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Tetra's Trackers

by Desmond Gaban - May 15, 2003, 4:44 pm EDT

In what may be the biggest gimmick game at E3, Nintendo's Legend of Zelda: Tetra's Trackers is definitely the most interesting use of the GameCube - Gameboy Advance connection to date.

Legend of Zelda: Tetra's Trackers is essentially an interactive scavenger hunt. On the TV, a fully talking monotone Tetra displays a large map, instructs the players on what the objective of the game is, and gives various hints such as where the pirates are or where you can find treasure.

Each player plays the game on their Gameboy Advance, where they control a Link and they must reach each pirate in order. Tagging a pirate requires rupees, so the player must open treasure chests for rupees as well.

Before the scavenger hunt, each player plays a game of memory, which determines what special items you can utilize to help you. The special items are typical Zelda power-ups, like the pegasus boots which help you run fast when used. This gives each player a unique characteristic that they can use to try and find the most pirates. There is a set amount of time, and whoever has the highest overall score wins.

The game really needs to be seen in action for one to understand why it's really weird, and also why by itself and in its current state, Nintendo simply cannot release this game. With just the scavenger hunt feature available, the replay value is almost non-existent. A Nintendo representative told us that the game is still in development and that more games might be added, but one can't help but wonder why they don't just combine Tetra's Trackers and Four Swords. They are essentially of the same genre after all.

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Genre Puzzle
Developer Nintendo
Players1 - 4

Worldwide Releases

na: Tetra's Trackers
Release Cancelled
PublisherNintendo
RatingEveryone

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