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DS

North America

Space Invaders Extreme

by Nick DiMola - July 2, 2008, 9:26 am EDT
Total comments: 27

9.5

30 years later and Space Invaders is still kicking ass and taking names.

Space Invaders revolutionized gaming 30 years ago. Famed Nintendo game designer Shigeru Miyamoto did not even express the slightest interest in video games until he had seen Space Invaders in action. The game was so revolutionary for the time that it practically invented the concept of high scores and caused a shortage of 100 yen coins in Japan. Space Invaders helped usher in the golden age of arcade gaming in 1978, and in 2008 it returns in style.

Space Invaders Extreme puts a twist on the classic Space Invaders formula by including many modern features of shmups including power-ups, combos, hidden bonuses, and seizure-inducing colors and themes. The giant shields which once protected your cannon are removed, which speeds up gameplay and makes the game feel more frantic due to your vulnerability. Though changed to suit the times, Space Invaders Extreme retains the focus of the original title - destroy all the aliens before they land on Earth (a.k.a. the bottom of the screen).

The original Space Invaders featured enemies of a single color with no distinguishing characteristics between them.. Now each invader has a unique color with a power-up assigned to it. Destroy four invaders of the same color and the last invader killed will drop a power-up. Each power up has its strengths and weaknesses, and using them requires strategy. For instance, picking up a blue power-up will give you a devastatingly powerful laser, but it is completely ineffectual against invaders equipped with a shield. The single shielded invader will protect all invaders from the laser behind them as well.

As you play, you’ll memorize the formations of the invaders, allowing you to save certain enemies for last in order to have acquire an optimal power-up for the next stage. Of course, the quicker you destroy enemies and progress through each level, the better your score. In effect, the seemingly simple power-up system doubles as a replayability feature, encouraging you to replay levels to attain the greatest score via optimal enemy kills and power-up use.

A fantastic new aspect of Space Invaders Extreme are boss fights at the end of each stage. These boss levels are inventive, unique, and make for an excellent way to wrap up a stage. In one particular battle, you are forced to shoot at shielded invaders who rocket your shots back at you upon contact. Normally, this is used to catch you off guard and cause you to shoot yourself, but in this case you need to time it such that the shots bypass you and hit the giant invader boss on the bottom screen. These fights combine a variety of the concepts found in the game and make for some extremely unique and challenging experiences.

This title also has engaging music to accompany the stellar gameplay. At the beginning of each stage, a simple techno track plays; though not particularly interesting, it is sufficient. However, as you begin to play you start to realize that you are creating the music that accompanies the techno track with your actions. Each shot fired makes a particular noise layering over the base techno track, creating a unique beat structure. Shooting your cannon, destroying enemies, enemy fire, fever mode, and enemy movement all make sounds that match the beat of the base track. This approach to the in-game music makes the whole experience that much more engaging, putting you in a groove as you destroy your alien foes.

Another excellent inclusion that draws you into the experience is Rumble Pak support. Approaching invaders cause the pak to forcefully vibrate, growing more feverish as the enemies draw closer. Destruction of the invaders also causes rumble. This combination of the appealing visual cues, engaging gameplay-driven music, and tactile rumbling provides for an unmatched experience that titillates all the gaming senses.

As if the core experience was not enough, Space Invaders Extreme provides a solid multiplayer offering, both locally and with the Nintendo WiFi Connection. The multiplayer mode included is essentially the same as the story mode experience, with a couple of small exceptions. In the multiplayer modes, combos add invaders to your enemy’s screen; there is also no real stage progression, only back-to-back levels in which the last man standing wins. This concept is simple enough, and it provides for a unique experience with each battle. For those who don't have an online connection or those looking to brush up on their skills without going online, the game provides a Practice Mode that lets the player square off against the computer.

Space Invaders Extreme is an outstanding package complete with everything you could possibly want from a Space Invaders title. The core game experience simply bombards your senses with awesomeness and could not be a greater joy to experience. Even losing in the game is tolerable because it has no real effect besides making you restart the stage, giving you further opportunity to brush up on your skills and eventually crush your enemies. If you are even remotely interested in shooters, or loved the original title, you owe it to yourself to get this game.

Score

Graphics Sound Control Gameplay Lastability Final
9 10 10 9 9.5 9.5
Graphics
9

Fairly simple graphical presentation, but it fits the retro theme of the game perfectly. The use of vibrant color in both the foreground and background makes the game visually appealing. Additionally, players distracted by the busy background can disable it.

Sound
10

The game literally builds the music from your in-game experience. Thus, each time you play the game a new song is created. This approach to the in-game sounds/music is extremely engaging and makes for a really interesting soundtrack.

Control
10

The game only uses the D-Pad and the B-Button, making it fairly simple and accessible. The controls are very responsive, and piloting the cannon always feels smooth and natural. For those with the Paddle Plug-In (released in Japan), you can use that here as well to truly get the old-school feel.

