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Episode 766: Who Owns Your Pac-Mom?

by James Jones, Greg Leahy, Jon Lindemann, and Guillaume Veillette - April 9, 2022, 6:05 pm EDT
Total comments: 2

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This week everything goes fine. James talks a little Forza Horizon 5 and Triangle Strategy. Guillaume finished Final Fantasy XII and like Greg is playing some Kirby and the Forgotten Land. He even has time to talk about Zuma, which is now back via back-compatibility. Jon finished off Grand Theft Auto V, and has some thoughts on playing Monster Hunter Rise as we await Sunbreak. Greg even has some impressions of Chrono Cross: The Radical Dreamers Edition.

Everything is normal, even this very-normal tweet from a PR account.

The sound you're hearing is me rhythmically slapping the back of my right hand into the palm of my left, to emphasize how normal all of this is.

After a break we have a normal listener mail segment. We answer questions about this very normal valuation history for Devil's Third, about what we've learned from games, and if we've ever succumb to video game hype. You can send your very normal questions to our very normal inbox.

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Perry's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See more of his work at his website.

This episode's ending music is Seaside Vacation from 13 Sentinels: Aegis Rim. Composition by Hitoshi Sakimoto. Vocals by Hu Ito It was selected by James. All rights reserved by ATLUS CO., LTD.

Talkback

KDR_11kApril 11, 2022

I think European copies of rare games are generally worth less than the US version. When I checked what my copies of Ninja Cop and Gotcha Force were worth it wasn't that much.

Elden Ring isn't actually THAT hard, turns out the people who yell "git gud" hamstring themselves by ignoring like half the mechanics and acting like it's cheating to use them.

OedoApril 11, 2022

Quote from: KDR_11k

I think European copies of rare games are generally worth less than the US version. When I checked what my copies of Ninja Cop and Gotcha Force were worth it wasn't that much.

Elden Ring isn't actually THAT hard, turns out the people who yell "git gud" hamstring themselves by ignoring like half the mechanics and acting like it's cheating to use them.

I'm skeptical that anyone on the crew who is on the fence about Elden Ring would enjoy the game using summons and that other stuff. I haven't used it myself, but watching some other people play, it seems like they just let them do the work while they spam roll for most of the fight (which is fine, I just can't imagine this crew having fun like that). There is probably a happy medium to be found, but I think it's hard with the way the mechanics work. The game is still very hard in the sense that you can easily wander into a fight and still get one-shot.

That's also a pretty weird way to characterize playing Elden Ring like a classic Souls games. It's like saying people who don't play on the easy setting in an otherwise difficult game are hamstringing themselves or not using steer assist in Mario Kart 8 Deluxe is ignoring the mechanics. People should just enjoy games however they want, there doesn't need to be shade thrown on either playstyle.

Anyway, I would argue that while Elden Ring is still difficult, the real way it makes the series better is by taking out a lot of the other frustrations around its difficulty. Cutting down (or outright removing) the slog back to pretty much all the bosses in the game, having a million options to go elsewhere and make progress if you don't want to deal with a particular boss or area at the moment, being more generous with bonfires, etc. It's still a hard game, but they smoothed out a lot of stuff around the difficulty that made it frustrating.

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