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GoldenEye 007 Was Heading to Xbox Live Arcade

by Mike Gamin - January 11, 2008, 7:49 pm EST
Total comments: 54 Source: 1up.com

The N64 classic from Rare was being prepped for a Live Arcade release, but the project was halted.

Gaming site 1up.com and sister magazine Electronic Gaming Monthly are reporting that a direct port of GoldenEye 007, the classic N64 first-person shooter, was a mere two months away from being ready for launch on Xbox Live Arcade. As of right now, the game will never see the light of day, as Nintendo and Microsoft can't seem to come to an agreement financially.

According to 1up, everything about the game was going to be just like the N64 version with the addition of online multiplayer over Xbox Live. As 1up reports, "the point of contention, as our source puts it: would Nintendo receive a one-time fee for the rights to the game, or a continuing cut of the XBLA revenues?"

This story is especially interesting for Wii owners, as many people have been hoping to see a GoldenEye 007 release on the Virtual Console. It's hard to say whether or not Microsoft could prevent Nintendo from doing that in the same way Nintendo apparently kept the game off of Live Arcade. Regardless, fans want the game, and it'd be nice if the parties involved could come to an agreement that would bring it to both platforms.

Talkback

LuigiHannJanuary 11, 2008

They should release it on both platforms at the same time, and whichever version sells the fastest gets to keep it. The one that loses has to wear a dress.

SheckyJanuary 11, 2008

Fat chance of this ever happening. legally anyways...

King of TwitchJanuary 11, 2008

They chickened out of facing a potential lawsuit is more like it

MorariJanuary 11, 2008

CENSORED FOR YOUR PROTECTION

Viewtiful marioJanuary 11, 2008

I say who cares, sure Goldeneye was a classic back in the day but now there are better things. I played it again recently and with its horrible movement controlls, its cheap dumb as hell enemies, and its annoying protecting mission its just not fun for me anymore. The only reson I would see people buying it is purly for nestalgia and nothing else. Plus, does the Xbox really need any more FPS's?

GoldenPhoenixJanuary 11, 2008

Quote

Originally posted by: Viewtiful mario
I say who cares, sure Goldeneye was a classic back in the day but now there are better things. I played it again recently and with its horrible movement controlls, its cheap dumb as hell enemies, and its annoying protecting mission its just not fun for me anymore. The only reson I would see people buying it is purly for nestalgia and nothing else. Plus, does the Xbox really need any more FPS's?


And with all that it is still a better designed game than Halo.

SheckyJanuary 11, 2008

"Our source close to Rare said the conversion was a mere two months from completion..."

FWIW, from Rare's mouth, two months might just be two years face-icon-small-wink.gif

MorariJanuary 11, 2008

CENSORED FOR YOUR PROTECTION

ShyGuyJanuary 11, 2008

Can they even legally emulate a N64 without Nintendo's license? Rare would have to do a complete port.

/sad at Halo hate.

Also,

/sad at Goldeneye hate.

And,

/sad at lack of OVERFLOWING LOVE LOVE LOVE for Perfect Dark. (But not that "Zero" one, that was shameful)

GoldenPhoenixJanuary 11, 2008

Never cared much for Perfect Dark, the framerate made Goldeneye's look silky smooth. Anyway I would love to see a version GE that has online play added.

Smoke39January 11, 2008

Perfect Dark might've been a good game if it'd run at more than 0.2 FPS.

GoldenPhoenixJanuary 11, 2008

Quote

Originally posted by: Smoke39
Perfect Dark might've been a good game if it'd run at more than 0.2 FPS.


Yeah, the low framerate really ruined it for me. Hopefully we see the game again with smoother visuals.

pSYCO-gAMER321January 11, 2008

Saw this happening. Would love to have online multiplayer on Live, but I'm sure this hold Goldeneye fiasco will turn out that it'll never hit the consoles. Personally, I would love to see it released on Live and Wii and both can duke it out online and would be awesome if Goldeneye for Wii supports Wii controls as well. Alas, tis nothing more than a dream.

