talking about the new pics I took.
I would not be opposed to a game where you traverse an altered Disneyland, including angry or altered guests in the form of Disney characters. After going to the parks so many times, I'd love a chance to take out some sort of revenge =P
Ah, okay, much clearer castle now. It's really tough to say which castle that is. It's too tall to be Sleeping Beauty, and the turrets are the wrong shape to be Cinderella. It actually looks the most like Le Chateau de la Belle au Bois Dormant which is the castle in Disneyland Paris. Quite possibly it's meant to be a mash-up of all the current castles.
The red photo that you say could possibly be Town Hall, if you look to the far right of the building with the columns, you can see the round greenhouse that's to be found on the right side of the Magic Kingdom Haunted Mansion. So that image could possibly be a mash-up of both Mansions. It's a little unclear from that one if the round greenhouse is attached to that building or not. I can't really tell. The next photo with the ship in the background, but still red, that actually looks like a mash-up of Disneyland Mansion and Phantom Manor, the Mansion of Disneyland Paris. Disneyland Mansion has the columns, but Phantom Manor has the Victorian style with the tower. The pirate ship and Mansion appearing together makes sense because in Disneyland they are in the same land, which is New Orleans Square.
I love the last image with the tea cups! Most especially cause you can see Oswald to the right, and then Mickey running off to left, over by the clock tower and the infamous It's A Small World.
Fantastic photos. I am so excited for this game!!!
Now that you mention 'It's a Small World', I am excited to see this games interpretation of both the ride/theme and any musical remixes. Remixes of that song would be pretty sweet.
Now that you mention 'It's a Small World', I am excited to see this games interpretation of both the ride/theme and any musical remixes. Remixes of that song would be pretty sweet.
I agree, I'm really curious to see how much of the game world is like the parks, since that seems to be what all the art is showing. If they do use the park music, I wonder if it will be altered enough to be recognizable still or not. They do this on the Haunted Mansion ride, the whole ride there is only one song, played at different tempos, but you don't usually realize it unless you're listening closely. The other thing I wonder is if they're going to use the parks as inspiration, which park are they going to be mimicking? They're laid out similarly, but there are differences. I also wonder how many of the rides they're going to be able to at least show, some of them are so popular (like the Mansion) that we've seen them several times in the artwork, but other rides (such as Snow White's Scary Adventures) probably won't appear, I would guess. As long as the Mansion and the Jungle Cruise appear, I'll be pleased.
Man, so much Disney geek-age. It's nice to see other people who are into this stuff as much as me. ;D
Really looking forward to hopefully see Nintendo show this game off today, considering it's their only notable Wii 3rd party support right now (aside from DQ X, and who knows when Square will get around to that) that I can think of.
Wow, Epic Mickey actaully looks amazing. So far its the highlight of Nintendo's presentation IMO.
Yeah Epic Mickey looks awesome. I'm one to not like Disney at all, specially their newer stuff, but this game changes it all.
Yeah, I wasn't much of a Disney fan either while growing up, stuck mostly to Looney Toons. The part that really got me was how you'll be able to return to old cartoon episodes for some side scrolling action through the actual film lol.
I'm really suprised there was so much 2d gaming at Nintendo's conference presentation. It really did good to bring everyone back to their roots. So long to 2d gaming being dead lol.
I really didn't have any expectations of this game being any good, mostly because I didn't want to end up disappointed. But the brief bit that was shown at the conference was pretty amazing.
I really didn't have any expectations of this game being any good, mostly because I didn't want to end up disappointed. But the brief bit that was shown at the conference was pretty amazing.
Indeed. The visuals had a certain Kingdom Hearts flair to them. Could have done with another environment or two to see something other than a dark jungle.
Anybody got a video?
Just the E3 trailer:
http://www.youtube.com/watch?v=_o3hRlEY7Pc
EDIT: Oh wait, found this:
http://www.youtube.com/watch?v=wNd7s3hm3Vg
Here's an interview with Warren Specter done by IGN: http://www.youtube.com/watch?v=VCIXyl4DcQ4
Ah thanks for the videos!
This will probably be my most anticipated title.
What's so good about this is that it's still an exclusive to the Wii.
I was genuinely irked by that first video because it was a whole lot of nothing. I like what I see in that developer's trailer. The game is shaping up to be something special.
What's so good about this is that it's still an exclusive to the Wii.
How does that relate to the quality of the game?
It keeps developers focused on making the best game possible, rather than attempting to make 3 versions work. I guess that technically doesn't have much to do with Wii exclusivity. I'm glad there's just one version of the game though.
What's so good about this is that it's still an exclusive to the Wii.
That, and it doesn't include any emo characters from Final Fantasy.
I've got some serious footage, ten minutes of nearly completely gameplay, but it'll be a pain to upload. Looks good, but there's item fetching, which severely disappoints me. I'm going to be spending more time harassing the people while we're there, but I had to make the Rock Band 3 appointment at 12:30. I'll try more tomorrow.
Item fetching... ugh, when did Rare start developing this game?
What's so good about this is that it's still an exclusive to the Wii.
That, and it doesn't include any emo characters from Final Fantasy.
That is why we have Warren at the helm and not Square. This is really what Kingdom Hearts should have been.
The storyline for this game is getting me hyped.
What's so good about this is that it's still an exclusive to the Wii.
That, and it doesn't include any emo characters from Final Fantasy.
That is why we have Warren at the helm and not Square. This is really what Kingdom Hearts should have been.
So true, and I hope this game is successful enough that we will get more games like this with the other old Disney characters.
What's so good about this is that it's still an exclusive to the Wii.
That, and it doesn't include any emo characters from Final Fantasy.
That is why we have Warren at the helm and not Square. This is really what Kingdom Hearts should have been.
So true, and I hope this game is successful enough that we will get more games like this with the other old Disney characters.
I would love more games with old characters, and old style Mickey!
From the videos I saw Smee, Gremlin Gus, and in an interiview, Warren Spector Mentioned Horace Horsecollar.
From the videos I saw Smee, Gremlin Gus, and in an interiview, Warren Spector Mentioned Horace Horsecollar.
Well, where there is Horace, there is Clarabelle Cow as well. I think I've seen her in one of the videos or screenshots somewhere. Then of course there's Pete in the Steamboat Willie part, since he is the oldest Disney character in use (yep, older than Mickey).
Epic Mickey Demo - IGN Live E3 2010: http://www.youtube.com/watch?v=-C8WY_A9Nks
I saw Clarabelle COw too, in black and white, but they called her Henrietta. Maybe that was an early incarnation I don't know about.
Epic Mickey Demo - IGN Live E3 2010: http://www.youtube.com/watch?v=-C8WY_A9Nks
Fantastic, there's Fantasia brooms. Also ABCDE tickets and also Disney pin collecting, they're really trying to cover all bases of Disney history here. Count me as one of those hardcore Disney fans who's going to play there Where Did That Come From? game, already doing that with my friends and the concept art.
I saw Clarabelle COw too, in black and white, but they called her Henrietta. Maybe that was an early incarnation I don't know about.
Hmm, me too, I'll have to look in my Disney Encyclopedia in the morning to see if that was an earlier character name. I'll always think of her as Clarabelle though.
Never mind, found part of my answer I think. She does appear in Steamboat Willie, but as an unnamed character, same as Minnie Mouse who was also as-yet-unnamed in Steamboat Willie. Not sure still where the name Henrietta was chosen from.
You can see where they call her Henrietta in this video, a good interview with Warren Spector at 1up
http://gamevideos.1up.com/video/id/30037
Also, They referred to a Goofy Prototype as a different name too. It wasn't Dippy Dawg, I've seen that before.
Ah, here it is: http://e3.g4tv.com/videos/46542/E3-2010-Live-Epic-Mickey-Hands-On-Preview/
They have a character called Tiki Sam. Also, they mention a character called The Mad Doctor, who I didn't know.
Ah, here it is: http://e3.g4tv.com/videos/46542/E3-2010-Live-Epic-Mickey-Hands-On-Preview/
They have a character called Tiki Sam. Also, they mention a character called The Mad Doctor, who I didn't know.
The Mad Doctor popped up as a boss in Mickey Mania on the SNES from the Mouse's early years, but that's the extent of what I know about him. I don't much care for the Mouse's cartoons, so I'm not familiar with most of them.
Tiki Sam just wanted to trade some item for another item needed to give Shmee to progress. I've got nearly ten minutes of footage I've just decided I've got to hold back on, and he's included in it. There's too much to cover to try to edit it and make the dev showing me the game audible, so it isn't worth uploading until I get some time back home.
Tiki Sam, with the glimpse I had, reminded me of Goofy, but ultimately, I was trying to talk to the guy about the absent Tiki Birds at that point.
What's honestly a lot more interesting than the smidgen of gameplay available on the floor is the artwork. I've found more details and taken better pictures of a few things I plan to point out when I have more time, and every time I see it, the artwork seems more stunning.
