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3DS

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Yo-Kai Watch 2: Bony Spirits (3DS) Review

by Alex Culafi - October 6, 2016, 5:56 am EDT
Total comments: 1

8.5

War and Jibanyan.

Yo-kai Watch is not Pokémon. Yo-kai Watch never was or will be Pokémon. Level-5 is going for the exact same target audience as Pokémon, there are collectible creatures, and that’s it. Establishing this immediately feels necessary, as any expectations of this being just like Pokémon will be met with disappointment. It’s a different kind of game. However, if you can keep an open mind and look at this cross-mediafranchise- clearly-going-after-the-same-audience as its own video game, you can appreciate Yo-kai Watch 2: Bony Spirits for what it is: a fun, playable Saturday morning cartoon.

Yo-kai Watch is an adventure game with JRPG elements, rather than being a JRPG proper. You befriend creatures (I like to call them ‘not-ghosts’), referred to as Yo-kai, with your watch. Then, you fight other not-ghosts, befriend some of those not-ghosts, make your not-ghosts stronger, and repeat. But rather than taking you on a journey from town to town, most of the game is centered around three main hub areas: Springdale, Harrisville, and San Fantastico. In true Level-5 nature, Yo-kai Watch does a good job of packing a lot of content and a lot of nooks into what would otherwise be relatively small maps. It’s not big, but it’s dense.

It’s good the maps are small too, because a significant chunk of your time playing the game is spent on fetch quests. Bring this here, bring that there. In fact, for the most part, it’s fair to call this game a series of fetch quests packaged alongside a light RPG battle system, monster collecting, and a story about stopping an evil threat. It’s all super addictive in that grindy way all Level-5 RPGs are, and training video game monsters to fight other video game monsters is still a blast. In other words, it’s another Yo-kai Watch game.

But unlike the original Yo-kai Watch, which I played for all of one hour before giving up, the second game does all of this much better. The world you’re exploring is far bigger than the first game, and a time travel plot makes it so you can also see versions of some of these areas from 60 years in the past. The new Yo-kai designs are much better, and the battle system has more options now, feeling more active in the process.

Battling is done via teams of six on a rotating wheel, with three members fighting at the same time. You can trigger Soultimate moves, your ultimates, you can focus attacks on one enemy (or one part of an enemy in the case of large-scale boss battles), you can “purify” team members who have been inspirited and can no longer use certain abilities, and you can use items. The rest of the fighting is done automatically, giving you more of a passive role.

In 2, you now get access to M Skills that are powered-up moves that take soul meter from the monster using the attack and both monsters next to it. There’s another mechanic that acts as a more advanced targeting move. It’s surprisingly more active than it sounds; after a few hours with the game, you’ll start juggling more complex battles and you’ll be given some pretty tough adversaries. I liked the Yo-kai Watch battle system far more than I thought I would.

The reason why I think it’s so much better here, despite so few changes, is the excellent tutorial phase the game introduces to you. In a clever move to ease in players starting their Yo-kai adventure on the second game, the protagonist gets amnesia and quickly goes through a lot of the early story beats of the first game, but in the context of the second game’s story. Things like the watch, Jibanyan, Whisper the ghost butler, and so on are explained quickly.

From then on, the game gently feeds the game mechanics to you, explains how the story and side quests work, and keeps the difficulty relatively low for the first few hours while you figure stuff out. The first game didn’t allow you to take your time getting to know it, dropping you into a tough minor boss fight an hour in, and I think that’s why I beat Bony Spirits and not the first game. It still gets pretty tough, but it does so gradually. And without giving spoilers, I’m happy to say that following the 20-hour story campaign, there is a very substantial post-game to look forward to as well.

I very much enjoyed the story in Bony Sprits, which surprises me because of how cheeseball the voice acting was in the first game and how cookie-cutter the plot appeared. The voice acting is still really cheesy, but because the story is more fun and engaging, it comes across as cheesy in that Kids’ WB Saturday morning cartoon kind of way. The characters and good vs. evil plot are generic, but a well-written comfy kind of generic that reminds you of the shows you might have been watching ten or fifteen years ago. The time travel plot, as well as the warring factions side plot, were both very well done, and more importantly, fun.

The presentation is tremendous. Tons of voice acting and music, smooth cel-shaded visuals that put the best models in Pokémon X and Y to shame, and a (mostly) stable frame rate. In some ways, these games feel like the technical peak of 3DS.

I had a lot of fun with Yo-kai Watch 2. If you can deal with fetch quests and a passive battle system that requires a bit of patience, Bony Spirits is a great sequel with a fun story that feels refreshingly nostalgic to experience. This is the game you wanted the first Yo-kai Watch to be.

