Check out direct feed video of RedLynx's new racer.
Watch the exclusive footage of MotoHeroz below. Check back with us later for impressions of the final version of the game.
by Jared Rosenberg - September 8, 2011, 2:01 pm EDT
Total comments: 3
Check out direct feed video of RedLynx's new racer.
Watch the exclusive footage of MotoHeroz below. Check back with us later for impressions of the final version of the game.
This game looks pretty interesting, and I think the developers seem to be supporting it with online competitions of sorts even after it releases, which I think is great for the game.
My only issue is that I think the game-play appears to be "sluggish", meaning that it's not flying/speeding through the levels very fast, but more of a slow, and methodical approach to jumps/driving in general.
Thanks for providing some more footage of it!
My only issue is that I think the game-play appears to be "sluggish", meaning that it's not flying/speeding through the levels very fast, but more of a slow, and methodical approach to jumps/driving in general.
I wonder about that. RedLynx's Trials series plays like that on one level. You have to be careful and exercise precise control to make it past the obstacles. Then you finally finish a level and take look at the replays of the best times. You see people bypass multiple difficult obstacles at full speed with a graceful bounce on the front tire. Then you give up all hope and uninstall the game. Or at least I did. This game may turn out to have the same kind of shortcuts in it, although it's hard to see how it could judging by what I've seen so far. It definitely appeals to me more than the heavy simulation aspects of Trials.
this is definitely trails style gameplay, it a physics based platformer in a since so the game isn't really meant to be super fast, it more so about trail & error no pun intended. Bu if this game is anything like trails once the difficulty get up you be happy to just finish the stage, beating the time will just be a bonus.