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GBA

North America

Pokemon Emerald

by Chris Bethea - January 29, 2005, 10:17 am EST

7.5

Are you a bad enough dude to catch them all?

The first thing that you have to take into account with Pokémon Emerald is that it is a Pokémon game. We all know the basic concept behind the series: a collecting game wrapped in an RPG, where the story mainly serves to push you into areas where new Pokémon can be obtained. So the real question to ask yourself is: just how many of these little critters do you want to collect? How important is a complete set to you? In short: Do you really, really want to catch them all?

If the answer is "yes," then this is the game for you. If you're sitting on the fence, I would say that there's no better time, really, to get into the Pokémon world than now. One thing that I really appreciate about Pokémon Emerald is that it blends the catch-able monsters from both Ruby and Sapphire, giving you the best of both games without having to play through both. For completists, the Legendary Pokémon from Ruby and Emerald (Kyogre and Groudon) both appear and are catch-able in this game. In essence, Emerald is a "P.S." to Ruby/Sapphire. There's very little "new" here -- mostly the story, which now centers around Team Aqua and Magma's dastardly deeds rather than focusing directly on the Legendary Pokémon. A few new areas have been added, but generally speaking, if you've played Ruby or Sapphire you're going to feel a bit of déjà vu. Okay, a lot of déjà vu.

Pokémon Emerald starts with your character (a boy or a girl, take your pick) being dropped off from the back of a van (in what feels like a nod to the NES Metal Gear). After a cursory introduction to your mother and your (absent) father, you run into your town’s famed Pokémonologist being terrorized by a Zigzagma. After saving him from this wild beast, he rewards you with your first Pokémon, and you’re on your way to becoming the number one trainer in all of Hoenn! Yes, that’s exactly the same as in Ruby and Sapphire.

So what is new? Mostly small things. Occasionally, you'll get to do a true four-on-four battle in the game (which can be either frustrating or lots of fun, depending on how much you enjoy cooperative battle strategies). An odd special area called the Battle Tube has been added, in which you pick from three doors to open, which either heal your Pokémon, damage them, or toss you into a maze full of wild Pokémon. After going through 28 or 140 iterations of this "pick a door, any door" game, you will get to fight the "Battle Tube Queen" who, when beaten, will award you the Silver or Gold Battle Tube Badge. And naturally there's a new version of Deoxys in Emerald as well.

The graphics have been updated just a tiny bit – now your rival Pokémon have a short animation before they begin battle, and certain monsters sport different colors. But the graphics and sound haven’t been changed significantly enough to really say much. Neither have the monsters – there are a few new Legendary Pokémon, but that’s it. As usual, you’ll have to trade with Sapphire or Ruby if you want a complete set of Pokémon. The gameplay will keep you busy for hours - I spent a good 60-70 hours finishing it - and for those of you who really enjoy catching Pokémon, you could play it until you’re 80, and your heirlooms to your grandkids can be selections from your Pokédex (which they can download into Pokémon Uranium/Plutonium for Nintendo GameTesseract).

All in all, if you've waited this long to play the 3rd-generation Pokémon games, there's no reason not to wait a little bit longer for Emerald. But if you were underwhelmed by Ruby/Sapphire, this one's probably not going to do it for you either.

If you just can’t wait for an English copy, you can import the Japanese version from our partners at Lik-Sang.

Score

Graphics Sound Control Gameplay Lastability Final
6 7 5.5 8 10 7.5
Graphics
6

I have seen some beautiful RPGs on the GBA (Sword of Mana comes to mind), but this is not one of them. Pokémon Emerald's graphics are blocky and chunky and cartoonish in a not-so-good way. The best 2D RPGs make you forget that the land you are traversing is essentially a grid, but Pokémon Emerald makes you constantly aware of it. That's not to say that the game is ugly by any means: there are some very nice touches, like slowly-fading footprints in wet sand, reflections of yourself and others in water, rustling leaves, ripples in puddles, and some nice cut-scenes. However, for the most part, the graphics look like a marginally spiffied-up version of the original Pokémon Red and Blue for the Game Boy.

Sound
7

Pokémon Emerald's music is pretty enough to not be annoying, varied enough not to be gratingly repetitive (except for the battle theme), but it’s not very memorable. Sound effects are nicely done and appropriately used. I do like the fact that every monster has its own unique "noise," and one nice sonic touch is the modulation of the standard attack sounds to let you know when you've scored a critical hit on an enemy.

Control
5.5

Emerald suffers from all the typical RPG control kludges. Your character is slow-moving and unresponsive. Actions generally require significant menu navigation (although you can map a commonly-used item to the Select button, a rather nice touch), and for some bizarre reason you can't run indoors. The controls aren't bad enough to take the fun out of the game, but certainly there are improvements that could have and should have been made.

Gameplay
8

Pokémon Emerald could be the best game you've ever played or one of the most tedious. It all depends on how much you appreciate its central dynamic of frenzied collect-o-mania. For die-hard fans it will feel too familiar. For people who don't enjoy collecting three hundred different monsters it will feel like a chore, but for people who have never played a Pokémon game (or at least a 3rd-generation Pokémon game) before and enjoy its mechanisms, playing this game will feel like cool spring water in the middle of the Mojave.

Lastability
10

Pokémon Emerald could keep you occupied for months at a time. There is simply so much to do and collect and earn in this game that by the time you have it all... well, Nintendo will have another Pokémon sequel out.

Final
7.5

At the end of the day, this is simply another Pokémon game. There's nothing new or innovative about Pokémon Emerald - but you might as well say "there's nothing new or innovative about nougat." There doesn't need to be; this game simply further refines the Pokémon formula. So for those who enjoy the dense, creamy flavor of Pokémon, keep salivating until April or break the fast by importing.

Summary

Pros
  • Combines the best of Pokémon Ruby and Sapphire
  • Hours and hours of gameplay
  • New storyline featuring both Team Aqua and Magma, and both Legendary Pokémon from Ruby/Sapphire
Cons
  • Rehash of Ruby/Sapphire
  • Story is slow-moving and somewhat predictable
  • Technically unimpressive
Review Page 2: Conclusion

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Genre RPG
Developer Nintendo

Worldwide Releases

na: Pokemon Emerald
Release May 01, 2005
PublisherNintendo
RatingEveryone
jpn: Pokemon Emerald
Release Sep 16, 2004
PublisherNintendo
RatingAll Ages
eu: Pokemon Emerald
Release Oct 21, 2005
PublisherNintendo
Rating3+
aus: Pokemon Emerald
Release Jun 09, 2005
PublisherNintendo
RatingParental Guidance

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