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DS

North America

Picross 3D

by Andy Goergen - May 23, 2010, 4:15 pm EDT
Total comments: 11

9

You’re never going to set your DS down again.

When Picross DS launched in July 2007, puzzle fans everywhere found an addictive quality in its grid-based puzzles. Now, in 2010, Nintendo has taken the formula to the next logical level: the third dimension. Picross 3D includes over 300 original puzzles, as well as the ability to download more after you’re finished. Spanning three difficulty levels, solving all of the puzzles included on this DS card will take you many hours. Considering how addictive Picross 3D is, players across the world had better get settled in. This might take awhile.

For those familiar with Picross DS (or its lesser known predecessor, Mario’s Picross), these new 3D puzzles will feel immediately familiar. Although the clues are changed slightly in the new game, the logic needed to solve them is the same. Along with width, height, and depth, each row of blocks has a number on the outside signifying how many blocks must remain. A circle around the number indicates that the blocks must be split into two separate, but not necessarily equal, blocks. A square around the number indicates that the blocks must be split into three or more groups. As you begin to chip away blocks that cannot logically remain in the puzzle, the clues from other rows begin to take shape. Before long, you’ve taken a solid 10x8x8 block and chipped it away into the shape of a race car, puppy, or household appliance.

Each time you solve a puzzle you are awarded one, two, or three stars, depending on your performance. Each puzzle has a target time, and if you solve the puzzles within that target time (usually within 5 minutes for easy puzzles, sometimes as high as 20-25 minutes for more difficult puzzles) you are awarded a star. Another star is awarded for completing the puzzle without making any mistakes. The third star is awarded for simply completing the puzzle.

As you move through each stage, collecting stars allows you to unlock bonus puzzles. Most stages have a Silver bonus puzzle and a Gold bonus puzzle, and each difficulty level has 10 stages. While none of the puzzles are so hard that you won’t solve them, getting all three stars on some of them gets very difficult as you ascend through the upper end of Medium difficulty and into Hard. This is a game that does a great job of catering to all skill levels, allowing you to enjoy the game at your own pace, and not rushing you too quickly into overwhelmingly difficult gameplay.

Picross 3D comes with an optional tutorial mode, referred to as “Beginner” difficulty, which has about 25 puzzles/screens to help you learn the logic necessary to play the game. Playing through the entire tutorial will take you around an hour or so, but for beginners it’s definitely recommended.

One problem with the gameplay progression is that you are not allowed to jump ahead to a harder difficulty if you are finding the game to be too easy. In order to play any of the puzzles in the Medium difficulty tier, you must first solve every one of the Easy puzzles - a feat which can take several hours.

The control interface is solid, but not without flaws. Spinning the puzzle around with the stylus works very well, but as the very first thing you do in each puzzle is knock out any “0” rows, the option to lock the puzzle onto an axis would have been much appreciated. The game lets you merely hold down the stylus to knock out every block in a given row, but that trick only works if the puzzle is lined up directly in front of you at no angle. The ability to zoom in and out would have been really nice as well, as the blocks are small enough that occasionally it’s easy to chip away the wrong block, costing you one star in the process. Overall, the game is better suited to a touch screen interface than Picross DS, but a little more polish would have been nice.

A Create-A-Puzzle mode is provided for those who wish to try their hand at designing a 3D puzzle. The interface is a little clunky but certainly workable, using the same control scheme as the regular game with the addition of a “place a block” control. After you’ve created a puzzle, the game will generate clues for you and assign a time-limit to the puzzle you’ve created. Created puzzles can be sent to a friend via DS wireless mode.

The game supports the Nintendo Wi-Fi Connection, but not for online multiplayer (which was available in Picross DS). There are Picross Challenges, which allow you to submit your own created puzzles to Nintendo, and eventually download puzzles submitted by users (at the time of this review no user-created puzzles were available).

However, there were three downloadable Puzzle Packs from Nintendo, containing 5 puzzles each at no additional cost. The downloads were very quick, and the puzzles within were of wildly varying difficulty; the first was very easy, while the fifth was quite difficult. The downloadable puzzles take up available slots in your “Create-A-Puzzle” library (which has a limit of 240), so if you plan on creating a lot of puzzles of your own you might want to shy away from downloading many of the provided Packs.

Although it may lack a few of the frills of its predecessor, Picross 3D feels like the more polished game. The animations that play after solving a puzzle are fun, the amount of puzzles is staggering, and the process of solving the puzzles is a blast. Taking Picross into the third dimension ended up being a fantastic idea, and the execution shines.

Score

Graphics Sound Control Gameplay Lastability Final
8 8 9 9.5 10 9
Graphics
8

A clean, sharp look permeates the entire game. The puzzles themselves are easy to see, and when the puzzle is solved, a cute little animation plays. Picross 3D is definitely a case where less is more.

Sound
8

The game contains several original songs that are actually quite good. It’s rare to want to leave the volume up while playing a puzzle game, but this game has the tunes to back up the gameplay.

Control
9

The stylus and D-pad controls work very well in Picross 3D, allowing you to easily spin the puzzle around on any axis to get a better look. This is the kind of touch screen game that really shows off how well the interface can work. The only drawbacks are the lack of a lock-on button to force the puzzle to a certain angle.

Gameplay
9.5

Picross 3D takes a fairly complicated process of logical elimination and makes it easy to understand, and tons of fun. Solid blocks become wild animals, useful tools, and graceful dancers.

Lastability
10

Picross 3D has over 300 puzzles, free downloadable content, a puzzle creation mode, and on top of that, the gameplay itself is infinitely replayable.

