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Wii

Wi-Fi Battles Re-Confirmed for SSB Brawl

by Jonathan Metts - September 18, 2007, 12:08 am EDT
Total comments: 59 Source: Smash Bros. DOJO!!

The new Smash Bros. game will support up to four players online, and you can play with either friends or strangers.

The official blog of Super Smash Bros. Brawl has finally squashed the fears of many fans, confirming online play for the full complement of four players, well over a year after the feature was last mentioned by anyone at Nintendo.

The two main online options are "With Friends" and "With Anyone". The former allows you to see a list of friends with the game; it's not clear whether the list is comprised of Wii system friends or only those who have registered a game-specific Friend Code. After gathering up to four people to play, you can pre-set four short bits of text to be used as taunts (mapped to the D-pad) during the battle. It is not clear how the taunts will be used with the Remote-Only control scheme. "With Anyone" sets up a battle with strangers. You will not see their names or be able to send them messages. Also, no battle records will be kept from these anonymous matches.

The extent of battle modes and other features to be made available with online play is not yet apparent. The blog promises that more details about Wi-Fi Play will be revealed in future updates. There is also a warning (and apology) that the gameplay speed is directly tied to connection strength, so the game may not play optimally between players who are separated by large geographical distances. In other words, the game will allow you to play matches between Japan and America... but there will be considerable lag. Regional matches are recommended for the best performance.

Talkback

that Baby guySeptember 17, 2007

Nice turn around time. I'm very impressed, Jonny.

I can';t think of anything to type. I CAN"T THINK OF ANYTHING TO TYPE!!!

Magus19September 17, 2007

It's funny that most fast news blogs I visit didn't yet talk about this and that here would be the first place I see it(well I saw it on the smash blog first). Good job.

MarioSeptember 17, 2007

Great news. I wonder how the "With Anyone" option will work, because it could be bad if it just grabs random people from around the world for lag-tastic brawls, hopefully it searches for people closest to you. Its a FANTASTIC idea to have no records for random matches as it stops people being morons defending their precious record and ruining others.

I'm on the ball. Ran a one-paragraph version at first, then immediately went back in to add the details.

I am so glad I stayed up tonight.

NinGurl69 *hugglesSeptember 17, 2007

This ain't no Sonic the Hedgehog announcement. When's the real news coming?

AzureNightmareBrad Mosbacher, Features EditorSeptember 17, 2007

Quote

Originally posted by: Professional 666
This ain't no Sonic the Hedgehog announcement. When's the real news coming?


This IS the real news fool!

SvevanEvan Burchfield, Staff AlumnusSeptember 17, 2007

Quote

"With Anyone" sets up a battle with strangers. You will not see their names or be able to send them messages. Also, no battle records will be kept from these anonymous matches.

How kinky. Whatever blows your skirt up, I guess.

Quote

Originally posted by: NewsBot
...it's not clear whether the list is comprised of Wii system friends or only those who have registered a game-specific Friend Code...


Yes it is. Take a closer look at the second screen shot. Next to ENTER FRIEND CODE is 0000-0000-0000. 12 digits, not the 16 that a system code has.

NinGurl69 *hugglesSeptember 17, 2007

-2/10 for online fail

Michael8983September 17, 2007

I don't see what's so terrible about the friend codes.
I mean with the Wii-mote pointer it takes, what, like five seconds to enter one?
Personally I think I prefer the games having individual friend codes as opposed to all using the system code.
This way you can go on a forum and send out your friend code for some Brawl opponents and not have them all sending junk to your Wii inbox. Then take the kids who play Wii, the last thing you'd want is for them to seek out Brawl friends on forums only to end up getting inappropriate messages and invitations from pedos.

NinGurl69 *hugglesSeptember 17, 2007

Another weak attempt by Nintendo to steal thunder from Halo3.

MashiroSeptember 18, 2007

I knew there would be online, never doubted it for a second. =)

Awesome update. <3 Nintendo.

