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Wii

Taking Mario into 3D Space

by Carmine Red - November 29, 2007, 1:39 am PST
Total comments: 15 Source: Gamasutra

Director Yoshiaki Koizumi shares lessons in developing Mario, stretching from Super Mario 64 to this season’s Super Mario Galaxy.

At the 2007 Montreal Games Summit, Nintendo Developer Yoshiaki Koizumi took to the stage to share lessons from his history of working on Nintendo games, like The Legend of Zelda: Link’s Awakening and Donkey Kong Jungle Beat. Recently, Koizumi has just finished directing Super Mario Galaxy, so Nintendo’s mascot figured greatly in his presentation, as related by Gamasutra.

Specifically, Koizumi identified three problems that kept people from easily playing the games: difficult depth perception, getting lost in large 3D worlds, and motion sickness due to camera movement. These lessons learned from earlier Mario games went on to shape future incarnations, manifesting in everything from indicator shadows projected directly onto the ground regardless of light source, to Mario’s new spin attack in Super Mario Galaxy.

Koizumi even related a lesson that he carried over from his experience developing Donkey Kong Jungle Beat. Players wrote letters to Nintendo with stories about how their families complained about the loud noise when they couldn’t stop playing, so in Super Mario Galaxy, the team tried to get not just the player, but the rest of the family involved and invested through the game’s co-op mode.

Click the link above for the full report.

Talkback

Like any interview by a Nintendo developer, the information revealed in this keynote is really impressive. While playing Galaxy, I noticed that one advantage that the spin attach has over Mario's traditional punching is that since Mario is spinning, he attacks in all directions unlike the directional attacks in previous games which needed to be aimed by gamers. But I never realized that in previous games shadows were intentionally projected straight down, intentionally regardless of light source, so that players could know where they were going to land!

Nick DiMolaNick DiMola, Staff AlumnusNovember 28, 2007

Hey hey! Kairon is new staff, congrats buddy! face-icon-small-thumbsup.gif

Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.

You...you didn't? I've been using shadows to judge landings & distance in 3D platformers since....forever.

ShyGuyNovember 29, 2007

Whoa, I was suprised at the byline.

Kairon's movin' on up to the east side.

CericNovember 29, 2007

Congrats Kairon.

Quote

Originally posted by: Mr. Jack
Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.


Oh my giddy aunt. It's just my luck ain't it? Anyways, fixed. And thanks for the warm welcome guys! VC Mondays may never be the same again!

vuduNovember 29, 2007

Quote

Originally posted by: Kairon
VC Mondays may never be the same again!
And by that I hope you mean they'll start showing up on time for a change ....

that Baby guyNovember 29, 2007

Does this mean that Kairon will be allowed to manually enter his sig?

And please, let's see an authentic "Recommended for Kairon" sticker now.

My brother made this for me a long time ago.

NREFK.gif

edit: interesting typo

Nick DiMolaNick DiMola, Staff AlumnusNovember 29, 2007

Quote

Originally posted by: Kairon
My brother made me for this a long time ago.

NREFK.gif


LOL that needs to be the background of the funhouse ASAP.

Quote

Originally posted by: TheYoungerPlumber
You...you didn't? I've been using shadows to judge landings & distance in 3D platformers since....forever.


No, I mean that I used the shadows, but I never realized that they were actually unrealistic shadows; they're always directly below you no matter where the light source is!

GoldenPhoenixNovember 29, 2007

Quote

Originally posted by: Mr. Jack
Hey hey! Kairon is new staff, congrats buddy! face-icon-small-thumbsup.gif

Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.


Geesh, talk about OLD news. face-icon-small-tongue.gif

Anyway if you want to talk with Kairon again, he will be conveniently available at any local NeoGaf forum near you!

MashiroNovember 29, 2007

Ugh, Kairon is staff?

I can see it now . . .

"Magical bubble suck quest for NES gets a bad rap for sucking, but if you give it time and appreciate the cappy third party design of the game, you will see it's full of charm. Recommended for Everyone."

Just kidding face-icon-small-wink.gif congrats my friend.

MarioAllStarNovember 29, 2007

I always thought of the shadows of just a technical limitation (which I'm sure they were) but I never realized they were also intended to help with location. I guess that means it did its job.

And congratulations to Kairon! I may not post here very much, but I am a frequent lurker and always enjoy your posts.

that Baby guyNovember 29, 2007

Alright, now to get Kairon and Crimm to make changes. First off, I want to know who wrote the article in the Talkback thread, too. Please!

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