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3DSGCSwitch

Episode 533: I'd Like to GuitGud but the Video Game Is Closed

by James Jones, Greg Leahy, Jon Lindemann, and Guillaume Veillette - July 30, 2017, 10:57 am EDT
Total comments: 11

Please reorient your life to Nintendo's schedule, lest we deny ourselves this transformative opportunity.

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Splatoon 2 is out, but you know that since many of you are probably playing it as you listen to this. That said, there are other games to talk about, and this week Guillaume starts off New Business with Death Squared. The unexpected star of Gui's social calendar, the co-op puzzle game about exploding boxes turned out to be a surprise blast. Jon turns up the anime with Raiden V for Xbox One. This scrolling shooter mixes classic Raiden game play with absurd presentation; James is smitten. James, Greg, and Gui are all deep in Splatoon 2. A lot of the talk is about things the crew is surprised weren't changed in the sequel, and talk turns to the seemingly-unplayable Salmon Run. James is full of hot takes; feeling unfulfilled just recounting an...unfortunate stream, he also finds time to badmouth completely fictional characters for their vapidness. Truly, times have been tough on him.

After the break it's time for a couple of Listener Mail questions. First up the crew is asked to pick a game for a remake à la Metroid: Samus Returns. The crew rambles off a list of impossible suggestions, furtively searching for the one game that can prevent the unpreventable. Alas, history has already made it clear that they've created the circumstances that will lead to Super Mario Sunshine DX. The second email asks what Sony and Microsoft can learn from Nintendo. No, this isn't another multiverse question. You can ask us how to show cars at your stage show by sending us an email.

RetroActive has always been about summer-time fun. Prove me wrong. In that spirit, this time we're taking a look at Super Mario Sushine for the GameCube. We'll be having our feature conversation in mid-August, so get started and contribute your thoughts to our talkback thread so we can use them on the show.

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Perry's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See more of his work at his website.

This episode's ending music is Theme from Professor Layton and the Unwound Future/The Lost Future. It was requested by Aero. Composition by Tomohito Nishiura. All rights reserved by Level-5 Inc.

Talkback

SyrenneMcNSyrenne McNulty, Contributing WriterJuly 30, 2017

I resent the description of the stream as unfortunate! I was very fortunate to have so many people come in and have an interesting time experimenting with different scenarios, even if many of them involved 3v1 against James!

EnnerJuly 31, 2017

Good show, gents.


Really enjoyed the discussion from the second email.

KDR_11kJuly 31, 2017

If you want very wide Darius you can get the PC version of Dariusburst Chronicle Saviours, that supports 2 16:9 screens next to each other. It's on PS4 and Vita too but those versions don't support dual screens.


(BTW, Tate is when instead of letterboxing the screen for a vertical shooter you turn the whole TV on its side and rotate the picture to that)


I love the misery of the Giant Bomb Sunshine playthrough...

okay, James. As someone who ponders Megaman possibly even more than you,  let me start by saying you are in such staunch denial if you think you're getting anything that takes more effort and budget than the DS' Mega Man Zero collection. That being said, I feel those games need to be severely de-inticreates-ified if they were going to get any remakes. their obsession with high score gameplay and rewarding only those who can master their draconian ranking systems or who grind in their games need to be sent out the airlock because needing to get good ranks to get the EX Skills is actually the reason I've never beat Mega Man Zero 2 or Mega Man Zero 3.

that being said, the number of games that meet the description you just laid out are myriad. I'm pretty sure that's what Inticreates wanted when they did the Gunvolt stuff. there's characters you can play as in the Rosenkreuzstilette games have characters that dash around and swing melee weapons  but have a backup ranged attack. although there are myriad classic series fangames, there's impressive fangames that are essentially ZX continuations or such. there's a project I'm following where you play as Ciel after inventing the biometals or such that looks really cool.

At this point, people are struggling to get Capcom to make a Marvel Vs. Capcom game that doesn't look like a mobile game.



As for a game RIPE for the remaking? I'd like to dip into the Enix coffers for not one, but TWO Remake collections.

