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Miyamoto Cites Uniqueness as Key Principle

by Andy Goergen - December 17, 2009, 4:16 pm EST
Total comments: 36 Source: Edge Online

A lesson from the master on Nintendo's approach to game design.

In a recent interview with Edge Magazine, Nintendo designer Shigeru Miyamoto recently cited uniqueness as the key principle to Nintendo's game design philosophy.

When asked what sort of innovation he felt Nintendo brought to the table, Miyamoto responded, "Our basic principle is very clear: we’re always trying to be different from everybody else. Many other companies might try to do the same things as someone else who’s already been successful in a certain area: they think in terms of the competition, and they think in terms of how they can be better than their predecessor in any established arena. But Nintendo always tries to be unique instead. We always try to be different all the time."

Miyamoto, who has overseen classic franchises like Super Mario Bros. as well as modern games like Nintendogs, commented on the challenges of bringing something new to the table when developing the latest iteration on a classic formula. He added, "Even when we’re working on those so-called 'serious' titles, when we're hard at work on a Zelda or Super Mario Bros., amongst ourselves in the same development team, the way we discuss the game is to ask: 'What's new? What’s fresh about this title?' That kind of focus on trying to be new, to be unique every time, of trying to create something different every time, will be carried on and on and on, so that even when we are working on several other titles, our spirit of trying to be different is always there in the background somewhere."

Earlier in the interview, Miyamoto comments that the addition of multiplayer to the classic Super Mario Bros. formula in New Super Mario Bros. Wii is an example of how he changes the framework of the game while retaining the tradition of the franchise.

The interview also contains some of Miyamoto's insight Nintendo's hiring practices. Commenting that Nintendo has been a desirable employer for many college graduates, Miyamoto says, "Because of that, the competition’s really become so fierce for positions. And that means that a lot of the recent recruits for Nintendo have tended to have the higher degree from the prestigious colleges and universities and whatnot. I often say to Mr Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo!'"

Speaking about former Nintendo President Hiroshi Yamauchi, Miyamoto adds, "Many years ago, when people like myself were first employed, I know that Mr. Yamauchi was always trying to see how things would develop. He was very calm, and he was very objective, but he believes in luck – he believed that each person has luck at certain times. He would say: 'We don’t have the luck now, they’ve got the luck. This guy here? He just didn’t have the luck'. That was really the way he would look at people, and we do try to keep that instinctive approach to people and situations in our own way."

The full text of the interview is available at Edge Online.

Talkback

broodwarsDecember 17, 2009

There's something disturbing about Miyamoto admitting that Nintendo doesn't care about doing their games better than their counterparts within the various genres (I wonder if that's somehow a mistranslation), and something ironic about him stating that Nintendo uses "uniqueness" as a key principle considering its fondness for recycling core franchises and relying on nostalgia.

That said, no one can ever make the argument that Nintendo is not "unique" in the industry in many ways.

PeachylalaDecember 17, 2009

Translation errors are quite common with Miyamoto these days, aren't they?

ThePermDecember 18, 2009

lol Yamauchi family saying "leave luck to heaven" = nintendo



Quote from: broodwars

There's something disturbing about Miyamoto admitting that Nintendo doesn't care about doing their games better than their counterparts within the various genres (I wonder if that's somehow a mistranslation)

I don't know, it sounds like something he would say. Sorta like saying that they don't want in on the rat race, and that keeping up with the Joneses doesn't matter.

I mean, this IS Nintendo after all. This is the sort of company that looks at a blockbuster game like GTA4 and thinks "That's okay, we've got Mario Kart."

Yeah, it does seem true.  He's stated before how he doesn't really look at or keep up with other games/developers; he just does his own thing.  I wonder if E3 is the only time he actually sees what everybody else is doing.  It's not necessarily a bad thing since he pushes project direction and keeps his originality, but the developers under him are probably aware of what's out there, and thus good ideas from outside still make it.

I will say that being different has certainly saved Nintendo, but it's often also held them back from their full potential-- it seems that whenever other companies come out with something new, Nintendo purposely avoids using it for too long (e.g. disc media, online, multiple shoulder buttons, etc.)  It seems like a pride thing that they can't dare "copy" other companies even when it makes sense.

