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WiiU

NWR Staff's Favorite 10 Games of 2012

New Super Mario Bros. U

by Andrew Brown - January 10, 2013, 7:11 am EST

The best Mario platformer in 21 years.

Not since Super Mario World in 1991 has a 2D Mario game been quite this good. New Super Mario Bros. U is the fourth and latest game in the revival series of Mario platformers, and while the others have their merits, this latest instalment is the first that seems to just get it all right.

From the moment you find yourself looking at the open, seamless game world on the map screen, memories of classic Mario platforming nostalgia come flooding in. This game was clearly designed to showcase the best of the best from Mario's rich history, while finding inventive new ways to mix up old gameplay elements. For example, chubby little Baby Yoshis appear in the game, but unlike their first appearance in Super Mario World, these ones don't grow into full-sized Yoshis, and they'll instead harbour unique abilities such as blowing enemy-trapping bubbles or temporarily inflating like a parachute to help Mario progress through the levels.

Many familiar enemies make their return including some surprise cameos from years ago, but Nintendo has thrown in a reasonable handful of new baddies to mix things up and make things  fresh. Even the Koopalings, criticised for unoriginal battle sequences in New Super Mario Bros. 2, each feature unique weapons this time around. You'll see some of the most creative boss battles in a Mario game yet!

Being the first true high definition Mario game, NSMBU looks gorgeous. The levels are vibrant, colorful and exciting, with plenty going on in each stage. Occasionally the backdrops get particularly creative, with stunning cartoon renderings of cobwebs in the haunted house stages, glittering gemstones embedded in the walls of the caverns or stone slabs and pillars in the castles. Each Koopaling's airship cockpit has a different décor to suit their particular personalities and tastes. Easily the most visually impressive stage is The Painted Swampland, an eerie toxic lake littered with precarious, tilting pipes that Mario must carefully navigate while Boos attack from all sides. In this level, every piece of scenery is presented as an oil painting inspired by Vincent Van Gogh's The Starry Night, with a particularly awesome Mario-themed surprise in the background as you draw close to the goal. Really, it's a shame art such as this wasn't used in more stages!

As in the Wii predecessor, portions of the stage will often move and shift around unexpectedly. This feature is also taken in new directions as entire levels revolve around caves with giant chunks of crystal that slide around or ghost houses that inexplicably (and creepily) sway back and forth like a pendulum.

The game is all about exploration and discovery, and just like its Super NES inspiration, the map will blossom and unfold with secret paths leading to hidden levels and mysterious new areas. Many times it appears that there must be a hidden path at a certain point on the map, but finding all the level exits and uncovering every last Star Coin is a challenge greater than ever before.

For those who still want more, there are special Nabbit stages where you must chase down a nimble foe to retrieve Toad's stolen items, or an entirely new series of challenges in which you have to complete a level within a certain time limit or bounce off enemies to earn as many 1-ups as possible without touching the floor. These challenge stages quickly become very difficult, and perfectionists will have their work cut out for them to earn every gold medal in the game.

With absolute sincerity, this may just be the best 2D game in the entire Super Mario series, and thus it’s no wonder that the game is on our top ten list for 2012. If you have a Wii U, picking up New Super Mario Bros. U is simply a no-brainer.

Talkback

spitmanJanuary 07, 2013

Skylanders Giants

Pixelated PixiesJanuary 07, 2013

Crashmo is a slice of perfection. It's right up there with Beat the Beat, The Last Story and Hotline Miami as one of my top games of last year.

As for Little Inferno.

"It’s a very well-rounded product, and while it may never be clear whether it’s a game or not, what can’t be argued is how enjoyable it is."

Desire...to...buy game...just to...make...point...rising!
:P: :

Truthfully though, I have no intention of ever buying Little Inferno.

purevalJanuary 07, 2013

Crashmo I am kind of meh about. I enjoyed it, but I got stuck way too often and finally gave up pretty darn early. Just could not change my mindset.


Little Inferno I am absolutely loving. Think of it as a puzzle game and I think you will get it. It is my favorite of the Wii U games I have gotten so far (Batman, NSMBU, Nintendoland and Sonic Racing).

coffeewithgamesJanuary 08, 2013

I don't even like mentioning one part of the game mentioned in the piece, as I hope it's a "surprise" to many new players of it.


I usually refer to it as "Bacon", and if you have played it you may know why.


I thoroughly enjoyed my time with ZombiU, and fortunately I didn't hit/experience any "game breaking" bugs or glitches in, that being said though I do hope Ubisoft releases a patch to fix some of the glitches. I think a patch fixing the issues would help new players not get frustrated with it, and I could take out my default, "It's not perfect, you may experience glitches that cause you to have to start over..." lines here and there, but I'm very glad to see ZombiU see the light of day, and I do hope we get more of it in the future...in some fashion.



