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North America

I Heart Geeks!

by Nick DiMola - August 5, 2009, 9:22 pm EDT
Total comments: 12

If you heart physics-based puzzles, chances are you'll heart this game too.

I Heart Geeks arrived in my mailbox completely unexpectedly. I was unsure as to exactly what it was. With a name like I Heart Geeks, a physics-based puzzle game wasn't the first thing that came to mind.

The demo included 100 different levels that spanned a few different geek storylines. Basically, the geeks in the game are using their different academic specialties to exact revenge on what appear to be stereotypical jocks. Each level presents players with a challenge; Sometimes it's ensuring a certain object gets to a certain spot, other times players are trying to activate a certain object.

These challenges are accomplished by placing a given set of objects within the game world while it is paused. Upon activation, every item that has a function is set in to motion. Players will need to toggle back and forth between active and paused modes to perfectly position their items to ensure the specified task is completed.

The game is very reminiscent of The Incredible Machine. Depending on which geek's scenario I was in, the concepts used to perform the task varied. The first geek accomplished all tasks through use of gravity. The next one used candles to activate steam engines. The one after that used electricity, and the following geek used lasers. As I progressed, clearly the technology had increased, but so had the challenge level. I played up to around level 65 before giving the game a rest.

The levels present were adequately varied and the challenge level was very even keeled. From what I played, the game's biggest problem was the requirement of extreme precision. In certain levels I needed to place all of the objects on exact pixels in order to achieve the desired outcome. In most cases, finding that perfect spot grew tedious; in a few instances it would reveal a better way of performing the task, but these were few and far between.

The physics were impressive on the DS and there was little-to-no slowdown in nearly all of the levels I played. Considering there were multiple moving objects affecting a variety of objects in the level, at times I was simply dumbfounded that such a task could be accomplished on the DS.

Needless to say, I came away from I Heart Geeks very impressed. I can only hope that from now until its release later this year, SevenOne Intermedia polishes up a few of the more tedious puzzles and resolve the slight, infrequent slowdown seen in the game.

Talkback

KDR_11kAugust 06, 2009

Yay, ANOTHER TIM clone and it sounds like this one actually has challenging levels (Crazy Machines fell flat in that regard and supposedly Gravity was bad too)! Are you going to look into Logic Machines too?

The pixel positioning was an issue in the original TIM too BTW.

RizeDavid Trammell, Staff AlumnusAugust 06, 2009

Try the flash game "fantastic contraption" if you like or are interested in TIM.

KDR_11kAugust 06, 2009

I'm interested in portable TIM.

vuduAugust 06, 2009

It's absolutely ridiculous that there's no way to tell what platform this game is on until you get to the second-to-last paragraph of the preview.

KDR_11kAugust 06, 2009

Or the system name on the front page...

Quote from: vudu

It's absolutely ridiculous that there's no way to tell what platform this game is on until you get to the second-to-last paragraph of the preview.

It's absolutely ridiculous that some of our biggest fans don't actually read our website but rather browse our content through the forums.

vuduAugust 06, 2009

I read the articles.  What difference does it make to you if I do it through the main page or the forums?

KDR_11kAugust 06, 2009

Quote from: Jonnyboy117

Quote from: vudu

It's absolutely ridiculous that there's no way to tell what platform this game is on until you get to the second-to-last paragraph of the preview.

It's absolutely ridiculous that some of our biggest fans don't actually read our website but rather browse our content through the forums.

Well, you can read it on both but only comment on the forums. Also I think I'm not the only one who had new stories pop up while I was browsing the forums sot hey weren't there when I saw the front page but showed in Talkback.

Quote from: vudu

I read the articles.  What difference does it make to you if I do it through the main page or the forums?

It doesn't, but there are advantages to reading it on the site, where you see all the relevant information from our database (like the system designation). So your complaining about the lack thereof is "absolutely ridiculous" when there is an easy way to get this information and much more while reading our articles.

KDR_11kAugust 07, 2009

Talkback threads could use something like (DS) in the title, especially in cases where multiple versions of a game exist.

vuduAugust 07, 2009

Quote from: Jonnyboy117

So your complaining about the lack thereof is "absolutely ridiculous" when there is an easy way to get this information and much more while reading our articles.

Putting aside the site design, your comments don't address the fact that these impressions failed to mention any bit of information that would indicate what system the game appeared on.  There was no mention of how the game controls.  Nothing about "stylus", "touch-screen", or "top & bottom screen".  Nothing about the X and Y buttons or the shoulder buttons.

How can you have a set of impressions without these things?

Nick DiMolaNick DiMola, Staff AlumnusAugust 07, 2009

I didn't feel the minutiae of exactly how you control the game was all that important. It works pretty much how you'd expect a game of this nature to work on the DS. You place stuff with the stylus and you use the buttons to set things into action/stop them.

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I Heart Geeks! Box Art

Genre Puzzle
Developer SevenOne Intermedia
Players1 - 2

Worldwide Releases

na: I Heart Geeks!
Release Dec 13, 2011
PublisherCDV Software Entertainment AG
RatingEveryone

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