Final
9

This is a game that any logic puzzle fan should have in their collection. The hours you’ll put into this game are fun, and will make you feel sharp as a tack.

Summary

Pros
  • Free DLC
  • Smooth interface
  • Very addictive gameplay
Cons
  • Game forces to you to finish hours of puzzles before moving on to harder difficulties
  • Inability to zoom in and out
Review Page 2: Conclusion

Talkback

KDR_11kMay 24, 2010

The biggest feature for me was the multiple save slots, that way we can use the cart with multiple people, it was a big issue in the original Picross DS. Also the 3D means you don't have to deal with the zooming on large puzzles which was the reason I stopped bothering with PDS soon after the 15x15 puzzles were introduced.

I never had control issues on my DSi (not counting fatigue making me confuse the d-pad directions). I can always hit the blocks I want and the rows don't have to be lined up perfectly for a hold-chip.

Maybe I have an easier time because I have no stereoscopic depth perception (so the shapes on the screen are no flatter than real objects to me) and experience with 3D graphics applications...


Also needs a con: "If your girlfriend/wife gets her hands on the game you won't see your DS again."

CalibanMay 24, 2010

Whoa, 1969?

My only gripe with this game is that there are puzzles in this game that turn into a game of guessing rather than a game of rationale. I hate that. If you fail, when you redo the puzzle you pretty much know which blocks to break, so it just becomes boring that way.

StratosMay 24, 2010

I'm loving the game so far. Hooked and can't stop.

greybrickNathan Mustafa, Staff AlumnusMay 24, 2010

I am not going to get this unless I can get it on DSiWare. I just don't like puzzle games enough to have them fill the one slot in my XL. Is it ridiculous that I carry an XL on the train but refuse to carry an extra DS cart? Yes.

KDR_11kMay 25, 2010

Quote from: Caliban

My only gripe with this game is that there are puzzles in this game that turn into a game of guessing rather than a game of rationale. I hate that. If you fail, when you redo the puzzle you pretty much know which blocks to break, so it just becomes boring that way.

Really? Where? I recall only one puzzle (and I beat medium) where I got impatient and erased blocks I knew wouldn't be part of the shape but the rest was entirely solvable just with the logic clues. Maybe you just failed at the rationale necessary?

StratosMay 25, 2010

Quote from: KDR_11k

Quote from: Caliban

My only gripe with this game is that there are puzzles in this game that turn into a game of guessing rather than a game of rationale. I hate that. If you fail, when you redo the puzzle you pretty much know which blocks to break, so it just becomes boring that way.

Really? Where? I recall only one puzzle (and I beat medium) where I got impatient and erased blocks I knew wouldn't be part of the shape but the rest was entirely solvable just with the logic clues. Maybe you just failed at the rationale necessary?

I've had a similar issue but always assumed that it was most likely me missing hints the game gave me.

Only control issue I have is when I try to move the puzzle I often accidentally grab the colored knobs that hide layers and adjust that instead of spinning it.

KDR_11kMay 25, 2010

It's sometimes very hard to spot the next clue but it's always there.

PaleMike Gamin, Contributing EditorMay 25, 2010

I'm almost done with the normal puzzles on this game.

BTW, it has totally usurped my attempt at a living Pokedex in Soul Silver which totally usurped my finishing of Spirit Tracks.

CalibanMay 25, 2010

Quote from: KDR_11k

Quote from: Caliban

My only gripe with this game is that there are puzzles in this game that turn into a game of guessing rather than a game of rationale. I hate that. If you fail, when you redo the puzzle you pretty much know which blocks to break, so it just becomes boring that way.

Really? Where? I recall only one puzzle (and I beat medium) where I got impatient and erased blocks I knew wouldn't be part of the shape but the rest was entirely solvable just with the logic clues. Maybe you just failed at the rationale necessary?

That might be true that I could have failed with the necessary rationale.

> I start by taking out the zeros.

> I eliminate any single blocks that have a number on them greater than 1, and I repeat this as other single blocks are left from the continuous sculpting.

> I colour any blocks that are complete. There aren't going to be that many in the beginning most of the times.

> Then I colour any mid blocks. For example, there are 4 blocks in a row and there's a 3 on top/bottom of them, so I paint the 2 middle blocks, which leaves the opposite end block open. I sometimes eliminate any blocks that do not count for the mid blocks + opposite ends i.e. if it was like this 4_ _ _ _ C _4 than it will transform into 4_ C C C _4 where I eliminated the block to the far left.

> So now I just work through the layers using the slicers while using the above methods.

> I also try to see if there's any symmetry in the puzzle. If there is it is always a help. I've found some puzzles where one side of it is the same as the other side, but they are positioned not exactly at block to block, it's more like one block here and on the other side it's moved a few blocks in another direction.

PaleMike Gamin, Contributing EditorMay 25, 2010

There are some other tips you need to for a lot of the harder puzzles.  For example, if you are looking at a single column that is 8 wide and three tall.  If each of the rows has a '1' on them, and three of the columns have a '1' on them, you know that all blocks not in those three columns can be removed.

CalibanMay 25, 2010

True.

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Picross 3D Box Art

Genre Puzzle
Developer Nintendo
Players1

Worldwide Releases

na: Picross 3D
Release May 03, 2010
PublisherNintendo
RatingEveryone
jpn: Rittai Picross
Release Mar 12, 2009
PublisherNintendo
RatingAll Ages
eu: Picross 3D
Release Mar 05, 2010
PublisherNintendo
Rating3+

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