18 DaysJanuary 11, 2008

Quote

As 1up reports, "the point of contention, as our source puts it: would Nintendo receive a one-time fee for the rights to the game, or a continuing cut of the XBLA revenues?"

Gates: So Reggie, uh, we were hoping to release Goldeneye on Arcade and we know you have the publishing ri-
Reggie: Hundred Billion Dollars
Gates: Uh well, you know uh, that's a lot, I was thinking more a portion of Arcade sa-
Reggie: 100% of all revenue from Live Arcade
Gates: … uh look that's our only profitable Xbox division!
Reggie: I'll just take your name then
…: Hey! HEY! Give that back!

IceColdJanuary 11, 2008

Ahahaha.. thanks for making me smile face-icon-small-smile.gif

Perfect Dark was so unbelievably great. Fix the frame rate, put in modern graphics and controls, and add online play (though you'd have to disable the Farsight in online, it can be fun with friends but it would screw everything up with strangers) and it would still be the best FPS out there. The TimeSplitters games have probably surpassed its multiplayer but don't have the single player. Counter-operative multiplayer was a great idea and something that should be standard in all FPSs.

Nintendo was able to remove slowdown in StarFox 64 with the emulation they use, in the extremely unlikely event that Perfect Dark could come to the VC they might be able to do the same with it. I'd gladly pay the $10 for it if they did. Actually, I love the game so much I'd gladly pay the $10 (and make room in my Wii's internal storage if need be) for the game in its original state.

On a side note, I find it funny that at the time Rare was bought by Microsoft the Nintendo faithful treated it as if it were the end of the world and now the only reason we have to be upset about it is the effect it has on the VC releases of their old games. Nintendo was either really smart in judging what Rare had in the pipeline or insanely lucky that it worked out this way.

KlapauciusJanuary 11, 2008

Quote

Gates: So Reggie, uh, we were hoping to release Goldeneye on Arcade and we know you have the publishing ri-


bwahaha face-icon-small-smile.gif


Rare was able to release Diddy Kong Racing DS, so I can't see anything stopping Goldeneye 007 being released on the VC. At least, I can't see why Microsoft would let one Rare game go to Nintendo and not another one.

Personally, I only had a problem with Perfect Dark's framerate during heavy multiplayer battles.
I've already clocked over 1000 hours on Perfect Dark's multiplayer. The idea of it online fills me with joy, indeed.



Quote

Nintendo was either really smart in judging what Rare had in the pipeline or insanely lucky that it worked out this way.



They were smart. Look at StarFox Adventures; a clear sign Rare were losing their touch. Their last few GBA games were also not too great. Nothing like their old stuff on SNES, Gameboy and N64 (maybe NES, too? I'm not sure I've ever played a NES game made by Rare...).

Retro Studios is the new Rare, in my opinion. I just hope they'll make something other than a Metroid game. That would be interesting to see/play.

Termin8AnakinJanuary 12, 2008

The scary truth is that Goldeneye most likely would have been more of a success on XBLA arcade than VC, purely for the reason that it was acually an updated port.
I've tried to play my old N64 games on my 42" plasma, and damn they look HORRIBLE. So while VC may have a better selection of games, XBLA users are getting better treatment with updated ports.

I don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon. The fact that it's an N64 game running on a non-Nintendo console is rather hard to bear...

HOWEVER.....

Now I dunno the legality of this, but remember in DK64 how it had the original DK and Jetpac games hidden away?
Rare would probably be able to do something like that...e.g. putting the old Jet Force Gemini of Banjo Kazooie/Tooie games as unlockables in their new incarnations on Xbox 360......
You never know...

S-U-P-E-RTy Shughart, Staff AlumnusJanuary 12, 2008

Whoever put a stop to this is a horrible person

Quote

Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.


