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Animal Crossing: City Folk

by Carmine Red - July 20, 2008, 3:34 pm EDT
Total comments: 17

Don't worry: Animal Crossing looks pretty much how it did the last time you visited.

If you've played an Animal Crossing game before, you should know what to expect. From my hands-on with the title, it seems that Nintendo's made a couple additions for the Wii version, but the game remains extremely similar to previous games in the series.

The first thing you'll notice is that Nintendo has chosen to retain the distinctive graphical style of previous Animal Crossing games. The game looks little different than its predecessors, even with all the additional graphical power of the Wii, and actually borrows the style of curving its terrain into the horizon, as if you're walking on a spherical surface, directly from the DS version. Animal Crossing veterans will also notice that animalese is back as well, a form of computer-read text that's too garbled to understand, but sounds as if its based on real phonetics and plays as fast as the game's text scrolls meaning that players can speed through conversations.

However, Nintendo has taken the time to add some small tweaks to the formula. For example, though the limit of players who can share one town is still four, but they can finally have their own houses in separate locations across the map. The Wii Remote can be used to move your character around by clicking on a location, or to trigger actions by clicking directly on the character, but these functions can still be handled normally through traditional inputs. There's also a new interface: bringing up the menu actually raises a set of tabs on the bottom of the screen. Clicking on a tab will bring up that specific sub-menu to fill the rest of the screen, be it the character's inventory, their friends list, or a software keyboard.

I didn't get to try out the new Wii Speak accessory since the showroom floor was too loud for me to have said anything audible. Instead, I was treated to the wonderful stylings of Charles Martinet, coming in loud and clear with his best Mario and Luigi voices to go along with two other characters in the town, running around in masks of each plumber. Ostensibly, they were in another part of the building and using Nintendo Wi-Fi connection: I'd spotted Charles Martinet in the halls at E3 just the day before.

Instead, I could use a USB keyboard to chat back. I played at a particularly crowded time, so at first someone else played while I typed appropriate pleasantries on the keyboard, causing chat bubbles to pop up over the character's head, and then I got to play myself as someone else typed for me. There was a brief moment when I both typed and played, but doing two things at the same time turned out more novel than practical, especially since the wrist-strap prevented me from quickly dropping the Wii Remote. I was told by the attendants that even if I was not on the screen as the other characters, they were seeing my typed text. I was also told that players would need Friend Codes to use the Wii Speak accessory and visit each others' towns.

The truth is that Nintendo has chosen to do small updates to the game and do little to expand the play experience. Fans who already appreciate the core gameplay will enjoy the smattering of new additions, slightly expanded online, and easier chat options. However, others may wonder why Animal Crossing City Folk is shaping up to be a game that hasn’t really changed, even visually, from the basic style and gameplay of the very first title of the series which appeared on the Nintendo 64.

Talkback

Nick DiMolaNick DiMola, Staff AlumnusJuly 20, 2008

I totally figured this would happen; an underwhelming upgrade to the series. One of my close friends and I always discuss this title and how it is Nintendo's one series with a ridiculous amount of unrealized potential. To see this series just stagnate on its third iteration is a damn shame.

Fourth iteration, even.

AVJuly 20, 2008

IGN had similar impressions, but they said they were shocked by total lack of motions.
Fishing still with buttons, you don't swing the mote to chop down trees,  and rearranging you house is just as clumsy as before. Small things you naturally EXPECT for wiigame. I mean they could use the twilight princess style of fishing and make it more worthwhile than just press A at the right time.

The city aspect seemed cool at first, but when I did some research it basically is the 'island' from the Cube game.

I am very disappointed in the graphics, I know Animal Crossing has its own unique style, however they really could of had its style and yet up the ante with refined textures and such.

I also heard while you can have 4 people in a town online, if ONE decides to disconnect than everyone is thrown out. So he/she just doesn't pop out they ruin the experience for everyone else.

Lets just hope this demo isn't a good sample of the entire content and when you actually get the real game that it will have many more changes and upgrades to the gameplay. I'm guessing November release for this game ( did they say ) so that should give them more time to mix things up.

If Nintendo doesn't get its crap together than EA's own Mysims might give it a serious run for its money.

KnowsNothingJuly 21, 2008

Quote:

The game looks little different than its predecessors, even with all the additional graphical power of the Wii, and actually borrows the style of curving its terrain into the horizon, as if you're walking on a spherical surface, directly from the DS version.

