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Japanese Virtual Console Releases Announced for November

by Pedro Hernandez - October 29, 2011, 7:01 pm EDT
Total comments: 6 Source: Nintendo, http://www.nintendo.co.jp/wii/vc/lineup.html

Strider, Street Fighter and Bomberman highlight as very busy November for the Virtual Console in Japan.

Nintendo has revealed the Virtual Console games that will be released throughout the month of November in Japan.

There are some notable releases in this latest batch of games. The first of these is Capcom's Strider, originally an arcade game starring a ninja in a futuristic setting. Strider is best known nowadays for his appearances on Capcom's fighters, like the upcoming Ultimate Marvel vs. Capcom 3. This release will be the Genesis/Mega Drive version, and has been priced at 600 Wii Points.

Another Capcom franchise being featured this month is Super Street Fighter II: The New Challengers for the Genesis. This version of Street Fighter II features four new characters, refined mechanics and new battle locations. The Virtual Console edition will even feature online play over Nintendo Wi-Fi Connection. Sega's Puyo Puyo was the first to include such an option. The page lists the game as costing 600 Wii Points.

Japanese players will soon get the release of Bomberman Hero for the Nintendo 64. The game is available in both North America and Europe, but will finally be available on November 1 in Japan for 1,000 Wii Points.

Several Japan-only titles launch next month, including Sugoro Quest: Dice no Senshi Tachi, originally for Famicom, and Metal Max Returns, a Super Famicom game. Sugoro Quest is a board game with RPG influences, which will retail for 500 Wii Points. Metal Max Returns, sold at 800 Wii Points, is a remake of the post-apocalyptic Famicom RPG.

Finally, some NEO GEO releases have been confirmed, including World Heroes 2 and Sengoku. These titles will be available for 900 Wii Points each, and Sengoku starts off the month, releasing November 1.

Talkback

yoshi1001October 29, 2011

I'd skip the Genesis Super SF II. It has some of the worst music I've ever heard in a Genesis game. The arcade QSound just ported way better to the SNES. Not sure why they haven't put one of the versions of Super Turbo on VC yet (maybe they're waiting for Wii U to put HD Remix on it).

The only home version of SSF2 Turbo that released was for the friggin' 3DO, and I'm not sure if it would fit in the VC Arcade size limit.

yoshi1001October 30, 2011

The 3DO version used a CD soundtrack, so probably not. Not sure how big the CPS2 arcade version would be.

leroypantweatherOctober 30, 2011

serious question why do they have a virtual console arcade if nintendo prefers to release the console ports of arcade games......?? the strider arcade version is only like 30 mb..what is the file size limit again for vc games

It's probably not because of the size limit. Arcade games tend to use custom hardware, which means an emulator has to be written for each one (or small sets of them), whereas console versions should work with little to no extra effort.

There are tons of games on the VC with a CD soundtrack. Compression does wonders. I don't think it's the reason why SSF2 Turbo wouldn't show up.

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