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3DS

New Super Mario Bros. 2 DLC Plans Announced for North America

by Alex Culafi - October 2, 2012, 7:38 am EDT
Total comments: 19 Source: Nintendo Direct Mini

Who's excited?

The first pack of downloadable Coin Rush levels for New Super Mario Bros. 2 will be available in North America on October 4. The three-level set is the same as announced for Japan previously. Each pack costs $2.50, and names for the levels are below:

Three-Pack Set (1, 2, 3) 
1: Gold Rush Pack 
2: Coin Challenge Pack A 
3: Nerve-Wrack Pack 

The Nintendo Direct was hosted by Nintendo of America President Reggie Fils-Aime and featured gameplay from the DLC. 

Nintendo Offers Downloadable Add-On Content for New Super Mario Bros. 2

REDMOND, Wash.--(BUSINESS WIRE)-- Players worldwide have collected more than 100 billion gold coins in New Super Mario Bros. 2 for the Nintendo 3DS portable system. That tally is set to skyrocket exponentially as Nintendo offers new Coin Rush Mode levels for the game. Several new downloadable add-on level packs will be made available to game owners, with the first three packs launching on Oct. 4. Each new pack contains three courses and can be purchased from within the game* at a price of $2.50 per pack. Subsequent packs will be on the way, with the next arrivals at the end of October and the end of November.

While normal Coin Rush Mode offers players three levels chosen at random, the ones in the add-on pack are the same three in the same order every time. That gives players the ability to test themselves against one another on an even playing field.

“Nintendo fans have really enjoyed the fun and competition of Coin Rush Mode, recently surpassing more than 100 billion total coins collected worldwide,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “These new packs offer completely new levels that fit into the New Super Mario Bros. 2 world, but offer new challenges that will keep players coming back for more.”

The packs being released on Oct. 4 include:

Gold Rush Pack: Fun new courses that give novice players the best chance to collect lots of gold, and veterans the chance to set even higher Coin Rush records.

Coin Challenge Pack A: The New Super Mario Bros. 2 website will track the rankings based on the scores for this pack, enabling players to measure their scores against other tallies from around the world in these more open courses.Nerve-Wrack Pack: Intense new courses designed for veteran players looking for new challenges.

These packs can be purchased with the following procedures: Players who are connected to a wireless Internet connection must first activate SpotPass in the game and receive a notification from New Super Mario Bros. 2.* After receiving the notification, the next time the player enters Coin Rush Mode**, a Shop icon will appear in the game. Players who have accessed the shop can then read information about the packs, including descriptions, difficulty ratings and the required storage space. As long as players have enough funds in their Nintendo eShop balance, they can then tap and purchase the packs they want all within the game.

Talkback

tendoboy1984October 02, 2012

Leaderboards are only available in one Coin Rush pack? Why couldn't Nintendo have separate leaderboards for every single pack?

NeoThunderOctober 02, 2012

That's way too much for me, I'll be passing

xcwarriorOctober 02, 2012

DLC should be free. This goes out to all gaming companies. I hate the thought of being nickle and dimed.


AdrockOctober 02, 2012

I don't think all DLC should be free. There should be a mix, depending on what it is. Micro-transactions can be egregiously priced at times. $1 for a piece of armor? That's like saying 60 of those is worth the entirely of the game itself. New levels and such are the only things I would pay money for, but that's just me. I can deal with not having a costume pack or something whereas additional gameplay is far more alluring.

That said, I would consider this NSMB2 DLC. They look fun. I wonder if they'll ever go on sale though I don't have the game yet.

Luigi DudeOctober 02, 2012

Need I remind everyone that for Mario Advance 4, the e-Reader cards costed $6 and got 5 levels out of them.  So even at $2.50 for a pack of 3 levels, we're still getting a better deal with this game then the last time Nintendo had DLC levels for a Mario game.

Not to mention we'll all be able to download these levels, unlike Mario Advance 4 were some of these cards were only available at certain stores and some were exclusive to just Japan or North America.

StogiOctober 02, 2012

I always felt that DLC should have a name your own price model.

Simply because developers made an extra level or quest doesn't mean their entitled to charge for it. But on the flip side, if you really enjoyed the game and are happy to see new content for it, then why not show your appreciation?

