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Episode 358: What's Old is New Again

by Karl Castaneda, James Jones, Jonathan Metts, and Guillaume Veillette - November 9, 2013, 6:53 pm EST
Total comments: 12

Karl guest-stars as a new Wii U owner, yet it seems like we've seen all these games before!

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We didn't plan it, but this week's show has a strong theme of older games reappearing in new forms. James sits in the hosting chair for New Business (your regular host was late, due to Internet outages) and cranks up the remix machine with Wii Sports Club, the online/HD version of Nintendo's mega-hit that is gradually being rolled out on the eShop. Because when I think of motion bowling, I think digital distribution! Gui is up next with his impressions of Wii Fit U, and it sounds like this "trial version" is basically the whole game. Next up is our special guest Karl Castaneda, former RFN host, who just became a Wii U owner with the Zelda bundle. He dives deep into Wind Waker HD to give a passionate but also critical assessment of his favorite in the series. After a trio of Wii and GameCube rehashes, Jonny brings nearly fresh meat with his final thoughts on Rayman Legends. The game may overstay its welcome, but it's still wonderfully creative and one of the best games available on Wii U.

After the break, we catch up on a few smoldering emails, starting with one of the angriest emails we've ever received (thankfully, it's directed not us but at the Virtual Console trickle). We also tackle the very uncomfortable topic of SwapNote predators and the question of Nintendo's culpability. Oh, and as we mark the tenth anniversary of Metroid: Zero Mission... wherefore art though, 2D Metroid? Finally, we try to comprehend why Nintendo would fart the Wii Mini into an already confused American retail space.

Please help maintain these fun conversations with your own provocative Listener Mail! Also, don't forget that our NWR Live Telethon is coming up on Saturday, 11/23... many more details coming up within the next few days. And you can check out many more podcasts from Karl and his cohorts over at Crosstawk. Please do!

This podcast was edited by Guillaume Veillette.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon (CD) (MP3), or iTunes, or call your local record store and ask for it!

Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo and is included under fair use protection.

Talkback

I love you, James Jones. <3

Pixelated PixiesNovember 10, 2013

I just thought I'd pop in and say that I actually really enjoyed the Chest-chasing levels in Rayman Origins. They were some of my favourites in the game in fact. I played those levels in the same manner I would approach Bit.Trip Runner.

chilenozoNovember 10, 2013

-Zelda WW: Whoa you guys are getting old or have been playing too many games for too often too long.

I'm 30 btw, but I had a gap of 6 years were I did not play many games, and those I played were PC like starcraft and battlefield. So I wasn't tired of anyting, even though I was a Nintendo fan since childhood till I went to college.

I think the new adult-hardcore gamer (25+) are driving this gaming era towards boring linear games, sometimes hand holding games were there is little or no exploration, very little open worlds (thanks GTA and Arkham city for their existence!) were there is little or no explanation are applauded anymore.

Which brings me to Zelda WW. It was released while I was in college, having no much interest in gaming, I thought the cartoonish style, plus my friends talking bad about it, very important in my decision not to play it, in fact I never owned a GC (my last Nintendo console was N64). Then back in 2010 I bought a Wii, and loved it, I loved skyward word, xenoblade, and all those long games!....and now I finally played WW and loved it!

Since then I can't stop gaming, I'm very happy with family-oriented Nintendo, their games, etc. My problems with them are the online and account system. Problems that everyone agree on.

Man, I hear this topic about length, and linearity over and over among my generation. Yeah we are busy, we have kids, but come on, don't be lazy, challenge yourselves, otherwise Sony and company will drive the gaming industry into boring movie-like games, full of quicktime events were there is some interaction (press circle button, now, press triangle now!...meh!) but no challenge at all! In fact even Nintendo the last 5 years has been adding ridiculous hand-holding, presumably to help casuals, ADHD people, and busy adults to finish their games!...the standrads are going so low, almost in every industry now, even in college with cheap earned grades!...

