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DS

Japan

Mario Basket 3 on 3

by Stan Ferguson - August 28, 2006, 8:42 am EDT
Total comments: 16

6.5

Swish? Miss!

It was with great anticipation that I opened the wrapping from the shiny new import copy of Mario Basketball 3 on 3, courtesy of our partners at Lik-Sang. They're also taking pre-orders for the North American version here. I’d never done an import review, and just having something in my grubby hands before it reached the United States was enough to put me in a euphoric state. Plus, I was highly interested in what Square-Enix would do with the Mario sports franchise.

Sadly, the throbbing pain in my wrist overwhelmed my interest. In the spirit of full disclosure, I do not own a DS Lite, and that may make a slight difference; however, many of the problems also lay in the control design and my lack of knowledge regarding the Japanese language.

But, I digress; this requires a bit more background. Mario Basketball 3 on 3 opens up with a colorful blast of J-Pop and that certain Mario je ne sais quoi. It beckons you to leave your gaming inhibitions at the door and have some silly basketball-related fun. The menu, while in Kanji, is simple enough to navigate through after some minor trial and error. It’s quite easy to find—and eventually distinguish between—the tutorial, tournament, and quick-play modes. It feels quite a bit like treasure hunting when you fail to understand what any of it actually means.

The tutorial is heaven sent. It quickly and simply teaches you the basics of the touch screen control system through demonstration; and once finished, you can proceed to learning more advanced moves. Soon after, you may decide to actually play the tournament mode, which follows the Mario Kart formula in that you play in three different arenas to earn a cup and open up more tournaments and characters.

The difficulty scales gradually as you proceed; with the cup-winning games being significantly more of a challenge than the previous competitions. Each session is very short and the scoring is interesting, to say the least. A basket is worth twenty points, but you can earn additional points by forcefully bouncing your ball on classic Mario Mystery Squares to earn coins. Each coin is worth an extra point. Also, there are certain shots that can earn a few extra coins/points if not successfully blocked.

The touch controls are extremely simple. Simply strike the stylus on the screen at the direction you’d like to pass the ball toward. A simple tap can change which side of your body that you’re holding the ball in order to confound defenders. And a stroke straight up the middle will launch a shot or lay-up depending on your distance from the goal. Two quick strikes will get you an extra-coin-earning slam dunk which is just as easy to have blocked as it is to perform.

The game is kept lively through Mario Kart-style attacks. These provide a myriad of methods to foil your opponent from red homing shells, shrinking lightening, and the magic mushroom that increases your speed. Firing a leader-killer just as your opponent is about to make a power shot can be quite satisfying, in a diabolical sort of way. To launch these attacks requires a simple button press or simply tapping the screen at your hated enemy.

The graphics are nothing short of gorgeous. The colors are lush, the animations varied, and the special effects superlative. That’s right, it’s a Square-Enix game. If there were no other reason to play it, the visuals would be enough to interest someone in at least seeing all the power shots, arenas, and characters. Add the super-happy-fun-time music, along with S-E’s patented magical sound effects, and you have a winning combination…at least, for a while.

There are a several odd minigames thrown in that can be figured out through trial and error, but are more dependant upon being able to read Kanji than any other part of the game. These games are reminiscent of the Mission Modes found in Mario Kart and add a bit more to accomplish before completion, however, they’re pretty simple. The challenge is in decreasing your time performing each required task (e.g. collecting 100 coins from Mystery Squares while an endless torrent of turtle shells are being fired at you) so you can demonstrate your complete dominance of all things Mario.

Now, as promised, I present to you: the bad news. The default controls are analogous to Metroid Prime Hunters. The direction your character moves is controlled by the D-pad whereas shooting, passing, and power moves are done using the touch screen. It all feels incredibly intuitive and—aside from a difficulty distinguishing between forward passes and taking a shot—spot-on.