I will agree with the presence of that behavior MegaByte, but I don't attribute it to pride. I just attribute it to what Miyamoto describes here: the belief that just because something exists in a successful example elsewhere, it doesn't necessarily follow that they should include it in their own efforts.

I don't think that's stubbornness, I think it's innocence. (Or if you want to put a cynical spin on it, naivete). And I think that's an essential aspect of Nintendo.

With Miyamoto, you're probably right.  But I wonder about Yamauchi or Iwata or other execs.  Iwata, in particular, is always talking about Apple and the like.  Though seeing Yamauchi's philosophy here puts things in another light.

Yeah, that info about Yamauchi is surprising. I'm so used to thinking of him as a caricature of power and control, but to hear him talking about luck almost makes him sound vulnerable and open to failure.

ThePermDecember 18, 2009

Yamauchi is the richest man in Japan, he sounds like he's done a fair amount of gambling, but he gambles really well. Miyamoto = win,
Iwata = win. Yamauchi knows how to pick his horses. If only things were ran as well in the states, i think Nintendo is the quintissential japanese company, but they don't have as good of an American arm as when Howard Lincoln, George Harrison, and Peter Main were running things. Reggie is good, but he needs to do some Ed Fries type stuff.

I think where my concern lies is that I don't think Nintendo does a particularly good job of determining when they're being different for the sake of being different versus when they're being different to avoid a flawed design principal. 

Ian SaneDecember 18, 2009

Nintendo does do everything different... so much so that it's to a fault.  Sometimes the competition does something first in the most ideal perfect way imaginable but Nintendo feels the need to be different and does it their own way, which ends up being inferior.  I think this uniqueness idea is great for game design but in other aspects they should be willing to follow conventions if the conventions are solid.  Try to improve an existing idea if you can but don't be different for the sake of being different.  There's a real arrogance in that.

Ironically game design is where I feel Nintendo has slipped with this.  They almost exclusively rely on their established franchises these days.  Making each game unique and essential is how I define Nintendo.  It's why I became a fan in the first place.  That is the one thing Nintendo should never change and I think they need to re-evaluate themselves because they've slacked off on that big time.  It is good to hear Miyamoto acknowledge this though.

Yeah, for a long time in the N64 period it was okay that Nintendo rehashed their franchises because that leap was just so amazing, from 2D to 3D, from digital to analog, from 2-player to 4, that everything from Star Fox to Mario Kart to F-Zero were brand new experiences.

After that though, Nintendo has to really be careful to create new experiences with those franchises. Personally, I view Twilight princess with a little dislike. If Nintendo really wants to try to be unique, why was so much of that game oriented towards somehow trying to outdo OoT? GAH!!!

Mop it upDecember 18, 2009

Quote from: Kairon

If Nintendo really wants to try to be unique, why was so much of that game oriented towards somehow trying to outdo OoT? GAH!!!

Because they were trying to please the fans who claimed to want another game like OoT. What somebody didn't realize (the fans or Nintendo, take your pick) is that what the fans want is a new experience that feels like Ocarina of Time. Can it really be done? Call me a cynic if you want, but I don't think anything yet to come will be as amazing as the transition from 2D to 3D. That doesn't mean they shouldn't still try to come up with fresh and unique ideas and concepts... but I still stand by that a game needn't do anything new or innovative in order to be fun, it just needs to be well-designed.

ThePermDecember 19, 2009

Mop_it_up is so right it hurts!

DeguelloJeff Shirley, Staff AlumnusDecember 22, 2009

If I may ask, exactly how successful with an idea does Nintendo have to be before any of their ideas becomes the "convention" or "standard?"  Because we certainly ask Nintendo to conform to a whole lot of stuff when it's their things that are more successful than the status quo this time.

I saw CD as one of the technologies Nintendo refused to comply to.  However, they originally refused on the ground that loading times would hurt the game experience, which is why when they finally "complied" they did so in ways that would reduce these loading times as much as possible.  Only on the Wii do we see Nintendo games even remotely flirt with the standard amount of loading time.  It's critical to understand that CDs had nothing to do with the N64's failure against the PS1.  PS1 beat the N64 simply because of library and install base.  You can see the converse of this with DS and PSP, where it was theorized the Carts vs CDs would repeat itself, except in this instance the carts won.