Please Nintendo, I want more open worlds, more exploration, more "boring" tasks, etc. Please Warner, more games like Arkham City (although I don't want copies of the previous games, like Origins). I only wish Rockstar would make games for WiiU!

-Agree with the VC console stuff!; It can't be forgiven, there are no excuses!: It take a couple of interns at Nintendo to do the porting of NES and SNES games to the WIiU. This is the ultimate cheap or dumb mentality from Nintendo! It probably cost very little money and it generates them lots of revenue at those expensive prices! Don't they want our money?...I think they don't wanna us to like VC or the WiiU!...wtf with all the NES games!...most of the games have aged pretty bad if you ask me! They ARE inefficient! Besides on an HD TV the NES games don't even look like and CRT...they graphics feel like washed-out!


Quote from: ClexYoshi

I love you, James Jones. <3

wut

Thank you to James for providing a rational counterpoint to why Nintendo would release the Wii Mini.  The complaint of "customer confusion" being a problem is a overstated heavily, I imagine, and there's a tidal wave of backseat "business experts" on the internet who think it's causing some mass hysteria by having both a model of the Wii and Wii U on the shelf at the same time.


I have the feeling that the Wii's virtual console is going to be the most comprehensive digital classics service we'll ever have from Nintendo, unless they decide to go a monthly subscription route at some point that's universally compatible with ALL Nintendo consoles.  Given how slow they've been coming out, I wonder how profitable these releases really are for Nintendo.

pokepal148Spencer Johnson, Contributing WriterNovember 10, 2013

here, now arrest Johnny

Quote from: ClexYoshi

I love you, James Jones. <3

Quote from: Crimm

wut

http://puu.sh/5f8C2.png you never fail to make me smile on a weekly basis.

K-S-ONovember 11, 2013

Great episode, though I should point out that NIS brought over Sakura Wars, not XSEED.


Nintendo also allowed Sin & Punishment 2 to exist.  It was completely out of nowhere when it was announced but I stand by my statement that it was Nintendo's best move in years.

I know. I misheard him during the recording and thought he was talking about Senren Kagura. I played (reviewed?) and enjoyed Sakura Wars.

KDR_11kNovember 12, 2013

I think Metroidvanias work best when they're in a new series or a massive step in an existing one because then you don't know what to expect, which parts of the environment that you ignored before suddenly turn out to be important to your abilities. With regular sequels you often see similar or identical abilities pop up so you already know what certain elements of the world are good for or what kind of move you'd need to get past a gap. That makes it the most interesting so seeing lots of one-off games in that genre is a good thing (though it depends on how much those games actually follow the genre, some call it Metroidvania if they make a maze and hide key cards far away from the door they open, Metroidvanias should give the upgrades some gameplay utility beyond simplyovercoming specifically designed obstacles). Also nice is when a game includes a new game plus mode where you get some completely different abilities that radically alter your path through the game. Some of the portable Castlevanias come to mind but Bunny Must Die probably has the most developed mode of that type.

DjangoNovember 13, 2013

Hello everyone. I´m new on this board and i like the podcasts a lot, very good work!

Will there be a podcast relating to the nindendo direct?

Greetings from Germany  :cool;

DjangoNovember 13, 2013

Quote from: chilenozo

Man, I hear this topic about length, and linearity over and over among my generation. Yeah we are busy, we have kids, but come on, don't be lazy, challenge yourselves, otherwise Sony and company will drive the gaming industry into boring movie-like games, full of quicktime events were there is some interaction (press circle button, now, press triangle now!...meh!) but no challenge at all! In fact even Nintendo the last 5 years has been adding ridiculous hand-holding, presumably to help casuals, ADHD people, and busy adults to finish their games!...the standrads are going so low, almost in every industry now, even in college with cheap earned grades!...

Please Nintendo, I want more open worlds, more exploration, more "boring" tasks, etc. Please Warner, more games like Arkham City (although I don't want copies of the previous games, like Origins). I only wish Rockstar would make games for WiiU!

Good posting.

But Rockstar North for me is a huge overrated company, boring games.

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