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GBA

North America

Mario Kart: Super Circuit

by Mike Sklens - September 2, 2001, 4:09 pm EDT

9

Mike S shares his opinions on Mario Kart Super Circuit in his review. Check out what this hardcore Mario Kart fan thinks of it.

I’ve owned and played every version of Mario Kart at some point in my life. The series is fantastic. It practically invented the vehicular combat genre of video games. And oddly enough, I almost didn’t get Mario Kart Super Circuit. But now I’m glad that I did.

This game looks fantastic. If Tony Hawk didn’t exist, I’d say that Mario Kart Super Circuit has the best graphics of any Game Boy Advance game. The renders of the characters are beautiful. Their animations are great too. They animate very smoothly through turns. The tracks are also very good looking, much better than they looked on the Super NES. The backgrounds are rich and detailed.

I’m satisfied with the sound. The music is upbeat and catchy and very Mario Kart. The engine sounds are good also, and the horns are a pointless but fun addition. The voice samples of the characters are great, and really add some personality to each driver. The only disappointment I have with the sound is that it is too soft. It never seems loud enough for me.

Control is where Mario Kart Super Circuit differs from its 2 brothers. The controls in Super Circuit are looser than they were in the previous two games. Also, some of the characters control abilities have changed. Yoshi, who used to be awesome at turning, is now only good on off-road tracks. I don’t like that, seeing as how I am a Yoshi driver in the other 2 games. Power sliding is also a bit trickier in Super Circuit, it is much looser.

This game is flat out fun. The tried and true formula of racing around a track and attacking opponent racers with weapons is executed perfectly in Super Circuit. The game doesn’t add anything new to the series though. It borrows track design from the Super NES version and character design and weapons from the N64 version. It’s pretty much a best of both worlds scenario. As for the multiplayer, I have only played a bit of single-pak link. Its great fun and the graphics and sound are pretty good for single-pak play, much better than F-Zero Maximum Velocity.

Mario Kart Super Circuit has some great replay value too. As mentioned before, I lost my copy of Super Mario Kart. In Super Circuit you can unlock all the old SNES tracks and race them. This is a wonderful bonus for me, as I have been sadly missing Super Mario Kart. Time Trials add a good amount of replay too. But the Quick Run option is fantastic. With it, you can select any track that you’ve raced before, and race it in GP mode with 7 computer opponents. In the past, you’d have to race the entire circuit if you wanted to race a certain track.

Mario Kart Super Circuit takes the best from its SNES and N64 brothers and rolls them into one fantastic kart racer. It is sure to delight almost any fan of racing games.

Score

Graphics Sound Control Gameplay Lastability Final
9.5 7.5 7 8.5 9 9
Graphics
9.5

The sprites are super detailed and the animation is very smooth. Everything looks very sharp even on the tiny GBA screen.

Sound
7.5

The voice samples are excellent and the other sound effects are good. The music is great and fits the game very well. But all of it comes out too soft.

Control
7

The steering is looser than in previous Mario Kart games. The controls are still accurate though. Power sliding takes some time to get used to.

Gameplay
8.5

Mario Kart is just plain fun. This game is a total blast. The multiplayer is great too. It would be a lot better if some new weapons were added into the mix though.

Lastability
9

The fact that all the old Super Mario Kart tracks are in this game is just fantastic. It’ll take some time to unlock them all under all the classes. Multiplayer adds wonderfully to the replay value and ghost trading does too.

Final
9

Mario Kart Super Circuit is an awesome addition to the Mario Kart family. The tracks are wonderful and the gameplay is sweet. The controls will take a bit of getting used to but over all this game will be a welcome addition to any Game Boy Advance player’s library.

Summary

Pros
  • Old Super Mario Kart tracks
  • Quick Run feature
  • Sharp graphics
Cons
  • Loose controls
  • No new weapons
  • Soft sound
Review Page 2: Conclusion

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Mario Kart Advance Box Art

Genre Racing
Developer Intelligent Systems
Players1 - 4

Worldwide Releases

na: Mario Kart: Super Circuit
Release Aug 26, 2001
PublisherNintendo
RatingEveryone
jpn: Mario Kart Advance
Release Jul 21, 2001
PublisherNintendo
eu: Mario Kart: Super Circuit
Release Sep 14, 2001
PublisherNintendo
aus: Mario Kart: Super Circuit
Release Sep 13, 2001
PublisherNintendo
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