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Soulcalibur Legends

by James Charlton - October 2, 2007, 12:08 am EDT
Total comments: 16

With the fourth iteration of the series going to the other consoles, will this Wii-specific slash-‘em-up fill the void?

Soul Calibur has a long history, but Nintendo fans have only ever seen one game: the fantastic Soul Calibur 2 on GameCube. It fast became one of the system’s best-loved fighters, most probably due to the solid controls, loads of unlockable bonuses through the "Quest" mode, and of biggest of all for Nintendo fans - the inclusion of Link.

But here we are now with a completely different style of game, naturally without Link, in fact with a heavily reduced roster of characters overall. Will Wii owners end up getting a good deal out of Legends?

At heart, the game plays like a scrolling beat ‘em up set in the Soul Calibur world. Most of the time you’ll be running and slashing your sword, with moves looking very similar to the ones you saw in the fighting game. Controls are very much what you’d expect. Players move the Wii Remote left to right to get the horizontal slash or up and down to get the uppercut/vertical slash. Hitting the B button causes you to jump, which opens up another set of combos and attacks. Dashing/dodging can be achieved with a quick flick of the Nunchuk in the appropriate direction. The controls feel very much like Twilight Princess "plus"; nothing groundbreaking, but they are competent and respond well.

The best thing for Soul Calibur 2 fans is that, despite it being a completely different kind of game, it actually feels nicely familiar.

For the single player option of the demo, only Seigfried and Mitsurugi were playable, and a quick press of the C button let you change between them instantly. Their moves were exactly how I remembered them from SC2, with animations looking almost identical. Whether this is being faithful to the series or just laziness on behalf of the developers remains to be seen.

Bad guys came in the form of slow-moving, stone golem-type creatures. They were slightly more than just sword fodder; they dodged and attacked with a decent degree of skill. It would have been nice to have more visual variety, but as this version is very early on, it’s easy to forgive.

The one level I played in the demo was visually uninspiring, with very simple backgrounds and textures. They even had slightly less detail and crispness than the GameCube fighter. Granted, the levels are bigger and probably require more horsepower, but they definitely felt a step backwards. However, this is early code, and there is plenty of time to spruce up the graphics. I really hope they do.

The best thing about the demo, graphically and gameplay wise, was battling the huge end-of-level dragon boss. This required skilful dodging to avoid his attacks, whilst unleashing as many combos and hits with your sword as you could in between his bursts of fire breath. This is something new to the Soul Calibur world, but it doesn’t feel out of place in this environment. It’s nice to have something not possible in the confines of a fighting arena. I’d definitely like to see more of these battles in the final product.

In the end I came away with what I’m hoping is just a small taste of lots more to come. There’s a solid action adventure game to be made out of this, with good fighting mechanics and decent gesture control. It’s up to Namco to show that they are making a worthy Wii-exclusive alternative; we Soul Calibur fans all hope that they do.

Talkback

MashiroOctober 02, 2007

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It’s up to Namco to show that they are making a worthy Wii-exclusive alternative; we Soul Calibur fans all hope that they do.


Nice impressions but... I'm sorry anyone who is a Soul Calibur fan would know that an action adventure game is not an alternative to the main stream series . . . no matter how good it is. A nice exclusive side story maybe but not an alternative and Namco should be ashamed of themselves for not putting 4 on Wii.

planetidiotOctober 02, 2007

Agreed, this is no substitute for the real deal. The Wii can certainly run SC3, and unless their doing some crazy super physics calculations or something, I don't see why 4 couldn't be ported either.

NinGurl69 *hugglesOctober 02, 2007

Sonic the Hedgehog would like the point out his main series sucks. Alternatives are welcome.

Michael8983October 02, 2007

Would we rather get a dumbed down port of the PS3 version? This is the Wii, not the Gamecube.

This is what Nintendo wanted. To get these kind of alternative, exclusive titles (and NOT ports) built around the Wii-mote.

Personally I won't miss SC4. The first two games were brilliant but the third was just more of the same and I doubt the fourth will offer anything more than the expected graphical update. Legends on the other hand could help lay the frame-work for a new generation of adventure titles.

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Originally posted by: planetidiot
I don't see why 4 couldn't be ported either.


Have you SEEN the new Ivy Art? SC 4 is all turning all that next-gen power to jiggle physics and clothes rendered so tightly you can see where it presses against the skin:

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Katsutoshi Sasaki, director:
We've done a lot of stuff with the high specs of the next-gen platforms. For example, with Ivy you can see how her clothing presses against her skin, which really shows off the details.

MashiroOctober 02, 2007

MashiroOctober 02, 2007

SC3 was greater than SC2 to be honest . . . SC2 felt like it had more balancing issues than the third.

Though SC1 is still my personal favorite on the dreamcast.

And yes I would rather get a graphically toned down (I don't consider it dumbed down) version of the game than this. But again, why can't I have my cake and eat it too? Why not have BOTH on the system

Wouldn't that be better?

NWR_pap64Pedro Hernandez, Contributing WriterOctober 02, 2007

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Originally posted by: Kairon
Quote

Originally posted by: planetidiot
I don't see why 4 couldn't be ported either.


Have you SEEN the new Ivy Art? SC 4 is all turning all that next-gen power to jiggle physics and clothes rendered so tightly you can see where it presses against the skin:

Quote

Katsutoshi Sasaki, director:
We've done a lot of stuff with the high specs of the next-gen platforms. For example, with Ivy you can see how her clothing presses against her skin, which really shows off the details.




High tech fan service, FTW!!

Oh and the same goes for Voldo...*shudder

After Death by Degrees, I am soooooo wary of Legends.

SvevanEvan Burchfield, Staff AlumnusOctober 02, 2007

Can I just say that I think the new art for Ivy in SCIV is sexist and a poor representation of gamers? Like it grosses me out that men would dress a woman up like that.

But what about the old art Svevan? That WASN'T sexist already?

SvevanEvan Burchfield, Staff AlumnusOctober 02, 2007

It was. Just less so.

GoldenPhoenixOctober 02, 2007

I am not seeing that Ivy art, then again do I want to?

Karl Castaneda #2October 02, 2007

Soul Calibur has a long history of objectification. Take a look at Taki's art from SC2. I mean, does she really need to have erect nipples at all times? Project Soul thought so.

ShyGuyOctober 02, 2007

It gets cold when all your wearing is body paint.

Karl Castaneda #2October 02, 2007

Touche'.

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Soulcalibur Legends Box Art

Genre Adventure
Developer Namco Bandai
Players1

Worldwide Releases

na: Soulcalibur Legends
Release Nov 20, 2007
PublisherNamco Bandai
RatingTeen
jpn: Soulcalibur Legends
Release Dec 13, 2007
PublisherNamco Bandai
Rating12+
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