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GC

North America

Sega Soccer Slam

by Adam Kontras - March 28, 2002, 4:06 pm EST

9

Sega Soccer Slam will be in direct competition with Midway’s Red Card come May. Midway, beware.

Could this game be any harder to find? I called every store in the greater Los Angeles area for days until I stumbled upon it in a tiny out of the way shop. They only received 3 copies and had 1 left. It seems even Sega doesn’t realize what a hit they have on their hands.

I anxiously threw the disc in and was initially quite bummed at the overall graphics. The menu seems to have the anti-aliasing turned off. The characters have jaggies, and it looks rather PS2-ish. Once I got into the game though, I was completely blown away. From the cut scenes to the actual in-game play – this SCREAMS next-generation. I own a 61” HDTV and in progressive scan mode it’s literally jaw dropping. I felt like I was in Gameworks and expected to swipe my card after each game.

First of all, the crowds are almost all polygons. It’s about damn time. Yeah, their polygon count is probably 10 – but it does make a difference. I’m so sick of the 2 frame sprite animations in most games. The crowds and backgrounds have a distinct style that’s hard to put your finger on. It’s like Jet-Grind Radio meets NFL Blitz. Very nice. As far as I’m concerned they outdid themselves on the originality and look of the stadiums, but one thing irked me to no end. 3 of the 6 hidden “team” stadiums have a “jungle” feel. El Fuego should’ve been in some LAVA hell pit as they have a fire theme. But that’s just me…

As you’ve seen in the pics and videos, the characters look great and animate beautifully. Though it’s to be expected by this generation’s games, it is no less astounding. There’s more character in the players than in most platformers released in recent memory. Jak & Daxter, eat your heart out. Graphically, there’s obviously some room for improvement (some characters still seem pretty blocky), but the fact that they’re so detailed, move so quickly, and there’s 8 on-screen at once with no slowdown – it’s commendable. And again, as to be expected, it runs at 60fps. Beautiful, beautiful game.

The gameplay is standard fare for this genre. In the spirit of NBA Jam and NFL Blitz, be ready to beat the ever-lovin’ hell out of everyone with no fear of penalties. No rules whatsoever. As well, there’s ways to “power-up” your shots to give you the advantage over the opponent. Spotlights appear on the field, and if you shoot right on them, it’ll go into a “Matrix” style, slo-mo shot that’s extremely powerful. Power is important for more reasons than simply making a goal. Hitting the goalie makes his armor fall off, leaving him susceptible to other shots by tiring him. There’s also a “Killer Kick” which becomes available when you’ve basically “razzle-dazzled” the computer enough to earn some points on your meter at the bottom of the screen. This allows you to set-up your own “Matrix” styled shot without running after spotlights on the field. Either way you cut it, these babies look amazing, and are incredibly satisfying if you pull one off. Hats off to Sega for putting a wrinkle in the “power-ups” and taking them up a level. There’s a few more specialties – but I’ll let you figure ‘em out on your own, ‘cause you WILL be buying this game. Onto the “Quest” Mode…

Much like Virtua Tennis, in the “Quest” Mode you play games, get money, buy clothing, art, and upgrade your skills. In between there’s challenges in which you can gain even more money. It’s fun once, even twice, but then unfortunately – it gets FREAKIN’ old. You basically have to win the quest mode one and a half times with each team to unlock everything. Pretty uneven. It lead me to find some faster ways to do this (basically forfeiting games, but still getting to the end), just so I could get the arenas. I then figured out a trick in one of the challenges to get $1700 in 30 seconds, and got the remainder of the art for all the teams. This was actually pretty disappointing in my opinion. Since the difficulty never goes up, unless you manually do it out of boredom, it’s just repetitive as hell. I realize the “Quest” Mode was an “extra” but it seems incredibly rushed. Especially since you can’t unlock everything in one quest. One and a half? Strange. Oh well. I got everything unlocked in about a day, and was ready for some multiplayer action.

And as you’d expect, this is where Soccer Slam shines. It’s everything that was fresh and inventive about NBA Jam and NFL Blitz translated to soccer. You can pick it up and play, as well as learn the fine points of the game and KILL those who just pick it up and play. If you’re reading this review, you know exactly what to expect from this part of the game. It’s one area in which the pics and videos do it justice. Fast, furious and outrageously fun.

All in all, this is easily the beginning of a great franchise for Sega. Expect to see not only a sequel to Soccer Slam, but a Football Slam, Basketball Slam, and Baseball Slam can’t be far behind. Even though the one player mode got boring very quickly, and 6 teams is a little skimpy, the overall gameplay MORE than makes up for it. Don’t rent this game, BUY it.

Score

Graphics Sound Control Gameplay Lastability Final
9.5 8 10 9.5 8 9
Graphics
9.5

Breathtaking in every sense of the word. Inventive backgrounds, colorful characters, and the most important thing: STYLE. This is truly a unique looking game, and although it doesn’t necessarily MAX out the GameCube’s capabilities, it doesn’t matter. The only thing keeping this from getting a 10.0 is a few issues with “blocky” characters, and the jaggy-filled Menus.

Sound
8

A few strange problems in the sound department. It absolutely kills me that the announcer never mentions the time. In a game like this, it ABSOLUTELY needs a “1 minute left!” announcement. Or, “30 seconds!”. Anything. On many occasions my friends and I have been surprised to hear the “beep, beep” of the last 5 seconds when we had no clue the half was ending. Also, the announcer in the quest mode doesn’t even mention you’re in the championship. LOL. There isn’t even anything on the screen saying it! Grrrrr. As well, no in game music, and even moments where the crowd simply STOPS. Dead silence. Very awkward. Seems like it needed a few more weeks of tweaking.

Control
10

Perfect. Why games don’t get more 10’s for control is beyond me. Nothing could be better in this control scheme.

Gameplay
9.5

Everything you’d expect with a few twists and turns. It doesn’t deserve a 10.0 though. It doesn’t advance the genre enough to warrant that. It does however change enough to make it amazing. I look forward to the next showing from Sega for sure.

Lastability
8

The one-player mode and lack of teams simply kills the lastability for me. Because it’s a multi-player game, it’s assured at LEAST an 8 – but I can’t go much higher than that. It’s unfortunate that more time wasn’t devoted to the “Quest” mode. It could’ve been great. Here’s hopin’ they contact me about the next one. :-)

Final
9

This is a great game. I know I fought the bad parts HARD, but that was simply for this review. This game is one of the top 5 games available for the GameCube today. It’s the start of a franchise for Sega, and a truly enjoyable game. It’s a joy to look at, and yet another great PARTY game to add to your collection. As I said above, Don’t rent this game, BUY it.

Summary

Pros
  • · Beautiful graphics
    · Incredibly fun multi-player mode
    · Fresh inventive spin on the “arcade” sports
Cons
  • · Repetitive one-player mode
    · Not enough teams
    · A few sound glitches
Review Page 2: Conclusion

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Genre Sports
Developer Visual Concepts
Players1 - 4

Worldwide Releases

na: Sega Soccer Slam
Release Mar 18, 2002
PublisherSega
RatingEveryone
jpn: Sega Soccer Slam
Release Sep 26, 2002
PublisherSega
eu: Sega Soccer Slam
Release Oct 18, 2002
PublisherSega
aus: Sega Soccer Slam
Release TBA
PublisherAtari
RatingGeneral

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