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WiiU

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Scribblenauts Unlimited

by Andrew Brown - June 6, 2012, 1:39 am EDT
Total comments: 3

Andrew checks out the new creative puzzle game at the Warner Bros. booth.

The next entry into the creativity-charged Scribblenauts series doesn't deviate far from what the series has established, but it's a kind of game that doesn't necessarily need much in the way of new features—the amount of enjoyment you get out of it depends on the amount of imagination and effort you invest into it. Scribblenauts Unlimited will hit both Wii U and 3DS when it releases.

In this game, players will be treated to a story that tells of Maxwell, his twin sister, a vengeful old man and the origin of his magical notebook and its mysterious powers.
While this may seem like it would be considered a prequel to the two previous games, it's more of a simple retelling, another look at the Scribblenauts world.

For those unfamiliar with the series, Scribblenauts is a game that presents challenges with a wide range of objectives, such as launching a vehicle across a chasm, or protecting a human character from a monster. It is up to you to complete the stage using, literally, whatever you can think of—as whatever you write in your notebook will appear in the game. Want a weapon to fight off a bad guy? Or a pet to follow you around? Or a helicopter to take to the skies? A horde of zombies? Just type it into the game and it's yours to use, as the game has a built-in dictionary that recognises a cornucopia of nouns.

The latest game on Wii U is presented in full wide screen HD. The art style from the DS games is retained in this version, including the “paper cut-out” style of hinge-limbed creatures, but it looks crisp and clean and beautiful. The touch screen works in much the same way as the old versions, allowing you to drag your creations onto people and creatures to automatically give or apply them, and tapping objects in the level allows you to choose between appropriate actions, such as “give (what you're holding)," “attack," “ride," etc. The in-game dictionary is promised to have been expanded since Super Scribblenauts and as a rough estimate, the amount of recognised words is in the “tens of thousands." That said, it's always better to be specific with your instructions. The game did not understand “dimensional portal”, but was perfectly okay with providing a rocket-powered dragon for me to ride on and fly around, burning all the people in the stage to cinders. I did not get a chance to try the customised item builder that was shown in this morning's trailer, but there are no limits to what you can create, as it was promised that anything you make can be attached to anything else.

The 3DS version will, of course, have all the story cutscenes displayed with 3D in full effect, and it will also make use of StreetPass in such a way that will allow people to share creations with those they pass, as well as the solution to certain stages via single-word hints. For example, if you have trouble figuring out how to clear a particular stage, you'll have the option to see the name of single items that other players used to solve their puzzles.

If you're a fan of the other games, this may seem a little like more of the same, but maybe a new set of challenging, scribblenauting puzzles is just what you've been hoping for.

Talkback

Killer_Man_JaroTom Malina, Associate Editor (Europe)June 06, 2012

The strength of the prior entries in this series has always been the sandbox do-whatever-you-want flavour, so it makes sense that for Scribblenauts Unlimited, they advancing in that area, what with the ability to assign properties and the incorporation of Drawn To Life's ideas. I hope they improve the puzzle aspect of the game as well - that's still the reason I haven't bought any Scribblenauts game up to this point.

Am I right in thinking that this is set in an open world? 5th Cell's messaging was 'Explore Everything' and in the trailer, it looked like you were accepting challenges from NPCs, though it wasn't entirely clear.

The stages are still boxed in to confined areas, or at least, the demo I was able to play was one set place, though a much larger one to what had previously been seen.
And yes, assigning personalities and moods to certain creations was another big new step for the series.

Ax23000June 06, 2012

Quote from: King

The stages are still boxed in to confined areas, or at least, the demo I was able to play was one set place, though a much larger one to what had previously been seen.
And yes, assigning personalities and moods to certain creations was another big new step for the series.

Interesting, because in this developer interview http://www.youtube.com/watch?v=DPBNK2EC5ZE&feature=relmfu they start right off saying that, "One of the biggest differences between Scribblenauts and Scribblenauts on the WiiU is that we've taken our content out of these little levels and put it into this big, open, connected world."  Wonder if there's a more elaborate open world mode they aren't showing off right now, or if they really do just mean 'bigger' levels.

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WiiU

Game Profile

Scribblenauts Unlimited Box Art

Genre Puzzle
Developer 5th Cell
Players1 - 5

Worldwide Releases

na: Scribblenauts Unlimited
Release Nov 18, 2012
PublisherWarner Bros. Interactive Entertainment
RatingEveryone 10+
eu: Scribblenauts Unlimited
Release Dec 06, 2013
PublisherNintendo
Rating12+
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