It's more of a cylinder really.  Just picking nits ;)

Also this game sounds terrible.  Animal Crossing is one of my favorite games of all time, and seeing the series stand still pains me.  I'm not sure I can support this level of laziness and pure ineptitude from Nintendo.  There's so much potential but all Nintendo sees is easy money.

God, I sound like Ian, but it's true.  If this is all we're getting it's inexcusable and shameful.

I'll admit this: I tired quickly of Animal Crossing: Wild World on DS. Underwhelmton total.

But I really can't rule City Folk out. I'm still completely addicted to this style of game, and it may experience the same generational swings from me that Pokemon saw. I ditched Pokemon Gold/Silver fast... then I got super addicted to Ruby/Sapphire. Maybe City Life will follow the same pattern with me. In fact, I hope it does.

ArbokJuly 21, 2008

Quote from: Kairon

I'll admit this: I tired quickly of Animal Crossing: Wild World on DS. Underwhelmton total.

Not me. I loved Wild World, and it made me realize how perfect this series is for hand held offerings. That said, I'm pretty disappointed about City Folk so far. I can respect that the graphics aren't great for example, but given the level present it makes it seem silly not just to make another for the DS, especially since not a whole lot of new things are being brought to the table and playing this title exclusively from home how now seems restrictive to me.

Smash_BrotherJuly 21, 2008

MySims already gave AC a serious run for its money, and MySims Kingdom looks like it'll further expand upon that.

I have a buddy who loved AC but MySims completely annihilated any love he once had for the game. I only watched him play it but it looked pretty fun, though more oriented on building and social relationships with other sims and lacks the multiplayer.

But Nintendo should probably realize that EA is gunning for this type of franchise.

I likely won't be picking this up, since I've no desire to pay that fucking raccoon 50 million bells just so I can wind up in the same boredom as before.

I actually like the franchise, but Nintendo is going to have to work at it to earn my money and add something new. I agree that AC is the Nintendo franchise with the most untapped potential, just ahead of a pokemon MMO.

Quote from: Arbok

playing this title exclusively from home how now seems restrictive to me.

I actually hold a completely opposite stance from you based on the only two AC games I've played. I really dig the AC vibe when I can relax at home. But with the DS, I'm often trying to sneak in gametime 5 or 10 minutes at a time in weird players where I can't fully let my guard down. AC is a game I play from a bed, couch, or big comfy chair for an hour or two. *sighs happily*

GoldenPhoenixJuly 21, 2008

Well I love the AC series so I'm getting this even if it is not fresh, then again I'm also getting MySims!

DasmosJuly 21, 2008

All I was expecting from the this was more characters, with a variety of personality types, more things to do and different furniture. I basically got all I was expecting. I wasn't expecting half the crazy stuff other people were, most of the ideas I have seen posted on how people would "improve" the Animal Crossing formula were horrible.

The most common request I saw was something along the lines of: The ability to visit friends' towns even if they're not online.

How fucking stupid do you have to be to want something like this? Pretty fucking stupid is the answer. I can't actually see any advantages to this. If anyone wants to list some, go ahead.

Another one I have seen a bit is the addition to real-time weather. No. Stop being retarded. How is that a good idea? Again I want a list of reasons this would be a good idea and I'll weigh it up against my list of reasons it's stupid.

Oh and the MySims comparison? MySims is an Animal Crossing without a soul. One of the great things about Animal Crossing is the amount a personality all the animals have, MySims has none of this. It's generic, it's bland and it's boring.

blackfootstepsJuly 21, 2008

Quote from: Dasmos

The most common request I saw was something along the lines of: The ability to visit friends' towns even if they're not online.

How fucking stupid do you have to be to want something like this? Pretty fucking stupid is the answer. I can't actually see any advantages to this. If anyone wants to list some, go ahead.

Unrestricted vandalism! Muwhahahaha!

KnowsNothingJuly 21, 2008

Quote:

How fucking stupid do you have to be to want something like this? Pretty fucking stupid is the answer. I can't actually see any advantages to this. If anyone wants to list some, go ahead.

