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Metroid Prime 3: Corruption

by Jonathan Metts - July 11, 2007, 2:24 pm EDT
Total comments: 19

Check out the newest video trailer from E3!

Here's the Metroid Prime 3: Corruption gameplay trailer from Nintendo's E3 2007 press conference.

The trailer clearly shows Samus going into Hyper Mode, as marked by a warping effect on the screen and all the graphics going to black and white. In this mode, her weapon becomes extremely powerful, but she risks the Phazon completely corrupting her suit.

If you look carefully, you can also see that the Spring Ball (or some equivalent) has been added, as Samus moves through a Morph Ball maze without setting any bombs to make the jumps.

Check back soon for more info, including detailed hands-on impressions of the game!

Talkback

Smoke39July 11, 2007

Why do they still have the remote moving your left hand when manipulating that lock thing instead of the nunchaku? Gawd.

Love the choice of music for the trailer. :3

MashiroJuly 11, 2007

Gotta love classic metroid music.

I would love to hear a remix of Super Metroid "Brinstar Depths".

Smoke39: I agree with the sentiment, but I think there's a practical reason. The nunchuk cannot sense depth from the screen, only acceleration. Retro has probably tried both ways and found that using the pointer for these actions is more reliable and less frustrating.

mantidorJuly 11, 2007

I... I don't like it.

I'm tired of alway saying "I remain optimistic", this thing still is all about the damn pirates, troopers, robots and their battles, not a creepy bug, not a giant disgusting creature, very little isolation and creepy stuff, sure the game might have those, but why the hell they haven't shown any? urgh. And those sh!tty bounty hunters friends, I hope dark samus kills them all in the first half hour of the game.

I'm also dissapointed about the corruption mod, from earlier trailers I thought it was some sort of speed booster, one of the greatest 2D powerups, implemented in 3D, but its apparently some visor change with weapon enhancement, if is just that that is terrible, since Retro said this was the most important mechanic of the game, with a learning curve so important that they couldn't include it in the demo for those magazines these past weeks.

Also that song isn't exactly new, is the same song as in the final screen in MP1 and 2 where the final percentage of collected items is shown. I hope (here I go again hoping and hoping like a dumb abused wife) thats not representative of the music, I also remember retro saying Yamamoto was going to expand the music and create something better thanks to the added space of the disc compare to past prime games. The music isn't bad, but there would go another promise broken, and I'm getting tired of it.

As a lefty I do not care about te nunchuck/remote thing, that switch flipping will be the only "right" thing in the game for us probably, lets hope (here I go again), its lefty friendly at the end.

SheckyJuly 11, 2007

Well, I like the first two games in this series so I guess I'm not as concerned that I may be able to have some fun with this title face-icon-small-smile.gif

Smoke39July 11, 2007

Quote

Originally posted by: mantidor
Also that song isn't exactly new, is the same song as in the final screen in MP1 and 2 where the final percentage of collected items is shown. I hope (here I go again hoping and hoping like a dumb abused wife) thats not representative of the music, I also remember retro saying Yamamoto was going to expand the music and create something better thanks to the added space of the disc compare to past prime games. The music isn't bad, but there would go another promise broken, and I'm getting tired of it.

Do you honestly think that track is anything more than just fun trailer music? Sheesh.

As for the apparent lack of isolation, don't you think a trailer full of Samus wandering around alone would be pretty boring? Just because the trailer focuses on action doesn't necessarily mean there's an over abundance of it in the actual game.

Jonny: That does make sense, but in that case I don't see why they couldn't have just had Samus plug her gun into locks and stuff like we've seen her do before to keep the controls consistent. It's not a real big deal to me, but to me motion controls that are inconsistent like that seem to defeat the purpose of having motion controls to begin with.

MashiroJuly 11, 2007

The song is the ORIGINAL Metroid theme remixed and I'm glad to hear it throughout the series in one way shape or form. In Metroid Prime 1 you can hear it playing hauntingly yet beautifully in the background while in the very first area in the game where your ship is.