Actually Rare themselves on their own site indicated that there was nothing stopping Nintendo from putting more of their games on the VC and that Nintendo just hadn't inquired about it. I believe that discussion was regarding the Banjo Kazooie games in particular. Also, at least Donkey Kong 64 and possibly also Diddy Kong Racing will be able to come to the VC in the same way that the Donkey Kong Country games did, because of their use of the DK franchise. I think the most important question is whether we'll be able to get Battletoads.

MorariJanuary 12, 2008

THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality

optimisticlimboJanuary 12, 2008

I hope this gets attention and they'll release it on both XBLA and the VC. I don't if the VC is just a straight port, I love the game but don't have the space for many consoles.
Also, I want something to work out so there's at least a small chance for Blast Corps.

TJ SpykeJanuary 12, 2008

Quote

Originally posted by: insanolord
Quote

Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.


Actually Rare themselves on their own site indicated that there was nothing stopping Nintendo from putting more of their games on the VC and that Nintendo just hadn't inquired about it. I believe that discussion was regarding the Banjo Kazooie games in particular. Also, at least Donkey Kong 64 and possibly also Diddy Kong Racing will be able to come to the VC in the same way that the Donkey Kong Country games did, because of their use of the DK franchise. I think the most important question is whether we'll be able to get Battletoads.


Nintendo legally owns the Donkey Kong franchise, that's why the Donkey Kong Country games are no problem and they didn't need Microsoft's permission. Diddy Kong Racing is a different story since it contains 2 characters owned by Microsoft (Conker and Banjo), so they would either need to get MS's permission to include them or replace them.

I don't think Nintendo would need Microsoft's permission to upload GoldenEye 007 to the VC. Microsoft needs Nintendo's permission since Nintendo owns the publishing rights (Rare was just contracted to develop the game and owns no rights to it).

ThePermJanuary 12, 2008

I think microsoft should be able to sell Goldeneye and other rare games(sans DonkeyKong titltes) on xbox live, but Nintendo has to get a 40% cut, and also Nintendo gets to also offer them on the Wii. Its kinda sad that a big portion of n64s biggest games don't look like they'll be coming because they're made by Rare. Also, games that are filled with Nintendo logos should have those Nintendo logos replaced by a fictional companies logos. A Nintendo logo shouldnt appear on an xbox game, and an MS logo shouldn't replace the Nintendo logo.

18 DaysJanuary 12, 2008

Termin most of the N64 games that have come out on VC have had a resolution increase, Mario Kart and Lylat Wars in particular are noticeably sharper.

Athrun ZalaJanuary 12, 2008

Quote

Originally posted by: TJ Spyke
Quote

Originally posted by: insanolord
Quote

Originally posted by: Termin8AnakinI don't think any of Rare's N64 will be released on VC or XBLA arcade anytime soon.


Actually Rare themselves on their own site indicated that there was nothing stopping Nintendo from putting more of their games on the VC and that Nintendo just hadn't inquired about it. I believe that discussion was regarding the Banjo Kazooie games in particular. Also, at least Donkey Kong 64 and possibly also Diddy Kong Racing will be able to come to the VC in the same way that the Donkey Kong Country games did, because of their use of the DK franchise. I think the most important question is whether we'll be able to get Battletoads.


Nintendo legally owns the Donkey Kong franchise, that's why the Donkey Kong Country games are no problem and they didn't need Microsoft's permission. Diddy Kong Racing is a different story since it contains 2 characters owned by Microsoft (Conker and Banjo), so they would either need to get MS's permission to include them or replace them.
which clearly explains DKRDS existence, don't you think? face-icon-small-smile.gif

this in turn, leads me to belive that, at this point in time, were GE to appear in any console, it would most likely be the DS...

SheckyJanuary 12, 2008

Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.

On top of that the auto-aim rules, variable hit zones, weapon strength, and consecutive hit lag directly tied to it's enjoyment (in Perfect Dark you die too fast).

