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GC

North America

Star Fox Adventures

by Michael Cole - May 20, 2001, 4:54 pm EDT
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The guy in green writes up some brief thoughts on Rare's featured game.

I'll come right out and say it--I was disappointed in this game. To me, it looked like a Dreamcast game: some of the textures were a little blurry, and the framerate was inconsistent. It would be smooth, then skip 5 frames or so. VERY noticeable, and will be a major problem if it isn't fixed. Fortunately, it seemed to be a loading problem, and may be contributed to the fact that it's running on a dev kit. Also, I noticed some pop-up with a barrel on the ground. The gameplay looks like it could be promising--I just hope Rare does a better job of explaining what to do in the final version.

I didn't go into the booth, so I can't comment on the sound, but I was able to listen to the voice acting. Slippy's voice is NOT as annoying--it's almost a joke on his previous voice. Heh.... I'm sure the music will be very good, as David Wise is on the job.

Rare has definitely worked hard to make sure that you can't blame the system for a mistake. Fox can do all sorts of crazy--and fun tricks using his staff. Link may have to start studying under Jackie Chan to compete with Fox....

They didn't tell me, but I can guarantee it: Rare ported the code from N64. The first thing Rare needs to do is to take a hint from Silicon Knights and rewrite the code for the GameCube. Then they shouldn't have much problem fixing the other things wrong with this game. Good luck, Rare--it needs a lot of work, but I know you guys can pull it off. Don't be afraid to delay the game! Everyone here would rather see it fully optimized, and hopefully Nintendo will agree.

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Genre Adventure
Developer Rare
Players1

Worldwide Releases

na: Star Fox Adventures
Release Sep 22, 2002
PublisherNintendo
RatingTeen
jpn: Star Fox Adventures: Dinosaur Planet
Release Sep 27, 2002
PublisherNintendo
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