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Our Wind Waker Memories: A Decade of Sailing Above Hyrule

Neal Ronaghan, NWR Director

by Neal Ronaghan - September 18, 2013, 2:44 pm EDT

Neal had to stealthily enjoy Wind Waker when it first released. 

In a way, The Wind Waker is the reason why I’m here, writing for Nintendo World Report. The 2001 reveal of the cel-shaded art style was, at the time, the last Mario-shaped straw for my dim-witted 13-year-old self. I wasn’t a huge fan of the new art style and desperately wanted to see that realistic Zelda shown off the year before in a demo reel. For a few months there, I was looking into getting a PlayStation 2 instead of a GameCube.

Luckily, before Christmas 2001, I witnessed a demo of Luigi’s Mansion and Rogue Leader, which oddly sold me on the system. I followed it up by going over to my friend’s house when he got it on launch day and fell in love with Super Monkey Ball, and soon after, Pikmin and Super Smash Bros. Melee. I took that flow of Nintendo love to the World Wide Web, landed upon Planet GameCube, and then proceeded to follow the site religiously through its transition to Nintendo World Report. Now I run this place. Screwy, ain’t it?

But back to Wind Waker. I wasn’t sold on the cartoony art style until pretty late in the game, likely around the time when I could see a video or demo in stores or something. It’s funny looking back, because now I’d jump for joy if someone used that art style in a game. Regardless of exactly how it went down, I was hyped. Wind Waker was on my list of games I wanted to get as soon as possible. I followed import coverage (mostly on Planet GameCube, of course) and managed to not spoil the story. Finally, March 24 arrived and I got my grubby mitts on the latest and greatest Zelda game.

Around that same time, report cards for that quarter of school went out. When I was 14 in the early days of high school, I was, to put it nicely, a lazy piece of shit who didn’t do any homework. Naturally, that reflected bad on my grades, and my parents didn’t look too kindly on bad grades. So, they took away my GameCube controllers so I couldn’t play video games. If I recall, I had just entered the Forbidden Woods when this happened. I was crushed.

Immediately, I tried to concoct schoolyard deception and borrow a friend’s controller. The plan was flawless; I’d bring my friend’s controller home, keep it stowed away, and play it when my parents weren’t home. The benefits of being a latchkey kid were finally shining through. However, said friend totally bailed on me and the next day at school, he didn’t deliver. Heading home, I came up with Plan B.

I dug around my parents’ closet for all the old Christmas present-hiding stomping grounds. Without much prying, I found where they stashed my Cube controllers. I carefully removed one like Indiana Jones in the Raiders opening and proceeded to play Wind Waker for the nearly two-hour window I had before my parents came home from work. It was glorious.

That charade lasted for a week or two before my parents finally gave me back my controllers. As far as I could tell, they were none the wiser. I did confirm recently that they had some inkling that I was sneaking in and “borrowing” the controllers, but I don’t think they realized how much I played. By the time I got the controllers back, I was knee-deep in the Triforce hunt.

I actually think playing Wind Waker that way colored my initial perception of it. The sailing was incredibly monotonous and I despised the Triforce hunt. I attribute that mostly because, since I had a limited time, I was all business. I wanted to get to the next dungeon because those were good stopping points when I ran out of time. I never got into the sailing aspect until I replayed it a few years later.

All is well that ends well, though, as Wind Waker has developed into my favorite Zelda game. Replaying it again in Wind Waker HD just cements it even more. I love this game and I’ll cherish my dumb 15-year-old rebellious streak that tainted my first playthrough and furthered my dubious distaste for homework.

Talkback

StrawHousePigSeptember 16, 2013

I loved this one. The sailing could be a bit much, as well as the grappling hook / crane animation. It wasn't a dungeon fest, which was also a disappointment, but all-in-all a fabulous game.

No other Zelda game really nailed home the legendary hero aspect as well. Sure they all talk about it, but here it isn't just a vague prophecy.

And the ending... Jaw, meet floor.

I replayed it on a Wii and it's a serious lament that you couldn't have used the Wii remote to control the Wind Waker the whole time. I've always wondered since if that was where the whole motion control came from.

ShyGuySeptember 16, 2013

I never bought it! I borrowed it from a friend soon after I purchased my Gamecube. He told me his toddler son would just sit and watch him play like he was watching a cartoon.

Chad SexingtonSeptember 17, 2013

I never had a problem with the graphics.  Funny that now everyone (including the general gaming media) is finally coming around to the cell shaded style.

AdrockSeptember 17, 2013

I did at first because the Spaceworld 2000 demo had and still has unrealized potential. I'm not a huge fan of the character designs, but I like cel-shading. I still prefer Zelda keep the more realistic graphical style. The Twilight Princess inspired Wii U demo is the direction I hope Nintendo takes with the upcoming Wii U game.

The Wind Waker still has my favorite Zelda final boss fight even if it's not my favorite Zelda game. I only beat the game once so I'm looking forward to playing it again. I don't really need the remake, but I'm buying it anyway. If Nintendo rereleased Majora's Mask, I'd probably buy that again too.