I wrote a report for stats class when I was in school on this game, maybe I could dig it up.... I covered all sorts of stats on weapon power, dispersion area, hit zones, and auto-aim calculations.

GoldenPhoenixJanuary 12, 2008

Quote

Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.

On top of that the auto-aim rules, variable hit zones, weapon strength, and consecutive hit lag directly tied to it's enjoyment (in Perfect Dark you die too fast).

I wrote a report for stats class when I was in school on this game, maybe I could dig it up.... I covered all sorts of stats on weapon power, dispersion area, hit zones, and auto-aim calculations.


Yeah I remember Goldeneye for being quite strategic, definitely more so than games like Halo, and I think that is why the game has held up so well because it was something more than Run N Gun.

SheckyJanuary 12, 2008

Hmm, I think my report was a MS Works file.... so that's lost forever. To bad I hadn't discovered LaTeX by then.

Did find some random data on the subject:

==> Spread
Measured in units of D, where D is the diameter of the cross-hair
Spread
Throwing Knife 1
PP7 1.5
PP7 (Silenced) 1.5
DD44 Dostovei 2
KLOBB 6
KF7 Soviet 5
ZMG (9mm) 4
D5K Deutsche 3.25
US AR33 Assault 3
RC-P90 3
Automatic Shotgun 7.5
Sniper Rifle 1.5
Cougar Magnum 1.25
Golden Gun 2
MoonRaker Laser 1
Remote Mines NA

I think the report said the method used to collect that. Recalling from memory, it was something like standing is a set spot every time and firing at a 90deg plane to a fixed point on a nearby wall. To reset for the next round I'd just shoot elsewhere until the bullet holes would disappear. face-icon-small-wink.gif

Edit: Some on the auto-aim.... now again without the report this is based off memory, but it tested several scenarios. Std. Auto aim, Blind opponent (has no gun or your aiming across and invisible wall both of which disables auto-aim), Std. Auto-Aim while the shooter is crouched, Blind opponent while the shooter is crouched. Both subjects were placed as consistently as possible (wedged against walls for example) and auto-aim or lack there of did the rest.

Auto Aim / Blind / Auto Aim (Crouched) / Blind (Crouched)
Head Shot= 3 Head Shot= 12 Head Shot= 1 Head Shot= 0
Body Shot= 23 Body Shot= 17 Body Shot= 32 Body Shot= 0
Limb Shot= 24 Limb Shot= 21 Limb Shot= 17 Limb Shot= 50

So you'll actually get more random head shots without auto aim if you just stand (and just be shooting at legs if you crouch)

S-U-P-E-RTy Shughart, Staff AlumnusJanuary 12, 2008

Quote

Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
Look at this lil' nub. Doesn't know how to run and gun with the C-buttons.

SheckyJanuary 12, 2008

Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
Look at this lil' nub. Doesn't know how to run and gun with the C-buttons.


Oh I knew how, and leveraged it quite well when appropriate. (ie: Circle strafing in open areas)

However, quick stops to aim and shoot for the head payed huge dividends with how the game worked. That required a bit more thought, anticipation, and strategy. Something you hot head gunners lack. Speaking of which, when do I get to work you in Advance Wars again? Got a feeling you'll be easy to roll over face-icon-small-happy.gif

Uh oh! The gauntlet's been thrown!

*hides*

Advance Wars makes me curl up in a fetal position and cry.

ThePermJanuary 12, 2008

rcp90 = win

S-U-P-E-RTy Shughart, Staff AlumnusJanuary 12, 2008

Heh heh. Pretty good kid.
Except there's no such thing as a quick stop-aim-shoot in a head to head firefight. You'd get rolled.

I wonder if any NWR staff remembers what happened in GoldenEye in the E3 hotel room years back. My memory is a little foggy but I know there was a lot of 25-0, my favor. faustsmiley.gif

NeoThunderJanuary 13, 2008

Are you kidding me, both parties allow it to be released on Virtual Console and XBLA, both get revinue, both parties win.....win, win, win...