You get me even more excited for this game.
Disney makes a special Epic Mickey Controller for Wii
http://gameinformer.com/b/news/archive/2010/06/19/pdp-and-disney-team-for-tron-and-epic-mickey-controllers.aspx
(also some pretty bad-ass TRON controllers for all 3 systems)
Disney makes a special Epic Mickey Controller for Wii
http://gameinformer.com/b/news/archive/2010/06/19/pdp-and-disney-team-for-tron-and-epic-mickey-controllers.aspx
(also some pretty bad-ass TRON controllers for all 3 systems)
http://i729.photobucket.com/albums/ww295/SuperStratos/Game%20screens/pdp-epicmickey.jpg
http://i729.photobucket.com/albums/ww295/SuperStratos/Game%20screens/pdp-tron-wii.jpg
Freaking awesome! I want the Charge stand and the Tron controller. I'll give the brush nunchuck to my little sister.
What's so good about this is that it's still an exclusive to the Wii.
That, and it doesn't include any emo characters from Final Fantasy.
That is why we have Warren at the helm and not Square. This is really what Kingdom Hearts should have been.
In which case Kingdom Hearts wouldn't exist, because the two games are completely different. The only reason people are comparing the games at all is "lol Disney."
Dirk is right. They're two entirely different games, and they play entirely different. Why not just enjoy both games, or pick the one game/series that fits you better? No reason to dis Kingdom Hearts here, in the Epic Mickey thread. Both are worlds apart.
I just didn't like what I played and saw of Kingdom Hearts and genuinely feel this is a better representation of Disney franchises. I know the games are vastly different and worlds apart, but the KH use of Disney (+ the Final Fantasy-esque nonsense) felt off too me.
Do you suppose that's because the Disney universe, such as it is, is fragmented in KH? In Epic Mickey it's all one world and all the characters are together and interacting. In KH every one is in their own world and unaware of the others. I know that's why KH felt 'off' to me, in that sense. I still enjoyed it, but I felt the game was very isolating of the Disney characters.
Do you suppose that's because the Disney universe, such as it is, is fragmented in KH? In Epic Mickey it's all one world and all the characters are together and interacting. In KH every one is in their own world and unaware of the others. I know that's why KH felt 'off' to me, in that sense. I still enjoyed it, but I felt the game was very isolating of the Disney characters.
That was part of it. I think it was a combination of that along with my general disdain of post-FF7 styles and characters. I felt they gave an off vibe to the actual Disney stuff. I would have rather played as someone else, like a young Walt Disney trying to save his worlds from as opposed to Sora & Co. No non-Disney characters outside of the heartless. Sora & Co didn't fit in my opinion.
Do you suppose that's because the Disney universe, such as it is, is fragmented in KH? In Epic Mickey it's all one world and all the characters are together and interacting. In KH every one is in their own world and unaware of the others. I know that's why KH felt 'off' to me, in that sense. I still enjoyed it, but I felt the game was very isolating of the Disney characters.
That was part of it. I think it was a combination of that along with my general disdain of post-FF7 styles and characters. I felt they gave an off vibe to the actual Disney stuff. I would have rather played as someone else, like a young Walt Disney trying to save his worlds from as opposed to Sora & Co. No non-Disney characters outside of the heartless. Sora & Co didn't fit in my opinion.
Hmm, interesting thought. See, I've never played a FF game, so all the FF stuff that KH payed homage to was completely lost on me. To me, it was just a Disney game........with a bunch of other people in weird outfits. The whole different worlds thing was strange to me, but I think it was because if you go to a Disney park, everything is all mixed together, Pirates is next to the Haunted Mansion is next to the Jungle Cruise is next to the Enchanted Tiki Room, and so forth. So to me, Disney characters not knowing about each other was an impossibility, they're neighbors! They do parades together, they do meet 'n greets together. One of the reasons I'm so excited for Epic Mickey is they tried to pack in so many details (so it seems) from parks and Disney history, much moreso than KH. On an unrelated aside, some of the best costumes I've seen at Mickey's Not So Scary Halloween Party are groups dressed as characters from KH, but they're always the FF ones.
You haven't ever played a Final Fantasy game? Do you not like RPGs?
You haven't ever played a Final Fantasy game? Do you not like RPGs?
I guess I like them, FF just doesn't look appealing to me. I've watched people play a few of them over the years but have never really been inspired to try them myself. Why, do I get thrown out of the club now?
You haven't ever played a Final Fantasy game? Do you not like RPGs?
I guess I like them, FF just doesn't look appealing to me. I've watched people play a few of them over the years but have never really been inspired to try them myself. Why, do I get thrown out of the club now?
In my opinion you've just initiated yourself into the club with those words. ;)
I was just curious. I think it's a series that is worth trying one of the games (watching does tell you something of the game, but playing is still recommended), though which one would be tough to say since many of them are so different. I don't really like Final Fantasy myself, but one thing I do, that I encourage others to do as well, if possible, is make a point of owning at least one game in every established series. Whether or not I actually like/play it is another matter entirely. But that's just me, I like to be experienced in a wide array of games, even ones for which I don't much care.
I was just curious. I think it's a series that is worth trying one of the games (watching does tell you something of the game, but playing is still recommended), though which one would be tough to say since many of them are so different. I don't really like Final Fantasy myself, but one thing I do, that I encourage others to do as well, if possible, is make a point of owning at least one game in every established series. Whether or not I actually like/play it is another matter entirely. But that's just me, I like to be experienced in a wide array of games, even ones for which I don't much care.
I think that's a fair assessment. Here is my main problem with Final Fantasy, and please remember I know next to nothing about the series so I'm not sure this is the case, I do not understand turn-based fighting (and no, never played Pokemon either). If something is illogical to me, I have a hard time motivating myself to be interested. The other thing I don't really care for is how you can be going along, and then suddenly get sucked into a battle. I don't like that, I like to know what's coming, I find being pulled from my course to be very jarring to my gameplay experience. And also, Final Fantasy has always struck me as rather angsty, and I have enough people in my life who are angsty without adding to it in my games. So, there you have it, my justification for never having played Final Fantasy. I own a Playstation 2 entirely for the existence of KH1 and KH2, and also Okami. Aside from that, it's a DVD player.
Which aspect of turn-based fighting do you not understand? Is it how it works, or how to strategize? Or, does it have more to do with the logistics of it? I mean, I've always felt turn-based combat was very strange within the context of the game. Why are the participants taking turns and trading attacks? Why would I, if I were the character in the game, wait whilst my opponent makes their move? If this were a real scuffle, it wouldn't play out anything like this!
That's certainly an accurate description of Final Fantasy games, I would agree. At least, of the ones I played. The games have always felt a bit behind the times with the random battles, other RPGs have moved away from that long ago. I don't know if the ones after number 8 are still like that, but I have a feeling it hasn't really changed. They very likely are something you wouldn't like. I do still think you should try one, if an opportunity comes up, even if it's an hour, or ten minutes, if for no other reason than so you can say with confidence "I have tried Final Fantasy I do not like it."
I think it's more like what you think, if it were a REAL fight, you wouldn't be standing there waiting your turn, you'd be in on the action. I always figured if I wanted to wait my turn, I'd play a board game.
I think it's more like what you think, if it were a REAL fight, you wouldn't be standing there waiting your turn, you'd be in on the action. I always figured if I wanted to wait my turn, I'd play a board game.
http://i729.photobucket.com/albums/ww295/SuperStratos/goomba-attack-ok.png
The games have always felt a bit behind the times with the random battles, other RPGs have moved away from that long ago. I don't know if the ones after number 8 are still like that, but I have a feeling it hasn't really changed.
They've sort of changed in that regard. Final Fantasy used random encounters up through FF X, FF XI's an MMO, so encounters there work like any other MMO; FF XII plays like an offline MMO so it works just like that as well; and FF XIII does not use random encounters but has fights so frequent (and due to the linear corridor nature of most of the game, it can be difficult to avoid enemies without using a shroud) it might as well have them.
If you're going to play a Final Fantasy, my personal suggestion is to play either Final Fantasy X (my favorite Final Fantasy, with probably the most complete world the franchise has ever done), Final Fantasy XIII (probably the most "fun" Final Fantasy I've played), or Final Fantasy VI (easily the best 2D Final Fantasy title). I would recommend Final Fantasy IX, but honestly it's so steeped in fanservice and nostalgia that I don't think it's made for newcomers (plus, the random encounter rate is insane, and the world and plot isn't that interesting).
I think it's more like what you think, if it were a REAL fight, you wouldn't be standing there waiting your turn, you'd be in on the action. I always figured if I wanted to wait my turn, I'd play a board game.
But that's exactly how video game RPGs started. They were basically D&D role playing games brought to life on a computer screen. As time and technology has gotten better, they just tell a more complete story. If you changed away from turn-based play, it wouldn't be an rpg anymore, it'd be an action rpg.
