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Nintendo Wii Smashes March NPD Hardware Sales with 721k Sold

by Carmine Red - April 20, 2008, 8:28 pm EDT
Total comments: 16 Source: NeoGAF official NPD

In a non-holiday month Brawl managed to sell 2.7 million copies and Wii related sales contributed "31 percent of total industry dollars for the month." More game and hardware sales inside.

Nintendo apparently hasn't heard the phrase "Christmas only comes once a year." According to NPD data for the U.S. market, the Wii sold an unprecedented number of systems in March 2008. Super Smash Bros. Brawl sold 2.7 million copies. And, in case you were wondering, the DS didn't do too shabby either.

March 2008 U.S. Hardware Sales

Wii – 721k


Nintendo DS – 698k


PlayStation Portable – 297k


Xbox 360 – 262k


PlayStation 3 – 257k


PlayStation 2 – 216k

NPD tracked five weeks in its March sales data, but a system selling 721,000 units is still an astounding achievement. It's an even more remarkable accomplishment in March, as opposed to November or December. Nintendo's managed not just to create evergreen sales success for its hardware offerings, but they've completely transcended the concept of the November-December holiday period as the only blockbuster season of videogame retail.

Only twice in its lifetime has the Wii sold more in one month than it did in March. Nintendo did manage to sell more systems in November and December of 2007. But this March's sales have exceeded Wii sales from September and October of that same year, as well as sales from either of the launch months of November or December 2006. According to NPD analyst Anita Frazier, this constitutes "the highest single month unit sales of any platform outside the holiday timeframe."

Almost certainly thanks to increased supply coinciding with the launch of Super Smash Bros. Brawl (more on that later), the Wii vastly improved its already excellent sales record. February 2008 Wii sales were already impressive, and in March they were surpassed by 289,000 units. Year over year, Nintendo was just 56,000 units short of officially tripling March 2007's sales of 259,000 units. Given that NPD tracked five weeks for their data this month, the Wii averaged weekly sales of more than 144,000 units.

It's somewhat difficult to see the Nintendo DS sales success in the same light, even though Nintendo's portable landed in second place. It outsold the next highest entry (Sony's PlayStation Portable) by a whopping 401,000 units, and it was just 23,000 units behind the Wii. Over the past two years, the Nintendo DS has sold in large quantities year round. Last month it sold 587,600 units, so high sales are less surprising for Nintendo's other success story.

While the Wii and DS pulled away from the pack, the other systems on the market seemed huddled together with uninspiring flat sales numbers. The PlayStation Portable, Xbox 360, PlayStation 3, and PlayStation 2 filled out the rest of NPD data in that order. This just magnifies the focus on the struggle between the other two next-generation consoles on the market: Sony's PlayStation 3 and Microsoft's Xbox 360. In the months of January and February, the PlayStation 3 had just barely managed to outsell its competitor, but this month Microsoft managed to prevent a three-peat by just 5,000 units. Things will only get more heated once Grand Theft Auto IV comes out for those systems in time to be tracked for the May NPD sales data.

The following year-to-date and lifetime-to-date numbers show some of the bigger picture beyond March.

2008 Year-to-Date U.S. Hardware Sales

Nintendo DS – 1559.6k


Wii – 1404k


PlayStation 2 – 831.8k


PlayStation 3 – 806.8k


PlayStation Portable – 770.1k


Xbox 360 – 746.6k

Approximate Lifetime-to-Date U.S. Hardware Sales

PlayStation 2 – 41.9 million


Nintendo DS – 19.1 million


PlayStation Portable – 11.3 million


Xbox 360 – 9.9 million


Wii – 8.8 million


PlayStation 3 – 4.1 million

The Wii is now about 1.1 million units from taking the lifetime lead from the Xbox 360 in American install base. In March, the Wii outsold the Xbox 360 by 459,000 units, but this could just be a one-time performance. With game releases like GTA IV in the near future, and whatever price cuts Microsoft may or may not have in mind, the Xbox 360 could post stronger performances in the coming months.

Still, Nintendo has an exceptional opportunity in America to post more huge sales numbers. Mario Kart Wii will be released in April, and both WiiFit and Nintendo's WiiWare service are coming in May. Nintendo is now producing 1.8 million Wii units a month, so there is always the possibility that this increased manufacturing capacity could help them capitalize on their momentum instead of falling back to pre-March numbers.

But Nintendo's hardware is only half the headline. Super Smash Bros. Brawl enjoyed its first month of availability in America and also did extremely well for itself, as the NPD data shows.