I can't believe this crap could be so hard

Quote

Originally posted by: Klapaucius
(maybe NES, too? I'm not sure I've ever played a NES game made by Rare...)


Surely you have played one of these:

RC Pro-Am
Wizards & Warriors 1-3
Battletoads
Anticipation

I'm probably forgetting a few. They were named Ultimate back in those days, but it was the same company.

PaleMike Gamin, Contributing EditorJanuary 13, 2008

Holy crap, Wizards and Warriors was Rare?

You learn something new every day.

S-U-P-E-RTy Shughart, Staff AlumnusJanuary 13, 2008

Quote

I'm probably forgetting a few. They were named Ultimate back in those days, but it was the same company.

Uh no, they were Rare back then. Ultimate was like way pre-NES days.

A few other games they did were Snake Rattle 'n Roll, Solar Jetman, Cobra Triangle, and Captain Skyhawk

SOLAR JETMAN?!?!? THEY DID SOLAR JETMAN?!?!?!

....wow.... just.... wow.

Also: Snake Rattle 'n Roll. *sighs*

NWR_pap64Pedro Hernandez, Contributing WriterJanuary 13, 2008

So basically, the "Halo" of the 64 and 32-bit era was coming to the console that is home to this decade's "Halo", Halo?

I remember back when the game was originally released. The hype was going through the roof as magazines and fans went nuts over it. I finally get the chance to play it and I while thought that the game was good it wasn't THAT special. And before you say "Oh but the game's great in multiplayer" I did play multiplayer with friends and relatives and while we had fun the sessions were never that long.

I was more of a Perfect Dark man myself. I enver owned Goldeneye... but I do think that PD had a much floatiert feeling to it which Goldeneye lacked, and in that one aspect I actually felt that GE's way of doing things was superior.

NeoThunderJanuary 13, 2008

Goldeneye would look a lot better running on the Wii verses an N64 cause the resolution would be higher and there would be progressive scan. With these two improvements I think it can be revived and you could have some more fun out of it.

EasyCureJanuary 13, 2008

Quote

Originally posted by: Shecky
Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: Shecky
Golden Eye with Wii controls would destroy the game. Same with dual analog. Golden Eye was one of the few FPS that actually FORCED you to stop moving to aim, and where you couldn't jump around like a baboon. It forced you to pick your routes, angles, and strategies.
Look at this lil' nub. Doesn't know how to run and gun with the C-buttons.


Oh I knew how, and leveraged it quite well when appropriate. (ie: Circle strafing in open areas)

However, quick stops to aim and shoot for the head payed huge dividends with how the game worked. That required a bit more thought, anticipation, and strategy. Something you hot head gunners lack. Speaking of which, when do I get to work you in Advance Wars again? Got a feeling you'll be easy to roll over face-icon-small-happy.gif



hmph... i´d turn the auto aim off and get some nice head shots using just the C buttons in multi. the only time R aiming was good was when interupting two people that were circle strafing and didnt realize you were had just walked in the area

oohhboyHong Hang Ho, Staff AlumnusJanuary 13, 2008

Oh they were both good. Perfect Dark had all the options and Goldeneye made for some mean 4 player with license to kill with pistols or SMGs in that level with the offices.

The auto aim worked well enough, but if the target was moving sideways in anyway the auto aim would always trail behind by just a little bit also the auto aim doesn't work once the target gets too far. It starts having trouble holding it's aim.

I am not surprised that GE for live has been canceled. I am surprised it got this far.

Goldeneye may not seem special now, but it help make the case for console FPS. It also introduced a lot of technologies in to game development. MO-CAP, scripted AI, body part hit detection(PC most likely had this first), usable vehicles (shadow warrior might have this one), objective based gameplay. It also did something that few games like it achieve. As a licensed game is was good.

