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3DS

North America

Crush 3D

by Nate Andrews - January 25, 2012, 2:16 pm EST
Total comments: 1

Obstacles, insurmountable heights, and the constraints of three dimensions leaving you frustrated? Crush 'em!

Crush 3D, a member of the first wave of 3DS games for 2012, actually has roots in the previous generation of handhelds. The game saw release in 2007 for the PSP, and now its dimension-warping puzzles are resurfacing to take advantage of the 3DS’ unique depth capabilities.

When we saw the game at E3 this past year, the game’s art style was quite reminiscent of the PSP version, albeit with a cartoonier aesthetic. Recent gameplay videos showing extended snips of gameplay have provided a better look at the visuals, which, when compared to the slightly dreamy dystopia of the original, sport a livelier color palate and a more whimsical disposition. The puzzle environments—which take place in the imagination of the protagonist, Danny—are best described as Super Mario Galaxy-esque, multicolored landscapes, littered with multiple pathways and puzzling geometry, which must be navigated using the titular mechanic.

In 3D, Danny can move freely in all directions; when the third dimension is “crushed” to a 2D plane, the physical geometry of the world changes with the perspective. For instance: Danny is stuck between two high columns. When the perspective is crushed from overhead, the tops of the columns become a seamless part of Danny’s current space, forming a walkway he can use to progress. The mechanic, which is much akin to a hybrid of the perspective-manipulation of Echochrome and dimension-swapping of Super Paper Mario, will hopefully benefit from the addition of actual 3D.

Though no new levels are being added to the already hefty 50-plus stage count of the original, a new challenge mode (which limits the time and number of crushes available) is, along with StreetPass functionality and a tutorial and hint system. If you missed it the first time around and don’t mind a little spatial reasoning, then keep this one on your radar.

Talkback

EnnerJanuary 25, 2012

The art style has been changed from the PSP release. The PSP game looks dark and crazy while the 3DS game looks so much brighter. I wonder if they kept or changed the voice acting and story.

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Worldwide Releases

na: Crush 3D
Release Mar 09, 2012
PublisherSega
RatingEveryone 10+
jpn: Nightmare Puzzle: Crush 3D
Release Feb 23, 2012
PublisherSega
Rating12+
eu: Crush 3D
Release Jan 13, 2012
PublisherSega
aus: Crush 3D
Release Feb 09, 2012
PublisherSega
RatingGeneral

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