So that is a better way to think about it. RPGs are games you are playing with turns. It's not a real life adventure like FPS games try to be.
Pen and paper RPGs are turn based because computing all that stuff in realtime is too hard, I'd argue that a true-to-the-spirit RPG should have realtime combat.
I just don't find taking turns to be immersive, I can absolutely understand the origin of play and the reasoning behind it, but I play games to enjoy the story and get lost in it, and taking turns is disruptive to my reality in the game. I have no problem that such games exist, or that people enjoy them, I don't even think they're bad, I just don't enjoy them, personally.
I just don't find taking turns to be immersive, I can absolutely understand the origin of play and the reasoning behind it, but I play games to enjoy the story and get lost in it, and taking turns is disruptive to my reality in the game. I have no problem that such games exist, or that people enjoy them, I don't even think they're bad, I just don't enjoy them, personally.
I think you mean get immersed in it because no game can you really get lost in it, otherwise you start thinking you are the character and that is why pen & paper rpgs have a bad rep. If you wanted to get lost in it, you'd want a movie more likely.
RPGs just aren't your style for the most part. You are an action RPG or action based game player.
Pen and paper RPGs are turn based because computing all that stuff in realtime is too hard, I'd argue that a true-to-the-spirit RPG should have realtime combat.
Actually true to the spirit would be VR and you would be the character in real time, since in pen and paper games, you create your own character and play as that character.
I just don't find taking turns to be immersive, I can absolutely understand the origin of play and the reasoning behind it, but I play games to enjoy the story and get lost in it, and taking turns is disruptive to my reality in the game. I have no problem that such games exist, or that people enjoy them, I don't even think they're bad, I just don't enjoy them, personally.
I think you mean get immersed in it because no game can you really get lost in it, otherwise you start thinking you are the character and that is why pen & paper rpgs have a bad rep. If you wanted to get lost in it, you'd want a movie more likely.
Okay, seriously, people nitpick stupid, unimportant details on this site way too often.
Considering that the only reasons RPGs ever started using Turn-based systems is because Pen & Paper D&D used them to simulate real-time combat, I think it's insane to lock the entire genre to that particular convention (plus, turn-based systems have always been boring to me). Personally, I prefer a mix of the two, such as the ATB system in Final Fantasy or the Tales/Star Ocean battle systems (which are turn-based, but sped-up to be much more action-centric).
But enough of this topic. It's the Epic Mickey thread!
I just don't find taking turns to be immersive, I can absolutely understand the origin of play and the reasoning behind it, but I play games to enjoy the story and get lost in it, and taking turns is disruptive to my reality in the game. I have no problem that such games exist, or that people enjoy them, I don't even think they're bad, I just don't enjoy them, personally.
I think you mean get immersed in it because no game can you really get lost in it, otherwise you start thinking you are the character and that is why pen & paper rpgs have a bad rep. If you wanted to get lost in it, you'd want a movie more likely.
Okay, seriously, people nitpick stupid, unimportant details on this site way too often.
If someone doesn't like a gaming mechanic, they don't like a gaming mechanic. Some people get bored by turn-based combat, while others see it more as a derivative of a game like chess, where strategy can be planned out. It's just personal preference.
I just don't find taking turns to be immersive, I can absolutely understand the origin of play and the reasoning behind it, but I play games to enjoy the story and get lost in it, and taking turns is disruptive to my reality in the game. I have no problem that such games exist, or that people enjoy them, I don't even think they're bad, I just don't enjoy them, personally.
I think you mean get immersed in it because no game can you really get lost in it, otherwise you start thinking you are the character and that is why pen & paper rpgs have a bad rep. If you wanted to get lost in it, you'd want a movie more likely.
Okay, seriously, people nitpick stupid, unimportant details on this site way too often.
If someone doesn't like a gaming mechanic, they don't like a gaming mechanic. Some people get bored by turn-based combat, while others see it more as a derivative of a game like chess, where strategy can be planned out. It's just personal preference.
I was referring to Louieturkey's unnecessary nitpicking of SilverGrey's choice of words in the part I quoted, when everyone knew what she meant.
Warren Spector Reveals Epic Mickey's 275-Person Team
Recently, Junction Point studio head Warren Spector revealed that not only is the approximately-115 person team at Junction Point developing Epic Mickey, but that after factoring in outsourcing, the total number of people working on the game is closer to 275. Spector joked, "When you have a project this ambitious, you have to go big!"
Spector followed up on his earlier remark by pointing out that large team sizes are a necessity nowadays -- specifically citing Call of Duty: Black Ops' near-300-personnel development team and how Assassin's Creed had 450 individuals working on it at its peak. What's interesting to us is that this is the first we've heard of a third-party Wii title having manpower that rivals a Call of Duty title, and it confirms that Disney Interactive Studios is taking Epic Mickey, and its development, very seriously.
video at the link above.
The whole point of Wii is that you aren't supposed to need a team of hundreds of people to develop a game. Can a game which spits in the face of that ideal actually be good? We shall soon see!
But atleast we know they are putting their money where their mouth is.
This game cannot fail.
That's what they said about the PS3...
PS3 hasn't failed. Sony won't let it.
It's not the success they blindly thought it would be, but all things considered, PS3 has done surprisingly well.
If it fails, then it will kill our argument about 3rd parties needing to take Wii development seriously. If it succeeds then we has a new 3rd party success story but the skeptics will still say that it was the Disney/Mickey brand that sold it.
We can never truly win, can we?
Right, because developers are using such things as coverups for the truth, which is less marketable.
New video interview
He talks about his goals for the game and many other things.
I wonder if Disney could allow all of the famous Disney NES and SNES games to be placed on a wii disc and sold as either a pre-order bonus, or a tag along game for when Epic Mickey is released?
Could they? Yes. Will they? Extremely unlikely.
Could they? Yes. Will they? Extremely unlikely.
I just imagined the game as something like a classics collection similar to what SEGA and Capcom did with Sonic and Megaman. I imagine that it would be inside the case with the actual game disc.
Epic Mickey is important to Disney as a whole, it's their attempt to make Mickey Mouse relevant again since the character has become nothing but a hollow brand in the modern age, someone who's just there but if you asked people about his character traits, what could they answer?
I wonder if Disney could allow all of the famous Disney NES and SNES games to be placed on a wii disc and sold as either a pre-order bonus, or a tag along game for when Epic Mickey is released?
Since they weren't developed by Disney I don't think they can unilaterally decide that.
I'd love a deal to get them on VC. I grew up with a lot of these games. Aladdin, Magical Quest Starring Mickey, Tale Spin, Darkwing Duck, Duck Tales, Goof Troop, Chip N Dale. Disney games were different because they were liscenced games with quality in them.
There was a Tail Spin game?
What system was it on?
NES. It was a scrolling shooter with different levels side-scrolling and other vertical scrolling.
I'd definitely buy the Lion King, Aladdin, and Toy Story games for the Genesis.
Duck Tales and it's sequel for the NES were awesome-sauce. DT2 edged out the first game by having more exploration and getting rid of the timer.
I'd love a deal to get them on VC. I grew up with a lot of these games. Aladdin, Magical Quest Starring Mickey, Tale Spin, Darkwing Duck, Duck Tales, Goof Troop, Chip N Dale. Disney games were different because they were liscenced games with quality in them.
In general Capcom had more quality with licensed games in general back in the NES/SNES. All Konami had was Tiny Toons, TMNT and Animaniacs. The rest were either meh or just plain shit.
I'd get Aladdin, Darkwing Duck and Lion King, great games.
I pretty much missed all of the Disney games. I think I played Duck Tales at someone's house, and maybe Aladdin, but that's it. I'd probably get a collection if one existed, but I wouldn't pay for them individually.
DuckTales (one word BTW) was one of my favorite shows, although I admit I never played the video game version.
We all seem to be forgetting the Magical Quest Starring Mickey Mouse.
We all seem to be forgetting the Magical Quest Starring Mickey Mouse.
I'd love a deal to get them on VC. I grew up with a lot of these games. Aladdin, Magical Quest Starring Mickey, Tale Spin, Darkwing Duck, Duck Tales, Goof Troop, Chip N Dale. Disney games were different because they were liscenced games with quality in them.
Ahem? ;) That was when I started figuring out all games were not made by Nintendo and that infamous 'Capcom jingle' in the intro of the game helped sink them in my mind as a quality developer.
Magical Quest, that was for the Sega Genesis? They had an awesome Mickey game my cousins had.
I had it on SNES.
Magical Quest was only for the SNES. The two Mickey games I found using a GameFAQs search for the Genesis are Mickey Mania: The Timeless Adventures of Mickey Mouse and World of Illusion Starring Mickey Mouse & Donald Duck.
Magical Quest was only for the SNES.
It was also ported to the GBA as Disney's Magical Quest starring Mickey Mouse in 2002. I assume you only meant that there was no Genesis version. The Genesis also got Castle of Illusion Starring Mickey Mouse.