SarailSeptember 18, 2007

So glad they were able to implement 4-player online. Now my fears are gone.. :P

SheckySeptember 18, 2007

My first thought was that the internet is going to be a bloody mess today face-icon-small-smile.gif

PaleMike Gamin, Contributing EditorSeptember 18, 2007

Is anyone else somewhat nervous that the announcement basically admitted that there would be some lag? :-/

SheckySeptember 18, 2007

Only if your in the camp of light speed to slow... face-icon-small-wink.gif

Actually it sounds as if the game speed it adjusted to lag, I hope that it doesn't fluctuate to much during the match... I'd rather it be consistent.

UERDSeptember 18, 2007

If you're going to be playing someone halfway across the world, lag/latency is a physical fact of life. (At least until we figure out how to communicate faster than the speed of light.) I'm just surprised that they managed to get it working with four players.

msharpee20September 18, 2007

Quote

Originally posted by: Michael8983
I don't see what's so terrible about the friend codes.
I mean with the Wii-mote pointer it takes, what, like five seconds to enter one?
Personally I think I prefer the games having individual friend codes as opposed to all using the system code.
This way you can go on a forum and send out your friend code for some Brawl opponents and not have them all sending junk to your Wii inbox. Then take the kids who play Wii, the last thing you'd want is for them to seek out Brawl friends on forums only to end up getting inappropriate messages and invitations from pedos.


Exactly its in short like a phone number.
Friend codes is the price you pay for being a family company and doing business in the US.

PS
The longest amount time it took me to enter an FC was 7 seconds.

CericSeptember 18, 2007

Quote

Originally posted by: UERD
If you're going to be playing someone halfway across the world, lag/latency is a physical fact of life. (At least until we figure out how to communicate faster than the speed of light.) I'm just surprised that they managed to get it working with four players.


Actually, we can but none of that stuff is straight to the home. Thats the real problem actually. Upload speeds are pitiful compared to download speeds for most home connections and most interent connections are vastly slower then the common 100mb LAN.

Quote

Originally posted by: Shecky
Only if your in the camp of light speed to slow... face-icon-small-wink.gif

Actually it sounds as if the game speed it adjusted to lag, I hope that it doesn't fluctuate to much during the match... I'd rather it be consistent.


Well it would be ludicrous to believe that light speed is too slow. face-icon-small-wink.gif

I do think that as long as the speed stays about the same throughout the match, even if it's a little slower than usual, that it will still work.

planetidiotSeptember 18, 2007

so they're sticking with per game friend codes. score another point for xbox live face-icon-small-frown.gif

I really don't see how nintendo or anyone can deny how awesome and robust xbox's online is. MS ripped off plenty from everybody, there's no shame in ripping off live.

darknight06September 18, 2007

Who the heck didn't see the lag coming and speed drops coming? This is how you deal with fighting games online. It's either drop the speed or have to deal with button input delays which probably for Sakurai and a lot of others would kill this game.

As far as FC go, at this point if you're still aching over it you've got two other alternatives. Either use them or pipe down. Nobody ever said this was gonna be X-Box Live on the Wii to begin with and you know damn well a company like Nintendo ain't footing the bill for something like it.

planetidiotSeptember 18, 2007

Quote

Originally posted by: darknight06

As far as FC go, at this point if you're still aching over it you've got two other alternatives. Either use them or pipe down. Nobody ever said this was gonna be X-Box Live on the Wii to begin with and you know damn well a company like Nintendo ain't footing the bill for something like it.


Or continue to complain about it. If Nintendo listens to the community at all, "piping down" isn't going to change anything. And if they don't, making noise will let people know what they're in for. I'm not going to pretend to be happy about it.

I don't expect them to build live in a day, and they don't even have to build 10% of it. But I already have a friend list on my Wii, I already entered everyone's codes. There's no reason not to let me see a list of my friends who have the game, and check who I want to play with. It's just like entering friend codes except it's one click and I don't have to email everyone I know asking if they bought the game or not, write down a 16 digit number and punch it in and hope they get around to doing the same. It's an unnecessary hassle and nobody is "happy" with it. Maybe it doesn't bother everyone, but typing in a 16 digit number is not on anyone's list of things they want to do with their time.

Or how about doing both? Enter friend codes for the potential weirdo internet pedos and just use the system friend list for people you actually know?