I think sometimes we demand too much from companies, which is our prerogative, but there comes a point where sometimes we demand that they financially go into the red just because technology or competition demands it.  And I think it's a lot wiser when they rebuff or delay to grab the technology when it's priced right instead of cutting themselves on the bleeding edge, particularly when said bleeding edge is actually killing your competition.

Also, and to close, I think we do Nintendo a great disservice when we completely discount their actual technological advances because a few don't like them or the rest of the industry wanted to do something else.  Before 2006, we had no motion controllers at all.  3 years later, thanks solely to Nintendo, we have motion controllers that follow our every move.  This IS a great leap in technology.  And it's certainly newer to gamers than HD (which PC gamers had enjoyed for years) and more robust online system (enjoyed by Dreamcast players.)  These things are nice and will come in the future (and before anybody says it, Nintendo will not be "copying" these technologies.  Microsoft and Sony did not invent HD graphics or online, and it is not hypocritical for Nintendo fans to simply not value them as much as motion controls), but I'm glad Nintendo's not bankrupting themselves like Sony or throwing billions into the hole for it, because they, and truly all of us, will benefit more in the long run.

Quote from: Deguello

I saw CD as one of the technologies Nintendo refused to comply to.  However, they originally refused on the ground that loading times would hurt the game experience, which is why when they finally "complied" they did so in ways that would reduce these loading times as much as possible.  Only on the Wii do we see Nintendo games even remotely flirt with the standard amount of loading time.  It's critical to understand that CDs had nothing to do with the N64's failure against the PS1.  PS1 beat the N64 simply because of library and install base.  You can see the converse of this with DS and PSP, where it was theorized the Carts vs CDs would repeat itself, except in this instance the carts won.

Nintendo was pushing the CD until their deals fell through with Sony and Philips.  As most companies do, they make up excuses when it comes to not using a certain technology.  Sony did it with rumble and then reversed course once their lawsuit was done.  Though the loading time issue was probably a big factor, their atrocity of the N64DD indicates that they really didn't get it.  You claim CDs had nothing to do with the N64's failure, yet it is exactly CDs that led to the larger library and subsequent install base.  Square and others were able to push the cinematic games they wanted only on the PS1, and that's what many gamers flocked to.  They simply couldn't do that with carts given the compression technologies of the time.  The DS vs. PSP isn't a fair media comparison because the CD size dwarfed the N64 ROM size much more than UMD does the DS.  There were also huge advances in video compression.  On the handheld front, there were a lot of other factors such as control scheme, price, form factor, backwards compatibility, etc.  The N64's big innovations, the control stick and the rumble pak, were both incorporated into the dual-shock, and that was the end of that advantage.

Quote from: Deguello

I think sometimes we demand too much from companies, which is our prerogative, but there comes a point where sometimes we demand that they financially go into the red just because technology or competition demands it.  And I think it's a lot wiser when they rebuff or delay to grab the technology when it's priced right instead of cutting themselves on the bleeding edge, particularly when said bleeding edge is actually killing your competition.

I agree that what Sony and Microsoft does with their console subsidies is ridiculous.  On the other hand, Nintendo is sitting on a mountain of money and could afford to do more if they wanted.

Quote from: Deguello

Also, and to close, I think we do Nintendo a great disservice when we completely discount their actual technological advances because a few don't like them or the rest of the industry wanted to do something else.

I don't think anybody is saying that here.  We're just saying that they could do both: focus on innovating, but also acknowledge and utilize innovation of others.

Ian SaneDecember 22, 2009

Quote:

It's critical to understand that CDs had nothing to do with the N64's failure against the PS1.  PS1 beat the N64 simply because of library and install base.


How do you think the PS1 got the huge library and install base?  Nintendo goes from having the strongest third party support to having the weakest immediately after releasing a cartridge based system to compete with CD systems.  Cartridges are noticably more expensive to produce.  Do you honestly think that that is a coincidence?  Why else did all the third parties jump ship seemingly overnight?  And the large install base I think is pretty clearly tied together with the large library.  Everyone saw all their favourite games jump from Nintendo to the Playstation and went along with it.

