Microsoft invites Billy to the Xbox live boot camp to get his opinion on some games and the Xbox live service. So what's the verdict from the Director of Planet GameCube?
Day #2
We left the hotel via Hummer limo at 8:45 and were taken to
Microsoft’s Millennium Campus. The
building itself was very modern and sterile.
It was a very odd feeling, being in a building where they made Xbox
games. In a sense, I felt dirty.
We were escorted to a room where they had 8 HDTVs setup, with a pile of
Xbox development kits networked, and the best damn office chairs available.
We ogled the hardware while we gulped down breakfast, and then the gaming
began.
The
silver Xbox prototype
The
Setup
Getting ready to get our game on
Microsoft demoed the following games for us:
- Unreal
Championship
- Tom
Clancy’s Ghost Recon
- Sega
Sports NBA 2K3
- Sega
Sports NHL 2K3
- MechAssault
- Moto
GP
- Midtown
Madness 3
- Steel
Battalion
A
producer demonstrating Midtown Madness 3
To be quite honest, out of all the games we played, only
two games really stood out for me, and one of them wasn’t Xbox Live
compatible. I really enjoyed
MechAssault, and I don’t normally like mech games. It was very simple to pick up and play, and it was damn
pretty. I have a feeling I’ll be
picking this one up. Steel
Battalion was also unbelievable, but at a hefty cost.
The game with controller is a whopping $200. I’m a real sucker for wacky controllers, but the price tag
alone will probably prohibit a purchase. That,
and I think Microsoft should give free drivers education lessons with purchase.
Figuring exactly how to use that sexy controller is going to be half the
battle with this game.
It
may be big, but damn is it beautiful!
As far as the rest of the games, they were rather ho-hum.
I’m not a fan of Sega Sports, so those games I wasn’t impressed with.
I’d rather play Unreal Championship on my PC with my mouse/keyboard any
day, but it seemed to be an okay port, nothing too special.
Ghost Recon didn’t wow me either with its shoddy textures and boring
gameplay. Moto GP’s controls were
too loose and very hard to adjust to.