No, I meant what I said.
EDIT: Never mind, my search failed me. Stupid GameFAQs has "Castle of Illusion" under so many different titles, and is even different in searches than in the master list!
ComiCon Footage of Epic Mickey
http://gamevideos.1up.com/video/id/30603
bad angle until about 1:11
http://g4tv.com/videos/47628/Comic-Con-2010-Disney-Epic-Mickey-Gameplay-Trailer/?quality=hd
better quality video of some of the same footage
same footage as above only youtube'd
http://www.youtube.com/watch?v=fJdMqCLDPZo
edit:
Amazon Pre-Order is up too
http://www.amazon.com/Disney-Epic-Mickey-Nintendo-Wii/dp/B002I0GEXM/ref=pe_37130_16403660_fe_img_1/
there is also a video with Warren Spector detailing the plot for the game with some gameplay video.
Not sure if it's new video though.
IGN's posted footage of the FMV intro to the game on their main page. It's pretty awesome. My only nitpick with it is that I would have appreciated seeing Mickey's character design changing during the montage where they flashed his cartoons over the years, but I guess that wouldn't have made sense considering he reverts to a design similar to his original look for this game.
That opening is so awesome! I really feel like an epic quest is about to begin! Does anyone know if Mickey talks in this game?
That opening is so awesome! I really feel like an epic quest is about to begin! Does anyone know if Mickey talks in this game?
I get the feeling from the intro and some gameplay videos I've seen that all we're going to hear from Mickey are incidental sounds like the ones he makes when he jumps or whatnot. Very Banjo-Kazooie-ish. Maybe we'll hear something like "uh-huh!" or whatnot, but I doubt we'll hear full-fledged voice acting (outside of the narrator). We'd have heard samples by now if the game were going to have any. I think they're using that space they're saving not using voice acting on the environments to make sure they look good.
GameTrailers has posted the entire Intro Cinematic, including the section missing at the end of the original release. Overall, it looks pretty cool, though the behavior of Oswald in it is...odd. Supposedly, iirc at first he's a villain in this game due to decades-long resentment. But in this video, he's obviously terrified of Mickey. :confused;
Because Mickey destroyed his world.
To me he kind of acts similar to Mickey in some ways. Plus he also makes the same types of noises that Mickey makes. It's like they tried to make him seem similar. My guess is Oswald will have his resentment intensified by the blotch thing and become more angry as the game progresses. Eventually Mickey will save him though even though he will be portrayed as the villain thru most of the game.
Okay people we have a few release dates.
November 26th 2010 for Europe.
November 30th 2010 for the US.
Also here is the video that shows that.
Release Date trailer
NWR has the announcement for the US date.
Pause it at 30 seconds.I think that is a statue of Walt Disney.
Pause it at 30 seconds.I think that is a statue of Walt Disney.
Yeah, it's the famous statue of Disney and Mickey holding hands that's in the middle of the central Hub at every Disneyland/Magic Kingdom Park.
As for the game, the gameplay impressions I've been seeing lately haven't been encouraging, the story doesn't seem to resemble its original (interesting) incarnation, and the visuals aren't coming off well in the videos I've seen. I'll probably be waiting for reviews or Christmas for this one.
Hmm but isn't that Oswald in the video and not Mickey. I wonder why they have Oswald there?
Hmm but isn't that Oswald in the video and not Mickey. I wonder why they have Oswald there?
Considering the stained-glass window in the intro cinematic showing Oswald crowned King, it's probably meant to be Oswald's Kingdom of Forgotten Disney Stuff. Earlier Game Informer interviews also mention Oswald shaping his kingdom to look similar to the real Disneyland, though he only gets glimpses so he gets stuff wrong (this was their explanation for the Robot Donald and Goofy).
Pause it at 30 seconds.I think that is a statue of Walt Disney.
Yeah, it's the famous statue of Disney and Mickey holding hands that's in the middle of the central Hub at every Disneyland/Magic Kingdom Park.
As for the game, the gameplay impressions I've been seeing lately haven't been encouraging, the story doesn't seem to resemble its original (interesting) incarnation, and the visuals aren't coming off well in the videos I've seen. I'll probably be waiting for reviews or Christmas for this one.
Personally, I think the art direction and concept are great, but the storyline and gameplay I've seen don't follow through with those concepts well enough. That's just me. The statue in the video is at the center of some of the game's promotional/marketing art we snapped close-ups at E3, it's definitely going to be given some game-time spot-light, in the least.
If what gets released is anything like what we saw at E3, I agree. Great concepts, not so great execution.
That's too bad, and I hope it doesn't turn out to be the case. Just based on the style alone, I think I'd like to purchase this, but, if the execution isn't so great, then I'll probably wait until the price drops significantly.
The Spoony One had his say on this game in his PAX coverage. Wasn't blow away from the sounds of it. Game looks good, i'll give it that, but Goldeneye, Epic Yarn and DKC Returns are looking to be more deserving of my spending dollars.
Gametrailers has posted some new videos, one of the Haunted Mansion location and one of "Mean Street" (yes, Specter, we see what you did there!). Wow, it's amazing looking back over previous pages in this thread about how excited we all were for this game, because the more videos I see of this game the less interested I am in it. With these two latest videos, it's pretty clear that this is Banjo-Kazooie with a slice of Super Mario Sunshine and a dash of Infamous' goofy moral choice system. At this point, I wish they had never released that awesome concept art and early story details, because this game looks nothing like it. Why couldn't they have released artwork and trailers emphasizing the Mary Blair art style early on, which is clearly the dominant look for this game? I could have gotten behind that back then, but now my expectations are set for a game that probably never existed.
I'm still pretty excited for Epic Mickey. The lack of voice acting is the only thing I'm disappointed in. Warren Specter is a great designer and he's very passionate about the source material. I don't expect EM to be super-fantastic-wow, but it should be a good game and isn't that what Wii owners have been clamoring for? I'm getting the impression that a lot of Wii owners are going to pass on this, but will be all pissed off if a PS3 version is made. Yes, even the people who don't buy the game.
I'm still excited for it because I'm holding out hope that the end package will be awesome. Though I wonder if Disney execs had a heavier hand in altering/censoring the title than has been let on? Though in the end it feels like we're having our own version of 'Fable Letdown'. Lots was promised but little of those lofty goals could actually be achieved with the current tech. It'll still sell though. It is a Disney-Mickey titles after all.
I don't have much experience with Disney, so I'm wondering how much this game will have to offer someone like me. If the gameplay is fun then it should still be worthwhile, plus the concept sounds a bit similar to an idea I once had so that could make it interesting too.
http://g4tv.com/videos/49179/Disney-Epic-Mickey---Tomorrow-City-Level-Exclusive/?quality=hd
This guy says the game is "pretty damn fun." I'm thinking about picking up this game when it comes out, but I'll be sure to read the reviews. If it's supposely "ok" but not "great," then I'll wait a while, like I did with Elebits.
http://gamerant.com/epic-mickey-preview-demo-riley-46405/
New Trailer for Epic Mickey
http://www.youtube.com/watch?v=rei7LZ1FHKU
I was browsing on Amazon and I came across this thing.
http://www.amazon.com/Wii-Epic-Mickey-Paintbrush-Nunchuk-Nintendo/dp/B0040XZJJK/ref=sr_1_3?ie=UTF8&qid=1287808615&sr=8-3
It has the same price as the regular Nunchuk and works the same, so if you were looking for an extra nunchuk and think it would be cool to have a novelty paintbrush looking one then this might be worth checking out I guess.
Disney makes a special Epic Mickey Controller for Wii
http://gameinformer.com/b/news/archive/2010/06/19/pdp-and-disney-team-for-tron-and-epic-mickey-controllers.aspx
(also some pretty bad-ass TRON controllers for all 3 systems)
http://i729.photobucket.com/albums/ww295/SuperStratos/Game%20screens/pdp-epicmickey.jpg
http://i729.photobucket.com/albums/ww295/SuperStratos/Game%20screens/pdp-tron-wii.jpg
Freaking awesome! I want the Charge stand and the Tron controller. I'll give the brush nunchuck to my little sister.
Actually, that Tron remote is pretty cool looking. :)
I have no interest in the Tron game, but I would love to have that Wii Remote, it's just so sci-fi looking.
Warren Spector was the guest slot on the 11/05/10 edition of In This Thread podcast. I just thought it was notable that he stated that Oswald was, in fact, the villain of the game in it's original concept (~20 minutes in). Apparently, John Lasseter (of Pixar) was the person who talked him out of it, seemingly because the game was sort of a homecoming for a character that hadn't been owned by Disney in 80+ years.
I think I won't be able to resist getting this game, just for the presentation. Apparently the composer of the game was the guy who did the music for Pushing Daisies, which is another series I love.
John Lasseter is a wise man. He is the Eisner of this era's Disney. Hopefully he doesn't go mad down the road and start scrapping complete departments. Lasseter pretty much runs Disney at this point.
