Mask that skyward feeling with our 6th and 5th Top Zelda games.
#6 - The Legend of Zelda: Majora's Mask
Platform: Nintendo 64, GameCube, Wii
Release Date: October 26, 2000 (N64), November 17, 2003 (GCN), May 18, 2009 (Wii)
Majora’s Mask was a Zelda game made on a tight schedule, meant to be a direct sequel to Zelda: Ocarina of Time, which allowed the team to re-use the vast majority of the assets from it to create a new adventure quickly.
Link begins the adventure by being mugged by a Skull Kid in a mysterious mask, the player soon learns that this mask is special and holds a dark power. Under the mask’s influence, the Skull Kid has caused the moon to start falling towards the land, and will impact in three days. The player is now charged with preventing this from happening, along with other problems that have arisen in this new land. To accomplish all of the tasks within the three day time limit, the player must use the Ocarina of Time to keep returning to the start of the three day cycle. Only taking back with them key items each time.
Each non-playable character in Majora’s Mask has their own routine through these days, unless the player interrupts or becomes involved with their events. This creates a multitude of side quests for the player to accomplish and helping the various NPCs will a often end with the player gaining a special mask, aiding them in other aspects of the game.
The masks can give Link different abilities, such as running faster with the Bunny Hood, or having a mask that explodes like a bomb. There are also three special transformation masks, changing Link into a Deku Scrub, Zora, or Goron. These masks let Link do things such as float in the air, swim through water, or rolling around at high speeds.
While the game only has four main dungeons, Majora’s Mask has a ton of content in other areas. It is tightly designed and features one of the darker, apocalyptic storylines in the series. Uncovering more details about the various lives of the characters around them also has the effect of making the player feel much more connected to them and the world in which they live.
#5 - The Legend of Zelda: Skyward Sword
Platform: Wii
Release Date: November 20, 2011
The wait for Skyward Sword was quite a long one. Considering how barren a year 2011 was for Wii releases, The Legend of Zelda: Skyward Sword made being a Wii owner that year worth it. While there are plenty of great games for the Wii, none of them were able to grasp the idea of a motion-controlled game as successfully as Skyward Sword.
The motion controls really help make the game new and exciting, despite being an entry in a long-running series on an aging platform. With the swing of a Wii Remote, you were Link with his sword. Instead of just waggling, it matters how you moved it, some enemies could only defeated a certain way.
Even though it follows the formula of Link saving Zelda and/or Hyrule in the end, the settings made the story engaging. Link growing up on a small island in the sky was a unique concept, and seeing Zelda and Link as friends made the drive to save the day even more palpable. Skyward Sword’s visual style, a cross between Twilight Princess and Wind Waker, is quite beautiful. Environments are colorful, characters are expressive, and the Kikwis, a new addition to Zelda lore, are adorable.
Two years later, with the hype gone, and fans moving on to the next Zelda entry, Skyward Sword remains a fresh experience despite minor flaws. Unless you are living on a sky island with no access to a store that sells games, you should play this one.