I think someone who is truly smart, knows they're not that smart.  By always doing it their way Nintendo is operating under the assumption that they're always right and that they always have the best solution.  That's stupid.  Only an idiot is so arrogant.  It's not about credit, it's about having the best solution.  A smart company would look at their competition and figure out what they do right and what they do wrong and then learn from that.  That knowledge combined with their own unique ideas would give them an advantage.  The Gamecube could have easily been the number two console over the Xbox if Nintendo did this.

I don't think that by doing things "their way" Nintendo is always assuming that they're right. They're just always assuming that they can do something different. It's a great methodology when you're a sort of artisan-style videogame crafting house going up against a huge megaconglomerate consumer electronics firm, and the company that gave Bill Gates his billions. Nintendo does things different, and sometimes this means that they're not going down the same path that others are going down.

Sometimes this is counterproductive in the short term. But in the long-term, it helps preserve the company's unique brand, identity, and way of approaching its products, things that, more than any one generation of not-using CD hardware, or not having a GTA on their system, decides how well the company can approach an industry as young, volatile, risky, and unpredictable as this half-entertainment-half-technology-all-consumer industry.

I'm sure Nintendo would like to be top dog in every generation. But if they want to survive as a company, and if they want to continue making the Marios, Zeldas, Pikmins, Wii Fits, Brain Ages, and Wii Musics that they want to make, they believe that the way to accomplish that is to do what's best for keeping their games unique, not what's best for out-feature-listing their competitors.

Ian SaneDecember 22, 2009

Quote:

But if they want to survive as a company, and if they want to continue making the Marios, Zeldas, Pikmins, Wii Fits, Brain Ages, and Wii Musics that they want to make, they believe that the way to accomplish that is to do what's best for keeping their games unique, not what's best for out-feature-listing their competitors.


I don't have so much of a problem with Nintendo being unique in their games.  It's more the hardware and customer relations and such that I wish they would not insist so much on being different.  Nintendo's utterly BIZARRE attitude regarding demos for example has been nothing but an inconvenience to their customers.  That sort of stuff is what drives me nuts.  There is no reason to take something so simple and routine like that and do it uniquely.  In that situation it provides no benefit to anyone.

I think there are many other cases of that IanSane. *shrug* If Nintendo had New Year's Resolutions, things like that would be on their resolutions list for many years running. Hmmm... Maybe Nintendo just got to their resolution to exercise more (WiiFit) and learn to play a musical instrument (Wii Music) first?

BlackNMild2k1December 22, 2009

I think one of the main reasons Nintendo is always trying to do things differently even if a competitor has already done something great is because Nintendo want to be fully in control of whatever it is. They want to control the code the tech and if possible the patent.

This is not always gonna be to the (immediate)benefit of the end consumer, but it helps Nintendo protect themselves and alot of the time that is in the best interest of the end consumer.

Actually, that's probably more to the point.  After all, Nintendo of America probably wouldn't be in the position it is if it wasn't for their lawyers in their early game-producing days.

DeguelloJeff Shirley, Staff AlumnusDecember 23, 2009

Quote:

You claim CDs had nothing to do with the N64's failure, yet it is exactly CDs that led to the larger library and subsequent install base.  Square and others were able to push the cinematic games they wanted only on the PS1, and that's what many gamers flocked to.

I disagree, because that had more to do with the PS1 getting something of a 2 year head start on the N64 and having a huge install base before your competition even exists has more to do with it than media choice.  CDs were a convenient explanation, but Squaresoft didn't make Sega CD games, now did they?  Also, CD-ROM systems were an absolute disaster all the way before hand, and Nintendo's failed deal with Sony for the Playstation sort of sealed it for them.  Sony may have hit gold with the PS1, but that's more due to having a larger install base to begin with before the N64 released than the CD.

Quote:

The DS vs. PSP isn't a fair media comparison because the CD size dwarfed the N64 ROM size much more than UMD does the DS.

That's actually not true.  N64 carts went from 4-64 MB to CD's 750 MB.  DS Cards range from 8-512 MB to the UMD's 1.8 GB.  UMD's have a greater than one gigabyte advantage to the very best of the DS, and even with the potential for a 1 GB DS Card, the UMD still wins by 100 MB or so.