Leo13September 17, 2013

I was “that guy” I HATED the art style and therefor refused to play it. My best friend bought it and told me it was an incredibly fun Zelda game and that if I can just get past the art style I’d have a lot of fun. But I was a very immature jr. high kid and I couldn’t have cared less if it was a fun game there was no way I was going to play this game. Luckily I have a Wii U and I’ve now gotten over my problem so in a few days I’ll have a chance to try this game out.

Ian SaneSeptember 17, 2013

Okay so you've got the infamous art style switcheroo, the flooded world storyline that pretty much singlehandedly fucked up the Zelda timeline, slow paced sailing across a big blue ocean of nothing, and the Triforce hunt tacked on at the end.  I realize that this is actually the turning point for me for the Zelda series in that every game from this one on had some questionable game design element that kept the game from feeling truly special.  It's the first Zelda since I got into the series with A Link to the Past where my reaction was "well that was pretty good" instead of "HOLY SHIT THIS IS AWESOME!"  Frankly Wind Waker kicked off a rut that the series has yet to get out of.

But despite all that this still is a great game and I had a blast playing it and for any new Gamecube owners it is absolutely a must-play game for the system.  I think it speaks to the Zelda franchise that even the "lesser" games in the series are still phenomenal by the standards of other games.  Bitching as a Zelda fan is like a New York Yankees fan bitching that your team hasn't won a title in the last few years despite consistently making the playoffs and contending.  Us fans are so used to excellence that we expect the very best, not just "great" and certainly not merely "good".  But then I think Nintendo has something special with Zelda and should take great care of it.  It is so associated with quality that if Nintendo let that stray it would kill the commercial value of the IP.  Even from a business perspective it is in their best interest to invest a lot of care into it.

Chad SexingtonSeptember 18, 2013

Quote from: Adrock

I did at first because the Spaceworld 2000 demo had and still has unrealized potential. I'm not a huge fan of the character designs, but I like cel-shading. I still prefer Zelda keep the more realistic graphical style. The Twilight Princess inspired Wii U demo is the direction I hope Nintendo takes with the upcoming Wii U game.

The Wind Waker still has my favorite Zelda final boss fight even if it's not my favorite Zelda game. I only beat the game once so I'm looking forward to playing it again. I don't really need the remake, but I'm buying it anyway. If Nintendo rereleased Majora's Mask, I'd probably buy that again too.

OT: Adrock, did you used to post in the old NChamber forums?  Your name sounds familiar.  My old username on NChamber and Teamxbox used to be "Metroids."

WahSeptember 18, 2013

Graphics don't make a game, gameplay and storyline does, so i injoyed this one!
p.s i think you can tell i don't like long replys i just say what i want and don't bother about "stuff to support it"

AdrockSeptember 18, 2013

Quote from: Chad

OT: Adrock, did you used to post in the old NChamber forums?  Your name sounds familiar.  My old username on NChamber and Teamxbox used to be "Metroids."

Why, yes. Yes, I did. I migrated to NWR after nChamber closed for the like 37th and final time. I remember your old username. The good ol' days...

MommarSeptember 18, 2013

My memory of the game was skewed.  I loved the artwork but I remember my roommate hating it with a burning passion (these days he loves it...)  I could only play it in short bursts between classes.  I didn't particularly like how few dungeons there were, and I still dislike the fact they haven't added any extra in this HD remake.  The biggest thing that really struck me was that final scene where, up until then everything came off as a charming cartoon, suddenly became the most outwardly violent Zelda with that final battle/conclusion with Gannon.  And then watching what was left of Hyrule be swallowed back up by the ocean. 

pololmejorSeptember 18, 2013

I played this game when one of my friends borrowed it to me for about 1 year in late 2009, so it took me around 1 year to actually beat it.
The memories I have about it are pretty nice, I remember playing it for the most part on cold mornings and for long long play times, I don't know how it took me 1 year to beat it, but I'm really glad it did.
Also I remember another friend buying it at the same time I borrowed it, so we beat it together. If I had problems he would tell me, and the other way around, the best part is that even in late 2009, we never ended up on the internet... At least not me. I've only beaten it once and I barely remember how frustrating it was, I only remember the good stuff, but those memories are just too good. Can't wait to pick up my limited edition Wii U :D

VickiLSeptember 19, 2013

My bro-in-law hates this game with a passion.  Just proves me right in that my sister coulda done better.  The first time I saw an enemy go up in a cloud of purple smoke, I was in love.  I enjoyed sailing and exploring; my only beef with the game was that it seemed about four dungeons short.  Wind Waker had probably one of the most depressing Zelda endings, but somehow still so full of hope and optimism.  It moves me to this day.

SundoulosSeptember 20, 2013

For whatever reason, I always associate the art style in Wind Waker game with that of Samurai Jack (at least a little).  Probably mostly because that series was going on at the time that this game was released.  It sort of had the same storybook look. 

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