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3DS

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Chibi-Robo: Zip Lash (3DS) Review

by Zachary Miller - October 8, 2015, 9:00 am EDT
Total comments: 12

8

Chibi-Robo whips it; whips it good.

From what I understand, the Chibi-Robo games have essentially been about a tiny robot slave, tasked with picking up his owners’ trash and plugging himself in at night to charge back up. Feel free to correct me if I’m wrong, here—I’ve never played a proper Chibi-Robo game. This game eschews that tradition, and finds Chibi-Robo on a platforming adventure, picking up trash (sigh) around the world while also finding collectibles. He does this with the aid of his power cord, which doubles as a handy grappling hook. Do you have fond memories of Bionic Commando? This game is surprisingly similar, but with some touches of the Yoshi’s Island games and a far lower difficulty level. It’s a cute little game.

Chibi-Robo wander through several worlds which have six levels apiece, attempting to both survive and collect a bunch of things. The main goal is to find three Star Coins, three Chibi-Tots (little robots), and one or two Snacks—which are real-world candies in the mold of Pikmin 2. It’s strange to see Chibi-Robo pick up, say, Airheads or Pocky, but it’s not distracting. The candy eventually just settles in as another collectible. Chibi-Robo finds these objects through extensive use of his Zip-Lash attack, which stretches his cord an increasing distance based on how many extender bubbles you’ve picked up. The cord can ricochet off walls and pick up anything it touches. It’s a fun mechanic to use, although aiming it takes some practice, as you’ll want to switch between the Circle Pad and the D-pad for precision shots.

Checkpoints are everywhere, so dying never results in much lost progress. Most of your deaths will be from endless pits, falling in water, or sinking in quicksand. Enemy robots (which look like cute toys) are present but present little challenge. You can stun most of them by hopping on their heads, and one or two swipes with your cord will destroy them.

Stages are generally well-designed and most feature a unique “hook,” like being able to melt certain blocks, skate across water, or navigate a bomb-filled maze. Stages tend to be kind of lengthy, which can be a turnoff if you’re trying to collect everything (more on this later). Finishing a stage nets you a high score, medals for collecting things, and bonus medals for beating the stage without using items, dying, or taking damage. Completionists will have quite a road ahead.

There are a few instances where Chibi-Robo gets on a vehicle; these stages are almost universally horrible. You get a skateboard (forced scrolling, no checkpoints); balloon (hard to control; no checkpoints); jet-ski (actually kind of fun, but jump timing is iffy); and a submarine (interminably slow, not fun at all). The third world’s boss is fought with the submarine—it is the slowest boss fight in all of video game-dom. Whatever your feelings on the vehicles, there’s no denying that the game’s stage select system is an absolute misfire. At the end of each stage, you are given the opportunity to maneuver your Zip-Lash to hit one of three UFOs. Depending on the one you hit, you’re able to spin a goddamn dial to determine how many stages forward you move. Since the map is presented as a circle, you will very likely repeat one or more stages whether you want to or not. Perhaps knowing, deep down, that nobody would like this, the game does allow you to buy up numbers to place on the dial, thus gaming the system and landing on a number you actually want. But for real, this is comically bad and there’s no reason for it.

It may not look like it, but this game is absolutely packed with content. Many stages have random baby aliens sitting around. If you can bring the baby alien to a drop-off point and fling him at the UFO that appears, you usually get…coins. But very rarely you get a new costume or a PIECE of a new costume. You can work together with other players on Miiverse to complete the costume “code,” which is kind of cool. What’s not great is that the mere presence of the baby alien is randomized, as is where he appears. He might appear in an area that’s literally impossible to get to the drop-off point from.

Let’s talk about the Amiibo support, because it’s actually pretty impressive. The Chibi-Robo Amiibo can be activated in the “home base” area to activate a randomized figurine dispenser. Using it costs 50 in-game coins (which are scattered throughout every stage). This may seem like a lot until you realize that tapping any other Amiibo figure in the home base gets you either 50 or 100 coins per Amiibo. You can only get free money twenty times a day, but that’s more than enough. The figurines are cute—they remind me of the trophies in Kirby and the Rainbow Curse—and are sorted by rarity. Tapping your Chibi-Robo Amiibo to each stage’s results screen allows your Amiibo’s “experience level” to increase, thus increasing your chances of netting ever-rarer figurines. It’s a cute feature, totally not necessary to the rest of the game, but appreciated. Additionally, tapping the Chibi-Robo Amiibo to the screen during gameplay activates Super Chibi-Robo, who runs faster and has a longer health bar right off the bat.

The only other thing I don’t love is that the stages tend to be long, as I said, so missing a collectible—some of which you only have one chance to grab—kind of sucks. This is the same problem that plagues the Yoshi’s Island games. Thankfully, like the newer Yoshi games, which collectibles you found is saved, so if you found the first two Star Coins the first time through, you only have to worry about grabbing the third on your second try. Chibi-Robo: Zip-Lash is a fun game. It’s got some frustrating moments (stage select, vehicles) but the highs outweigh the lows, and I like the Amiibo functionality. Give it a shot, kids.

Summary

Pros
  • Adorable
  • A lot of variety
  • Interesting Amiibo support
  • Strong platforming elements
Cons
  • Missing single-appearance collectibles in long stages
  • Most vehicle stages
  • Stage select system is frustrating

A review copy was provided by Nintendo including the Amiibo.

