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GBA

North America

Mr. DRILLER 2

by Jon Lindemann - May 15, 2005, 12:14 am EDT

6

If you dig into this one, will you come up with diamonds or coal?

Mr. Driller is one of Namco’s lesser-known franchises. The series has made an appearance on virtually every console and handheld platform since its first arcade appearance in 1999. Its latest incarnation, Mr. Driller 2, has finally been released for the GameBoy Advance in North America, after an initial Japanese release in 2001. The four-year delay hasn’t hurt the game because its design is so simple. However, Mr. Driller 2 is ultimately a shallow experience that only die-hard fans of the series will truly enjoy.

There are four modes of gameplay. The first is Mission Driller (story) mode, comprised of three stages of varying difficulty: India (Easy), America (Normal), and Egypt (Hard). There’s a fourth Very Hard stage that is unlocked when these three are beaten. The stages differ primarily in length (India is 2,500 feet deep while Egypt is 10,000 feet deep), but the Normal and Hard modes also introduce automatically disappearing blocks that make things a little more hectic. The other modes are Endless Driller (go for the highest score possible), Time Attack Driller (clear a stage in the allotted time), and a single-cartridge two-player battle mode (see who can complete the stage first). There’s nothing new here to surprise long-time puzzler fans.

In fact, Mr. Driller 2 is more of an action game with puzzle elements than a true puzzler. Blending the subterranean roaming of Dig Dug with the block-clearing play mechanic of Columns, its premise is that several cities of the world are being “overrun by colored blocks” from the “depths of the earth”, and it’s up to you to eliminate them all and save the planet. You choose between two different characters (a boy named Susumu or a girl named Anna), each playing exactly the same. Gameplay consists of moving your player steadily downwards, destroying blocks while making sure you don’t get crushed by falling blocks or don’t run out of air (by picking up strategically-placed air canisters). Every 500 feet, you’ll come across a checkpoint that you can drill through to move on to the next area. Drill down far enough and you will complete the entire stage.

Blocks are destroyed in two different ways. The first is, of course, by shattering them with your drill. No matter the size of the block (some of them stretch across the entire screen), one tap from your drill will cause it to disintegrate into dust. The second way is to connect four blocks of the same color. For example, if a chunk containing three orange blocks falls onto a single orange block (or even aligns itself alongside it while it’s falling), they all disappear. Combinations of these techniques can lead to some chaotic chain reactions. A neat trick is to remove a huge block that’s holding up a dozen others underneath you, causing you to ride the avalanche down the screen as block combos are set off all around you.

Controls are as basic as they come. The D-Pad aims your drill and moves your character left and right, while the A button destroys blocks. This makes Mr. Driller 2 incredibly simple to learn and very easy to pick up and play. While perfect for on-the-go gaming, with extended play time you realize that the simplicity of the control scheme actually limits the scope of gameplay. Since the ultimate goal is to get as deep as possible, there’s nothing stopping you from drilling straight downwards as fast as you can with no strategy whatsoever. You could methodically destroy blocks to maximize your score, but it’s not at all necessary. As long as you don’t run out of air or get crushed, you can keep pounding the A button until you’re finished. There’s no incentive to remove blocks in a creative manner because that’s not your primary objective. This makes gameplay fast-paced, but at the same time it robs the game of any real depth. You’ll soon be wondering if there’s any more to it.

Sporting a colorful look and light-hearted feel that will remind many of a Powerpuff Girls episode, Mr. Driller 2 is definitely meant to appeal to as wide of an audience as possible. Its graphics are clean but plain, using no effects whatsoever. It would have been nice to see some sprite scaling or maybe a transparent layer of dust on certain levels. Music is a disappointment, with the limited range of tracks getting repetitive quickly and sounding like they were ripped from an NES game. There’s a surprising amount of digitized speech (all cutscenes feature spoken text), but the dialogue is read so robotically that you can’t help but shake your head. There’s nothing overly bad here, but nothing outstanding either.

The same mediocrity extends to its replay value. As was previously mentioned, you can unlock a fourth level in Mission Driller mode. You can also unlock reverse versions of the ten levels in Time Attack mode, as well as collect up to twenty “Driller Cards” that contain information about the characters in the game. The problem is that these levels are really nothing new, and the Driller Cards feature characters from the game that most players aren’t going to care about or even recognize. If there was ever a game that didn’t need collectibles, this is it.

An area where this game shines is its save features. You can save high scores and record times, but what’s most useful is a “Freeze” function that takes a snapshot of a game that’s in progress. The next time you turn on your GBA, you'll start the game from the exact spot where you saved. This is extremely helpful when you’re just about to beat a level and need to run off to a meeting.

Admittedly, many of the criticisms of Mr. Driller 2 that I've raised here can be charged against numerous other puzzle games. As a genre, puzzlers typically have simple controls, mediocre music, and are technically unimpressive. Gameplay is what makes or breaks a puzzle game, and that's where Mr. Driller 2 falls flat. It can't seem to decide if it wants to be an action game or a puzzle game. Strategy takes a back seat to being quick with the A button, resulting in a shallow game experience that gets tired fast. Mr. Driller fanatics won't be disappointed, but those looking for more strategy and less button-mashing should look elsewhere.

Score

Graphics Sound Control Gameplay Lastability Final
7 6.5 7 6 3.5 6
Graphics
7

There’s nothing flashy about Mr. Driller 2. Forget sprite scaling or transparencies – you won’t find that here. What you will find is cutesy characters and bright, happy backgrounds that are heavy on the color pink. It’s alright, but unspectacular.

Sound
6.5

If you closed your eyes and listened to Mr. Driller 2’s music you’d swear it was an NES game. It's just that simple and repetitive. The abundance of digitized speech is nice, but can we please get somebody at Namco to read dialogue with even a little bit of enthusiasm?

Control
7

On the one hand, the controls are so simple that they can be grasped by anyone within five seconds. On the other hand, the controls are so simple that you’ll be saying, “Is this it?” within five minutes. This is more of a design issue than a control issue, but there really needs to be more for players to do here.

Gameplay
6

Strategically eliminate blocks if you want, but you'll eventually surrender to frantically pressing the A button and dodging falling blocks until you beat each stage. There's no reason to plan moves out ahead of time, typically a hallmark of puzzle games. It's fun at first but gets old quickly. Time Attack mixes it up a little bit, but it’s not enough.

Lastability
3.5

Once you’ve unlocked everything and beaten all the levels, there’s no reason to come back. You could conceivably collect all 20 Driller Cards, but really, who cares?

Final
6

Even if you excuse its unimpressive music and negligible replay value, Mr. Driller 2’s shallow and one-dimensional gameplay cannot be ignored. If you’re a fan of the series you’ll like what’s here, but those looking for an engrossing puzzle experience should keep digging (sorry, I couldn’t resist).

Summary

Pros
  • Controls are simple and easy to learn
  • Cute and colorful graphics have universal appeal
  • “Freeze” save function lets you save your game progress at any time
Cons
  • Music is repetitive and borders on NES-quality
  • Once you’ve unlocked everything, there’s no reason to come back
  • Shallow, one-dimensional gameplay
Review Page 2: Conclusion

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Mr. Driller 2 Box Art

Genre Puzzle
Developer Namco
Players1 - 2

Worldwide Releases

na: Mr. DRILLER 2
Release Apr 10, 2005
PublisherNamco
RatingEveryone
jpn: Mr. Driller 2
Release Mar 21, 2001
PublisherNamco
eu: Mr. Driller 2
Release Jan 30, 2004
PublisherInfogrames
Rating3+

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