The mid-2000s Zelda experiences get some loving.
#10 - The Legend of Zelda: Four Swords Adventures
Platform: GameCube
Release Date: June 7, 2004
Little did we know that Four Swords, a multiplayer experiment included on the Link to the Past GBA cartridge, would bear such impressive fruit. Four Swords Adventures is a lengthy, level-based Zelda game in which you and up to three friends (or up to three AI automatons) take control of four multicolored Links and balance cooperation with competition.
The graphical style is broadly taken from Link to the Past, but our heroes are rendered in more of a Wind Waker/Minish Cap aesthetic. Should you choose to go the multiplayer route, you’ll need a Game Boy Advances and GCN/GBA connectivity cables for each player. The GBA screen is used whenever one of the players goes into a room away from the other ones. The goal in each stage is to cooperate and collect enough Force Gems, collectively, to unlock the boss fight. Boss fights almost always require cooperation, with different-colored Links attacking like-colored parts of the enemy. It’s very engaging.
At the end of the boss fight, the Links are ranked in terms of collected Force Gems, which is where the competition aspect comes in. Tingle shows up to hand out extra lives in exchange for playing mini-games. A second multiplayer mode, Shadow Battle, is basically a PvP game that’s not nearly as engaging as the main, Hyrulian Adventures, campaign.
Four Swords Adventures is also interesting in that it provides an origin story for Ganon as he appears in Link to the Past. In a way, Four Swords Adventures is a reimagining of that story, with the Master Sword being replaced by the Four Sword, and the wizard Agahnim replaced by Vaati, who is the antagonist in Four Swords (GBA) and Minish Cap. Elements from other Zelda games creep in as well, like Deku Scrubs, the Gerudo tribe, and Dark Link. If you have the means, Four Swords Adventures is a fantastic multiplayer game with surprising depth and a very long campaign. If you have to game by your lonesome, you can control a single Link while his three companions change between three or four distinct formations to help with puzzle-solving, though it’s not nearly as fun.
#9 - The Legend of Zelda: The Minish Cap
Platform: Game Boy Advance, 3DS
Release Date: January 10, 2005 (GBA), December 16, 2011 (3DS VC, Ambassadors only)
This Game Boy Advance game features the same top-down viewpoint of traditional 2D Zelda games, as well as a dual-world mechanic. Link travels between his own world and the world of the Picori (or Minish), who are tiny, mouse-like creatures that live under the feet of Hylians. Link traverses the world in the usual way, collecting items in dungeons—some new, some old—and using his Alice in Wonderland ability to grow or shrink his way through puzzling situations.
It would seem that Vaati—who now looks pretty normal—has turned Princess Zelda into a stone statue, and the King of Hyrule recruits Link to seek out the Picori and try to de-petrify her. During this process, Link acquires the aid of a talking hat who facilitates the growing/shrinking process. This hat, named Ezlo, was once a Picori himself until he was betrayed by his apprentice and turned into a talking hat. Meanwhile, Vaati has taken over Hyrule Castle and is planning on absorbing Princess Zelda’s “Light Energy” or something. Link and Ezlo must power up the Four Sword to turn it into the Picori Sword and use it to take down Vaati for good.
Minish Cap is a pretty straightforward Zelda game with no multiplayer component (despite the appearance of the Four Sword), but aside from the main quest, there are two noteworthy minigames. As in Link’s Awakening, you can collect Secret Seashells—which are far more common here—and spend them on a Gashapon machine to collect little figurines of characters from the game (a bit like Wind Waker). As Link travels around Hyrule, he’ll also collect Kinstones of different shapes and colors. The goal is to find an NPC with the matching Kinstone. Doing so will result in some kind of reward. Both sidequests are super addictive. The Minish Cap is a charming addition to the Zelda series that no GBA owner should be without.