Gameplay
9

Unbelievably fun and engaging, but extremely challenging. You won't be tearing through the game with ease, even if you are an experienced shmup player.

Lastability
9.5

The Arcade Mode/Stage Mode provides the player with 11 stages of varying difficulty. Each stage takes quite a while to get through, and provide excellent replayability due to the scoring mechanism. Scores can be uploaded online and checked against worldwide leaderboards, giving players a reason to perfect their run through each stage. The featured Battle Mode gives players - both online and off - further reason to continue playing the title.

Final
9.5

Space Invaders Extreme is simply outstanding through and through. Nothing has been overlooked, and nothing feels left out. The upgrades to the Space Invaders formula make the game just as engaging as it was 30 years ago when it was first released.

Summary

Pros
  • Local and WiFi multiplayer, complete with Practice Mode
  • Meaningful and unique upgrade to the core Space Invaders experience
  • Music created by your in-game actions
  • Rumble Pak compatibility
  • Unique and interesting bosses
Cons
  • Later stages can be brutally challenging
Review Page 2: Conclusion

Talkback

It's a goddamn masterpiece is what it is. I got it a few days ago and have been hooked ever since. Even Guitar Hero: On Tour can't compete. And you forgot to mention one of the game's great selling (HA!) points: it's only $20! Give me your Space Invaders friend code, sir, and we shall duel!

Mine: 103227-172584

Nick DiMolaNick DiMola, Staff AlumnusJuly 02, 2008

Quote from: Halbred

It's a goddamn masterpiece is what it is. I got it a few days ago and have been hooked ever since. Even Guitar Hero: On Tour can't compete. And you forgot to mention one of the game's great selling (HA!) points: it's only $20! Give me your Space Invaders friend code, sir, and we shall duel!

Mine: 103227-172584

Yeah, I thought about mentioning that, but its unnecessary, the game would be worth it even if it were $30. At $20 every person with a functioning DS should get this game. I'm going to start a friend code thread in the friend code forum for the game and I'll get my code up in there after work today.

DAaaMan64July 02, 2008

Your not "supposed to" mention price or discuss it's value in NWR reviews anyway. Even though they discuss a games value on the podcast on the forums.

HAR HAR, staff troll

GoldenPhoenixJuly 02, 2008

What if you never liked Space Invaders, is it still worth it?

KDR_11kJuly 02, 2008

What if it cost 40 Euros?

Nick DiMolaNick DiMola, Staff AlumnusJuly 02, 2008

Quote from: GoldenPhoenix

What if you never liked Space Invaders, is it still worth it?

If you like shooters, yes, it is worth every damn penny.

Quote from: KDR_11k

What if it cost 40 Euros?

Hmm, it depends on what you're looking for I suppose. If you are the type of gamer to replay something over and over for high scores and you are decent at shooters, then probably. Otherwise, I'd say wait until you can find it cheaper because 40 Euros is pretty damn steep.

D_AverageJuly 02, 2008

Nice review, I didn't know it supported the rumble!

Two questions...

- Have you tried it w/ the paddle?  I've haven't, just curious if it gives you an edge.

- Have you noticed that when you turn the game off, and go to "Arcade" and then "Continue", you ALWAYS start w/ zero lives?  No mater how many lives I have when I quit, I always start with zero when I continue.  Its gets annoying after a while, considering you have to kill yourself to get the correct amount of lives.

Nick DiMolaNick DiMola, Staff AlumnusJuly 02, 2008

Quote from: D_Average

Nice review, I didn't know it supported the rumble!

Two questions...

- Have you tried it w/ the paddle?  I've haven't, just curious if it gives you an edge.

- Have you noticed that when you turn the game off, and go to "Arcade" and then "Continue", you ALWAYS start w/ zero lives?  No mater how many lives I have when I quit, I always start with zero when I continue.  Its gets annoying after a while, considering you have to kill yourself to get the correct amount of lives.

You don't always start with zero lives, you start with as many lives as you finished with in the last level. Incidentally, most of the time that happens to be zero lives. But yeah it can be frustrating. I just got in a habit of letting myself die upon entering the stage so that I could restore all my lives.

Unfortunately I don't have the paddle, but I heard that it works pretty well. I doubt I'll be picking it up unless I find it really cheap. In the meantime the rumble pak can live in my GBA slot on my DS because it makes the game more awesome.

D_AverageJuly 02, 2008

Quote from: Mr.

Quote from: D_Average

Nice review, I didn't know it supported the rumble!

Two questions...

- Have you tried it w/ the paddle?  I've haven't, just curious if it gives you an edge.

- Have you noticed that when you turn the game off, and go to "Arcade" and then "Continue", you ALWAYS start w/ zero lives?  No mater how many lives I have when I quit, I always start with zero when I continue.  Its gets annoying after a while, considering you have to kill yourself to get the correct amount of lives.

