We store cookies, you can get more info from our privacy policy.
WiiU

Mario Tennis: Ultra Smash Direct Feed Video

by Aaron Kaluszka - October 31, 2015, 12:21 am EDT
Discuss in talkback!

Aaron challenges Nintendo Treehouse's Ali Rapp to a few games of tennis.

I recently had a chance to play the latest Mario Tennis iteration, Mario Tennis: Ultra Smash. Ultra Smash's Mega Battle was first shown off at E3. A new character to the series, Rosalina, doesn't even touch the ground, floating along with grace. I decided to try her out for my first game. Nintendo's Ali Rapp chose the happy-go-lucky Yoshi.

It took the first game to get into the groove, getting used to the Mega Mushroom transforms that periodically interrupt the gameplay. Unchanged since E3, the activation of a Mega Mushroom turns back time a little, making what seemed like an impossible to reach shot, possible.

By the second game, I had things under control, though the pushback from the Mega shots was palpable.

And wrapped things up in the third. We had some great volleys going there.

Next, we switched over to Classic Tennis mode, which is billed as back to basics Mario Tennis 64. This time, I chose Waluigi a representative first introduced in the Nintendo 64 title. Though he's labelled as a defensive player, I opted to take it to the net, with pretty good success. Again, we had some exciting back-and-forth.

As in Super Smash Bros., you can train up your Amiibo. You can even play doubles matches online with your Mario character Amiibo, a first. Unfortunately, I didn't get a chance to try out that functionality myself due to the unavailability of pre-trained Amiibo. Removing all the craziness that has been tried in more recent games, Classic mode was a nice callback to tennis games of old. The simplicity yielded a more intense game than the Mega Battles.

Got a news tip? Send it in!
Advertisement
Advertisement