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WiiU

Miyamoto Wants to See Metroid and Star Fox on Wii U

by J.P. Corbran - July 8, 2012, 9:10 pm EDT
Total comments: 14 Source: IGN, http://www.ign.com/articles/2012/07/06/miyamoto-di...

He believes the GamePad opens up 'fantastic' possibilities for Metroid.

Shigeru Miyamoto is interested in seeing Metroid and Star Fox come to the Wii U.

Mr. Miyamoto points out that the functionality of the Wii U GamePad offers the possibility of interesting new gameplay mechanics. Specifically, he mentioned that "having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that."

In addition to his ideas for Metroid, he also mentioned that the franchise that he personally wants to see come to the system the most is Star Fox, a franchise that was skipped over on Wii. Outside of a Metroid-themed Nintendo Land attraction, no games in either franchise have been announced for Wii U.

Talkback

EnnerJuly 09, 2012

Good thing I'm not a game designer as all I can think of Metroid on Wii U is using the tablet to scan around the game environment in a fashion similar to the Wii U Panoramic view. While the dual screen set up will work with a slower-paced Metroid game, I don't see how it can work with a faster-paced one. After experiencing the nice pace Samus runs at in Other M, I would like the next Metroid game to be as quick.


The Wii U Gamepad can offer some strategic or simulator-esque control to a Star Fox game in a dual screen set up. Also, maybe piloting with the gyro will be fun.

Chozo GhostJuly 09, 2012

I'd like to see Miyamoto take over the Metroid franchise. If he made a Metroid game it would be solid 100% gameplay with little or no story or cutscene filler to get in the way of the fun.

I think the developer interviews seemed to indicate that Miyamoto was pretty significantly involved in the development of the original Metroid Prime, and it would seem to fit your description as all the story elements were optional.

Chozo GhostJuly 09, 2012

If that's the case then maybe we give too much credit to Retro for Metroid Prime's greatness when Miyamoto might have been responsible for much of that.

Pixelated PixiesJuly 09, 2012

Quote from: Chozo

If that's the case then maybe we give too much credit to Retro for Metroid Prime's greatness when Miyamoto might have been responsible for much of that.


Blasphemy!

In all seriousness though, my understanding of Miyamoto's biggest contribution to the Prime series was that he suggestested the idea of visors (switching to a bug head as he described it). It was a huge part of the original game, but I personally don't believe that game would have been as immersive or as atmospheric had it been in anyone other than Retro's hands.

Luigi DudeJuly 09, 2012

Quote from: Chozo

If that's the case then maybe we give too much credit to Retro for Metroid Prime's greatness when Miyamoto might have been responsible for much of that.

Metroid Prime 2 and 3 are both better then Prime 1 and Miyamoto had nothing to do with those games, so no, he doesn't deserve anymore credit.  He helped make important decisions in the creation of the first but the people at Retro still deserve most of the credit for putting the games together.

In comparison Miyamoto was also involved with the creation of Geist but the talent at N-Space was much lower then Retro which was why Geist was a much poorer game then Prime despite Miyamoto being involved in that as well.

Where's my Wave Race? F-Zero? ARGH!

GKJuly 09, 2012

I only want to see another Star Fox if Nintendo makes it themselves.

NintendoFanboyJuly 09, 2012

Yea, i think so too.
too bad they put their efforts into Nintendo land so everyone could play with their Wiimotes.
the NS6 could use some real games. maybe next year.

Pixelated PixiesJuly 09, 2012

Quote from: GK

I only want to see another Star Fox if Nintendo makes it themselves.


It's a shame Factor 5 went under, I'm sure they would have made an excellent Star Fox game. I'd actually be ok with Retro taking a crack at the series. They've demonstrated with the Prime series that they can do Sci-fi and they've also shown with DKCR that they're capable of handling a more cartoony art style. You could even argue that their work on Mario Kart might have given them experience in designing linear, forward moving, levels/tracks; And really, just how different is a racing track from an on-rail level?...Ok, so they're pretty different, but still.

Ian SaneJuly 09, 2012

One thing I like about Metroid is that it ISN'T a Miyamoto series.  It always stood out compared to Nintendo's other franchises.  For example, it has a serious tone that Miyamoto games don't really have.  When Nintendo was accused of being kiddy, Metroid was an exception.  When accused of being casual, Metroid is the exception (Other M might suck but it isn't casual).  Metroid also had much more attention to story (which unfortunately went off the rails).

I don't like Nintendo being too homogenus and that's why I ask for new IP so much.  I like how EAD has a style, and Retro and IS and Monolith all have their own styles.  There is a general Nintendo QA surrounding the whole thing but there is variety.  I don't want Miyamoto to be involved with EVERY game.

Though a trade-off might be an interested experiment.  Have Retro do a Zelda game and Aonuma's team do a Metroid game.

ToraJuly 09, 2012

@Ian Sane.
I seriously disagree with your statement.  What is casual about Super Mario Galaxy or New Super Mario bros. for that matter?  Only Mario I can call casual is Mario Kart, and that's mostly made by Hideki Konno.  Hell, StarFox is diffucult as hell.
And Zelda is dark(Twilight princess, Majora's Mask, OTT ), serious, has a deeper story than Metroid(God that timeline is  complex) and most importantly, hardcore.  It's just that some of the graphics are simlified which makes some of the games look kiddy at first glance.
Nintendo games just aren't needlessly violent or over dosed with melodrama.  They just try to appeal to a wide demographic.

SarailJuly 09, 2012

Quote from: Tora

And Zelda is dark(Twilight princess, Majora's Mask, OTT ), serious, has a deeper story than Metroid(God that timeline is  complex) and most importantly, hardcore.  It's just that some of the graphics are simlified which makes some of the games look kiddy at first glance.

Actually, I don't even consider Zelda Miyamoto's lovechild anymore. It belongs to Aonuma. He's the one who turned boring, drab and without any personality at all Ocarina of Time into Majora's Mask - a game oozing with charm and character all around. Aonuma directed that game and it completely shows its distinctive elements against Miyamoto's OoT. It also helped that boring ol' Dan Owsen stepped down from the English translation in OoT, and Bill Trinen (I believe) took over for Majora's Mask - in which you can clearly tell he brought those characters to life.

LOZmanJuly 09, 2012

Quote from: Tora

@Ian Sane.
I seriously disagree with your statement.  What is casual about Super Mario Galaxy or New Super Mario bros. for that matter?  Only Mario I can call casual is Mario Kart, and that's mostly made by Hideki Konno.  Hell, StarFox is diffucult as hell.
And Zelda is dark(Twilight princess, Majora's Mask, OTT ), serious, has a deeper story than Metroid(God that timeline is  complex) and most importantly, hardcore.  It's just that some of the graphics are simlified which makes some of the games look kiddy at first glance.
Nintendo games just aren't needlessly violent or over dosed with melodrama.  They just try to appeal to a wide demographic.

I completely agree. But unfortunately that is not the opinion of a lot of people out there. I just wish I could convince some of my friends that because I play Zelda I am not a hardcore gamer...

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