Microsoft invites Billy to the Xbox Live boot camp to get his opinion on some games and the Xbox live service. So what's the verdict from the Director of Planet GameCube?
After talking with the
other Xbox editors for a while, it was quite apparent that they really were out
of touch with what was happening on the GameCube end of things.
I’m not going to sit here and bash them, because they seem to be
extremely passionate about the Xbox in a way similar to how I feel about
Nintendo. But it was clear they
didn’t know much about GameCube at all, and when the GameCube slams came out,
they were truly out of their element. Typical
slams like “It’s a kiddie system,” “We got Rare now,” and references
to the Xbox flash animation bashing Nintendo were tossed around.
It was quite humorous, but I pretty much held my ground, and stayed
silent. (After all, I was on their
turf as a guest.)
My feelings about the Xbox can be wrapped up in a single
sentence: It’s an extremely
powerful system, with extreme potential and a very large corporate sponsor, that
currently has only one really good game for it. That’s it. I
own two Xbox games: Halo and Jet
Set Radio Future.
That said, I asked one very simple question to a few of
these editors: What are your five
favorite Xbox games? Funny thing is
was, they all touted Halo as their favorite game, but then argued with each
other with what else was good. There
never was a 4th or 5th game. The food came, and then we never got back to the subject
again.
The evening took an interesting turn when Ken Lobb arrived;
I just about fell over when I saw him. Ken’s a great guy and it was fun shooting the breeze with
him about his Nintendo departure, and his thoughts about Xbox.
I have to admit, it was strange hearing him pumping Xbox after hearing
him for years being one of the biggest voices of Nintendo.
It was obvious that he is happy at his new job.
During dinner, I sat across from Andre Vrignaud, Director
of Technical Strategy Xbox Live, and asked him to fill me in on everything
having to do with Xbox Live. Here’s
the breakdown of the specs of the Xbox Live Kit:
- Price
of $49.99 Xbox Live Starter kit includes a 1-year subscription to Xbox Live
and the Xbox Communicator.
- What
happens after the first year expires hasn’t been officially determined.
month.)
- Games
may have additional costs to play per month. Speculated games to have extra costs are Phantasy Star
Online and Star Wars Galaxies.
- Xbox
Live will enable gamers to play online, find friends easily, talk to other
players during gameplay through the Xbox Communicator headset and download
current statistics, new levels, and characters to their Xbox hard drive.
- Xbox
Live will support NFL Fever, Unreal Championship, Tom Clancy’s Ghost
Recon, Sega Sports NFL 2K3/NBA 2K3, MechAssault, Whacked!, and Moto GP.
- In
2003, more than 50 Xbox Live-enabled games will launch, including Halo 2,
CounterStrike, Star Wars: Galaxies, and Project Gotham Racing 2.
Live-enabled games.
- Xbox
Live utilizes the built in Ethernet port so no extra hardware is needed
(outside of the network)
·
Gamertag is a gamer's unique online ID for all games across
the global gaming service, allowing gamers to have one persistent identity and
to build their reputations, no matter what game they’re playing.
·
Friends list.
This feature allows gamers to find friends online and invite them to a game —
no matter which Xbox Live game they're playing.
·
Xbox Communicator.
Voice communication is integrated with all Xbox Live multiplayer games and
enables voice interaction with teammates and opponents. Key elements of this
feature exclusive to Xbox include voice masking, global muting, and parental
control.
·
Matchmaking.
QuickMatch enables players to enter a multiplayer experience with a single
button-click, and OptiMatch, an Xbox Live exclusive, helps them select games and
opponents based on similar skill levels.
·
High-speed content downloads to
the Xbox hard disk. Only Xbox offers console gamers the ability to
download and permanently store both free and for-a-fee content that can include
new levels, characters, missions, and statistics.
- If
a player is annoying, you can block him, and you’ll never see him again.
- Players
can be rated via an eBay-type rating system.
- If
a player is breaking rules or is extremely offensive, he can lose his
account.
Since GameCube will only have Phantasy Star Online at the
outset, playing Xbox online is very appealing to me. I have to admit that I absolutely love online gaming, and am
not thrilled that Nintendo hasn’t done much on this front.
Since I’m an older gamer, finding friends that want to play games with
me isn’t very easy. I’ve been playing my PS2 online with Madden, and as of late
have dabbled in the PSO import for the GameCube.
So this Xbox Live stuff seems intriguing. The service is great, but it all depends on what games are
available.