Quote:

How do you think the PS1 got the huge library and install base?  Nintendo goes from having the strongest third party support to having the weakest immediately after releasing a cartridge based system to compete with CD systems.  Cartridges are noticably more expensive to produce.  Do you honestly think that that is a coincidence?  Why else did all the third parties jump ship seemingly overnight?  And the large install base I think is pretty clearly tied together with the large library.  Everyone saw all their favourite games jump from Nintendo to the Playstation and went along with it.

Well, Ian, explain DS vs. PSP.  I can.  DS won a much larger install base than the PSP and that's basically all there is to it really.

Quote:

I agree that what Sony and Microsoft does with their console subsidies is ridiculous.  On the other hand, Nintendo is sitting on a mountain of money and could afford to do more if they wanted.

I don't think anybody is saying that here.  We're just saying that they could do both: focus on innovating, but also acknowledge and utilize innovation of others.

I think they will in the future.  They have significantly more money to risk on all the little bells and whistles next time.  Remember we're discussing things they decided around 2004-2005 when they probably weren't even sure the DS would compete favorably with the PSP.  This was Nintendo at its weakest right before their meteoric rise in profits.  Around that time they were spending something like $150-$200 million in R&D.  Their current budget states something like $450-$500 million.  Assuming that's not the development of videogames, half a billion dollars is mighty beefy for their future, especially at lower prices.  Remember, you win a game of chicken by not driving off the cliff. You don't have come as close to the edge as possible.

Quote from: Deguello

Quote:

You claim CDs had nothing to do with the N64's failure, yet it is exactly CDs that led to the larger library and subsequent install base.  Square and others were able to push the cinematic games they wanted only on the PS1, and that's what many gamers flocked to.

I disagree, because that had more to do with the PS1 getting something of a 2 year head start on the N64 and having a huge install base before your competition even exists has more to do with it than media choice.  CDs were a convenient explanation, but Squaresoft didn't make Sega CD games, now did they?  Also, CD-ROM systems were an absolute disaster all the way before hand, and Nintendo's failed deal with Sony for the Playstation sort of sealed it for them.  Sony may have hit gold with the PS1, but that's more due to having a larger install base to begin with before the N64 released than the CD.

None of the previous systems had anything near the power of the Playstation... CD storage to that point had primarily been used for movies and music.  It wasn't the CD by itself, it was Sony showing what could be done with CDs and their courting of the publishers.  Also, the PS1 had <5 million in sales by the time the N64 launched, hardly a huge established base.

Quote from: Deguello

Quote:

The DS vs. PSP isn't a fair media comparison because the CD size dwarfed the N64 ROM size much more than UMD does the DS.

That's actually not true.  N64 carts went from 4-64 MB to CD's 750 MB.  DS Cards range from 8-512 MB to the UMD's 1.8 GB.  UMD's have a greater than one gigabyte advantage to the very best of the DS, and even with the potential for a 1 GB DS Card, the UMD still wins by 100 MB or so.

Yeah, and you could have multiple CDs.  And almost no games were anywhere near the 64MB because ROMs cost much more back then.  I wasn't comparing byte for byte, I was comparing percentage, and as I said, cartridges don't have as big of a disadvantage as they used to do to advanced compression.  And they also make more sense for a portable given the power consumption and fragility of having a disc drive.

Quote from: Deguello

Quote:

How do you think the PS1 got the huge library and install base?  Nintendo goes from having the strongest third party support to having the weakest immediately after releasing a cartridge based system to compete with CD systems.  Cartridges are noticably more expensive to produce.  Do you honestly think that that is a coincidence?  Why else did all the third parties jump ship seemingly overnight?  And the large install base I think is pretty clearly tied together with the large library.  Everyone saw all their favourite games jump from Nintendo to the Playstation and went along with it.

Well, Ian, explain DS vs. PSP.  I can.  DS won a much larger install base than the PSP and that's basically all there is to it really.

That's not all there is to it.  The initial couple years of sales of the PSP were much better than the Playstation 1.  As we've seen with both DS and Wii, there's a fairly significant time lag before publishers realize which system has the install base that can't be ignored.

BlackNMild2k1December 23, 2009

Deguello, I know you like to debate, but I'm gonna have to give the point to team MegaSane.