I had always envisioned Oswald like Darth Vader. Under the influence of Palpatine but then comes around to the good side.
Stratos, you'll be happy to know that, during the interview, Spector teased his desire to do a DuckTales game yet again. Please, Disney, let this happen.
Call me crazy, but I feel like I would much rather Warren Spector work on something original than another Disney project after Epic Mickey.
Apparently the composer of the game was the guy who did the music for Pushing Daisies, which is another series I love.
Goodness, win! I believe I will applaud your comment. Have a nice day.
I was hoping Donkey Kong Country Returns was going to be my last full priced game (I just can't resist the allure of Super Mario All-Stars), but I'll probably get Epic Mickey.... and post-pone getting NBA Jam again.
As a major Disney fan, I have to say Epic Mickey is still my most anticipated game this year. I'd love to get DKC: R as well but I'll have to see how my finances are. I just bought Goldeneye and that was painful to do in itself! But Epic Mickey is a must buy for me, sounds like it is the perfect game for a Disney fangurl.
Warren Spector was the guest slot on the 11/05/10 edition of In This Thread podcast. I just thought it was notable that he stated that Oswald was, in fact, the villain of the game in it's original concept (~20 minutes in). Apparently, John Lasseter (of Pixar) was the person who talked him out of it, seemingly because the game was sort of a homecoming for a character that hadn't been owned by Disney in 80+ years.
I have the greatest respect for John Lasseter and what he's done with Pixar and Disney animation, but that was the wrong call. They could have still had the "misunderstanding" style of villainy with Oswald and had him end the game as a hero with Mickey, and the story would have still been strong. The whole draw of using the real story of what happened with Oswald the Lucky Rabitt as the basis for the game's backstory was cool, and it's gone now. I'll probably ask for this game for Christmas, but this game really has suffered a Peter Molineux-style of disappointment for me (and not just with the story).
As a major Disney fan, I have to say Epic Mickey is still my most anticipated game this year. I'd love to get DKC: R as well but I'll have to see how my finances are. I just bought Goldeneye and that was painful to do in itself! But Epic Mickey is a must buy for me, sounds like it is the perfect game for a Disney fangurl.
Totally with you, there!
Well, if it helps a little, Amazon has a "$10 credit on a future purchase" deal running on Epic Mickey. I'm probably going to preorder that and purchase DKCR shortly afterward.
I have the greatest respect for John Lasseter and what he's done with Pixar and Disney animation, but that was the wrong call. They could have still had the "misunderstanding" style of villainy with Oswald and had him end the game as a hero with Mickey, and the story would have still been strong. The whole draw of using the real story of what happened with Oswald the Lucky Rabitt as the basis for the game's backstory was cool, and it's gone now. I'll probably ask for this game for Christmas, but this game really has suffered a Peter Molineux-style of disappointment for me (and not just with the story).
Agreed on the John Lasseter, thing. I love Pixar...I used to dream about working there, but I'm sure a lot of people do. Honestly, for me, the jury is still out on the whole Oswald thing. The dystopic visions of Disney in the early concepts were cool, but I can't see that I'm totally uninterested in the backstory now. As I mentioned in the talkback thread for TYP's impressions of the game, I'm far more concerned about the longevity of the platforming. It seems as if Mickey doesn't really acquire new abilities in the game...how will they stop it from feeling stale by the end?
It seems as if Mickey doesn't really acquire new abilities in the game...how will they stop it from feeling stale by the end?
It will have to rely on level design and variety. Really Super Mario 64 didn't have "abilities" just power ups here and there. It mostly relied on level design, the same can be said for SMG games as well. So I'm not horribly concerned by the fact you don't aquire new abilities, because the best platformers keep from being stale via level design and variety. The paintbrush and consequences of one's choices is enough of a tool to maintain variety, just have more complex choices and puzzles as you go.
It seems as if Mickey doesn't really acquire new abilities in the game...how will they stop it from feeling stale by the end?
It will have to rely on level design and variety. Really Super Mario 64 didn't have "abilities" just power ups here and there. It mostly relied on level design, the same can be said for SMG games as well. So I'm not horribly concerned by the fact you don't aquire new abilities, because the best platformers keep from being stale via level design and variety. The paintbrush and consequences of one's choices is enough of a tool to maintain variety, just have more complex choices and puzzles as you go.
Good point! Hopefully, the level designs or puzzles will vary enough to keep the gameplay feeling fresh. You're right...some of my favorite games don't vary abilities/gameplay very much at all, though the environments/puzzles do change (e.g. Ico, Shadow of the Colossus, Starfox, etc.)
I'm cautiously optimistic.
Well Warren Specter created one of the best, open ended FPS games, Deus Ex. If anyone can pull off variety and introducing consequences to one's actions in a platformer, it is him.
First review of Epic Mickey is in the newest ONM UK (for once, a 'world exclusive' that was actually exclusive).
The Good
* Paint and thinner works very well within the gameplay. Different rewards for good and evil deeds. Apparently, actions really do affect certain things later in the adventure. "Playstyle Matters" has high replay value.
* The Disney theme is sublime in the reviewer's eyes. It hits all the presentation marks (graphics, music, voices, callbacks) to make a Disney fan go wild.
The Middle Ground
* Platforming action is considered average. Passable, mildly enjoyable, but not much compared to dedicated platform games (such as DKC Returns, which was reviewed in this same issue).
The Bad
* Frequently uncompromising camera. The automatic angles are not always helpful and trying to centre it behind Mickey isn't always responsive either.
Overall score = 85%. Make of that what you will.
The review floodgates opened up last night, and they seem to be consistently in the low eights. Across the board, the pros seem to be the presentation and storytelling; the complaints seem to be the camera and somewhat repetitive platforming.
I'm sold on it, though. I still love the whole idea, and the music, overall mood, and nostalgia of it all are sucking me in. It's also been especially appealing to me because we just took our two children to Disney World for the first time ever this week. I've never been to Disneyland, but it will be interesting to play the game now that a Disney park is fresh in my mind.
It's been really interesting to see how my three year-old has taken everything in. He loved it...especially the fireworks at the end of the day.
The review floodgates opened up last night, and they seem to be consistently in the low eights. Across the board, the pros seem to be the presentation and storytelling; the complaints seem to be the camera and somewhat repetitive platforming.
I'm sold on it, though. I still love the whole idea, and the music, overall mood, and nostalgia of it all are sucking me in. It's also been especially appealing to me because we just took our two children to Disney World for the first time ever this week. I've never been to Disneyland, but it will be interesting to play the game now that a Disney park is fresh in my mind.
It's been really interesting to see how my three year-old has taken everything in. He loved it...especially the fireworks at the end of the day.
Yeah the reviews seem to be mostly against the controls which don't lend themselves too well to the 2-D levels. And the camera is supposedly pretty bad, but the parts that were promised most such as impacting the levels, along with the endings, where your choices have consequences if you take "shortcuts". Also the visuals are artistically beautiful along with a great story. So yeah it sucks the controls and camera are terrible (my guess it is because Spector isn't that familiar with designing a 3rd person platformer) but I'll deal, it sounds like it is worth it.
It's getting some 9s as well. I'm pumped to play it.
It's getting some 9s as well. I'm pumped to play it.
I just hope the flaws don't ruin what sounds to be a tremendous game. It would be terrible if it was ruined by floaty controls and camera. We'll see though, it has been getting good to great reviews.
Eurogamer gave it a 6 with constant complaints about the camera.
It's too bad the game didn't get delayed to polish up. Could have been Epic indeed with a bit more time, Junction Point was on to something.
I hate it when publishers rush games to make the holiday season.
Might wait for a price drop on Epic Mickey. After these reviews, I definitely want to try it some time, but I'm not sure how much of a deal breaker some of the more annoying aspects, like the erratic camera, will be for me personally.
I'd be picking this up this week if my Wii disk drive wasn't dead. Getting it repaired cuts into my Christmas budget.
Well I managed to put a couple of hours into the game and so far I am having a very good time with it. So far I find the controls work fine, and the camera is a minor annoyance at best. Now that may change as I progress through the game, but even the 2D sections control very well, so I'm not sure what the complaints were regarding the controls, but we'll see as I delve deeper into the game. The visuals can be quite breathtaking, and I can see why Specter was praising them so much, they are very artistic and really it is hard to compare them to Super Mario Galaxy 2 because the games are trying different things with the visuals.
Also it is a bit disappointing that Oswald not being a villain was spoiled because the game is constantly teasing that he is. Overall though I'm happy with the game, the thinner and painting abilities have already been used in interesting ways and I can't wait to see how they work later on during puzzles. My verdict so far is buy the game if you are a disney fan, and really if you are a platformer fan. It is a quality title so far, not to mention it looks very good on my new 50" Plasma TV which shocked me for a non-HD game.
I saw a mother buying this for her kid at Fred Meyer last night. She asked the clerk if it was a painting game.