If the market went this way, then games on launch would be a much tighter package, and developers and people could both look forward to DLC if the game was well received.

Just a thought.

AdrockOctober 02, 2012

Quote from: Luigi

Need I remind everyone that for Mario Advance 4, the e-Reader cards costed $6 and got 5 levels out of them.  So even at $2.50 for a pack of 3 levels, we're still getting a better deal with this game then the last time Nintendo had DLC levels for a Mario game.

You don't. Anyone who thinks the DLC's price is unacceptable probably also thought the e-reader cards were as well. Getting a better deal today doesn't automatically make it a good one.

For the record, I think the price is okay. I'm only explaining why people might still think it's too much.

TJ SpykeOctober 02, 2012

Quote from: Stogi

Simply because developers made an extra level or quest doesn't mean their entitled to charge for it.

They used time and resources to expand the game even more and give you extra content, they are more than entitled to charge for it. I do think that crap like skin packs should be free (Capcom charging for Street Fighter skins), but I don't thin anyone should feel entitled to free levels and stuff like that.

StogiOctober 02, 2012

EDIT: WEIRD.

But that extra content as it is now could just be withheld resources. There's no way of telling and thus, there is no way of knowing if the customer is getting screwed. Look at Capcom and their DLC-on-disc debacle.

Now I hope that the majority of developers aren't actively trying to screw their fans, but I wouldn't put it past them or especially their publishers.

There is a lack of trust.

So why not just let your fans dictate the worth of your DLC? That way we know for a fact that it was made close to or after the game's release. And we also know that we'll become more loyal just for the fact that you gave us some power as fans.

Yes, there will be people who take advantage of said company, but you know what? If you're game was good enough to be taken advantage of, then you are in a position of luxury.

AdrockOctober 02, 2012

Quote from: TJ

I do think that crap like skin packs should be free (Capcom charging for Street Fighter skins), but I don't thin anyone should feel entitled to free levels and stuff like that.

Skins are exactly the type of DLC I wouldn't pay for (though a Daisy character skin for Peach in Smash Bros. would be tempting). Free may be asking a bit much. Being coupled with like a level/character pack would be an extra incentive for anyone on the fence and a bonus for people who were buying anyway. That would make it "free" in a manner of speaking.

StogiOctober 02, 2012

Name your own price doesn't have to mean free. You can start with zero if you wanted, but you could also start with a million.

Why I think this has never been done is because Nintendo, Sony and Microsoft need their cut no matter what...on every download. Bandwidth surely isn't free.

joshnickersonOctober 02, 2012

Hmm, about 50 cents more than I expected, but then again, I've spent more on worse DLC.

I'd like to see a floating polygonal Reggie head next time, NoA! Then maybe I won't spend the next video trying to figure out what all that crap on that shelf behind him is.

koovapsOctober 03, 2012

Name your own pricing models are ridiculous. It's simply a way for loyal, paying customers to subsidize cheap bastards who think everything should be free. I'll happily pay $2.50 each for these level packs.

StogiOctober 04, 2012

But would you pay for DLC that's already on the disc?

And no they aren't ridiculous. Radiohead did this with their last album and made MORE money than they ever have.

koovapsOctober 04, 2012

Yes, ridiculous. And no, that was not Radiohead's last album. And they did not use pay what you want a second time.

StogiOctober 05, 2012

They came out with a new album? Damn, I need to get that.

And they probably used the sales as leverage to get a better deal from their label.

koovapsOctober 05, 2012

You may be right. I mostly have a problem with products being valued at zero. I don't mind a cheaper base price to allow a wider audience, and then pay more as you want, with possible proceeds to charity as incentive.

tendoboy1984October 05, 2012

Quote from: Stogi

But would you pay for DLC that's already on the disc?

And no they aren't ridiculous. Radiohead did this with their last album and made MORE money than they ever have.

But the level packs were not already on the cartridge. They were created after the game shipped, which is how all DLC should be made.

TJ SpykeOctober 05, 2012

Quote from: Stogi

They came out with a new album? Damn, I need to get that.

And they probably used the sales as leverage to get a better deal from their label.

It's not like they only did the name your own price digital release, they also released a physical disc, which was responsible for a good chunk of the sales. Their most recent album is The King of Lambs, which came out in February 2011.

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