We store cookies, you can get more info from our privacy policy.
GC

North America

Monster House

by Evan Burchfield - August 23, 2006, 1:27 am EDT
Total comments: 2

4

Monster House could actually rob young children of their ability to judge quality. DETAILS INSIDE.

I guess it is not surprising that Monster House for the GameCube does absolutely nothing with its excellent source material. The movie is actually willing to make a few daring aesthetic choices, a concept foreign to most game publishers whose movie-to-game conversions tend to be lucrative but uninspired. This fate is not uncommon, and when placed next to its superior big brother, Monster House the video game clarifies why we hate licensed games.

When you hear that Monster House emulates the style of Resident Evil 4 but takes place inside of a living, breathing house, you may think that the game has a few interesting concepts in store, or at least some diversionary fun. Three minutes of playing will correct that idea. The game starts in the hallway of the giant house (skipping the first fifty minutes of the movie's plot) wherein you must avoid a giant wooden throat and a tongue formed from the stairway carpet. At first glance this seems to be a promising set up, but after you dodge the organs and enter the next room the game forgets that it takes place inside a living creature at all.

The gameplay now focuses on living chairs that pull themselves out of the floorboards and attack you. That, in one sentence, is the game. I may have left out the squirt-guns, the three identical playable characters, and the featureless bosses, but they add very little to the basic premise. The high concept devolves into a mere shoot-em-up that occasionally requires you to search for a poorly hidden key or, in true Resident Evil homage, a book that must be placed on a stand to open a secret passageway. The game emphasizes simplistic enemy combat over any sort of “design."

As you progress through endless rooms filled with endless wooden enemy footstools you will wonder aloud why the house hasn't woken up and why the game hasn't actually started. The developers have gone to significant effort to create a detailed house that looks and sounds alive, but they fail to explore its gameplay potential. Take for instance a room you encounter halfway through the game: you open a door to discover that you are standing on the wall of a sideways room. This moment seems to be leading somewhere, as though you must solve a puzzle to place the room right side up. Throw that idea or any other idea out the window. You merely enter through Door A, look at the sideways room, then exit through Door B. This room exemplifies the game's flashy yet inert design.

Monster House rips off Resident Evil 4 unequivocally but ruins each of its methods: the button configuration is awkward, as is the camera placement; the enemies are plentiful but not challenging or scary; the level design is repetitive; there are only a few bosses and they are all killed using the only weapon in the game, a squirt gun; and finally, and most egregiously, it isn't fun. Not even for a minute. The game sticks too closely to an established formula and ignores its own inspiration, but even this would be forgivable if the game actually respected that established formula.

Monster House wants to be Resident Evil for Kids, but a child would learn more and have a better time with Resident Evil 4 than with this manufactured tripe. Licensed games like this are cruel because they prey on young people who love a book or a movie so much that they want to experience more of it. Without a little education, these children may grow up to think that every video game is as unimaginative as Monster House.

Score

Graphics Sound Control Gameplay Lastability Final
7.5 7 4 3 2.5 4
Graphics
7.5

The environments win the day here: each is detailed with broken down household items and old plush furniture. The lighting is at times inspired, and the basement areas feature some volumetric sand and fog.

Sound
7

Although the voices are intrusive, the ambient noise makes the house feel alive. It creaks and groans while a giant furnace is always burning. The graphics and sound are the only successful parts of the game.

Control
4

Movement is unpolished, and the button mapping is silly. Targeting is automatic, but to switch between multiple targets you have to use the d-pad, which requires you take your thumb off the control stick.

Gameplay
3

Despite ripping off a truly excellent game, Monster House is really boring and tedious. The game constantly sets itself up to do something interesting, yet never follows through. The enemies are identical and plentiful, and each of the generic rooms must be visited more than once (sometimes three times) as you explore with different characters. The game's linear path prevents exploration and forces you to play as each identical character in turn.

Lastability
2.5

The game is incredibly short, plus it's boring the first time through so why bother with a second time? As a bonus, the game includes “Thou Art Dead," a humorous retro arcade game that offers a few laughs.

Final
4

Graphical and aural quality aside, the game does not succeed at any of its goals. It succeeds as a children's Resident Evil clone in structure, but unlike Resident Evil it is neither fun nor scary. Not recommended for any age group.

Summary

Pros
  • Creepy ambient noise
  • Detailed environments
  • Thou Art Dead mini-game is amusing
Cons
  • Derivative, linear, and clunky gameplay
  • Relies on the movie's license but coldly disregards its value
Review Page 2: Conclusion

Talkback

ShyGuyAugust 23, 2006

Luigi's Mansion is the true Resident Evil for kids.

At the rate studios seem to be shoving out these computer animated flicks, I'm sure we will be hip deep in bad licensed games for years to come.

SvevanEvan Burchfield, Staff AlumnusAugust 23, 2006

Quote

Originally posted by: ShyGuy
At the rate studios seem to be shoving out these computer animated flicks, I'm sure we will be hip deep in bad licensed games for years to come.


Not to mention bad computer animated movies as well. Monster House was a welcome exception to the recent lackluster CG onslaught.

Share + Bookmark





Monster House Box Art

Genre Adventure
Developer
Players1

Worldwide Releases

na: Monster House
Release Jul 18, 2006
PublisherTHQ
RatingEveryone 10+
eu: Monster House
Release Aug 04, 2006
PublisherTHQ
Rating7+

Related Content

Got a news tip? Send it in!
Advertisement
Advertisement