Talkback

FireFrogOctober 08, 2015

Glad to see a review from someone who hasn't played the past games and has that bias. It looks like a fun game and most reviewers are saying how

FireFrogOctober 08, 2015

Quote from: FireFrog

Glad to see a review from someone who hasn't played the past games and has that bias. It looks like a fun game and most reviewers are saying how

Oops... anyway other reviewers are saying how it isn't like the old games and that is a bad thing. Wanted a fresh opinion on it. Thanks!

MagicCow64October 08, 2015

I succumbed to Amazon throwing the bundle in my face, mostly because I really wanted the Amiibo for my desk, but was not too hopeful about the actual game. Glad to see a decent review, some others are not looking too hot.

MagicCow64October 08, 2015

Actually, reading the low-scored Giant Bomb review, they basically say that the game is quite good, but hated the level select system so much that it put them off the game. But there are user comments suggesting that it's not that big of a deal and can be circumvented with easy to obtain in game currency.

EnnerOctober 09, 2015

Quote from: MagicCow64

Actually, reading the low-scored Giant Bomb review, they basically say that the game is quite good, but hated the level select system so much that it put them off the game. But there are user comments suggesting that it's not that big of a deal and can be circumvented with easy to obtain in game currency.

Er, I don't see a staff review of the game from Giant Bomb.

Jeremy Parish of USGamer gave a shrug to the game (2.5/5), writing about questionable design choices and unrefined controls. Reading between the lines, it doesn't seem the game gets clever and challenging as they go along.

The game looks like a cute and delightful thing, but I'm getting the impression that it doesn't have much for experienced platforming players. If anything, it has a few annoyances for those players.

KhushrenadaOctober 09, 2015

Quote:

From what I understand, the Chibi-Robo games have essentially been about a tiny robot slave, tasked with picking up his owners’ trash and plugging himself in at night to charge back up. Feel free to correct me if I’m wrong, here—I’ve never played a proper Chibi-Robo game.

To best describe the first few Chibi-Robo games, think of it a bit like Harvest Moon. You do things like scrub and collect waste much like Harvest Moon has you plow and plant and milk. This allows you to get upgrades to do those chores better and expand your horizons. You'll also discover other side characters and help them solve their problems or accomplish their dreams. The end result is that you defeat whatever unhappiness causing agents are out there like spydorz or smoglings and leave a happier and cleaner environment behind you.

MagicCow64October 09, 2015

Quote from: Enner

Quote from: MagicCow64

Actually, reading the low-scored Giant Bomb review, they basically say that the game is quite good, but hated the level select system so much that it put them off the game. But there are user comments suggesting that it's not that big of a deal and can be circumvented with easy to obtain in game currency.

Er, I don't see a staff review of the game from Giant Bomb.

Jeremy Parish of USGamer gave a shrug to the game (2.5/5), writing about questionable design choices and unrefined controls. Reading between the lines, it doesn't seem the game gets clever and challenging as they go along.

The game looks like a cute and delightful thing, but I'm getting the impression that it doesn't have much for experienced platforming players. If anything, it has a few annoyances for those players.

Whoops, sorry, meant the 5.5/10 Destructoid review.

Sad story: After submitting this for editing, I didn't realize that Donald had already set it to post (this would have happened while I was still sleeping).


As a result, he didn't get my alternative abstract on time, perhaps thankfully:


"Watch Chibi-Robo whip, whip; now watch him nay-nay."

PhilPhillip Stortzum, October 10, 2015

Apparently you can select any level you want from a world after you've beaten that world's boss. That's at least what the game said when I beat Robo-Roo of the first world. I'm liking the game. :)

KhushrenadaOctober 10, 2015

Quote from: Halbred

Sad story: After submitting this for editing, I didn't realize that Donald had already set it to post (this would have happened while I was still sleeping).


As a result, he didn't get my alternative abstract on time, perhaps thankfully:


"Watch Chibi-Robo whip, whip; now watch him nay-nay."

Yeah...... Congrats to Shaymin on nailing that alternative abstract!

sudoshuffOctober 11, 2015

Quote from: Enner

The game looks like a cute and delightful thing, but I'm getting the impression that it doesn't have much for experienced platforming players. If anything, it has a few annoyances for those players.

I picked it up today despite some of the low reviews and I'm glad I did.  The Zip-lash mechanic is extremely fun and fluid to use.  Is this game going to challenge or inspire those of us who grew up with platformers? Not really.  But I have already found a few tricky spots even in the first world.  Also, the collectibles are an absolute joy.  Normally, I'm not into collecting "all the star coins", but I love finding the candy in this game just to see which brands are featured.  This is definitely a "sit back and chill" game--which is something even experienced platforming players can enjoy occasionally.


Also, the destination-wheel-thing totally has been an issue for me yet.

I picked it up this weekend because that's the only way to get the amiibo (#partoftheproblem), and am glad to hear there's a good game behind it. 

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3DS

Game Profile

Chibi-Robo! Zip Lash Box Art

Genre Action
Developer Nintendo
Players1

Worldwide Releases

na: Chibi-Robo! Zip Lash
Release Oct 09, 2015
PublisherNintendo
RatingEveryone
jpn: Nagenawa Action Guru Guru Chibi Robo
Release Oct 08, 2015
PublisherNintendo
RatingAll Ages
eu: Chibi-Robo! Zip Lash
Release Nov 06, 2015
PublisherNintendo
Rating7+
aus: Chibi-Robo! Zip Lash
Release Nov 07, 2015
PublisherNintendo
RatingGeneral

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