There's any number of solutions. Nintendo is rolling in cash. They claim to want to continue to provide new things. Everyone is screaming for decent online. And then there's this:

Quote

Satoru Iwata:

"I believe my most important role right now is to prevent Nintendo from being in a company where people say, 'Oh, Nintendo is arrogant', 'Nintendo has let its guard down', or 'Nintendo has lost its challenging spirit'. We want to avoid all of the pitfalls that can come from losing one's momentum."

"...we have no intention of abandoning our core players and the people who have been Nintendo fans over the course of our history... we really believe that part of our mission is to make traditional games for our traditional audience."



I'd like to read this with some degree of hope for a decent online setup in the future, among other things. Anything less would be letting their guard down, backing away from a challenge and losing momentum. I have a lot of reasons why I don't want a 360, but HD graphics and kick ass online are extremely tempting.

miedoSeptember 18, 2007

I'm kind of hoping that friend list import feature from Corruption is used in Brawl. That would save me time.

NeodymiumSeptember 18, 2007

Friend codes. No communication.

Like a monkey without a cowboy suit.

Edit: All these people who actually thik friend codes "save teh kids lives" would be well-advised to consider the existence of Xbox Live and the lack of communication that those 18-and-under "enjoy" by default unless parental controls change that situation. Wii should, very simply, utilize the same parental controls and universal username setup. No, friend codes are not a dealbreaker, but that does not mean they do not suck. They most assuredly do. This is the end of it. Nintendo dictates we'll have our friend codes and (kind of) like it. This does not make them necessary or wise.

MaryJaneSeptember 18, 2007

Why must people always nitpick? The big story here is that SSB is going to be online!

Nintendo's online policy is different then Microsoft's and Sony's, get over it. Despite what we want Nintendo to be they are a family company who would like to avoid lawsuits for endagering minors with their online system. I've been wanting online play since the 64 for SSB now that we got it, I see no reason to complain. If Nintendo said that to help pay server bills SSB is going to cost $100 I'd be like o.k, I'll pay that, but no, all they ask instead is that we take 1 - 3 minutes out of our lives to register friend codes, for the small privelege of seeing your opponents name, and sending them taunts. If you don't like friend codes don't use them, the option is there to just have random battles, you just can't send taunts or see the name... is that really all that important?? I don't think it is personally, although I would have liked rankings for the random battles, perhaps seperate from friend codes rankings, but it should still be there, but the fact that it isn't, isn't going to affect my decision to buy the game, neither is using friend codes going to affect anyone elses decisions, it sucks but when you think of the game you get to play the fact that it FINALLY has online capabilities, really what does it matter? This is a dream come true for so many, but it isn't perfect, hell what in life is perfect?

Anyway, using friend codes will build up online communities for this game, unintentionally(perhaps not) social networking has also been added to SSB. For us on these boards we can set up matches, tournaments, and (if NWR is as cool as they are face-icon-small-happy.gif ) possibly have prize oriented tournaments. Then we can easily talk smack on the boards here and do so many other things that I can't even think of right now.

This a great announcement, don't mar it by disparaging about the friend code system, which we already know sucks from using the DS and the few other online Wii games.

SixthAngelSeptember 18, 2007

I swear I am going to reach through the internet and strangle the next person who tries to tell me xbox live is better then a free service. Go bitch about having to type in numbers for 1 minute all you want but stop trying to pretend xbox live is special because it is not. You say "they don't have to build 10% of it." Nintendo offers FREE online play and somehow they aren't even 10% of p2p service that costs $50? The only advantage that is even worth bringing up is voice chat. How about everybody complains about that instead?

PaleMike Gamin, Contributing EditorSeptember 18, 2007

There's really no issue with the friend codes. I will only have fun playing against people i really know anyway.

I do hope that they are holding back voice chat (at least between matches) for a future update though.

planetidiotSeptember 18, 2007

Quote

Originally posted by: SixthAngel
I swear I am going to reach through the internet and strangle the next person who tries to tell me xbox live is better then a free service. Go bitch about having to type in numbers for 1 minute all you want but stop trying to pretend xbox live is special because it is not. You say "they don't have to build 10% of it." Nintendo offers FREE online play and somehow they aren't even 10% of p2p service that costs $50? The only advantage that is even worth bringing up is voice chat. How about everybody complains about that instead?