I saw a mother buying this for her kid at Fred Meyer last night. She asked the clerk if it was a painting game.
To be honest, that's a fair question if you haven't been following the game and just looked at the cover art.
As for me, I have the game on my Christmas list (along with the Mario All-Stars collection). I have plenty of stuff to play till then, and the game's reviews do not encourage me to rush to play it any sooner.
I saw a mother buying this for her kid at Fred Meyer last night. She asked the clerk if it was a painting game.
To be honest, that's a fair question if you haven't been following the game and just looked at the cover art.
As for me, I have the game on my Christmas list (along with the Mario All-Stars collection). I have plenty of stuff to play till then, and the game's reviews do not encourage me to rush to play it any sooner.
Really you should experience it yourself, I am still not sure what the reviews were talking about regarding the controls. Camera, yeah, it has issues but it is your standard clunky camera in many platformers, not terrible but definitely not great. Really this a game I'd recommend someone try before buying if they aren't a big disney fan.
Reviews have criticized general game controls? There's nothing wrong with them, I mean, it's point the control stick, tap a to jump, tap a to double jump. I'd guess they mean that painting aiming can get wacky, that's the only other element of control I can think of, aside from general camera issues.
For what it's worth, I've finally finished and submitted my review of the game. It isn't pretty. To sum it up, Epic Mickey gets everything right, except for the fact that it's a video game. If you count the parts you have to play, it's pretty terrible, in my opinion, not even mediocre.
Kotaku really should update that link. The name's just a tad bit misleading. -_-'
Here's the update:
http://kotaku.com/5697143/disney-sabotaged-epic-mickey-utter-failure
Here's the update:
http://kotaku.com/5697143/disney-sabotaged-epic-mickey-utter-failure
Cute.
Kotaku really should update that link. The name's just a tad bit misleading. -_-'
Way to ruin the joke. ;)
I just bought htis game today by taking advantage of a 25% trad-in bonus from Gamestop. I have not yet a chance to play the game, but the biggest problem that I have is the artwork for the case. It just has Mickey and Oswald with a string of paint and a white back ground. I have seen artwork of Mickey facin off against the Phantom Blot and would have prefered that instead.
Kotaku really should update that link. The name's just a tad bit misleading. -_-'
Way to ruin the joke. ;)
Considering that we just recently had a Wii "exclusive" jump to multi-platform (NBA JAM) and people have been pestering Specter about a 360/PS3 version of Epic Mickey, I don't think people would find that funny, though. :cool;
I just bought htis game today by taking advantage of a 25% trad-in bonus from Gamestop. I have not yet a chance to play the game, but the biggest problem that I have is the artwork for the case. It just has Mickey and Oswald with a string of paint and a white back ground. I have seen artwork of Mickey facin off against the Phantom Blot and would have prefered that instead.
Eh, I'm ok with the cover art. It doesn't wow me or anything, but it's serviceable and there's a lot of detail hidden in that paint on the cover when you look closely. I am a little surprised Disney didn't go for some kind of larger composite shot, though, since that's what's common in Western cover art. The Epic Mickey cover art is more like what you'd see from Japan.
I just bought htis game today by taking advantage of a 25% trad-in bonus from Gamestop. I have not yet a chance to play the game, but the biggest problem that I have is the artwork for the case. It just has Mickey and Oswald with a string of paint and a white back ground. I have seen artwork of Mickey facin off against the Phantom Blot and would have prefered that instead.
Eh, I'm ok with the cover art. It doesn't wow me or anything, but it's serviceable and there's a lot of detail hidden in that paint on the cover when you look closely. I am a little surprised Disney didn't go for some kind of larger composite shot, though, since that's what's common in Western cover art. The Epic Mickey cover art is more like what you'd see from Japan.
They may have went withthe cover art in oder to avoid alienating parents who may want to buy this game for their kids.
I've been playing Epic Mickey and the only thing that really sucks is the camera. Often times the camera freaks out and gets stuck at an angle that will force you to move in the wrong way. This hasn't resulted in death yet so I'm not that upset about it. Also having to replay through the old cartoon side scroller pages every damn time I move between worlds is so redundant and predictable. I wish I were able to avoid them.
The rest of the game is surprisingly well. When I started it up I thought "Oh no I bought a Disney game! What do I do", but then about an hour in I had to remind myself that I'm playing a Disney game. The game doesn't hold your hand too long and soon things really start to open up. The controls are fine aside from the camera beef, the sound effects are better than the music and the graphics are really amazing.
I've only played long enough to reach the first boss character. I'm enjoying it. It does seems like a throwback to N64 platforming, with all of the fetch quests and collecting (at least most of it is optional).
I'm enjoying the aesthetic of the game, but I do wonder if the designers shackled themselves too much to the paint/thinner mechanic. As far as I can tell, all you really need to do to defeat an enemy is hose them down with paint or thinner; it would have been more satisfying to have to use the paintbrush strategically with other actions in combat (e.g. spray an armored enemy with thinner to make him vulnerable to a jump or spin attack, or paint something on an enemy to make him slower or heavier). Perhaps I'm just too early in the game to have seen things like this, but I feel as if it's a missed opportunity.
I'm wary of Epic Mickey. Pretty much every review mentions the same issues, even the positive ones don't have many nice things to say about the actual gameplay. They all say the camera is horrible, some say the controls are too, and many agree the gameplay is too simplistic, dull, and repetitive. Yet there are some pretty praising reviews out there... I can't help but wonder if this is another case of Scribblenauts or SSBBrawl's single player, where the media love it because of its concept but don't seem to care about the actual gameplay. I'll probably still buy it at some point, but it's going to be fairly cheap.
The vibe I get is that if you're into Disney stuff you'll like it a lot, and if you're not you probably won't.
Sure, but it is just the Disney references those people are enjoying, or is it the actual gameplay? People, especially reviewers, shouldn't tolerate a mediocre game just because it's full of great Disney character.
I wouldn't exactly say that. I love most Disney stuff, and I thought that aside from Mickeyjunk Mountain and a few references here and there, the Disney stuff missed the mark quite a bit. Pirates of the Caribbean totally failed to capture anything close to the feel of the ride. Same with It's a Small World. Tomorrowland has almost no resemblance to the actual theme park variations, at all. Oztown and Mean Street do a good job representing the real things, but they're very small areas and far too much time is spent in them.
Those 2D cartoons were poor representations, too, and nearly every one lacked providing the feeling of the original cartoons. Oh, and they were about as dull as possible to play through, too.
Anyway, yeah. I don't personally think the Disney references are up to snuff, even compared to say, the SNES and Genesis Mickey Mania, where the stages are solid references and remain fun to play.
Sure, but it is just the Disney references those people are enjoying, or is it the actual gameplay? People, especially reviewers, shouldn't tolerate a mediocre game just because it's full of great Disney character.
A great presentation can make it easier to see past a game's flaws. I wouldn't want a reviewer to try and guess how he'd feel about a game if he weren't a fan of the subject material. As long as he makes it clear how he feels going into it in order to give the reader context, he should be as honest and true to his feelings as possible.
I am having a highly enjoyable time playing through this game. I am not a huge fan of Disney, but I am becoming more of one as I play through this game. I find all the talk about the camera controls being horrible quite laughable. I feel sorry for folks that don't try out this game based upon a poor review citing horrible camera controls. Sometimes I am not able to turn the camera to look at another angle, but it's really NO BIG DEAL AT ALL. I am 4 hours into the game and it's never been dull for me. The overall presentation is awesome and animations top notch. A lot of work went into this game and it shows.
I haven't regretted purchasing this game; I've had a lot of fun with it thus far, and I'm always game for a good platforming/adventure title. Yes, the camera does seem to be clunky, but there's nothing there that is game-breaking; I really don't get the complaints about the game's controls, either. I haven't had a problem with them.
I'd agree with the complaints about the simplistic/repetitive gameplay; it was my primary concern going into the game. Thus far, I haven't become annoyed with it, but I'm moving through the title at a fairly glacial pace. I can only play for an hour or two every few days or so.
P.S. - I really, really dig the animated cut scenes. I kind of wish the whole game were sort of in this style.
Destructoid put up a link today to an interview with Warren Spector regarding Epic Mickey and the response it has gotten in reviews. In short, Spector comes really close to saying that his game isn't flawed, but that people "just aren't playing it right". Sadly, that lines up well with his comments on the game pre-release where he came close to blaming gamers for having expectations for his game that he wanted us to have from the marketing and concept art. I'm sure when I get this game on Christmas I'll enjoy this game as a longtime Disney fan, but the reviews have been way too consistent on the game's problems for everyone to just not "understand" the game. His comments on the camera are especially baffling, in that he basically says that platforming games need to have a certain camera for platforming and action games need to have a certain camera for combat and traversal. Apparently, he went with the action-style camera, but complains that people have issues with it when trying to do platforming in a game with apparently quite a bit of it. :confused;
Warren Specter reminds me too much of the guy who made Scribblenauts, what was his name? Jeremy Slitzcky or something? He has the same sort of attitude where there is nothing wrong with the games he makes, it's the people playing them. Those comments remind me of how Jeremy said that the people who complained about the control in Scribblenauts are all "core" gamers who are used to games like Mario, and that the "casual" players had no complaints. That would be because the "core" gamers have experience, and they know what a good control scheme is. Also, he said Scribblenauts was "unfortunately a platformer," which it wasn't meant to be. It almost sounds like Warren is saying the same thing; Epic Mickey wasn't supposed to have elements of a platformer, so the camera wasn't designed for it, but unfortunately people will still play it as a platformer and run into problems.
