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Wii

EA and Steven Spielberg Unveil Boom Blox

by Carmine Red - February 6, 2008, 3:30 pm EST
Total comments: 11 Source: Press Release

Previously known as "PQRS" and "Blocks," Steven Spielberg's "building and knocking down blocks" Wii game launches in May.

EA AND STEVEN SPIELBERG REVEAL BOOM BLOX

Throw, Grab, and Blast Your Way Through the Ultimate Wii Game

Chertsey, UK, February 6, 2008 – EA has announced that BOOM BLOX™, the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii™. This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.

"I am a gamer myself, and I really wanted to create a video game that I could play with my kids," said Steven Spielberg. "BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together."

Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can experience the visceral gameplay - perfectly suited for the Wii’s interactive motion-sensitive controls - through brain-twisting challenges. They can interact with entertaining characters such as the block-laying chickens or baseball-throwing monkeys across four themed environments - Tiki, Medieval, Frontier, and Haunted. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24™.

"We developed BOOM BLOX with endless combinations of gameplay in mind," explains Louis Castle, executive producer. "With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be - there really is something for everyone to enjoy."

"My inspiration for this game came while I was playing the Wii for the first time," added Spielberg. "From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages."

Developed at EA Los Angeles, BOOM BLOX has not yet been rated by the ESRB and PEGI. For more information or to download artwork, visit http://www.BOOMBLOX.ea.com.

BOOM BLOX is also in production for mobile phones and will be widely available this Spring. The mobile version puts innovative BOOM BLOX gameplay on phones everywhere -- delivering engaging, fun, and groundbreaking action. For the first time in a mobile game, players will be able to create custom levels and share them with their friends directly from the phone, enjoying a rich, interactive community experience. For information regarding mobile phone carrier availability, visit http://www.eamobile.com.

Talkback

NinGurl69 *hugglesFebruary 06, 2008

Work's almost over. I need to get out of here.

MorariFebruary 07, 2008

THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

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Smash_BrotherFebruary 07, 2008

This is disappointing.



I was hoping for something closer to a point and click adventure game from the great Steven himself...

Quote

Originally posted by: NewsBot

Throw, Grab, and Blast Your Way Through the Ultimate Wii Game




YEAH! Forget Smash Bros. Brawl, the ultimate Wii game is a game that's also on cell phones!

I hate how people are trying to hedge in Steven Spielberg's creativity with preconceptions. From what I've read, Steven was so inspired by playing the Wii with Miyamoto that he wanted to create a real ground-up experience that he could play with his kids. He went back to a very basic element of fun from our childhood, stacking up blocks and tearing them down, and created a game that looks to be the ULTIMATE RUBE-GOLDBERG MACHINE out of it.

MorariFebruary 07, 2008

THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality

LuigiHannFebruary 07, 2008

I like the look of this a lot better than the original "Blocks" announcement. Personality and messing around with physics both seem fun.



Quote

Originally posted by: Smash_Brother
This is disappointing.



I was hoping for something closer to a point and click adventure game from the great Steven himself...




It'd be nice if that happened again.

I was more of a Duplo kid myself. Much faster prototyping with Duplo.

PaleMike Gamin, Contributing EditorFebruary 07, 2008

I read this headline and looked at the screens like four times before I realized this is the game Windy previewed back at E3.



I can't freaking wait.

wanderingFebruary 08, 2008

Hopefully this game is on par with Stephen Spielberg's best work - Animaniacs.

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