It's pretty much just one of those official metroid tunes that make it through the series repeatedly.

And yes I agree with Smoke39 there will be brand new music to the game that'll probably be better than the past MPs, not that the previous tracks were good but I know retro is good at improving what they already have.

Smoke39July 11, 2007

Quote

Originally posted by: Mashiro
In Metroid 1 you can hear it playing hauntingly yet beautifully in the background while in the very first area in the game where your ship is.

Your ship isn't in the first game.

Bill AurionJuly 11, 2007

I can't recall the last thing Mantidor actually liked, so who cares?

"Your ship isn't in the first game."

(Oh whoops, read that as Prime 1, which is what he may have meant...)

MashiroJuly 11, 2007

Sorry Smoke I forgot to type Prime after that, I meant in Metroid Prime 1 =) edited to correct myself in post above.

mantidorJuly 11, 2007

A Brinstar remix is always welcomed, I'm just saying that it wasn't a new remix.

I take the point of the lack of isolation in the trailer, but I'm still craving for some actual creature, even if its just a metroid. The game so far really seems to focus in the typical FPS enemies with guns and nothing else.

The screenshot of samus manipulating some sort of alien keyboard looked cool and I can't wait to try it out, I liked it. see? I like some things :P

Bill AurionJuly 11, 2007

"but I'm still craving for some actual creature, even if its just a metroid. The game so far really seems to focus in the typical FPS enemies with guns and nothing else."

Did you even watch past 30 seconds into the trailer? 0:34 in, a nice little dino thing for you...

Smoke39July 11, 2007

Quote

Originally posted by: Mashiro
Sorry Smoke I forgot to type Prime after that, I meant in Metroid Prime 1 =) edited to correct myself in post above.

I suppose I'll forgive you this time.

That was one of my favorite parts of MP1.

MashiroJuly 11, 2007

Haha I'll try not to screw up again.

Also it was one of my favorite parts of MP1 as well.

Athrun ZalaJuly 11, 2007

Quote

Originally posted by: Jonnyboy117
Smoke39: I agree with the sentiment, but I think there's a practical reason. The nunchuk cannot sense depth from the screen, only acceleration. Retro has probably tried both ways and found that using the pointer for these actions is more reliable and less frustrating.
the Nunchuk can sense X, Y and Z acceleration, so maybe something else made them change that... (guessing that the grapple beam activated when trying to use the lock)

mantidorJuly 11, 2007

I admit the bad youtube quality did harm my apreciation of the game. I finally saw a better one and it improved my opinion, still I want to see more than the industrial mechanical parts of the game. They also have yet to show if this corruption mod is something really interesting, and the lefty issue still lurks in the back of my head.

I don't think the nunchuck is really as flexible as the remote, has any game used all three axis?



SheckyJuly 11, 2007

they have the same accelerometers


Edit: It depends on what you mean by "used".... TP used them all technically. Most games do.

that Baby guyJuly 11, 2007

I bet Super Monkey Ball has. That game was full of all kinds of junk.

The accelerometers in the nunchuck and wiimote are capable of the same things, but they're made by different companies. Why, I do not know. Some speculate that the motion-sensing is a little less accurate/desirable in the nunchuck as compared to the wiimote.

A possible reason they'd use the wiimote for Samus' hand/lock/twisting thingy is because though the nunchuck can detect acceleration, they may have found that detecting distance from TV ( a component of IR pointing?) was probably a more dependable way to execute the action.

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Wii

Game Profile

Metroid Prime 3: Corruption Box Art

Genre Adventure
Developer Retro Studios
Players1

Worldwide Releases

na: Metroid Prime 3: Corruption
Release Aug 27, 2007
PublisherNintendo
RatingTeen
jpn: Metroid Prime 3: Corruption
Release Mar 06, 2008
PublisherNintendo
eu: Metroid Prime 3: Corruption
Release Oct 26, 2007
PublisherNintendo
Rating12+
aus: Metroid Prime 3: Corruption
Release Nov 08, 2007
PublisherNintendo
RatingMature
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