Big Rooster's founding member Tim Gerritsen calls the Wii "A much needed slap to the face" for the industry, but claims he's still waiting to see games that make good on the promise.
In an interview conducted by Game Daily, Big Rooster's Tim Gerritsen was asked a question that inquired what his thoughts on the new consoles were. He responded by saying, "From a purely technical perspective, all of the new machines have great pluses and perplexing minuses. I love my Xbox 360, and that's the big winner in my home right now, and I can't wait for the kinds of experiences I'm seeing down the line on the PS3. The Wii threw the gauntlet down and made fun the priority over bullet point technical specs, and the industry quite frankly needed that slap to the face, but I'm still waiting for the games to follow up the promise."
He then went on to say "In terms of approach to design, I don't see the Wii sharing many multiplatform games with the other two systems. It's not just a matter of tech specs but of fundamental design. A lot of games that would rock on 360 or PS3 would just not work on the Wiimote, and the Wiimote demands a style of design that simply won't work on the other two systems. I don't want to play a game like Call of Duty on my Wii, but a game like Wii Sports just wouldn't work on the 360."
"The economic reality of that situation is that publishers and developers have to make a choice to design for one platform or the other, or make a port that's shoehorned onto a platform on which it just doesn't work. That means a split between Wii games and PS3/Xbox 360 games, or a lot of really bad ports churned out to make a quick buck." he added.
Big Rooster is a fledgling game development company, whose founding members have a variety of accomplishments to their name, from developing military simulation games, to contributing to the founding of id Software and cultivating Human Head Studios' First Person Shooter, Prey. Big Rooster is currently developing a game called Talisman for Xbox 360 and PlayStation 3.