DarthBradyJanuary 08, 2013

I wanted a Wii U very badly upon release, but there wasn't a game I didn't already have or couldn;t wait to get. So I bought a Wii U, and took a chance by making ZombiU my first Wii U game purchase. That was a great choice.


ZombiU is a fresh and challenging take of a Zombie game. In a world flooded with Zombie games, it really stands out, and shines. It easily justified the usefulness of the new Wii U game pad, and yes - it scared the hell out of me too.I have tried to explain the game to curious non-Wii U owning friends, which can be a challenge in it;s own right. It usually goes something like this:


"ZombiU, is a zombie survival challenge game. It's not like other zombie games in a sense or 'guns blazing zombie-slaying hero', at all. You don't run around picking up crates of ammo and items - in fact, anything you find you cherish as a survival too no matter how simple it is, whether its 2 bullets or a can of soda. ZombiU sets you in a world taken over by zombies. Mankind's fate, (as well as yours) seems desolate and hopeless. You are alone. You are outnumbered. You are unprepared. You don't get to try or do anything over. You are screwed.You WILL die in this world, and you will die alone. The only connection to any other form of sentient life a mysterious voice on the radio. SO, you have two options: give up and die, or die a warrior that gave his/her all to the fight on the way down. Fight as long and hard as can, with one goal: SURVIVE. You have a cricket bat, a motion sensor and a backpack - good luck."


- I think that sums it up.

AVJanuary 08, 2013

ZombiU is exactly my cup of tea and I am enjoying the hell out of it. I love true survivor horror and resource management in my FPS's and this is everything I would have wanted. So glad I have this game.

Pixelated PixiesJanuary 10, 2013

The best Mario platformer in 21 years?

Ha! You guys crack me up.

*2D platformer

xcwarriorJanuary 11, 2013

None of these comments make sense with Kid Icarus, but I for one totally agree. It's was a great game and only The Last Story beat it out for my GOTY. I've gotten so used to the controls I don't consider them an issue anymore. Great dialoge, awesome levels, multiplayer is tons of fun. Love fusing weapons together. Just so much replayability to it. Still playing it multiple times a week.

MrPhishfoodJanuary 11, 2013

I tell ya in Kid Icarus I spent hour and hours crafting the perfect weapons.

Like the phosphora bow that already has the best homing shots of any weapon with passive paralysis, the one I made had even more homing and paralysis. It was almost impossible to evade my shots unless you were already in the evade animation.

Because of that article, I might go on an Uprising bender. Fuuuuu!

acccJanuary 12, 2013

One of the last significant titles for the Wii, (Rhythm Heaven) Fever is leagues more spirited and exciting than the fading console on which it was released

What kind of comment is that? Just because the Wii is at the end of its life, doesn't mean that the console was lacking in spirit or excitement. Especially when you compare it to the alternative consoles, which delivered nothing but boring FPS games with ugly colorless graphics and stagnant control schemes.

I think it's a perfectly accurate statement, but I'd argue it also applies to the other two consoles. All three of them have faded over the course of an extra-long console cycle.

Pixelated PixiesJanuary 12, 2013

This is nothing new for Nintendo fans. We're very familiar with the concept of having little or no releases towards the end of a console's life cycle. I'm sure some might point to other games, but in my opinion the last 2 years of the Wii has given us a total of 4 noteworthy releases.

Xenoblade
The Last Story
Skyward Sword
Rhythm Paradise/Rhythm Heaven Fever

As good as those games are, 4 releases does not a health release schedule make. During the same period the 360 and PS3 have had much more to offer in terms of quality retail releases (contrary to what some might have you believe not everything released on these consoles are drab First Person Shooters).

It should not be surprising that Nintendo turn off the water for an outgoing console, but it's always disheartening that they seem to do so with so many months still on the calender before the sucessor is even released. I appreciate that there is always going to be certain drop off in support in the lead up to a new console release, but Nintendo's approach seems to be very precipitous indeed.

Or perhaps it just seems more sudden because Nintendo don't seem to be able to garner the same level of third party support that the other console manufacturers have.


VahneJanuary 12, 2013

Still sad that we never got Pandora's Tower in America :'(

StealthJanuary 13, 2013

this is no step forward for rpgs, its just another good rpg

pokepal148Spencer Johnson, Contributing WriterJanuary 13, 2013

nobody is complaining about kid icarus controls

Pixelated PixiesJanuary 13, 2013

Quote from: pokepal148

nobody is complaining about kid icarus controls


I complained incessantly when it was released (I think Uprising boasts one of the worst control schemes on the 3DS). I liked everything about Uprising except for the part where I had to play it. The visuals are incredible, the voice acting is top-notch and level designs are inventive and surprising. Those controls, however, were for me awkward and at times painful. Of course, not everyone takes that view but that was my experience with the game.

I'm still torn between Sticker Star and Uprising as to which was more disappointing.

pokepal148Spencer Johnson, Contributing WriterJanuary 13, 2013

i feel like some plastic grips or the xl would help

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