Okay, that doesn’t sound like bad news, but it is. Any amount of gameplay on the more difficult modes, where quite a bit of dodging and passing is necessary, can cause excruciating wrist pain. Through a bit of noodling, I was able to change the control setup and utilize the buttons instead of relying on the touch screen. This mode is a lot easier on my poor wrists, but the power-moves then become impossible to perform. Not that it really matters; they aren’t necessary since goals are not guaranteed and require quite a bit of time to set up. The only reward to performing a power shot is the beautiful animation bursting forth to treat your eyes. Another issue is that, even on button-mode, navigating the menu requires using the touch screen, which is extremely obnoxious.

There’s more bad news, but this only applies to the import. The multiplayer for all intents and purposes, is broken. The only accessible option is single card download, which isn't terrible by any means. However there is no WiFi Connect mode, and you'd need another import owner to really enjoy the best the multiplayer has to offer. As such, the imported version of 3 on 3 remains a single player game, which greatly shortens its longevity.

In the end, importing Mario Basketball 3 on 3 is a bad idea. It’ll only be a short while until we receive the localized version, however, without WiFi Connect access, I look forward to it with less anticipation I had before playing the import version. Mario sports games tend to be more successful when they’re multiplayer focused, but I have little doubt this will be a nice addition to any DS library.

Score

Graphics Sound Control Gameplay Lastability Final
10 10 6 6 7 6.5
Graphics
10

This is the prettiest game I’ve played on the DS and is filled to the brim with eye candy. Few developers do graphics better than Square-Enix.

Sound
10

It’s a J-Pop lover's dream come true! The music is so infectiously joyful, you will have no choice but to submit to exuberance. Each shot, pass, and character exclamation enhances the game perfectly. The sound enhances the experience greatly.

Control
6

I love the option to use the face buttons to give my wrist a rest, but the poor implementation hardly makes it worthwhile. If there was any way to set menu controls to face-button-mode, I never found it. However, the experience of using the touch screen may differ for those who own DS Lites.

Gameplay
6

Gameplay is hindered by the controls and lack of multiplayer. While everything works with great precision, it’s not worth bothering with when you’re either in severe pain or bouncing back and forth from touch screen to buttons.

Lastability
7

Once everything unlocked (which will be done in a matter of—maybe—a few short hours) there’s nothing left. There’s no multiplayer to speak of unless you know someone is else with an import copy or resign yourself to single card download. Should be much improved when the game is released in your own region. Bear in mind, the lack of wireless multiplayer is not a failing of the game itself, but rather, in owning the import copy, you place yourself at an automatic disadvantage.

Final
6.5

Oh, it could’ve been great. All the ingredients are there, the problem lies in the execution. However, there’s much to look forward to once the North American version arrives. Here's hoping there are methods of performing all functions with the face buttons.

Summary

Pros
  • Both control schemes are precise.
  • It’s beautiful.
  • Several modes allow for varied gameplay.
Cons
  • No practical multiplayer for importers
  • Wrists will suffer.
Review Page 2: Conclusion

Talkback

StrellAugust 28, 2006

Hmmm.

A strike against the game is that there's no one around to play multiplayer with?

....

Does a lumberjack hate his chainsaw if there's no trees to cut?

/just askin'

PryopizmStan Ferguson, Staff AlumnusAugust 28, 2006

For importers, yes. What a lumberjack would be doing in an area with no trees is another question.

NinGurl69 *hugglesAugust 28, 2006

Square phayles at multiplayer again.

18 DaysAugust 28, 2006

Wrist strap wrist strap

KnowsNothingAugust 28, 2006

Yeah, I was worried about forward passing/shooting ;___;

UltimatePartyBearAugust 28, 2006

Interesting. It's not something I had ever thought about before, but this raises the point that a review of a game isn't about determining the game's intrinsic worth, but its worth to the player. That means that because external factors such as the availability of multiplayer opponents affects the fun the player can have with the game, those factors should affect the game's review score. It must be difficult to figure out when that applies. Wrist pain, for example, is a problem I've had with every DS game regardless of control method, although some are worse than others. Since that is a problem with all DS games, do I discount its impact on the review?