Normally I agree with you, but every point of Ian's you tried to counter point was basically off, and Mega Byte did a good job of backing it up. We've had most of these discussions till we were blue in the face over the years so I sure most of us agree on the facts of the N64 vs PS1 situation.

1.) CD's are the main cause for the departure of 3rd parties from Nintendo to Sony
they were much much cheaper(something like $2 per CD vs $10 per cartridge), had lots more space during the rise of the FMV craze and Sony had much cheaper licensing fees with alot more leniency on the type of content they would allow on the system. Nintendo was still in the Yamauchi Iron Fist mentality, and most 3rd parties wanted to get away from that. 

2.)64MB/750MB >>>> 512MB/1.8GB
11.7x space vs 3.5x space
not really sure where your argument was there.

3.) DS is a phenomenom that followed up the GBA which followed up the GB, each was backwards compatible with each other and Nintendo has had the handheld sector locked down tight till this day.  Publishers where supporting PSP with all they got at first, then just PS2 ports and now basically nothing. Their push for PSP didn't work as the DS won the mind share of the consumer. PSP is the best competitor Nintendo it had yet when it comes to handhelds.

StratosDecember 23, 2009

If CDs didn't cause people to turn from Nintendo to Sony then how do you explain the poster on my friends wall that has FF7 images on it and a statement about how the game was bigger than any cartridge could hold. It was a direct attack on Nintendo and the N64 by Squaresoft.

Mop it upDecember 23, 2009

If I remember rightly, Squaresoft was openly insulting of Nintendo's choice to use cartridges.

I'll also throw in there that though the earlier CD systems failed due to price, power, etc., the few good games (and developers) for those systems shifted to Playstation.

DeguelloJeff Shirley, Staff AlumnusDecember 23, 2009

Quote:

None of the previous systems had anything near the power of the Playstation... CD storage to that point had primarily been used for movies and music.  It wasn't the CD by itself, it was Sony showing what could be done with CDs and their courting of the publishers.  Also, the PS1 had <5 million in sales by the time the N64 launched, hardly a huge established base.

Actually 5 million was quite massive at the time.  The SNES only sold about 50 or so million, so it's like having being able to run 10% of a race before your opponent even leaves the gate.  I'm not even sure it wasn't higher worldwide than in Japan.  I think it might have even been something like 10 million before the N64 even exists.

Quote:

Yeah, and you could have multiple CDs.  And almost no games were anywhere near the 64MB because ROMs cost much more back then.  I wasn't comparing byte for byte, I was comparing percentage, and as I said, cartridges don't have as big of a disadvantage as they used to do to advanced compression.  And they also make more sense for a portable given the power consumption and fragility of having a disc drive.

Well I don't see it that way.  I see that the gap between carts and CDs as smaller than Carts/UMDs.  They can make games larger than almost every Gamecube game, and the DS can't even beat CDs now.  And the 512MB DS Card is very rare.  It's usually a 256MB or a 128 MB DS Card to a 1.8 GB disc, which has pretty much the same ratio.

Quote:

That's not all there is to it.  The initial couple years of sales of the PSP were much better than the Playstation 1.  As we've seen with both DS and Wii, there's a fairly significant time lag before publishers realize which system has the install base that can't be ignored.

The PSP was a major product by an established brand.  Of course it sold faster out of the gate than the PS1.

Quote:

Quotes talking about FFVII ad campaign mentioning carts.

I think we're putting the cart before the horse here.  FFVII actually started as an N64 game, carts and all before it was moved to the PS1 (I think there might be screenshots to this effect in some old GamePor or something) and even so they had demos of FF6 characters running on the N64.  It was a business deal based on more on userbase and moneyhats, and less on CDs.

It's not like they would have advertised the game like "Final Fantasy VII.  The first game on the Playstation.  Come witness the awesome power of the Playstation having a higher userbase and Sony buying a large percentage of our stock."

But since it seems to be the conventional wisdom I'll back down.  Furthermore, I'll say that I'll say that CDs weren't completely unrelated the PS1's victory, as it did cost less which allowed Sony to underscore Nintendo's licensing fee, which had more impact than just the CDs themselves.

