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Trauma Center: Under the Knife 2

by Jonathan Metts - June 21, 2008, 9:09 pm EDT
Total comments: 2

6.5

GUILT is back… and so is everything else.

For a review of the mechanics and overall design of Under the Knife 2, I refer you to our reviews of the previous games in the series. Unfortunately, this sequel is so formulaic and rehashed that it feels like a remake of the original game, which has already been remade once for the Wii. It also rolls back many of the advancements in the first sequel (also on Wii), and it blatantly copies the new surgeries introduced in that game while introducing very few new operations of its own.

The story takes place three years after the first Under the Knife game. Dr. Derek Stiles and his nurse, Angie Thompson, return essentially unchanged. The game starts in the fictional African nation of Costigar, where we meet a young doctor named Adel Tulba. He plays an important role in the overall plot of the game, but is never a playable character. Make no mistake, Dr. Stiles is very much the star of this game.

The plot concerns the aftermath of the GUILT infestation attempted by "medical terrorists" in the first game. You'll start by treating "Post-GUILT Syndrome", but eventually face a resurgence of GUILT itself. There are a couple of interesting new characters, but most of the cast, locations, and indeed the plot itself are all too familiar. The returning characters exhibit very little character development, although there are (finally) the faintest hints of romance between Derek and Angie. The writing is solid, but overly heavy foreshadowing and a reliance on old narrative tricks make the whole story arc predictable for anyone who has played another Trauma Center game. Also annoying is the notable increase in story-only missions, which are each five to ten minutes of literally paging through dialogue with no gameplay at all.

I've focused on the story so far because it is the newest thing about Under the Knife 2. While a bit formulaic and redundant, the story is relatively fresh compared to the rest of the game. The gameplay, controls, graphics, strategies, and types of operations are all carbon-copied from the original Under the Knife, with a few elements carried over from New Blood. Sadly, large portions of the story seem contrived to allow the game to simply reuse assets and surgeries from the other games. I praised New Blood for introducing new kinds of surgery and new strategies to the series, but Under the Knife 2 is undeserving of any such praise. All it offers are a couple of new types of GUILT which you might see once or twice each, but this paltry sample of new content doesn't even show up until the last two chapters of the game. That means you could be playing for seven or eight hours (roughly 80% of my completion time) before seeing anything that you haven't seen before.

To be fair, Under the Knife 2 is still a Trauma Center game, and that means challenging, skill-based gameplay. However, the game feels entirely unnecessary and frankly boring when compared with New Blood, which was released less than a year earlier. This newest game also feels like a step backward after the last one offered cooperative multiplayer and full voice acting, neither of which can realistically be implemented in a DS game of this type.

Although I've been a fan of Trauma Center from the start and am glad to see Atlus supporting it with sequels, Under the Knife 2 is such a complete rehash that it makes me question the reason for its existence. It's nice to see the series return to its original home on the DS, but nothing has been added to take advantage of the system's unique capabilities except an obnoxious microphone-blowing incident in one mission. Even a modest step forward, such as adding more frames of animation to the character portraits, would have made the game feel fresher and more vibrant. As it is, Under the Knife 2 comes across as a cynical cash-in, a mission pack so lazy that it doesn't even have new missions. Avoid this game and instead check out the far more innovative and satisfying Trauma Center: New Blood on Wii.

Score

Graphics Sound Control Gameplay Lastability Final
5 7 9 8 6 6.5
Graphics
5

Having only three static facial expressions per character gets old very quickly, even though the art itself is crisp. Dr. Tulba's gender is strangely indeterminate until other characters establish him as male through grammatical means. The operation graphics are still pastel-colored and devoid of any liquid depictions, but now they've gone back to that grainy DS look. This series desperately needs a facelift.

Sound
7

The music is still good, and a few new songs liven up the experience more than most other aspects of the game. There are a couple of voice samples for each character to accentuate dialogue scenes, but they feel inadequate after the full voice acting in New Blood.

Control
9

It may take a few missions to readjust to the touch screen after two games of Wii controls, but the original method still works just fine.

Gameplay
8

Though it's growing stale, the Trauma Center gameplay is still fun and satisfying. It's also very demanding, but the in-game instructions are a bit clearer this time around, which minimizes the trial-and-error frustration that occasionally occurred in previous games.

Lastability
6

Similar to the other Trauma Center games (shocking, I know), this one takes about ten hours to play through once. Multiple difficulties are more useful for tweaking the initial run than justifying a replay, but some people do enjoy the score attack approach. The new bonus missions are lame compared to what the Wii games offered after beating the main story.

Final
6.5

In my review of New Blood, I wrote: "… a conservative sequel to a great game is still a great game in its own right." Unfortunately, Under the Knife 2 is more remix than sequel, as the amount of new content (much less true innovation) offered here is truly pathetic. The game is still well made, but it does not exist in a vacuum.

Summary

Pros
  • Core gameplay is still great
  • Entertaining script
  • Snazzy new music
Cons
  • New GUILT are crammed into the end of the game
  • Retracts important new features and adds none of its own
  • You've seen and played it all before
Review Page 2: Conclusion

Talkback

Sorry that this thread didn't appear sooner.  There is a bug with creating Talkback threads for articles that are pre-published on the site.  (I wrote the review a couple of weeks ago and set it to become visible once the review embargo lifted, on the game's release date.)

SheckyDecember 10, 2008

I just ordered this from Amazon for $15....  I think it'll be worth that.  One annoyance - I skimmed this review and noted that microphone blowing is used in one of the missions - and my microphone is broken.  I wish they would stop that whole blowing into the mic thing.

I also found this at gamespot:

"Under the Knife 2's only flaw is that it feels a bit light on content, offering only 38 operations that take a few minutes each to play through. You won't necessarily complete them all first time, of course, but even allowing for failed attempts and lengthy cutscenes it shouldn't take you more 15 hours or so to beat the game."

What the hell.  How does 15 hours for a portable game and "light on content" get placed in the same thought process.

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Trauma Center: Under the Knife 2 Box Art

Genre Simulation
Developer Atlus
Players1

Worldwide Releases

na: Trauma Center: Under the Knife 2
Release Jul 01, 2008
PublisherAtlus
RatingTeen
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