Sorry about that. My sleep deprivation seems to have put me in a weird mood this morning.

StrellAugust 28, 2006

Quote

Originally posted by: Pryopizm
For importers, yes. What a lumberjack would be doing in an area with no trees is another question.


Hence the question.

If you're going to import a game with local LAN, then be prepared for almost no one to have it.

At which point, the analogy begins.

PryopizmStan Ferguson, Staff AlumnusAugust 28, 2006

Well, if someone is going to import a game that depends heavily on multiplayer in an area where it cannot be utilized, then that person will be sorely disappointed in said game.

NinGurl69 *hugglesAugust 28, 2006

And we shall point and laugh and use vocabulary like "owned".

vuduAugust 28, 2006

Quote

Originally posted by: PartyBear
Interesting. It's not something I had ever thought about before, but this raises the point that a review of a game isn't about determining the game's intrinsic worth, but its worth to the player. That means that because external factors such as the availability of multiplayer opponents affects the fun the player can have with the game, those factors should affect the game's review score.
Unfortunately, you can't really do that. What if one person doesn't like playing multiplayer games? What if another person plays nothing but the multiplayer portion of a game and leaves the single player experience alone? In the end, you can't have multiple scores for the same game based on how you play.

PryopizmStan Ferguson, Staff AlumnusAugust 28, 2006

Ah, I had to fix something that I hadn't completely understood at the time I submitted.

It is now reflected in the review that this game has no WiFi Connect capabilities. You can, however, play single card download. I never was a fan of it, but it does allow some kind of multiplayer mode. Local wireless requires the import copy.

ShyGuyAugust 28, 2006

Haha, owned!

ACAugust 30, 2006

I had no wrist problems with the stylus in MP:H. Ever. Maybe certain DS games need seperate reviews for non-pussies?

And why does a negative review end with 6.5? Score it below 5 if it's bad for crying out loud.

wanderingAugust 30, 2006

What? You mean review scores can go as low as five? Are you sure?

Oh, good review. I think I'll be able to avoid wrist pain by balancing the DS on my knee or something, so I'll probably pick this up once localized, since it sounds good otherwise.

PryopizmStan Ferguson, Staff AlumnusAugust 30, 2006

Quote

Originally posted by: AC
I had no wrist problems with the stylus in MP:H. Ever. Maybe certain DS games need seperate reviews for non-pussies?

And why does a negative review end with 6.5? Score it below 5 if it's bad for crying out loud.



While you may be a god amongst men, there are many in the world who may have problems such as arthritis or carpal tunnel which can be aggravated due to poor ergonomic design. I aknowledge your superiority in wrist stamina and I congratulate you for you are most deserving. However, you may want to work on your reading comprehension. It is far from a negative review. In fact, the game is above average, and since 5 on a bell curve of 1-10 is dead average, I scored it accordingly.

oohhboyHong Hang Ho, Staff AlumnusAugust 30, 2006

The only DS game where I had "broke" my arm playing would be Trauma Center. It gets to the point where my hand has a mind of its own and just blazes across the screen. That game alone has caused me to take like 1-2 mm off the tip of my stylist. Everytime I play that games there is always some sort of residue on the screen. MP:H is no where near that level.

Mind you though I was very lucky to come across a copy in New Zealand, so I can't complain.

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Mario Basket 3 on 3 Box Art

Genre Sports
Developer Square Enix
Players1 - 4

Worldwide Releases

na: Mario Hoops 3-on-3
Release Sep 13, 2006
PublisherNintendo
RatingEveryone
jpn: Mario Basket 3 on 3
Release Jul 27, 2006
PublisherNintendo
RatingAll Ages
eu: Mario Slam Basketball
Release Feb 16, 2007
PublisherNintendo
Rating3+
aus: Mario Hoops 3-on-3
Release Oct 26, 2006
PublisherNintendo
RatingParental Guidance

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