This is unfortunately a forum post.
Haven't there been numerous creators who say 'you aren't playing it right' when their games are criticized for control issues or something? I think its true though. Some games have a narrow prism through which to look, and some people just want to fall into a comfortable seat with each and every game. There could be alternatives that shake it up, and the critics that don't get it may be the ones who are left irrelevant.
Haven't there been numerous creators who say 'you aren't playing it right' when their games are criticized for control issues or something? I think its true though. Some games have a narrow prism through which to look, and some people just want to fall into a comfortable seat with each and every game. There could be alternatives that shake it up, and the critics that don't get it may be the ones who are left irrelevant.
"You're playing the game wrong" is never a valid excuse from any game designer, because it is your job to make sure the user understands the way you intend the game to be played. If the user isn't playing the game the way you intend, it's your fault as the designer. Maybe if only a couple of reviewers were complaining about it, maybe I could understand Spector's concerns, but this is a near-universal complaint in nearly every review I've seen or read. It's especially hilarious in this instance, because Spector designed (or gave direction to design) sections of platforming without giving the user the camera they need to get through the sections.
And on the subject of game design, from what I've seen in reviews there seems to be a surprising amount of poor design in this game (considering it's helmed by Warren Spector, a legendary game designer), from the camera to needing to retread through those 2D platforming sections every time you need to get from Point A to Point B.
And on the subject of game design, from what I've seen in reviews there seems to be a surprising amount of poor design in this game (considering it's helmed by Warren Spector, a legendary game designer), from the camera to needing to retread through those 2D platforming sections every time you need to get from Point A to Point B.
I can't help but think that the deadline to deliver this by holiday 2010 had something to do with this (speaking moreso to the camera and unrefined mechanics).
This was such a big title. It should have been given the time to iron out those types of issues.
It's true. Spector has stated on more than one occasion that he told Disney that he doesn't do schedules and he doesn't do budgets. If that were really true, then one would think that they had all the time in the world to iron out the camera issue. It really just smacks of a design oversight more than anything else.
I have to wonder if anyone outside of the Junction Point team playtested the game extensively.
This game is just one giant love letter to Disney fans and everything that I have seen so far (sans the camera) is good enough to warrant a franchise from this title in my mind. I hope Disney continiues this series on the 3DS and eventually the Wii 2.
This game feels like Banjo Kazooie or DK64. Somebody on the Player One Podcast said that this game would have been great if it had come out in the early 2000's and I'm inclined to believe that as well. It's a real shame too because so far the production value has been great and there have been several gameplay ideas introduced that seem like they could really be the root of some interesting puzzles but then they don't go anywhere. Instead of having to figure anything out you typically just shoot 6 things with paint or shoot 6 other things with thinner as you platform through a corridor or search an area to open the next door. I also think that the whole paint vs thinner dichotomy is silly, apparently I'm also playing fable or something. I hope the environmental puzzles get better, I'm not too far in the game, but what I've seen so far doesn't make me very optimistic.
This game feels like Banjo Kazooie or DK64. Somebody on the Player One Podcast said that this game would have been great if it had come out in the early 2000's and I'm inclined to believe that as well. It's a real shame too because so far the production value has been great and there have been several gameplay ideas introduced that seem like they could really be the root of some interesting puzzles but then they don't go anywhere. Instead of having to figure anything out you typically just shoot 6 things with paint or shoot 6 other things with thinner as you platform through a corridor or search an area to open the next door. I also think that the whole paint vs thinner dichotomy is silly, apparently I'm also playing fable or something. I hope the environmental puzzles get better, I'm not too far in the game, but what I've seen so far doesn't make me very optimistic.
Not really. The degree of individuality of the worlds, the exploration aspects, the control, the camera, and the varying playstyles (at least in DK 64) really outshine Epic Mickey. In Epic Mickey, despite having "open" worlds, nearly every area feels too crowded with only a minimum amount of exploration needed until you find that one little patch that needs to be thinned to find what you're looking for.
The art style resembles Rare on the Nintendo 64, but that's about it. The stages, worlds, abilities, camera, and really, anything connected to actual gameplay are leagues better in Super Mario 64, the Banjo games, and Donkey Kong 64.
They should have released Epic Mickey on the N64.
They should have released Epic Mickey on the N64.
This is the best Disney game since the time of the SNES era.
The legions of Kingdom Hearts fans would like to have a word with you.
Got the Epic Mickey Collector's Edition for Christmas this morning, and while I haven't had a chance to try the game yet (ugh...family...) I have had a chance to poke around the pack-ins. The Mickey figure is very nice, though I almost made the mistake of throwing away the paintbrush that goes in his hand. The decals are smaller than I thought they'd be, and from what I can see the "Bonus disc" just features all the featurettes already up on GameTrailers and some remastered cartoons (I haven't had a chance to view those yet, but supposedly there are some Mickey and Oswald ones in there). There's some nice stuff in there, but I'm glad I wasn't the one who paid for them because it's really not much of a Collector's Edition. Looking forward to playing the game.
The legions of Kingdom Hearts fans would like to have a word with you.
Sorry, but Capcom's Disney games >>>> Kingdom Hearts.
Well, I've put in a fairly substantial amount of time into the game (I just got to Ventureland), and so far I really like the game. The visuals aren't anywhere approaching those of the concept art, but they have a unique style that works well and lends a certain sinister air to the game. The music works pretty well, and I think the game has an excellent sense of exploration and choice, which is already making me feel like a second playthrough would be worthwhile. However, my biggest problem with the game by far is that in this game with a heavy emphasis on backtracking you cannot backtrack. With the exception of Mean Street and Os-twon, once you go through a projector you can't go back. Sadly, I think that means I missed a Clock Keepers film reel, which I can't go back for. The camera is tempermental, but unlike the Galaxy games I find manual control works most of the time.
I find this game to be a little repetitive and so I have to play it in small doses. I wonder if they make a sequel will it have have the same carry-over system that Mass Effect has where decisions made in the first game will translate over to the sequel's story?
I find this game to be a little repetitive and so I have to play it in small doses. I wonder if they make a sequel will it have have the same carry-over system that Mass Effect has where decisions made in the first game will translate over to the sequel's story?
No, if there was a sequel to Epic Mickey there's no way that would happen, especially since any sequel would be on the Wii's successor. Besides, the choices in this game are very black and white and the consequences obvious. There's no ripple effect to watch, especially since the game already won't let you backtrack to see how your decisions are affecting the Lands.
Incidentally, something I forgot to mention in my initial impressions is that the developers should have just removed combat from the game when it comes to the minor enemies. It just doesn't work. It's not interesting, it's not challenging, and there are issues with the camera and targeting systems when in combat. Maybe with a bigger focus on the much more substantial platforming side of the game, they could have designed a camera that I don't have to babysit every 5 seconds.
I completed my first playthrough of the game, and eh...I enjoyed it, but man is there a lot of tedious padding in this game (did we really need that rehash of all the areas at the end of the game?), and the sheer amount of missable quests and items in a game like this is inexcusable. That said, the last segment of the game was suitably...well..."epic", and the (Good) ending was satisfying. I wasn't sure how this game was going to handle Oswald, but by the end I'm pretty happy with it. He is hostile to Mickey for all the right reasons without ever really being a villain. I'm still curious why the decided to rename the Phantom Blot "Shadow Blot", though. And what in the world happened to the Mad Doctor after Phantom Manor (the game severely hints that there's more to that story)? I started my 2nd playthrough to try out the "evil" choices, and so far I'm pretty underwhelmed by them. I've only run into one new pin so far, though I've gotten 2 new film reels I missed before from prematurely going through a projector.
Overall, this game has its problems and it's definitely not for everyone. Personally, I don't think the game went far enough with the idea of bringing back old rides and characters people have forgotten. There are really only a handful of retired rides that reappear in this game, and most are underwhelming for an old fan of such things like myself. That said, I'm a big fan of there always being two ways to dispose of the bigger bosses, though I have no earthly idea why my way of dealing with the Mad Doctor was the "good" way. The camera is terrible in every conceivable way, but it is manageable most of the time with the D-pad. This game has a pretty decent story (though I'm really getting tired of Disney-related video games that use a character's "heart" as a literal plot device, considering it's already been use in all the Kingdom Hearts games), but it really hurts from the bewildering lack of voice acting (considering the huge amount of voice acting in the Kingdom Hearts games) . In the end, I'm satisfied with the game despite its many flaws.
