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DS

North America

Arkanoid DS

by Zachary Miller - July 2, 2008, 11:30 am EDT
Total comments: 5

4

Welcome back to 1986, where games were not nearly as entertaining as you remember.

I was elated when I received Arkanoid DS for review. I was a huge fan of the original game, Breakout, and then the shameless rip-off, Arkanoid. The concept has been revisited a few times since the 80’s, most memorably in the forms of Alleyway and Kirby’s Block Ball in the 90’s. Here’s the basic concept: there’s a vertical field with lots of blocks at the top, and you control a laterally-moving paddle on the bottom. You deflect a ball off the paddle to hit and clear blocks up top. Clear a stage, go to the next stage. Repeat ad nauseam. It’s been 22 years since Arkanoid gobbled our quarters in the arcade; Taito just released an update! Surely, they’ve managed to spruce up the package…right?

Wrong. Arkanoid DS is Arkanoid in color. No, I’m serious—there’s very little growth here. Sure, the blocks are all different colors, along with silver blocks which require two hits to destroy and gold blocks that can’t be destroyed at all. There are even some new power-ups, but that doesn’t matter much when the core gameplay hasn’t changed one iota in more than two decades. The primary single-player mode is Clear Mode, in which the player progresses through a series of “planets” to save the planet Arkanoid. Each planet consists of five puzzles. I beat Clear Mode in about forty-five minutes, but because it’s a high-score-fest with no unlockable content, I couldn’t help but feel bamboozled.

Even worse, later puzzles are so difficult that you have little incentive to continue playing. When a puzzle consists of a large square of colored blocks surrounded by gold blocks, with four silver blocks as entrance points, it’s hard to see the point of all the effort . Arkanoid has always been a little bit about luck, what with the ball flying off the paddle at various angles, but the late-game puzzles in Arkanoid DS seem designed to mock the player (for example, another “feature” is that the longer you stay in any particular puzzle, the faster the ball travels, which is very frustrating). Clear Mode’s one interesting feature is that you can choose the next planet you go to after every five puzzles. This isn’t much of a hook however.

There are two more options for the solo player. Arkanoid DS features a psuedo-mission mode, Quest Mode, in which your job is to clear a certain number or a certain color of blocks from the field within a limited amount of time. This is more entertaining than Clear Mode, but is ultimately a hollow experience which, again, eventually proves frustrating. During this challenge mode, you net points that you can use to buy boring bonus features, such as new backgrounds and block sprites. The other option is to battle it out with the computer, who, at AI level 2 and above, will decimate you. His ball is either traveling way too fast or he has more than one ball in play, destroying blocks at a rate far superior to your weak human reflexes. There are no prizes for beating the computer, so it’s just mindless repetition. Beat an opponent (or, more likely, lose to an opponent) and you can then choose to play again or go back to the menu. Intense.

The game also lets you play in Nintendo Wi-Fi mode. You can battle between one and three other people in a mode that’s structurally identical to single-player Vs. Mode. You can use the awkward Friend Code system or play with random people online, but good luck finding an opponent! At the time of this writing, I STILL haven’t been able to find ONE PERSON to play with online, and I’ve had the game for several days. Your other option is to play the game locally, at which point there is some relief. Arkanoid DS features single-card download play for up to three other people. Of course, because the core game is so boring, there are far better games to play with your friends (like Mario Kart, Pokemon, or…dare I suggest it…Metroid Prime: Hunters).

One design flaw that must be mentioned is the fact that the area between the DS screens counts as part of the gameplay field. Your ball totally disappears while in that void, and while its travel time through that blind spot is realistic given the ball’s speed and the gap’s height, it becomes unbelievably frustrating once the ball starts picking up any kind of speed.

It’s really a shame that Arkanoid DS is such a weak update of the original game. While the background tunes are enjoyable and obscure, they don’t match similar title like Lumines(which seems to have been an influence). If you want to experience old-school gaming with a new-school twist, Space Invaders Extreme is EXACTLY how you do it. Even if you’re a big fan of the original Arkanoid (aren’t we all?), there are better variations on that theme (such as Kirby’s Block Ball). Arkanoid fans should pass on this one.

Score

Graphics Sound Control Gameplay Lastability Final
4 7 8 3 4 4
Graphics
4

The graphics are not horrible, but Taito has done almost nothing to improve the presentation in this new version. It’s like playing Arkanoid on your cell-phone (actually, the knock-off that’s ON my cell phone looks frighteningly similar to this DS game). How about some 3D blocks, lighting effects, animated backgrounds, or character avatars?

Sound
7

Sound is the game’s the high point, with plenty of bips and bings when hitting blocks, and interesting music. It’s similar to Lumines (which is far superior).

Control
8

It’s either all stylus or no stylus. Drag the paddle left and right with the stylus or use the D-pad. Press B to launch the ball or use certain power-ups. The only annoyance is that once the ball really gets going, it’s tough to follow it with the paddle, partially because…

Gameplay
3

…the void between the DS screens is counted as in-game distance. But the gameplay really goes to hell once you reach the horrifying puzzle designs later in the game. There’s also the lack of worthwhile incentives, the pointlessness of the Clear and Vs. Modes, the overall shallow and boring game design, the fact that Taito didn’t make a single worthwhile update to the game…I could go on.

Lastability
4

Remember how I said that I exhausted the game’s core content within a few hours? Unless you have some unexplainable desire to force yourself through every planet in Clear Mode, and every mind-numbing goal of the Quest Mode, Arkanoid DS offers very little.

Final
4

You know, you just can’t win ‘em all. Arkanoid DS reminds me of all the other wonderful puzzle games I could’ve been playing, like Lumines, Kirby’s Block Ball, and even Tetris. But seriously, if you want some old-school gaming love, check out Space Invaders Extreme. It will rock your world.

Summary

Pros
  • Play with three friends and only one copy of the game
  • Quest Mode is passably interesting
  • Supports Nintendo WFC for both Friend Codes and random matches
Cons
  • Fails to move the game forward in any meaningful way
  • If anything, Arkanoid DS reminds you of how boring the original Arkanoid really was, and how much better other versions have been
  • Nobody to play with online
  • The Clear and Vs. Modes are worthless and frustrating
Review Page 2: Conclusion

Talkback

Nick DiMolaNick DiMola, Staff AlumnusJuly 02, 2008

Man, too bad this one didn't turn out as well as the Space Invaders update. I guess there isn't much you can do that hasn't been done already. Oh well, I still have Alleyway on the original GB, I'll just bust that out when I have Breakout urge.

D_AverageJuly 02, 2008

The demo put me to sleep, doesn't look like the full game is much better.  Glad I didn't pick this one up!

DAaaMan64July 02, 2008

DS Nap Training

I revisited Alleyway a few months ago and found it to be very uninteresting. Kirby's Block Ball and Thunder & Lightning are my favorites in this genre.

Infernal MonkeyJuly 02, 2008

Agreed, Arkanoid DS is a massive let-down. Especially considering it was the first Breakout clone to actually try something new back in the day, now it's easily the weakest Breakout clone on DS. Nervous Brickdown, Break 'em All and Block Breaker Deluxe are all much more fun.

Though Fairy Reflection is an amazing song in Arkanoid DS~

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Genre Action
Developer

Worldwide Releases

na: Arkanoid DS
Release Jun 17, 2008
PublisherSquare Enix
RatingEveryone
jpn: Arkanoid DS
Release Dec 06, 2007
PublisherTaito
eu: Arkanoid DS
Release Q3 2008
PublisherSquare Enix
aus: Arkanoid DS
Release Jul 03, 2008
PublisherSquare Enix

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