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Wii

North America

We Love Golf

by Michael Cole - October 8, 2007, 6:54 pm EDT
Total comments: 6

Camelot is working hard on a Mario Golf sequel for Wii, but you may not know it from its name.

Camelot Software Planning has a long legacy of golf games under its belt. In addition to Mario Golf entries spanning four systems, Camelot established the Hot Shots Golf franchise with Sony and developed the online, Japan-only Mobile Golf for Game Boy Color. Now Camelot has teamed up with publisher Capcom to fuel its golf-crazed development team.

While it may not be associated with Mario or Nintendo, We Love Golf's official website immediately and thoroughly demonstrates its Toadstool Tour origins. Its bright, cheery graphics are seemingly lifted straight from Camelot's GameCube game, from beach and desert locales to wind whips in the air. The songs on the website also bear Motoi Sakuraba's unmistakable style. Of course, the similarities aren't just skin deep: the promotional video demonstrates familiar mechanics such as super backspin, the ball's lay diagram, and the sweet spot.

There is one big difference from Camelot's prior golf games, though: its motion sensitive controls. Like Wii Sports, We Love Golf uses the Wii remote's accelerometer to simulate more realistic controls, requiring you to swing your controller like a golf club. However, judging from the video's actors and in-game tutorial, it appears that WLG requires a full swing, instead of Wii Sports' chip shot motion. The player holds down A or B to start his backswing, then releases the button at the bottom of the forward swing to make contact. Advanced players can also adjust their draw or fade by rolling the club head (twisting the Wii remote), and perform the aforementioned backspin by holding 2 during their swing. While not demonstrated in the video, topspin is likely similarly achieved by holding 1.

Even without Nintendo or its familiar faces, We Love Golf looks very promising and is scheduled for a Winter Japanese launch. While Capcom has not announced any plans for an international release, the global appeal of both Wii Sports and Mario Golf makes one all but assured.

Talkback

While it isn't appropriate for a preview, I feel I should point out there have been TGS reports of poor or uncomfortable timing mechanics. Hopefully this is a product of limited time with the demo, and not poor implementation. (It took 15 minutes at least to get the timing on Mario Golf games.) Camelot knows how to make a golf game, but an analog swing--and especially motion controls--are brand new to them.

SheckyOctober 09, 2007

Also heard there's a new golf game on the shelves in this past week...

BTW that Wii remote character art is really disturbing.

that Baby guyOctober 19, 2007

I stopped playing Golf when I realized there was an upper tier of players that could catch their golf balls on fire and make them shoot into the hole at will, once they hit the ground.

Waluigi has been doing that for *years*

Shift KeyOctober 19, 2007

Quote

Originally posted by: thatguy
I stopped playing Golf when I realized there was an upper tier of players that could catch their golf balls on fire and make them shoot into the hole at will, once they hit the ground.


Any idiot can hit a ball into a hole. But try hitting a ball into a water hazard so hard that it bounces off the water and out. Real golf kicks video game golf's arse.

real golf is even funnier when you bring your own esky

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Genre Sports
Developer Camelot Software Planning

Worldwide Releases

na: We Love Golf
Release Jul 15, 2008
PublisherCapcom
RatingEveryone 10+
jpn: We Love Golf
Release Dec 13, 2007
PublisherCapcom
RatingAll Ages
eu: We Love Golf
Release Jul 04, 2008
PublisherCapcom
Rating3+

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