Sure thing. Why can't we have voice chat and one universal friend list? No they aren't 10% of xbox live. It's the most bare-bones lazy online system they could have possibly come up with. Great, it's free. I'll keep that in mind while I don't use it. Don't get me wrong, I really like Nintendo. And I really dislike Microsoft and the 360 for a number of reasons. But anyone who tries to act like Live isn't the gold standard in online play is delusional or ignorant of what it can do. Yeah, it's $50 a year and all reports point to it being worth every penny. If Nintendo came out with a $50 a year service that did everything live does no one would be complaining. I'd settle for a $5 service with one friend list and voice chat.

GylldasSeptember 18, 2007

"We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes."

Keep in mind that we haven't heard everything quite yet face-icon-small-wink.gif
I hope this still means there's hope for online tournaments.

Ian SaneSeptember 18, 2007

Hey Nintendo didn't f*ck this up. That's great! Yeah there's friend codes but there's also a "play anyone" mode. Sure a universal friend list is better but this is still way better than I expected from Nintendo. Brawl seems to be very un-Nintendo-like in it's flexibility and I like it. All controller options are included, four player online and it's more flexible than Nintendo usually is. We're allowed to play against people in Japan with the risk of lag. Do you realize how un-Nintendo-like that is? Usually they would use an excuse like lag to prevent an option but here they're allowing us to deal with lag if we choose to. The last time I saw that kind of flexibility in a Nintendo game was when Perfect Dark let you use 8 bots with four player multiplayer regardless of framerate problems. Usually Nintendo limits things like that, even before they went non-gamer.

Now I just need some of my friends to actually, you know, buy Wii's. Right now they all have to come to my house anyway so I don't have much use for this feature.

The best thing is online justifies the sequel. I was worried Brawl would just be "more SSBM" as that game added so much that online play was the only thing I could think of to add to a sequel.

shammackSeptember 18, 2007

If Nintendo charged for online gaming, even if the service were as sophisticated as XBox Live, I'd never use it, because I just don't care enough about online for it to be worth paying for. But if I can do it for free, sure I'll give it a shot. Obviously the best thing would be a service as sophisticated as Live, for free, but that's probably not going to happen, and given the choice I'd rather go with the simpler, free option. And in the long run that kind of accessibility is a good thing for advancing online gaming overall, because you're going to get more people into it. Sure, it would be nice if it had a few more features, but I'm not going to complain about this service that I'm getting for nothing.

planetidiotSeptember 18, 2007

Quote

Originally posted by: Gylldas
"We’re planning a number of services that make use of Wi-Fi, but we’ll reveal them gradually with the other modes."

Keep in mind that we haven't heard everything quite yet face-icon-small-wink.gif
I hope this still means there's hope for online tournaments.


Yeah, there's still hope for the future. With such a huge title like this though I had hoped we'd see some of these new services. Metroid Prime 3's auto detect friends thing really had me thinking that's where they were going with it.

Quote

Originally posted by: shammack
If Nintendo charged for online gaming, even if the service were as sophisticated as XBox Live, I'd never use it, because I just don't care enough about online for it to be worth paying for. But if I can do it for free, sure I'll give it a shot. Obviously the best thing would be a service as sophisticated as Live, for free, but that's probably not going to happen, and given the choice I'd rather go with the simpler, free option. And in the long run that kind of accessibility is a good thing for advancing online gaming overall, because you're going to get more people into it. Sure, it would be nice if it had a few more features, but I'm not going to complain about this service that I'm getting for nothing.


Well strictly looking at what Prime 3 already does, I don't see why they would need to charge for just looking at your friend list.

CalibanSeptember 18, 2007

ONLINE B!TCHES WOOHOO!

This morning in class I was waiting for break just to see what the blog had today, when I read that it had online battles I looked at my class buddy and said "and the interwebs explodes".