When I play Animal Crossing after a while I get severe claustrophobia.  The town is tiny, and it pisses me off that it's not getting any bigger.  Traveling to another town is primarily just a way to explore somewhere else so you don't go crazy.  You can also meet new characters, shop for different furniture, harvest different fruit (or sell your local fruit), buy and sell turnips for different prices, get multiple KK songs, and find more fossils.  Plus it would be fun to post patterns so you can surprise your friends with obscenities and pictures of boobs.  You can bury presents and then leave them a board message giving them hints where it is.  Hell, you can set up a huge treasure/scavenger hunt for them without having to worry about them seeing you do it.  That would be a great surprise for a friend, and you wouldn't have to say "okay stay in the corner I'm setting up a treasure hunt."  That would suck.

In Animal Crossing GC you could put a friend's memory card in slot B and visit his town, and obviously this remained single player.  This is essentially the same thing.  Sure, the GC method has the added advantage of the other person potentially being in the same room, but who wants to be the jerk who forces your friend to watch you play AC?

DasmosJuly 21, 2008

Those ideas are fine in theory, but it's the lack of control that's an issue. I don't want to come back into my town after a couple of days and find all my trees chopped down, my fruit stolen, penis signs everywhere, all the good items gone from Nook's and find garbage all over the place. The issue isn't that this stuff can be done, the issue is all this stuff can be done without any involvement or control from the player.

There's a level of trust that just can't be achieved for this idea to work.

UltimatePartyBearJuly 21, 2008

You could always leave the gate closed so no one could get in, or leave a list of approved guests with the cops, or even get laws passed in your town to limit what outsiders can do without getting thrown out, possibly even with access tiers for different people depending on how much you trust them.  That way, you could let trustworthy friends have access to your town whenever they like, limit jerks to activities that benefit you such as trading items, and define limits for everyone in between.  Known troublemakers could even have the cops frisk them at the gate and confiscate destructive items.

Nick DiMolaNick DiMola, Staff AlumnusJuly 21, 2008

Quote from: UltimatePartyBear

You could always leave the gate closed so no one could get in, or leave a list of approved guests with the cops, or even get laws passed in your town to limit what outsiders can do without getting thrown out, possibly even with access tiers for different people depending on how much you trust them.

Exactly, it all comes down to how Nintendo wanted to implement it. Passing laws is seriously a genius idea for online and could go quite a long way in making the online experience more full.

NWR_pap64Pedro Hernandez, Contributing WriterJuly 24, 2008

The online and multiplayer is going to make the game for me.

I can tolerate doing the same song a dance as long as the game offers a  lot more options and features in the online and multiplayer areas.

So far, things are looking good with the WiiSpeak feature, but I need more details.

Smash_BrotherJuly 24, 2008

Quote from: Dasmos

Oh and the MySims comparison? MySims is an Animal Crossing without a soul. One of the great things about Animal Crossing is the amount a personality all the animals have, MySims has none of this. It's generic, it's bland and it's boring.

I can't think of anything more soulless than villagers with 5-6 personality types who repeat most of what they say all the time.

I remember how badly this was made apparent when I spoke to one villager with the "spaced out" personality who gave me a line, then I went and spoke to another one of the same type who gave me the EXACT same line, mere seconds apart.

I don't honestly even like MySims (never even played it myself) but it's clear that EA is coming after the same market and it wouldn't hurt Nintendo to innovate a little in the AC series.

All I want from the game is SOMETHING to do with other players which isn't trading items. Something, ANYTHING which actually involves other human players in my town where we can do stuff together, like hunt tarantulas together or play soccer or egg the houses of animals we don't like...something, ANYTHING to justify the game even having multiplayer because there isn't any justification for it right now.

I know visiting a friend's town while they're there is cute and all, and being able to drop crap on the ground instead of generating an item code is handy, none of it actually enhances the gameplay over previous iterations of the franchise.

As it stands, the game is basically a collect-a-thon in the same vein as Pokemon, just that it happens over a more prolonged period of time.

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Animal Crossing: City Folk Box Art

Genre Simulation
Developer Nintendo
Players1 - 4
Online1 - 4

Worldwide Releases

na: Animal Crossing: City Folk
Release Nov 16, 2008
PublisherNintendo
RatingEveryone
jpn: Machi e Ikouyo Doubutsu no Mori
Release Nov 20, 2008
PublisherNintendo
RatingAll Ages
eu: Animal Crossing: Let's Go to the City
Release Dec 05, 2008
PublisherNintendo
Rating3+
aus: Animal Crossing: Let's Go to the City
Release Dec 04, 2008
PublisherNintendo
RatingGeneral
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