March 2008 U.S. Top Ten Software Sales

Super Smash Bros. Brawl (Wii) – 2.7 million


Tom Clancy's Rainbow Six Vegas 2 (Xbox 360) – 752.3k


Army of Two (Xbox 360) – 606.1k


Wii Play w/Remote (Wii) – 409.8k


God of War: Chains of Olympus (PSP) – 340.5k


Crisis Core: Final Fantasy VII (PSP) – 301.6k


Guitar Hero III: Legends of Rock (Wii) – 264k


Major League Baseball 2K8 (Xbox 360) – 237.1k


Call of Duty 4: Modern Warfare (Xbox 360) – 237k


Army of Two (PS3) – 224.9k

March 2008 U.S. Additional Software Sales

Final Fantasy Crystal Chronicles: Ring of Fates (DS) – 65k


Bully: Scholarship Edition (Wii) – 35k

With 2.7 million copies sold in its launch month, Brawl was a smashing success even though it released 3 months after the holiday season sales rush. It remains to be seen how front-loaded these sales are and just how well Brawl can maintain its momentum over time, especially considering that Brawl has already sold to almost a third of the Wii's install base in America. Brawl's predecessor, Super Smash Bros. Melee for the GameCube, maintained consistent sales for years after its release. Melee eventually sold 7.09 million units worldwide; it was the top selling title on the GameCube. Combined with sales from its earlier Japanese launch, Brawl is at 4.2 million units worldwide.

Wii Play appeared at the number four spot, continuing to surprise observers. It's been the Wii's most consistent seller ever since its launch more than a year ago. With this month's sales, it is estimated to be sitting at 5.1 million copies sold in just the U.S.

Another unsung success story is Activision's Wii version of Guitar Hero III: Legends of Rock. With a seventh place finish, and another 222,900 in sales, the Wii version of Activision's rhythm game has survived the discovery of a bug causing it to output only in monaural sound instead of stereo. Activision has since executed a free disc replacement program, but consumers never stopped buying the game. This month the Wii GH3 is the only version of the game to make it into the top ten and made up more than a third of the franchise's total 631,000 units sold across all platforms last month. The Wii version of the game should be approaching the 2 million units sold mark, marking it as a significant third party success story on a console usually known for its first party dominance. This bodes well for the upcoming Guitar Hero: Aerosmith sequel, as well as the Wii version of EA's Rock Band.

Further NPD data brings to light the performance of two games outside the top ten. Square Enix's Final Fantasy Crystal Chronicles: Ring of Fates for the DS sold an unimpressive 65,000 units in its debut, and Take-Two Interactive's Wii port of last year's PS2 game Bully (a port was also released for the Xbox 360) sold only 35,000 units. This puts Bully in the company of games like Godfather: Blackhand Edition and Scarface: The World Is Yours. All three games came to the Wii as ports of older free-roaming sandbox PS2 titles and all three failed to make much of a sales impression.

All in all though, industry sales reached a whopping 1.7 Billion US dollars in March. And though Wii games are cheaper and the Wii itself is lower priced than its competitors, its success contributed the most to that figure. According to Frazier, "across hardware, software, and accessories, the Wii contributed the most to total industry sales, representing 31 percent of total industry dollars for the month."

NWR's review of February's NPD data can be viewed here.

In addition to information from the NeoGAF Official NPD thread, this report also contains data from stories by the simExchange and Next Generation.

Correction: The story originally reported Guitar Hero III's sales as 222.9k. These were its sales in February. In March, it sold 264k.

Talkback

UncleBobRichard Cook, Guest ContributorApril 21, 2008

Wow.  Some in-depth analysis.  Good reading.

EnnerApril 21, 2008

Massive domination!
And Brawl is almost in one of every three Wiis' library.

Nick DiMolaNick DiMola, Staff AlumnusApril 21, 2008

Good stuff this month, Nintendo really kicked ass and took names. Some nice interpretations and research from Cai here as well. Interesting to see the bigger picture here with the Wii and Brawl especially.

ArbokApril 21, 2008

I was about to complain that this was fairly belated from when the figures broke... but I have no qualms at all after reading this fantastic coverage of the sales numbers. My hat goes off to you Kairon, as these sales reviews are quickly becoming my favorite pieces on the site.

Thanks, I really enjoy writing these. Of course, they take quite a bit of time to put together... this month was a bit slower than I would've liked, but it usually depends on just how crazy my thursdays and fridays are when the numbers come out that month!

NWR_pap64Pedro Hernandez, Contributing WriterApril 21, 2008

Wasn't Sega Superstars Tennis released in March as well? If so, you forgot to mention it. From what I checked, the game is a flop across all platforms, BUT the only version that cracked the sales charts was the Wii version, which is quite good since reviews across the board recommend the Wii version despite it missing many online features.

NWR_pap64Pedro Hernandez, Contributing WriterApril 22, 2008

Sorry to post again, but lately Go Nintendo has been doing nothing but posting flame rants and articles about the Wii, each saying that the Wii isn't a "true" gamer console and that its a fad that will die out soon...

Being annoyed at RMC for posting them even though it "bothers" him aside, shouldn't people just admit that the Wii is a runaway hit and just move on, even if they give a crap about it?

Really, a fad is when something is hot for a year but shows steady decline afterwards. I believe the Wii is anything but a fad. Call it a casual console, the destroyer of the industry, call it a piece of crap, call it ANYTHING but a fad as you'll likely end up looking like a jackass.

Think about it...

