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3DS

Japan

Biohazard The Mercenaries 3D

by Danny Bivens - June 3, 2011, 9:47 pm EDT
Total comments: 7

Online co-op, zombies, and familiar faces abound in the latest Resident Evil title.

With the release of Resident Evil: The Mercenaries 3D in Japan, Capcom once again shows how serious they are with supporting not only Nintendo's new 3D handheld, but also the various features that the system comes packed with. Not only this, but Mercenaries 3D features some of the best visuals to be found on the system to date. The game has quite a bit of content, and in my brief playtime with the game, I can confirm that The Mercenaries 3D is a pretty solid experience.

For those familiar with The Mercenaries segments from Resident Evil 4 and 5, you pretty much know what to expect with this game. The game puts you in control of familiar faces in the Resident Evil franchise such as Chris Redfield, Jill Valentine, and Hunk initially, with five other unlockable characters available later on. Playing through a series of missions, it is your objective to stay alive, kill crazy enemies, and rack up as many points as possible before time runs out. It's a fun concept that is a perfect fit for the 3DS.

Chriiiiiiiiiis!

The controls in The Mercenaries are well executed and very easy to get the hang of. As Neal Ronaghan reported in his impressions, you control your character with the Circle Pad and activate an aiming mode by pressing and holding the R button. To shoot, you press the Y button. You are also able to move while aiming by holding down L and R simultaneously. The lower screen also features a few touch sensitive actions. For example, you can change your weapons by touching the item, or reload if you touch the equipped firearm. If you press down or up on the d-pad, you are able to cycle through your weapons as well, which comes in handy when you are neck deep in a swarm of crazy villagers.

Capcom has included some RPG-like elements in the game as well. Each character can be assigned different skills.. Initially, you have no skills, however, the more you play the game, the more skills become unlocked. This along with medals, which are kind of like in-game achievements, will keep completionists coming back to the game for awhile.

Tearin' in up co-op style!

Capcom included both local and online multilayer in the package. You and one other friend can team up to take on the various missions offered in the game. Online multiplayer is fast and easy to get connected to. By choosing the DUO mode in the game, you can host a game or join one that another player has already set up. I played a few matches online via connecting to another host and also by setting one up myself. The wait times are minimal (a little over ten seconds) and the experience is wonderful and lag-free. I have not had a chance to try out local multilayer, but it requires two 3DSes and two copies of the game. While it is great that online multiplayer is available, it is notable that players will not be able to play every level in the game with a partner. At this point, I've made it to the third level of missions, and currently there are only three levels available to play online, one for each level.

Resident Evil: The Mercenaries is an excellent offering that is another great showcase of what the 3DS is capable of in terms of visuals and functionality. The inclusion of the Resident Evil: Revelations demo (the one from Nintendo World 2011 and from other recent press events) is also a welcome addition to the package, as it gives gamers a glimpse at what else Capcom and the Resident Evil series has in store for 3DS owners. The game does appear to be a bit on the short side, however, the multiplayer aspects, skills, and other unlockables will keep gamers busy for in the meantime.

Talkback

ShyGuyJune 04, 2011

Are the visuals toned down from what we saw online previously? Are there shaders and dynamic lighting in place or just really good textures?

AVJune 04, 2011

Sounds great. I'm totally picking this up, how is the 3D?

Killer_Man_JaroTom Malina, Associate Editor (Europe)June 04, 2011

At least Capcom seems to be putting this together with care. This is going on my 'Maybe' list, but I can't quite get that taste out of my mouth that having Revelations and The Mercenaries 3D as separate 3DS games is fleecing. Perhaps that's too cynical - it's just that Mercenaries was always a secondary mode. In an alternate universe where Revelations has all the content of The Mercenaries 3D, it would probably instantly go down as one of the best 3DS titles.

AVJune 04, 2011

Quote from: Killer_Man_Jaro

At least Capcom seems to be putting this together with care. This is going on my 'Maybe' list, but I can't quite get that taste out of my mouth that having Revelations and The Mercenaries 3D as separate 3DS games is fleecing. Perhaps that's too cynical - it's just that Mercenaries was always a secondary mode. In an alternate universe where Revelations has all the content of The Mercenaries 3D, it would probably instantly go down as one of the best 3DS titles.

Agree with you 100%, sadly Revelations is a 2012 title and during this gaming drought games like this go from maybe to definitely without much second guessing for me. I added you as a friend on my 3ds, I'll totally play with you in this game if you pick it up

@shyguy

This is a pretty game. Textures look relatively good, but if you get really close up to stuff, you can see that it's a bit washed out. You can really see this kind of stuff in some of the screen shots that we have of the game, which are blown up a bit bigger than what you would see on the 3DS screen. It's interesting to note that The Mercs seems to look less visually impressive than the Revelations demo. I think that just has to do with the style, colors, etc. For example, in Mercs, most of the levels are kind of drab, open locations with not much of an opportunity to show off lighting and whatnot, whereas Revelations (at least the demo) is taking place in smaller envoirnoments (corridors) and has a lot of cool lighting effects.

@AdolphVega

The 3D is pretty slick. It gives a sense of depth, but I still think games like Pilotwings are a bit better in that department.

AdrockJune 04, 2011

I still find it odd that half of this game is based on Resident Evil 4 and neither Leon nor Ada are even in the game. I kind of just get the feeling that they're just furthering the whole Leon and Chris have never been on screen at the same time thing.

Quote from: Killer_Man_Jaro

At least Capcom seems to be putting this together with care.

It totally is. I wonder is Revelations will still have a Mercenaries mode. The Mercenaries 3D is more robust than the unlockable modes in RE4/RE5, but it still doesn't seem like enough to justify being a separate title.

CericJune 06, 2011

I'm fairly sure Mercenaries started out as the 3DS POC for Revelations.  I actually wouldn't be surprised if Mercenary mode started to become that because you can play with weapons, enemies, etc. fairly easily.  Finished it up a little faster then they thought and looked at knowing how people liked the mode decided to flesh it out some more and make it a game..

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3DS

Game Profile

Biohazard The Mercenaries 3D Box Art

Genre
Developer Capcom

Worldwide Releases

na: Resident Evil: The Mercenaries 3D
Release Jun 28, 2011
PublisherCapcom
RatingMature
jpn: Biohazard The Mercenaries 3D
Release Jun 02, 2011
PublisherCapcom
Rating17+
eu: Resident Evil: The Mercenaries 3D
Release Jul 01, 2011
PublisherCapcom
Rating18+
aus: Resident Evil: The Mercenaries 3D
Release Jun 28, 2011
PublisherCapcom
RatingMature (15+)
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