OWNED!
HAHA!
NOOB!
MASSIVE DAMAGE!

bubicusSeptember 18, 2007

Whenever I play on Xbox Live, at least one 11-year-old with his mommy's credit card starts using swear words and racial epithets over the voice chat. I wouldn't want to play a fighting game like Smash Brothers Brawl in which I'd always hear people going, "Uhhh! Take that! And that, bitch! And THAT, sucka! Mmmm! Smackdown! In your face! C'mon ho, how do you like that, f**ker ass c*m sucker gong splitz forkle dip!!"

And please don't say, "Just mute the voice chat in the options." EVERYBODY is going to mute voice chat after experiencing a few rounds of that crap, so why even bother implementing it? Besides, voice chat is really only useful in team games. It's useless in deathmatch games, and SSBM is pretty much all deathmatch. Games like SSBM, when combined with taunting, are only fun when everybody is in the same room, because at least you can smack your friend in the face if he or she is getting too annoying.


shammackSeptember 18, 2007

Quote

Originally posted by: planetidiot

Yeah, there's still hope for the future. With such a huge title like this though I had hoped we'd see some of these new services. Metroid Prime 3's auto detect friends thing really had me thinking that's where they were going with it.


Agreed. I have no idea why that's not how all online Wii games work.

PaleMike Gamin, Contributing EditorSeptember 18, 2007

Quote

Originally posted by: bubicus
Whenever I play on Xbox Live, at least one 11-year-old with his mommy's credit card starts using swear words and racial epithets over the voice chat. I wouldn't want to play a fighting game like Smash Brothers Brawl in which I'd always hear people going, "Uhhh! Take that! And that, bitch! And THAT, sucka! Mmmm! Smackdown! In your face! C'mon ho, how do you like that, f**ker ass c*m sucker gong splitz forkle dip!!"

And please don't say, "Just mute the voice chat in the options." EVERYBODY is going to mute voice chat after experiencing a few rounds of that crap, so why even bother implementing it? Besides, voice chat is really only useful in team games. It's useless in deathmatch games, and SSBM is pretty much all deathmatch. Games like SSBM, when combined with taunting, are only fun when everybody is in the same room, because at least you can smack your friend in the face if he or she is getting too annoying.

Because it's more fun to play with people you know when you can talk to them?

UERDSeptember 18, 2007

Quote

But anyone who tries to act like Live isn't the gold standard in online play is delusional or ignorant of what it can do.


lawl. PC gamers have had free online play for years. Hopefully the fact that neither Sony nor Nintendo are charging for their online services will bring Live closer in line to what MS should be doing when they release the next XBox.

MaryJaneSeptember 18, 2007

Xbla is the gold standard of console gaming online. There's no question to that. They've had it since the original Xbox and it's always been a great service though slightly costly for some people. (Although people who play MMORPG's pay more)

While voice chat is more fun, it isn't "necessary" in a game like SSB. A game like Battalion Wars better F**KING have voice chat or I will personally lead a revolt on Nintendo's new place in NYC. (I live in Jersey so it's not that big a deal face-icon-small-happy.gif )

There is still the hope of an external harddrive(that will likely also include DVD playback like the dongle we were promised (yet most america doesn't need) way back when it was still called Revolution (I miss that name). The harddrive would allow for much deeper firmware upgrades like allowing games we already own to support voice chat.

There's still time, be patient my young padawans.

Edit: Just read this interesting tidbit from IGN's report of the same story:

Quote

Finally, Nintendo also revealed that while you're waiting for matches to load you can practice your moves against the Sandbag.


Not too important but cool nonetheless, particularly with the announcement to expect lag across great geographical distances. Speaking of which shouldn't people in California be able to play with people in Japan easily, the divide isn't that great. For us east coasters that would be understandable, but we should be able to connect with our Euro pals well no??

WPack911September 18, 2007

This game just keeps getting more and more awesome! I can hardly wait for it! So happy right now. face-icon-small-happy.gif

planetidiotSeptember 18, 2007

Quote

Originally posted by: UERD
Quote

But anyone who tries to act like Live isn't the gold standard in online play is delusional or ignorant of what it can do.


lawl. PC gamers have had free online play for years. Hopefully the fact that neither Sony nor Nintendo are charging for their online services will bring Live closer in line to what MS should be doing when they release the next XBox.