You don't always start with zero lives, you start with as many lives as you finished with in the last level. Incidentally, most of the time that happens to be zero lives. But yeah it can be frustrating. I just got in a habit of letting myself die upon entering the stage so that I could restore all my lives.

Unfortunately I don't have the paddle, but I heard that it works pretty well. I doubt I'll be picking it up unless I find it really cheap. In the meantime the rumble pak can live in my GBA slot on my DS because it makes the game more awesome.

Aha...that makes sense....strange, but it does make sense.

After editing Nick's rave review, I decided to pick this one up.  I also ordered the paddle from NCSX, so that should be showing up at my place in a little while.

Word has it that using the paddle makes the game control smoother and more accurate.  I'll let everybody know how it plays.

D_AverageJuly 05, 2008

Quote from: Silks

After editing Nick's rave review, I decided to pick this one up.  I also ordered the paddle from NCSX, so that should be showing up at my place in a little while.

Word has it that using the paddle makes the game control smoother and more accurate.  I'll let everybody know how it plays.

Awesome

KDR_11kJuly 06, 2008

Okay, found out it's only 30 Euros, not 40 (in European terms that's a budget release).

SmakianJuly 08, 2008

I want this, but I'm a perfectionist and need to pick up the paddle controller with it, which adds a bit to the cost of entry. So it's gonna be awhile.

GoldenPhoenixJuly 08, 2008

Is there any import store that is selling the paddle? It appears to be out of stock everywhere with Ebay as my only option.

I got my white paddle from NCSX:

http://www.ncsxshop.com/cgi-bin/shop/TCPP-20018.html

They still have them in stock, but they don't have black.

GoldenPhoenixJuly 09, 2008

Quote from: Silks

I got my white paddle from NCSX:

http://www.ncsxshop.com/cgi-bin/shop/TCPP-20018.html

They still have them in stock, but they don't have black.

Thanks alot Lindy.

Check it out:

http://www.nintendoworldreport.com/blogArt.cfm?artid=16324

Dammit, I need a black paddle.  Chris Kohler told me it makes the game a lot easier because you can move faster with it.  He said you can get the blue laser and just spin the knob (Foosball-style) to clear the whole screen.

Nick DiMolaNick DiMola, Staff AlumnusJuly 10, 2008

Yeah I bet that is true, the blue laser often goes to waste because I can't move fast enough. Though I thought it balanced the weapon out pretty well because it is a damn beast.

If what Jonny says is true, I'm gonna need that paddle. Stage 5 is showing me true meaning of pain.

Also, Mr. Jack still hasn't posted his friend code. What up, brother? Scared?

CalibanJuly 10, 2008

I've played 3 online matches (2 to 1, victory for me), and it's nothing overly special, but it is fun nonetheless. Took me a few minutes to find a match though, but it's cool because I never expected to find many people playing this game online anyway.

GoldenPhoenixJuly 10, 2008

Quote from: Halbred

If what Jonny says is true, I'm gonna need that paddle. Stage 5 is showing me true meaning of pain.

Also, Mr. Jack still hasn't posted his friend code. What up, brother? Scared?

I hear that he found some people to play countless hours of Octomania with so no Space Invaders until he gets his fair share of Octomania!

D_AverageJuly 10, 2008

Quote from: Halbred

If what Jonny says is true, I'm gonna need that paddle. Stage 5 is showing me true meaning of pain.

Ditto!  I want to spin the paddle to create utter destruction.

Story time!

I was chatting with Bill Trinen at the Spring Media Summit about various topics such as Mother 3 when he asked me what my favorite games were at the show.  Having achieved the show high-score at Space Invaders Extreme earlier that day, I mentioned the game.  He immediately lit up, as he hadn't seen the game yet and wanted to know where it was.  There was only one copy, over at a table with other DS games, so it was easy to miss.  He immediately jetted over to the game and played it for a good while with a grin on his face.

vuduJuly 11, 2008

Quote from: MegaByte

I was chatting with Bill Trinen at the Spring Media Summit about various topics such as Mother 3

Goddamn it, you can't just say that and then change the subject.  I demand to know if Trinen is working on a translation!

GoldenPhoenixJuly 11, 2008

Well I played the game for an hour or so last night and it is quite good, which is a relief since I was never a fan of Space Invaders. Now all I need to do is wait for the paddle!

Post your friend code, GP! ...in the Friend Code thread.

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Genre Shooter
Developer Taito

Worldwide Releases

na: Space Invaders Extreme
Release Jun 17, 2008
PublisherSquare Enix
jpn: Space Invaders Extreme
Release Feb 21, 2008
PublisherTaito
eu: Space Invaders Extreme
Release Q3 2008
PublisherSquare Enix

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