Don't worry: Animal Crossing looks pretty much how it did the last time you visited.
If you've played an Animal Crossing game before, you should know what to expect. From my hands-on with the title, it seems that Nintendo's made a couple additions for the Wii version, but the game remains extremely similar to previous games in the series.
The first thing you'll notice is that Nintendo has chosen to retain the distinctive graphical style of previous Animal Crossing games. The game looks little different than its predecessors, even with all the additional graphical power of the Wii, and actually borrows the style of curving its terrain into the horizon, as if you're walking on a spherical surface, directly from the DS version. Animal Crossing veterans will also notice that animalese is back as well, a form of computer-read text that's too garbled to understand, but sounds as if its based on real phonetics and plays as fast as the game's text scrolls meaning that players can speed through conversations.
However, Nintendo has taken the time to add some small tweaks to the formula. For example, though the limit of players who can share one town is still four, but they can finally have their own houses in separate locations across the map. The Wii Remote can be used to move your character around by clicking on a location, or to trigger actions by clicking directly on the character, but these functions can still be handled normally through traditional inputs. There's also a new interface: bringing up the menu actually raises a set of tabs on the bottom of the screen. Clicking on a tab will bring up that specific sub-menu to fill the rest of the screen, be it the character's inventory, their friends list, or a software keyboard.
I didn't get to try out the new Wii Speak accessory since the showroom floor was too loud for me to have said anything audible. Instead, I was treated to the wonderful stylings of Charles Martinet, coming in loud and clear with his best Mario and Luigi voices to go along with two other characters in the town, running around in masks of each plumber. Ostensibly, they were in another part of the building and using Nintendo Wi-Fi connection: I'd spotted Charles Martinet in the halls at E3 just the day before.
Instead, I could use a USB keyboard to chat back. I played at a particularly crowded time, so at first someone else played while I typed appropriate pleasantries on the keyboard, causing chat bubbles to pop up over the character's head, and then I got to play myself as someone else typed for me. There was a brief moment when I both typed and played, but doing two things at the same time turned out more novel than practical, especially since the wrist-strap prevented me from quickly dropping the Wii Remote. I was told by the attendants that even if I was not on the screen as the other characters, they were seeing my typed text. I was also told that players would need Friend Codes to use the Wii Speak accessory and visit each others' towns.
The truth is that Nintendo has chosen to do small updates to the game and do little to expand the play experience. Fans who already appreciate the core gameplay will enjoy the smattering of new additions, slightly expanded online, and easier chat options. However, others may wonder why Animal Crossing City Folk is shaping up to be a game that hasn’t really changed, even visually, from the basic style and gameplay of the very first title of the series which appeared on the Nintendo 64.