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Wii

Wii Internet Servers Are Up!

by Evan Burchfield - November 18, 2006, 4:05 pm EST
Total comments: 9 Source: Game/Life, Kotaku

Don't worry, the Wii is ready to go online as soon as you hook it up.

Both Chris Kohler of Game/Life and Brian Crecente of Kotaku are reporting that their Wii was spontaneously able to go online today in the early afternoon. All members of the press, our Jonathan Metts included, were not able to access Nintendo's Virtual Console channel or any other online feature of Wii for the past week, but in preparation for tomorrow's midnight launch Nintendo has taken baby steps towards its full online implementation that will not be complete until early next year.

Both Mr. Kohler and Mr. Crecente are reporting that an update was downloaded when they accessed the online features, and both were able to purchase Wii points with their credit cards and buy NES games. Mr. Kohler noted that no TurboGrafx games were available for download, indeed only 12 games were listed.

Both sites have videos of the Wii Shop Channel in action. Click here for the rest of Chris Kohler's coverage, and here for the most recent posting by Brian Crecente.

Thanks to Kairon for the heads up.

Nintendo Releases Virtual Console Details

New VC games every Monday, no Weather until Dec. 20th, and no News until Jan. 27th.

Nintendo's Wii: A Gateway to New Experiences

Associated Press, Weathernews Provide Wii Menu Content

REDMOND, Wash., Nov. 16 /PRNewswire/ -- Nintendo's new Wii™ video game system not only changes how people play games, but redefines how they interact with both the system and their televisions. With the Wii Menu, Nintendo offers a gateway to new experiences through a collection of interactive channels people can use to customize their gaming and entertainment options.

The Wii Menu serves as the main portal to the different functions of Wii, and is designed to evolve throughout the life of the system. Some functions can be used right out of the box and more will roll out during the next few weeks and into next year, with content continually changing over time. Wii goes on sale in the Americas Nov. 19 at an MSRP of $249.99.

"The diversity of the Wii Menu has something for both gamers and non-gamers," says Nintendo of America President Reggie Fils-Aime. "The options exist to help introduce current non-players to Wii and help us bring gaming to the masses."

On launch day, players who want to play a Wii game or a Nintendo GameCube™ game simply pop in the disc, aim their motion-sensitive Wii Remote™ at the Wii Menu and click on the Disc Channel to start the game. It's that simple. But some of the real fun with the Wii Menu comes with customization. The Mii™ Channel lets users create caricatures of themselves (or anyone else) that can be used first in Wii Sports™, a collection of five sports games packed in with the Wii system. Up to 10 Mii characters can be stored in a single Wii Remote, and players can carry them to a friend's house and populate multiple Wii systems.

Using the Photo Channel, users can explore their creative talents by developing a slide show or showing off their best shots in an easy, fun way. With an SD memory card from a digital camera, users can display their photos on their televisions and perform basic editing and manipulation.

The Wii Shop Channel serves as Wii's online storefront, where visitors can redeem Wii Points™ to download games or other items. Users need a high-speed Internet connection to access the Wii Shop Channel and choose from at least 12 classic Virtual Console™ games that will be ready to play on launch day. Some of the games a player can download include: Donkey Kong® (NES®), based on the arcade game of the same name; SimCity® (SNES™), where players get to build a city from the ground up, being responsible for each decision they make; Super Mario 64®, the first-ever true 3-D game, which changed the face of gaming forever; Sonic the Hedgehog® (Genesis®), the fastest blue hedgehog on Earth whips through hair-raising loop-de-loops and into dizzying dives; and Bomberman® '93 (TurboGrafx16™), the exciting, powered-up version that followed the original Bomberman®.

More Virtual Console games will become available weekly every Monday following launch and by year's end, gamers will be able to pick from a library of 30 or more classic games from the Nintendo Entertainment System®, Super NES®, Nintendo® 64, Sega Genesis™ and TurboGrafx16 consoles. Users buy Wii Points at retail or with a credit card in the Wii Shop Channel and redeem their Wii Points to download the classic games. NES games start at 500 Wii Points, Super NES games start at 800 Wii Points and Nintendo 64 games start at 1,000 Wii Points. Sega Genesis games start at 800 Wii Points and TurboGrafx16 games start at 600 Wii Points.

The Wii Shop Channel is also where users will go to download the Opera browser that will let them surf the Internet from the comfort of their couches on Wii's Internet Channel. More information about the availability of the browser will be released in the coming weeks.

On Dec. 20, Nintendo will roll out the Forecast Channel. Users will be able to access free local weather information, which is continually updated. Users can access worldwide weather information by browsing a 3-D globe. Weather information will be supplied by Weathernews. A high-speed Internet connection is required to access the Forecast Channel.

Then on Jan. 27, the Wii Menu News Channel will make headlines with the latest news from around the world provided by the Associated Press. A high-speed Internet connection is also needed to access the News Channel.

For more information about Wii and the Wii Menu, visit www.Wii.com.

Talkback

I...I...I'm so happy!

Edit: After watching Chris Kohler's video of DLing and starting up Zelda... I am so TOTALLY SOLD. launch game.

~Carmine M. Red
Kairon@aol.com

vuduNovember 18, 2006

I like how it shows Mario running and collecting coins as your game downloads. It's basically Nintendo saying "we're taking all your money and you love us for it"!

KnowsNothingNovember 18, 2006

I love how long it took to save Donkey Kong to an SD card. I don't understand how Nintendo can somehow store that game on a few pieces of cardboard to be put together by a gameboy, but it takes their console like TWO MINUTES to save it to an SD card.

Not that I'm really going to ever need more than the internal flash memory, but still. That sucks face-icon-small-tongue.gif

blackfootstepsNovember 18, 2006

Accessing each menu seems to take forever aswell especially compared to Xbox live arcade. The mario download screen is cute but a % indicator would be a good improvement.

The fact that you get to pick your region at the initial instance of going online is interesting.

Blue PlantNovember 18, 2006

I heart.gif the background music. Reminds me of the Earthbound department stores or Mario Paint.

Or some odd Animal Crossing music.

~Carmine M. Red
Kairon@aol.com

18 DaysNovember 18, 2006

Yeah that looks to be the world's slowest interface. Demanding firmware updates right now.

SheckyNovember 18, 2006

Downloading was fine on time. Copying data was painful.

KDR_11kNovember 18, 2006

The fact that you get to pick your region at the initial instance of going online is interesting.

... so tempted to set that to USA ...

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