We store cookies, you can get more info from our privacy policy.

Nintendo World Report: Powered Off - Issue 10

by Nate Andrews, Patrick Barnett, Danny Bivens, Nicholas Bray, Andrew Brown, J.P. Corbran, James Dawson, Andy Goergen, Pedro Hernandez, James Jones, Kimberly Keller, Josh Max, Jonathan Metts, Zachary Miller, Devin Monnens, Daniel Mousseau, Rick Powers, Carmine Red, Neal Ronaghan, Matt Walker, and Minoru Yamaizumi - October 8, 2013, 4:19 pm EDT
Total comments: 11

Chow down on a tasty Jonzel whilst reading this latest issue.

Download Nintendo World Report: Powered Off Issue 10

Digital game collections vs physical game collections, a query that continues to appear more and more as we walk into the era of full digital distribution. While some people cherish the advances in not having to own disks and cases, many, including myself, love to have a library of titles that we can physically connect with. James Jones’s exclusive article for this month talks about his love and admiration for the collection of games he has amassed over the years, even when he has had to pack it all up to move house, he is still seemingly pro physical.

Danny Bivens has recently attended the Tokyo Game Show and has managed to find some interesting games that will soon be appearing on the Nintendo 3DS in Japan. The games include, Gaist Crusher, Hatsune Miku: Project Mirai 2 and Theatrhythm Final Fantasy: Curtain Call.

Other content that appears in this issue includes some more Animal Crossing fun, more thoughts on the recent DuckTales remake, Of Nerds and Men, some history on Rune Factory, plus much more!

Lastly, the first entry in our Game Idea of the Month section has been included. Fans of Radio Free Nintendo will surely not want to miss these ideas.

Please enjoy the issue.

You can send your mail or game ideas in here.

Talkback

azekeOctober 12, 2013

I've read the Kid Icarus story before, but i just want to reiterate how good it is.

This kind of stories make want to be a game developer and not want to at the same time.

pokepal148Spencer Johnson, Contributing WriterOctober 14, 2013

So your official pdf magazine cannot be read by the Wii U

Well its a standard pdf, I don't see why it shouldn't be viewable.

AnGerOctober 16, 2013

I wholeheartedly agree with James's article on the "digital future". Part of why I still buy books, CDs and DVDs/BDs is because it is a representation of myself. My entire manga collection is a representation of my evolution as an aficionado of the medium, my CD shelf still has the first CD I ever got (Backstreet's Back... yeah, it was the 90s and I was a dumb kid) and that's a lot of things that an entirely digital collection can never replace. It's something metaphysical and personal and I do get the feeling that it is not allowed to have any things that are personal anymore beyond the colour of your iPad smart cover. ;)

Also, thanks to Danny I'm reminded that I still haven't imported Project Diva ƒ and that I want more Vocaloid rhythm games.

AnGerOctober 16, 2013

On another note (double post, since editing is not allowed in TalkBack), I believe there is still a place out there for physical copies of games. It may very well be that only "limited editions" will get sold via retailers and if you just want the contents, you need to go digital.

mereelOctober 17, 2013

This was the best issue yet, and I've read them all. James' article really sums up my own thoughts on digital vs physical games. The nerd article was hilarious, and the retro reviews are a great way to reconnect with awesome (or terrible) old games.


Now if I can only get the editor to increase the font size so the thing is comfortable to read on a tablet, which - by the way - is what everbody is reading this magazine on.

azekeOctober 17, 2013

Quote from: mereel

Now if I can only get the editor to increase the font size so the thing is comfortable to read on a tablet, which - by the way - is what everbody is reading this magazine on.

Get off my lawn, you whippersnappers and your tablets. I am printing magazine PDFs and reading it on paper like my grandfathers did, thank you very much.

I'm glad you all seemed to have liked the exclusives for this month.

On the font size, it is currently at 11, I don't think I will be raising it again. I raised it from 10 early on and I think 11 seems to be a good size overall. Im sorry if its still a little hard for some people, but you can zoom slightly on tablets.

Most magazines are around 10 I think.

Ian SaneOctober 18, 2013

I think the digital vs. physical discussion is fairly passionate, particularly from the physical side, because it ultimately represents a threat.  Physical distribution provides more control to the publishers than to the consumers, no naturally the industry is going to commit to it fully once they have the chance.  If I could have my physical copies and you can have your digital releases then everyone is happy, but we all know that's not the future.  Digital distribution threatens physical distribution.  Although the gamers that support it mean no harm, they're effectively supporting taking something away from the physical side.

And really isn't this the whole reason that people get worked up about opinions?  It's easy to say "it's just someone else's opinion, don't get worked about it" when you're on the side with the advantage.  If something you dislike is popular and something you like isn't, that actually matters because the market demands will result in less of what you like and more of what you don't.  This matter a lot when it comes down to something that's not going to provide many options like a TV channel only having so many slots or some sort of franchise going in a direction where is not likely going to do things in two different ways to please two different audiences.  It's like an election and if your "candidate" doesn't have the majority vote, you lose.  This is pretty much the reason for generation gaps - old people don't like how young people do things differently and are thus a threat to effectively take away the way of life the old person likes and is accustomed to.

I like physical copies because of the collectable aspect, because it's the safest way to protect my consumer rights, and because I feel that digital distribution promotes a more disposable approach to creative works which will ultimately encourage lower quality.  And this is what I'm used to and comfortable with and sadly that will be taken away from me, which frankly sucks.

AnGerOctober 23, 2013

Quote from: Ian

Physical distribution provides more control to the publishers than to the consumers, no naturally the industry is going to commit to it fully once they have the chance.

I think you meant digital distribution. Which is to say, I agree on your point, but I can also sort of recognize a general hostility towards the concept of ownership in this age of streaming and fast consumption. On the other hand, it may just happen that companies treat digitally sold products to the same extent as a physical copy with all the respective consumer rights that come with it.

I'm really happy to see such a response to my article. I was a little nervous with something more personal than my normal backbiting and snipery.

Got a news tip? Send it in!
Advertisement
Advertisement