Summary

Pros
  • Finally, good Yo-kai designs
  • Improved battle system
  • Really fun story
  • Tons of content and post-game
  • Vastly improved tutorial
Cons
  • A little too fetch questy at times
  • Battle system is still passive to a slight fault

Talkback

RodrigueOctober 09, 2016

I wrote some thoughts below, but ended up rambling more than I wanted. I played YW1 to 100% completion minus Tsuchinoko-panda, YW2 well into post-game (defeated Ayatsuri-sama), a bit of Busters and YW3, all in Japanese, so my perspective is probably very different from most people's.

I don't think the first game is as bad as you make it seem. I also dropped it after an hour or two when I first tried it a few years ago because I didn't know what I was doing and stumbled into a backstreet at the very start of the game, which didn't work out well. When I picked it back up, I found it pretty addictive, and I like how simple it keeps things compared to YW2's overwhelming amount of content.

YW2 at its base is definitely a better game. It acts partly as a remake of the first one and polishes most of the mechanics and the environment. I think all the bosses (usually optional) and areas from the first game show up in YW2. In a way YW2 feels more like an adventure, with a lot of mini-games, weird random events, youkai that show up in all kinds of places, and special areas like the endless tunnel. It's packed with so much content that I got sick of it after 120 hours with probably half of the youkai recruited, while in the first game, I was able to get them all, except for Tsuchinoko-panda, after about 100 hours (excluding resets to facilitate finding rare spawns).

In my opinion, the amount of content in the second game is both a good and a bad thing. It's easy to deviate from the main story and spend many hours running back and forth doing side-quests that beg for your attention. It's also easy to get lost in an optional area and find that you need a certain youkai to get past an obstacle. Some youkai that you need to activate events or open up areas have to be found or befriended in somewhat obscure ways. Such youkai existed in YW1, but they were usually just rare spawns and totally optional. There are also many youkai that have to be unlocked through QR codes or passwords obtained during special events, and luckily, you can find most of these online, but I heard some were time-restricted (Wondernyan, I think?), and then you have version exclusives, as well as digital purchase exclusives, which kind of sour my experience as a completionist who doesn't want to buy the same game three times.

There are a few balance issues in YW2. For example, in YW1 I had no problem going straight to the post-game area after beating the game, while in YW2, it's hard to find an appropriate location to level up in order to survive it. I ended up repeating a boss fight over and over, which is only possible if you have befriended a certain youkai that is not easy to get. Even that took a bit of time. The main quest line also provided no real challenge, until maybe the two last boss fights. The same issue was there in YW1 if the player did a lot of sidequests before going back to the main quest, but it's definitely worse in 2, and it makes the spike in difficulty between the end of the story and the post-game even worse.

I thought the voice acting (in Japanese) was fine in YW1 and YW2, the biggest difference on that end, as well as with the dialogue in general, being that the characters' personalities changed completely between the two games. I think the first one was produced before the anime's overwhelming success, and YW2 is a kind of Pikachu Edition for the series that takes a lot of the characterization and developments seen in the anime and incorporates them into the game. The second game is generally funnier and more colorful than the first, but the characters and plot were a bit too childish for me to enjoy (obviously understandable as it targets children). YW1, in all of its simplicity, had a more straightforward and silly story, while in YW2, it seems to switch constantly between self-awareness and a more serious, but cliché tone with maybe too much power of friendship. I do love most of the content added to the second game, and the whole traditional aesthetic, however, and to me the hook of the game is not the main story, but the aspect of exploration, solving side-quests and finding cool stuff all over the place, which YW2 accomplishes excellently, and better than YW1. The fetch quests aren't very fun to play out, they seem to be mostly an excuse to develop the small stories and characters involved in each side quest.

I think YW1 is still worth playing before YW2, firstly because it's a natural progression in terms of amount of content and level of polish, and it's harder to go back to YW after playing YW2 for that reason, secondly because the second game, despite retconning a lot of the first one, contains a lot of references to it, thirdly because it's much shorter and easily digestible than YW2, and most importantly because you need the first game in order to get Koma-san in the sequel, and Koma-san is the cutest youkai.

P.S.: that "advanced targeting move" you mention isn't really a targeting move. You just poke an enemy youkai and find a spot that will either damage them slightly, make them easier to befriend, give you more experience (not sure about that one) or refill your energy gauge. It doesn't influence who your youkai friends are actually targeting, and it only works on youkai who are slacking off or are being possessed.

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Yo-Kai Watch 2: Bony Spirits and Fleshy Souls Box Art

Genre RPG
Developer Level-5
Players1 - 4

Worldwide Releases

na: Yo-Kai Watch 2: Bony Spirits and Fleshy Souls
Release Sep 30, 2016
PublisherNintendo
RatingEveryone 10+
jpn: Yōkai Watch 2: Ganso and Honke Editions
Release Jul 10, 2014
PublisherLevel-5
RatingAll Ages
eu: Yo-Kai Watch 2: Bony Spirits and Fleshy Souls
Release Apr 07, 2017
PublisherNintendo
Rating7+
aus: Yo-Kai Watch 2: Bony Spirits and Fleshy Souls
Release Oct 15, 2016
PublisherNintendo
RatingParental Guidance
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