Read Pedro's idea for a sequel to the game no one could afford to play properly the first time.
If the rumors about the controller featuring a screen that streams gameplay directly from the console are to be believed, Nintendo’s next console will be something special. A lot of ideas could emerge from this interesting design, but the one I would love to see the light of day is a sequel to The Legend of Zelda: Four Swords Adventures.
Four Swords originally started out as a multiplayer bonus game on the Game Boy Advance port of The Legend of Zelda: A Link to the Past, released in 2002. When Link pulled out a special sword, three other Links emerged, a red one, a blue one and a purple one. Up to three players could participate by connecting their handhelds using various GBA link cables.
The idea was then expanded and improved upon on the GameCube as Four Swords Adventures in 2004, following the same concept and ideas as the GBA version, but using the GBA to GC link cable and the handheld itself as a controller. Needless to say, it remains one of my all-time favorite multiplayer games on the GameCube. Whether you played co-operatively or competitively, the game provided hours of fun with lots of great challenges to tackle on, and the GBA connectivity was pretty neat to boot.
Obviously, one of the biggest problems the game faced was its hardware requirements. The original GBA version required three link cables, three additional copies of the game and three GBAs. The GameCube version required only one copy of the game, but needed for GBA to GC cables and four GBAs in order to get the full multiplayer experience. While the games could still be played solo or with just two players, they were designed with four players in mind, and thus it limited its potential, attracting only a small niche within the Nintendo fanbase.
Project Café, however, could remedy this problem. Rumors currently state that the console will be able to stream gameplay directly onto the controller and use it as part of the gameplay mechanic. This is basically what the GC version of Four Swords did. Whenever players entered a cave or a house, in order to not interrupt the other players, the game instructed you to look at the GBA’s screen in order to see the cave or house, allowing for exploration at one’s own leisure.
The Project Café version could easily replicate this mechanic without much hassle. The game would stream the additional scenes onto the controller while the rest of the players are paying attention to their characters on the TV screen.
This can even be enhanced further. The controller can even work out as a menu screen. One can be summoned on the controller’s screen without having to pause the main game to do so. You can equip weapons and use items quick and easy without interruption of gameplay.
I realize that this is a very basic idea of how a Project Café game would be like, but it would allow for a new Four Swords game to happen. All you would really need is three additional controllers are you are set. Unless the controller happens to be very expensive when it launches, it can be made possible without buying additional hardware to play it.