I got this game as a christmas gift and I'm just now exploring Mickeyjunk Mountain. So far I like it because it reminds me of the old N64 platformers like DK64 or Rocket: Robot on Wheels (which was the shit, by the way) or even the more recent Psychonauts (which I actually thought was a tad overrated). Overall it's pretty much what everyone describes: a solid platformer with clunky controls and a terrible camera. Yet still I find myself addicted because of the atmosphere and nostalgia....and it's not that it is isn't fun to play, it's just that we've been spoiled by great games like Mario Galaxy and DKCR.
Now I want to try Rocket: Robot on Wheels. N64 platformers are something I tend to want to go back to the most. And there are a number of smaller ones I missed since I only bought the big name ones.
I tried the Epic Mickey demo in stores and it did feel rather simple. Great atmosphere but it didn't sell me on the game. Though I get the feeling I'd like the game as a whole. I'll grab it some time next year hopefully.
I bought this game with my Christmas money because it was on sale, even though it probably isn't something I'd like, but I was too curious about it. I haven't touched it yet, though.
I completed my first playthrough of the game,
Wow, is the game really short, or did you play it all day?
Rocket: Robot on Wheels (which was the shit, by the way)
It's good to finally see someone else who played this great game. Rocket stands shoulder to shoulder with Nintendo's platformers and it's a shame that it was overshadowed by Mario and Banjo.
I completed my first playthrough of the game,
Wow, is the game really short, or did you play it all day?
No, have no fear: the game's pretty long (probably roughly around 10-12 hours or so), mostly from the sheer padding of the quests and traversal. I just found the game to be pretty addicting and completed it in 2 6+ hour sessions (Something I'm trying to do while I still can. As I'm getting older, my ability to do these marathon sessions is quickly diminishing). I highly suggest that no one else do that, though. After so many hours with the game, constantly correcting the camera was giving me a migraine.
Now I want to try Rocket: Robot on Wheels. N64 platformers are something I tend to want to go back to the most. And there are a number of smaller ones I missed since I only bought the big name ones.
I'd imagine it would be pretty difficult to find a (legal) copy of the game, but if you get the chance you should really check it out. As Mop said it was a really great game that simply got overlooked due to the big names of the competition (kind of like what happened to Beyond Good and Evil). My only concern would be that time has not been kind to most N64 games (or N64 controllers, for that matter) so it might be a little too dated to enjoy. Back in the day, though, it was a nice sleeper hit.
Since you say you're a fan of N64 platformers I can imagine you're familiar with Rayman 2, but on the off chance that you haven't played it....GO GO GO.
Important query:
I have been going back and forth on whether to pick this up down the line. Now, I doubt that all the Disney-related memorabilia will resonate with me, simply due to my low level of exposure to all the obscure stuff. Bearing this in mind, am I likely to enjoy Epic Mickey based on the merits it has that aren't connected to the Disney theme?
Here is an example of the most irritating aspect of this game (left purposely vague): My quest was to get from point A to point B and in order to do so I needed to collect three items from three different people. One person had me collect three more items, another had me deliver something to another person which required travelling all around the map, and the last person had me fetch yet ANOTHER item through thankfully this one wasn't so far away. So far about 95% of the missions have been either collect-a-thons or fetch quests or some kind of unholy combination of the two. I'm not sure it's even that the developers were lazy, I think this level of commitment to the most hated aspects of the genre takes dedication.
So if you can deal with that you'll be able to play the game. The atmosphere doesn't rely on nostalgia and can be enjoyed even with a minimal amount of Disney exposure for the reason you just mentioned; it's all the obscure stuff. It helps if you're at least familiar with the characters or the classic Mickey cartoons but it's definitely not necessary.
I started this game and I'm really liking it so far. It seems to me everyone was far harder on the game than they should have been. Even positive reviews I read before I played really focused on the negativity. I don't know if it was a victim of overhype or just a lot of reviewers seemingly general antiWii stance. I can't see myself having an overall negative impression unless it changes drastically.
The paint/thinner mechanic works wonderfully and the effect looks great. The game is really dark and pushes the limits of what I think they can do with Mickey. The Phantom blot eating you and the giant redy eyed chainsaw machine in the beginning is enough to freak out a lot of Mickey's audience.
I'm not a big fan of the mouse so I miss a lot of the nostalgia. I have no idea where the gremlins come from and it was really wierd to have these guys showing me around at first.
The Gremlins are a Roald Dahl creation that Disney originally planned to turn into a cartoon. They're more a Looney Toons property at this point, because there was a Looney Toons cartoon featuring the same design of Gremlins, created by Roald Dahl.
The reason why I think it's a bad game? I can pick up Super Mario 64, Banjo-Kazooie, or Banjo-Tooie and have a far more enjoyable experience. In those games, there's more you can do, there's more enemies, and there's more diverse worlds.
In contrast, Epic Mickey has stale platforming due to a lack of Mickey's ability to do anything other than double jump. There's a minor handful of enemies. The combat gets repetitive after a few hours. There's never-ending quests and repeat treks through the same areas. The game holds no candle to many things from fourteen years ago, to put it simple, except in story. If I wanted unclear objectives and dull stage design, if I wanted a boring platformer or a week puzzler, or if I wanted a game void of fun, I'd choose Epic Mickey. The thing about Epic Mickey is that aside from the few bosses, one of which is a rip-off copy from Super Mario Galaxy, is that after the first two hours, you've seen everything there is that's worth seeing, you've done everything there is that's worth doing, and nothing new or interesting happens until the very end.
It's not because it's "Anti-Wii" hate that reviewers dislike the game. Besides, not all reviewers do dislike it. It's that they were expecting compelling stage design, platforming elements that are slightly more complex than just jumping and double-jumping. It's that they were expecting enemy fights that didn't feel like the same thing time and time again. They were expecting a world that didn't feel extremely generic where townspeople say one of a slim number of lines and just ignore you. They were expecting not to have to run through the same worlds a dozen times just to get from point A to point B for a meaningless, filler quest.
So yeah, why do some reviewers dislike it? It's boring, it's repetitive, unoriginal, and it's one-upped by games that came out over a decade before it.
For what it's worth, my first impression was also "This game isn't as bad as everyone says, they were just being harsh." The story has a nice start and the game mechanics seem interesting and have potential.
Then I reached Mean Street for the first time. That's where the game really falls apart. Few of the characters you meet are interesting, most of them are too straight-forward, just telling you what you need to do or what they want with no personality. For some reason I thought what would make good on the setting and concept is the little details, like interesting things to see along the way, or the side characters. Boy was I wrong. I guess it's possible I'm missing stuff since I'm no Disney fan, but I'd like to think Disney is far less bland than this. It also gets repetitive real fast. The gameplay elements are rarely mixed up, I can't count how many times the gears are used. The side-scrolling segments hold no charm other than bearing some resemblance to an old cartoon on a film reel, which unfortunately does no favours to the actual stage design. The quests have no real variety either, since they're all either "get this" or "go here," and many fetch quests are pretty much the same as going somewhere.
I also don't like how it auto saves after every little thing you do. I accidentally gave away Small Pete's ship log because I was just pressing A to advance text, and I couldn't undo it. I guess they want you to play the game twice instead of experimenting and reloading saves. Unfortunately, this is one of the few actions in the game that actually has some kind of affect on later events, so it really sucked. The graphics look dull in most places. I know, they were going for a "dark" atmosphere... but I think they could have achieved that without the dullness.
BUMP!
Got the game, It's a good game with serious flaws. Namely, the camera is bad and It's way to easy to fall into the acid.
MickeyJunk mountain was really cool looking, the first amazing Disney level, IMO.
BUMP!
Got the game, It's a good game with serious flaws. Namely, the camera is bad and It's way to easy to fall into the acid.
MickeyJunk mountain was really cool looking, the first amazing Disney level, IMO.
Pretty big bump there. I still have yet to play it. It's sitting on my shelf... of course. My Wii is also sitting in its box, so maybe I'll play it after the Wii U comes out.
You know what this game needs to fix? The jumping. The jumping feels too much like Little Big Planet, that floaty, leg flailing, slippery feel that makes he loath the jumping Little Big Planet.
This game would have been better if it was more like Kingdom Hearts and less like Super Mario Sunshine.
The sequel on the Wii U may actually be better just because you'll have the second analog stick to control the dumb camera.
Game Profile
Genre | Adventure |
Developer | Junction Point Studios |
Players | 1 |
Worldwide Releases
Disney Epic Mickey | |
Release | Nov 30, 2010 |
Publisher | Disney Interactive |
Rating | Everyone |
Disney Epic Mickey | |
Release | Nov 25, 2010 |
Publisher | Disney Interactive |
Rating | 7+ |