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DS

Cult Classic The Great Giana Sisters Headed to DS

by Carmine Red - December 9, 2008, 4:37 pm EST
Total comments: 10 Source: Press Release

Nintendo hounded the Mario clone off store shelves in the '80s, making the platformer's June 2009 resurrection even more surprising.

The Great Giana Sisters, meant for home computers where Mario didn't tread, brought down the wrath of Nintendo's legal arm in the late 1980s due to copycat game mechanics, sprite resemblances, and similar level design. Though the game has been ported to several consoles as homebrew over the years, it's the Nintendo DS that is allowing the game to make an official return.

The remake will feature a graphic redesign while still trying to remain reminiscent of its '80s home computer roots. It will also feature a remix of the original score by prolific game composer Chris Hülsbeck, a soundtrack to which the game may owe much of its lasting appeal to among retro aficionados. Additionally, the game will include new features, including using the DS touchscreen and microphone.

Germany-based dtp entertainment is the publisher shepherding the game back into Nintendo's good graces, and original programmer Armin Gessert and his company Spellbound Entertainment are developing the new title in collaboration with German software developer Bitfield.

The game is currently slated for a June 2009 release, presumably in the European market.

Retro fun from the 80's: The Great Giana Sisters return – Jump'n'Run debut on Nintendo DS™

It was a little bit more than 20 years ago when a game was born that still is a synonym for a whole gaming genre: The Great Giana Sisters made Jump'n'Run gaming available for home computer users all over the world. In 2009, the blondes finally return – and with that, they make it all the way to Nintendo DS for the first time.

Back in the late 1980's, there was literally no chance to play Jump'n'Run games on home computers like Commodore 64, Amiga or Atari ST. Until 1987, when a small German development team released The Great Giana Sisters.

Their father, Armin Gessert, let them become stars of the genre over night. The Great Giana Sisters was a Jump'n'Run that had everything home computer gamers back then only could experience on video game consoles: A fantastic game world on many different levels, that challenged the players' hand eye coordination skills to their maximum to jump over deep canyons, collect bonuses and succeed when fighting enemies just by jumping on their back.

Now, The Great Giana Sisters are finally back! Publisher dtp entertainment and developer Spellbound Entertainment in co-operation with Bitfield are going to release their new adventure on Nintendo DS in June 2009.

In more than 80 levels, players experience all the great features of the original home computer version, as well as new features, that are kept exclusive for Nintendo DS. Players will have the Nintendo DS microphone as well as the touchpad, for instance.

The Great Giana Sisters' graphics on Nintendo DS both is a redesign as well as reminiscent of the classic game.

The music score of the game is a remix by Fabian del Priore of the original soundtrack, written by famous computer game composer Chris Hülsbeck.

dtp entertainment is going to release The Great Giana Sisters DS for Nintendo DS in June 2009.

Talkback

I am LOSING MY MIND at this news.  I'm probably the only person on the board that is ancient enough to have played this on Commodore 64, but Giana Sisters was THE SHIZ back in the day.  It was the Super Mario Bros. of the C64.

Instant buy day one for me.

Importing from Europe Lindy?

I'm going to investigate and see if they're going to release this stateside.  IT MUST HAPPEN.

AVDecember 10, 2008

http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/greatgianasisters1209004.jpg

Wow this game looks like a pretty Obvious mario clone .

is it just a copy or does it have some original game mechanics ?

We'll see what it does new now, but originally it WAS a pretty obvious Mario clone. The soundtrack is like, totally unique though.

KDR_11kDecember 10, 2008

I even have a "ROM"hack on my C64 that replaces some of the Sprites with their Mario equivalents.

I can see how the mechanics and environments (which are 95% bricks) resemble Mario (then again, weren't almost all games like that back then?) but the sprites? I don't recall any owls, crawling eyeballs, tiny crabs, giant bees, pterodactyls, giant ants, bouncing balls of doom or weird tubey things in Mario.

Interesting that they got Gessert back on the job. I hope the music remix doesn't mess up too much though...

The game mechanics are nearly exactly like Mario: You can only move to the right, you jump on enemies to defeat them, those orange blocks dispense diamonds (100 = extra life) or powerups, powerups go punk wheel (lets you destroy bricks with your head), lightning (lets you shoot fireballs), double lightning (makes fireballs bounce off the walls), pineapple or strawberry or something (makes fireballs homing), clock (gives more level time) IIRC, first level is surface, second is underground, third is surface, fourth is castle, etc... You can't enter pipes though, some holes have a scribbly blue line at the bottom, falling into them takes you into a bonus room.

NWR_pap64Pedro Hernandez, Contributing WriterDecember 10, 2008

Its very ironic that a very obvious Mario clone lands on a Nintendo console XD .

Yeah, it's funny.  This was the unofficial Super Mario Bros. for the C64.  It was made because no game like SMB existed on the C64 at the time, so they straight up ripped off the concept.

Bill AurionDecember 11, 2008

I'm all for more platformers, which are shockingly few in number these days... =(

KDR_11kDecember 11, 2008

Quote from: Lindy

Yeah, it's funny.  This was the unofficial Super Mario Bros. for the C64.  It was made because no game like SMB existed on the C64 at the time, so they straight up ripped off the concept.

Like Commander Keen it was supposedly pitched to Nintendo as an SMB port initially but for obvious reasons got rejected and the developer replaced some things, then released it. While iD made a completely different game out of their tech the GS devs went ahead and just replaced the sprites and added some extra stuff.

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