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Wii

Capcom on Monster Hunter 3 Wii Exclusivity

by Steven Rodriguez - October 17, 2007, 9:45 pm PDT
Total comments: 10 Source: GamesIndustry.biz

The former PlayStation 3 exclusive made the jump due to the outlook of high development costs.

At E3 last year, Capcom announced that the latest game in its Monster Hunter RPG series, Monster Hunter 3, would be coming to the PlayStation 3. Little was heard of the game since that time.

Fast forward to Nintendo Conference 2007, where we learned that the same Monster Hunter 3 was in fact coming to the Wii, and exclusively at that. There must have been a reason for such a drastic swing in development focus, right?

The managing corporate officer for Capcom, Katsuhiko Ichii, let everyone in on what was up. "Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title," he said.

It's as simple as that.

Talkback

NinGurl69 *hugglesOctober 17, 2007

Translation: "The Wii version will help us fund the full-featured PS3 version!"

Quote

Originally posted by: Professional 666
Translation: "The Wii version will help us fund the full-featured PSP version!"


fixed.

ShyGuyOctober 17, 2007

Capcom punched Pro's dog. True Story.

Somebody needs to a breakdown of developing for a HD console vs Wii. I'm assuming the graphics teams has to spend twice as many hours creating higher res textures and higher polygon character models. I guess you have to spend all that time programming multiple texture shaders over everything too.

LuigiHannOctober 17, 2007

Quote

Originally posted by: Kairon

Translation: "The Wii version will also be ported to PSP!"


Sad but likely

IceColdOctober 17, 2007

Almost certain.

SarailOctober 17, 2007

I wish more devs would switch their projects over to PS3/360 to Wii exclusivity.

planetidiotOctober 17, 2007

Quote

Originally posted by: ShyGuy
Capcom punched Pro's dog. True Story.

Somebody needs to a breakdown of developing for a HD console vs Wii. I'm assuming the graphics teams has to spend twice as many hours creating higher res textures and higher polygon character models. I guess you have to spend all that time programming multiple texture shaders over everything too.


I'm fairly certain it has a lot to do with the fact that developing on the Wii is nearly identical to developing on the Gamecube as well.

Shift KeyOctober 17, 2007

Quote

Originally posted by: planetidiot
I'm fairly certain it has a lot to do with the fact that developing on the Wii is nearly identical to developing on the Gamecube as well.


History shows that third parties threw themselves at Nintendo's lunchbox platform.

planetidiotOctober 18, 2007

Quote

Originally posted by: Shift Key
Quote

Originally posted by: planetidiot
I'm fairly certain it has a lot to do with the fact that developing on the Wii is nearly identical to developing on the Gamecube as well.


History shows that third parties threw themselves at Nintendo's lunchbox platform.


That's not the point, the Gamecube was easy to program for in the first place, and there are flushed out developer tools available from day 1 for the Wii. The major publishers all have experience on it, Capcom certainly does.

Shift KeyOctober 18, 2007

Quote

Originally posted by: planetidiot
That's not the point, the Gamecube was easy to program for in the first place, and there are flushed out developer tools available from day 1 for the Wii. The major publishers all have experience on it, Capcom certainly does.


Would you like me to bring up all that history about the lack of Wii development kits before and after launch? Even indie developers didn't get an opportunity to receive dev kits until at least February of this year.

Face it, the Gamecube didn't cut it then and the dev kits wouldn't cut it when you want to make use of a Wiimote. But feel free to prove me wrong. I remember being wrong once - it was a horrible experience which I never want to live through again.

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