Mop it upDecember 23, 2009

Final Fantasy VII was never in development for the Nintendo 64. The demo featuring FF6 characters on the Nintendo 64 (known as "Final Fantasy 64" now) was often misconstrued as an early build of Final Fantasy VII.

More information can be found here:

http://www.lostlevels.org/200510/

DeguelloJeff Shirley, Staff AlumnusDecember 24, 2009

Wikipedia has FFVII on a list of "Cancelled N64 games."  I've also seen that particular demo Mop.  Either way, that proves my point.  They didn't seem to mind cartridges until very suddenly in 1996, if you catch my rift.

The idea that they suddenly just wanted to make games on CDs for "cinemas" is crap.  They either made a business decision to follow a larger audience, or got invested in heavily by Sony and were controlled in that direction.  Both are more logical than than any sort of media war, and IMO, this is proven by DS and PSP.  It's perfectly logical, this decision (I wish they'd make more like it myself.) whereas "Carts vs. CDs" was more marketing flap than anything.

No, it's more like they were experimenting with stuff like the FFVI SGI demo, then realized they couldn't fit anything like what they wanted on a cartridge.

StratosDecember 24, 2009

Quote:

Although many fans continued to perpetuate the myth of a lost Final Fantasy 64 game, some   of the same magazines that had led to the creation of the rumors sought to clarify the situation.    In May of 1996, Volume 4, Issue 5 of Diehard GameFan Magazine contained one such follow-up:         "Ah, remember SQUARE's beautiful SIGGRAPH demo (GF Vol. 3, Iss. 10)? Though it wasn't the   Nintendo64 game everyone assumed it to be, it still holds a valuable spot in FF history as the   most direct ancestor of FF VII's battle system. Believe it or not, it's actually a pretty cool   (and totally playable) little game. Instead of the usual menu system, you control your characters   by drawing shapes (a star for magic, for example) with the mouse."

This sounds like it could be a Wii game. Makes me wonder if another FF game comes to Wii that it could be like this.

DeguelloJeff Shirley, Staff AlumnusDecember 24, 2009

Quote from: MegaByte

No, it's more like they were experimenting with stuff like the FFVI SGI demo, then realized they couldn't fit anything like what they wanted on a cartridge.

Well then we'll just have to disagree.  I can't fathom that Square didn't know that Nintendo was going to stick with carts all the way up to 1996 and then suddenly decided to make a PS1 game out of nowhere.

Besides, this is an old war. No sense dragging it up.  It's only on my mind because I believe that Nintendo will probably face it again with the "Zii" or whatever if they elect to choose cartridges (cards, whatever) again as their "disruptive" quality that'll probably cause a lot more fervor.

One curious thing I notice it's that it's only Nintendo that gets grilled about conforming to anything.  Nobody's knocking on Sony's door about touchscreens, so to speak.  And furthermore nobody outside of Nintendo developerwise really comments or is expected to comment that much on other developer's games.  For instance, nobody asks Take 2 about S-E or Capcom games or what they're doing.  And on the hardware side, usually when Nintendo is even brought up in a question it's usually a softball leading to a "We try for a more sophisticated audience" or something like that.

This was even true when Nintendo was dead last (though not by much.)

""In August of 95, one of the US's largest CG conventions, SIGGRAPH, was held in Los Angeles. At that time we were not sure what the next generation RPG game should look like, so as an experiment we created a CG based, game like, interactive demo to be presented at the show. It focused on battle scenes that were 100% real time and polygon based. This became the seed of Final Fantasy VII and it was then that we decided to make this a CG based game.  When we discussed designing the field scenes as illustrations or CG based, we came up with the idea to eliminate the connection between movies and the fields. Without using blackout at all, and maintaining quality at the same time, we would make the movie stop at one cut and make the characters move around on it. We tried to make it controllable even during the movies. As a result of using a lot of motion data + CG effects and in still images, it turned out to be a mega capacity game, and therefore we had to choose CD-ROM as our media. It other words, we became too aggressive, and got ourselves into trouble." - Hironobu Sakaguchi

NinGurl69 *hugglesDecember 24, 2009

And thus the End of Gaming began, along with the Era of Watching Games Instead of Playing Them.  Markerters loved this phase.

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