NinGurl69 *hugglesJanuary 13, 2008

Perfect Dark was ahead of its time back then, offering dual-controller dual-analog DOUBLE-PENETRATING controls, LONG BEFORE Nintendo embarrassed the world with its split Remote/Nunchuck scheme.

StogiJanuary 13, 2008

Quote

Originally posted by: Kairon
I was more of a Perfect Dark man myself. I enver owned Goldeneye... but I do think that PD had a much floatiert feeling to it which Goldeneye lacked, and in that one aspect I actually felt that GE's way of doing things was superior.


I love both to death. I could fly around stages with the C-buttons in both cases. No game felt faster.

I like the guns in both as well; however nothing beats Golden Eye - pistols - license to kill - complex. However, if I was playing ANYTHING else, perfect dark had it made.

The bots made it hilarious too. Me and my friend would stack a bunch of perfect agents against us and have a ball.

King of TwitchJanuary 13, 2008

Don't forget barrel-rolling enemies!

Termin8AnakinJanuary 14, 2008

Diddy Kong Racing DS sucked major balls.
Taj with an English accent? F**K YOU, HE'S A CLICHE INDIAN. GET IT RIGHT.

You know what though, despite Activision allowing MS to release the port of Goldeneye on XBLA, I'd like to think that Nintendo blocked MS based on PRINCIPLE.

"Nintendo game on MS console? GTFO" says Iwata-san.

For MS to only pay Nintendo a one-off fee is blasphemous. There is only one way for this financial settlement to work:
Ninty gets 80% of the money from each purchase; 15% goes to a charity of their choice, and the remaining 5% to pay for Pierce Brosnan's JBA (James Bonds Anonymous) rehab sessions.

Either that, or ONLY release it on VC.

BlackNMild2k1January 14, 2008

I say N and MS release it at the same time with the same feature set(online multi) on XBLA & WiiWare.
But, MS also has to let PD with improved frame rate and online multi release to WiiWare and XBLA at the same time too.

It wouldn't hurt to upgrade the visuals in both titles either, some new textures and increased resolution would help alot.

18 DaysJanuary 14, 2008

Quote

Originally posted by: Professional 666
Perfect Dark was ahead of its time back then, offering dual-controller dual-analog DOUBLE-PENETRATING controls, LONG BEFORE Nintendo embarrassed the world with its split Remote/Nunchuck scheme.

GoldenEye did it too face-icon-small-smile.gif

JonLeungJanuary 14, 2008

Is the issue between Microsoft (who owns Rare) and Nintendo? Nothing like Sony's stake in the James Bond movie license or Activision (I think)'s current ownership of the James Bond video games?



'Cause I would like to see how this affects other Rare games if it's not about Bond specifically.



Despite Banjo-Kazoothree (or whatever it's going to be called) destined for the Xbox 360, I feel the Banjo-Kazooie games would "fit" better on the VC. Of course, that's just my opinion...



I never owned GoldenEye 007, but still played the heck out of it at a friend's. I would like it on the Wii (obviously), even if the controls seem antiquated now...

EasyCureJanuary 15, 2008

as much as i'd love to see Goldeneye 007 on wii rather than than XBL, i dont think i'd enjoy it as much simply because of the controller set up. I wouldnt feel right playing it with a GC controller or the classic controller. It took awhile for me to get used to playing mario kart 64, starfox 64 and sin & punishment with both those pads, but goldeneye.. i cant see myself adjusting that easily.



the 64 controller was so unique and the way the Z trigger was positioned right behind the control stick made for such a natural way to aim and fire a gun. it was pretty intuitive (despite your character holding the gun and pulling the trigger on the opposite hand.. assuming you're right handed and had your left hand on the trigger). Also the controll stick would be awkward for "looking" and strafing because it acts as digital buttons vs the analog stick that it is.

MorariJanuary 18, 2008

THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality

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