Yeah, it's free on the PC, but it's all over the place. I see the value in Live. You have one big integrated online network that all the games on it support, with integrated IM and friends lists, voice chat, etc etc. You of course get it all on windows in any assortment of programs, but it isn't all integrated into one interface and linked up with all your games.

I'm not saying I want to pay $50 a month, but it's really slick what they've put together. The idea of playing a single player game with no plan to go online, and having my friend just jump right in and join the game out of nowhere is pretty freaking awesome.

Quote

Originally posted by: MaryJane

Edit: Just read this interesting tidbit from IGN's report of the same story:

Quote

Finally, Nintendo also revealed that while you're waiting for matches to load you can practice your moves against the Sandbag.


Not too important but cool nonetheless, particularly with the announcement to expect lag across great geographical distances. Speaking of which shouldn't people in California be able to play with people in Japan easily, the divide isn't that great. For us east coasters that would be understandable, but we should be able to connect with our Euro pals well no??


Eh... I think it has more to do with the connection bandwidth between geographic regions. I mean, they gotta go through a cable in the ocean. My guess is there's more bandwidth between east coast and west coast US than west coast US and japan.

theratSeptember 18, 2007

yeah, lag is a physical fact.... do you know how lonnng it takes light to travel from one part of the earth to the other? year!!!

Quote

Originally posted by: shammack
Quote

Originally posted by: planetidiot

Yeah, there's still hope for the future. With such a huge title like this though I had hoped we'd see some of these new services. Metroid Prime 3's auto detect friends thing really had me thinking that's where they were going with it.


Agreed. I have no idea why that's not how all online Wii games work.


But in MP3 you don't PLAY with your friends, you just exchange tokens. Is it the same way in Big Brain Academy? You merely compare high scores, so it also auto-populates your friends list, and the same with Elebits?

However, we're seeing that with games in which you CAN play with people, interact, and especially in the case of SSBB, exchange your own messages... these games have their own independent friend codes as an extra layer of protection against the vulgarities of online communication/rage/predation.

shammackSeptember 18, 2007

Quote

Originally posted by: Kairon
But in MP3 you don't PLAY with your friends, you just exchange tokens. Is it the same way in Big Brain Academy? You merely compare high scores, so it also auto-populates your friends list, and the same with Elebits?

However, we're seeing that with games in which you CAN play with people, interact, and especially in the case of SSBB, exchange your own messages... these games have their own independent friend codes as an extra layer of protection against the vulgarities of online communication/rage/predation.


But if you're worried about that, why would you add them to your Wii system registry in the first place? Once you've done that, they can already communicate with you through the Wii message board. I don't see how allowing them to play a game with you is any more dangerous. But even if they do want an extra layer of protection for some reason, it would be easy enough to just import the Wii friend list and then let you pick and choose which ones you want to allow for that particular game.

Quote

Originally posted by: therat
do you know how lonnng it takes light to travel from one part of the earth to the other? year!!!


Well, assuming the person you're playing with is directly across the world from you, that's about 20,000 km over the surface, and light travels at 300,000 km/s, so if you had a direct, speed-of-light connection, it would take about 0.067 seconds for a signal to travel between you. But in reality it wouldn't be a straight line, there'd be a bottleneck at each routing point, and at least some parts of the path would be slower than the speed of light, so you should probably add a few milliseconds for that.

CericSeptember 18, 2007

Were also assuming full fiber?
Anyways. Isn't it more dangerous to force someone to go on a message boards to find friends? Especially since Nintendo does not have an official one they can monitor? It be easier to meet a Pedo online through a forum or online chat than it would be to meet them on a chat enabled Wii. The barrier to entry is lower.