When the Wii had no games, it sold.
When big games like Halo 3 were released, the Wii sold.
When the industry entered a "dry" season, the Wii still sold.
Despite Nintendo's struggling to it on store shelves, the Wii still sold.
The Wii has been a major worldwide hit. As of now there are no signs of sales slowly dying down in a particular area.
Finally, it surpassed the 360 userbase in just a year, even when the 360 was released ahead of its competitors.

Soon the Wii will turn 2, and it looks like it won't slow down anytime now. So for a "fad", it has some pretty strong leg.

Rest assured, anyone that dismisses the Wii as being a fad is likely upset that its doing so well despite some serious flaws (I will admit that third party games need to get better and Nintendo must do a better job advertising third party offerings as well as their own).

DAaaMan64April 22, 2008

Maybe we need an editorial gonintendo'll publish and we can digg spam.  That'll stick 'em.

GoldenPhoenixApril 22, 2008

I really would like to go through articles and see what the positive/negative ratio is in regards to Wii.

NWR_pap64Pedro Hernandez, Contributing WriterApril 23, 2008

Quote from: GoldenPhoenix

I really would like to go through articles and see what the positive/negative ratio is in regards to Wii.

Here's a rundown:
Most of the positive Wii articles come from major media outlets, like Business Weekly, ABC, Yahoo, MSN News and such. They usually cover the most positive aspects of the Wii, like how its bringing families together, its being used on senior homes in order to get its residents active and how the Wii is being used as physical therapy. Sometimes, they do mention how even though the Wii is selling software sales could be better, but its always handled very seriously and without any fanboy angsts.

Most of the negative and anti-Wii articles come from the industry, like developers not affiliated with Nintendo (ie MS and Sony exclusive developers), blogs from "professional" gaming journalists and website administrators. They usually say one of the following (if not all):
-The Wii is a fad
-It doesn't have games
-It doesn't cater to the hardcore audience
-Online sucks (this one I give them credit for)
-Sales will soon fizzle out

So, most of the negativity comes from the industry itself, which seems to have been taken by surprise by the Wii's success and can't fathom why.

Go Nintendo did, however, post an article saying how its likely many articles are bending and twisting facts just to make the Wii look worse than it really is.

Oh yeah, there are also A LOT of Wii Play haters who can't stomach the fact that its been selling so strongly for a whole year. They rag on the game itself, but what these IDIOTS don't realize is that NO ONE is buying Wii Play for the gameplay. They are buying it for the CONTROLLER!

I've seen a lot of people pick up Wii Play along with their Wii simply because they want a second controller and pick the game up because its the best bargain out there. Why get a lone controller when you can get a controller AND game at the same time?

If Wii Play was selling at full price WITHOUT a controller, rest assured it would have been flamed to hell and back.

But no...They are annoyed at the fact that people are picking up a "crappy casual game" rather than a controller with a game disc...

People are morons.

IceColdApril 23, 2008

Did they post that article from the stupid Epic spokesperson?

NWR_pap64Pedro Hernandez, Contributing WriterApril 23, 2008

Quote from: IceCold

Did they post that article from the stupid Epic spokesperson?

Indeed they did

I honestly don't know which I'm more annoyed at; stupid people ragging on the Wii out of fanboy angst or RMC posting these "articles" even though he too is annoyed by them.

And continuing the "Go Nintendo is dumb" train of thought, am I the only one that find it stupid when they post retarded top 10 lists from GameDaily and GamesRadar? Seriously, these lists are the WORST excuse for exclusive site content I have ever seen! Its one thing if they did funny or even informative lists, but clearly they are done in an afternoon, and since Go Nintendo posts them without thinking twice they just keep making them!

The worst one so far was GamesRadar's list of cutesy characters they want to beat up. It wouldn't have been as annoying if they had CUTESY character, but the characters they chose made so sense at all. Larry Butz? A character from Advance Wars? DR.KAWASHIMA?!?

I understand Go Nintendo is starved for content, but to stoop as low as to post stupid lists that fail at humor and are clearly flame bait created to get people's attention?

And don't get me started on those extremely crappy Nintendo Get Comics...

IceColdApril 23, 2008

Well, anything that elicits a reaction gets hits.. right? And he is in the hit-generating business, if nothing else.

KDR_11kApril 23, 2008

The negativity comes mostly from the reporting industry, you often see statements that the Wii was a great success from developers.

Do you guys remember when everything was relegating Nintendo to third place? Analysts, Professionals... even fans? You can't expect all that negativityy to go down without a fight now can you?

Shift KeyApril 23, 2008

Quote from: IceCold

Well, anything that elicits a reaction gets hits.. right? And he is in the hit-generating business, if nothing else.

Don't forget the donut consumption business...

Seriously though, GoNintendo is a bloody news site. GoHobo is just putting up articles which generate traffic - not because its exceptional journalism, but because it panders to the hardcore gamers (whether they agree or dispute it, they're the type of visitor who will click links and argue their side of things.

Its the internet people - drama is always easy to find. Mellow the fuck out.

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