The first of course would be a proper ass ACTRAISER bundle, that not only gives Yuzo Koshiro a proper ass orchestra and latin chior unto which to conduct his grand opera, but works to truly deepen the mechanics by retroactively including things like the shield, magic, and glide techniques from Actraiser 2 into actraiser 1, but looping these things into the simulation stuff as unlockables, while also greatly deepening the simulation stuff by making managing the people's faith a far more granular thing with having to not only perform miracles and directing the people, but by also annointing people to spread the master's gospel, setting in laws that the people must follow to stay faithful, handling how the people deal with the unfaithful, and these aspects in turn shape the master's abilities in the platformer stages in a way that you could have radically different 'builds' through one playthrough to the next because of the WAY you cultivated the religion around you, not just strictly the population of people alone.

And then... THEN we're not only redoing some of the level design for Actraiser 2, but we're retrofitting it with the sim elements! to avoid simply making it the same but more, we start the game with the shield, magic, and gliding, but we get several more abilities we can unlock to make the game better. of course, both games will have the 'action stage only' modes where you can prove your mettle in tackling the games' challenges without fooling around with the master's faithful unto which he draws his powers.


The second? why, none other than the SOUL BLAZER TILOGY! These are games i never have played, but I'd be a fool to say I'm not at least mildly curious, particularly in Terranigma. I've heard all three of these games are pretty keen and innovative, but also could use some updating, and the A Link Between Worlds template of how to 3D model something like that exists. I'd be much more interested in playing these if they were updated, though.



Also, I kinda want Inti-creates to keep working with sunsoft properties. I KNOW there has to be people out there who want to make a sequel/remake of Gimmick!

I just wish Capcom would remake Mega-Man 1, but in the style of Box Art Mega Man from Street Fighter X Tekken.

nickmitchAugust 03, 2017

Because it was brought up, here's a list Mega Man Battle Network games:

MMBN (GBA)

MMBN 2 (GBA)

MM Network Transmission (GC)

MMBN 3 Blue (GBA)
MMBN 3 White (GB4)

MMBN 4 Red Sun (GBA)
MMBN 4 Blue Moon (GBA)

MMBN 5 Team Protoman (GBA)
MMBN 5 Team Colonel (GBA)
MMBN 5 Double Team DS (DS)

MMBN 6 Cybeast Gregar (GBA)
MMBN 6 Cybeast Falzar (GBA)

All of those were released in the US from 2001 to 2006.  Japan saw 2-3 additional releases, one of them being a cross-over.

Quote from: Donk-Nick

Because it was brought up, here's a list Mega Man Battle Network games:

MMBN (GBA)

MMBN 2 (GBA)

MM Network Transmission (GC)

MMBN 3 Blue (GBA)
MMBN 3 White (GB4)

MMBN 4 Red Sun (GBA)
MMBN 4 Blue Moon (GBA)

MMBN 5 Team Protoman (GBA)
MMBN 5 Team Colonel (GBA)
MMBN 5 Double Team DS (DS)

MMBN 6 Cybeast Gregar (GBA)
MMBN 6 Cybeast Falzar (GBA)

All of those were released in the US from 2001 to 2006.  Japan saw 2-3 additional releases, one of them being a cross-over.

> No Battle Chip Challenge
> No Onimusha Blade Warriors
> No Boktai 2: Solar Boy Django (although that cameo is really friggin' weird and it's also weird that Django would appear in a Battle Network game, like... seriously)



and yeah, as far as Japan is concerned, We didn't mention Rockman EXE 4.5: Real Operation, Rockman EXE: Operate Shooting Star, The Wonderswan Color version of Network Transmission

nickmitchAugust 04, 2017

Totally forgot about Battle Chip Challenge.  Also, didn't know Megaman.exe was in Onimusha Blade Warriors.  That's hysterical.

I wish I could forget about Battle Chip Challenge.

MASBAugust 07, 2017

Quote from: Sycoraxic98

I resent the description of the stream as unfortunate! I was very fortunate to have so many people come in and have an interesting time experimenting with different scenarios, even if many of them involved 3v1 against James!

Was the stream archived and linkable like the one you did with James and Jon (in April I believe)?

OedoAugust 15, 2017

Nomura will have more than "an" character design in Xenoblade Chronicles 2. People mistakenly assumed that "Ira" was a character, but it's actually the name of an organization which has had two characters revealed to this point (one of whom is easily the best character design revealed for the entire game so far).

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