So let this be a lesson to you kids. Don't be Stupid. Don't Invite your l33t Interw3b friends home.

steveySeptember 18, 2007

"do you know how lonnng it takes light to travel from one part of the earth to the other? year!!!"

a beam of light can travel around the earth 15 times in a second(lol physic) *but that speed is in a vacuum* In air/water/glass(fiber optics) It can be much more slower than in a vacuum.... But that doesn't really matter much, The bottle neck come from all the rerouting the signal need to go through

Your US wii --> Your router--> your Isp---> Nintendo US sever ------------------------> Nintendo japan sever -> router --> Miyamoto Japanese wii and back

Quote

Originally posted by: Ceric
Anyways. Isn't it more dangerous to force someone to go on a message boards to find friends? Especially since Nintendo does not have an official one they can monitor?


Ahah. At least that way, Nintendo isn't going to be the one getting sued!

But yeah, I agree, games should give you the option for streamlining populating a game's friendslist via the system wii friend codes as a starter.

PlugabugzSeptember 18, 2007

Online play regardless of the distance will have lag. It doesn't matter if i'm playing my friends online next door.

I'm concerned if they've slowed the game down in online mode to compensate for that..

GoldenPhoenixSeptember 18, 2007

Quote

Originally posted by: Plugabugz
Online play regardless of the distance will have lag. It doesn't matter if i'm playing my friends online next door.

I'm concerned if they've slowed the game down in online mode to compensate for that..


Actually that would be a positive for me, I like slower paced gameplay, if I recall the first Smash Brothers had it.

NinGurl69 *hugglesSeptember 18, 2007

12 FPS WOOOOOOOOOOOOOOOOOOO

Quote

Originally posted by: Professional 666
12 FPS WOOOOOOOOOOOOOOOOOOO


Better than WoW confirmed.

super smash b****'in brawl!

DjunknownSeptember 18, 2007

Didn't someone here on the forums make a bet about this feature? Looks like they better collect.

Using strikers Charged as an example, the gameplay was about 10-20 percent slower for me (but the game never choked), in comparison to playing single player. I'm assuming Brawl will take a similar hit, perhaps more depending on what options you have. For example, if you have item appearance set on high, that could impact the overall game. Fair enough, I'm not going to expect the impossible 1:1 connection. But I can hope....

Nevertheless, its a good announcement, let the updates keep comin'!

bubicusSeptember 18, 2007

Quote

Originally posted by: Pale
Quote

Originally posted by: bubicus
Whenever I play on Xbox Live, at least one 11-year-old with his mommy's credit card starts using swear words and racial epithets over the voice chat. I wouldn't want to play a fighting game like Smash Brothers Brawl in which I'd always hear people going, "Uhhh! Take that! And that, bitch! And THAT, sucka! Mmmm! Smackdown! In your face! C'mon ho, how do you like that, f**ker ass c*m sucker gong splitz forkle dip!!"

And please don't say, "Just mute the voice chat in the options." EVERYBODY is going to mute voice chat after experiencing a few rounds of that crap, so why even bother implementing it? Besides, voice chat is really only useful in team games. It's useless in deathmatch games, and SSBM is pretty much all deathmatch. Games like SSBM, when combined with taunting, are only fun when everybody is in the same room, because at least you can smack your friend in the face if he or she is getting too annoying.

Because it's more fun to play with people you know when you can talk to them?


Well, perhaps I'm showing my age here, but technology has existed for nearly 50 years to solve that little problem of talking to people you know. It's console-independent, people you don't know can't connect to it, and it even works offline. It's called a speakerphone. Some of them even support conference calling, so the entire team can talk even if they're in different locations. Seriously, I've used speakerphones in team vs. team console and PC battles. They work especially well if the calls are local, or if the speakerphones are set up in different rooms of the same building (such as a house or a dorm) as intercoms.

CericSeptember 19, 2007

To overcome the lag issue and internet whining SSBB Online will now be turned based. Thank you all for playing.

planetidiotSeptember 19, 2007

Quote

Originally posted by: Ceric
To overcome the lag issue and internet whining SSBB Online will now be turned based. Thank you all for playing.


hahaha. you must also exchange a 64 digit friend code each turn to verify that you both agree you aren't sexual predators communicating your sick and evil messages via a complex symbol-based language of Mario based pantomime.

PlugabugzSeptember 19, 2007

Bowser throwing Pikachu off stage PORNOGRAPHY SHOCKER!

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