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Resident Evil: The Darkside Chronicles

by Neal Ronaghan - June 4, 2009, 12:00 pm EDT
Total comments: 7

Go back behind the camera, Steve. I want to play a game, not watch a movie.

I never played Resident Evil: Umbrella Chronicles, but I tried out its sequel, Resident Evil: The Darkside Chronicles at E3 2009. I played alongside Zachary Miller as he controlled Claire Redfield and I controlled Steve Burnside as the second player.

The level I played was from the Resident Evil: Code Veronica section and was really poorly paced. The flow was basically this: wait around as your character walked around, then kill a batch of zombies, and repeat. The game looked really pretty, but I felt that it was pretty boring. It was just a slow, plodding walk through the island from Code Veronica.

The thing that annoyed me the most though was the fact that the second player would occasionally find his way on the screen and since I was the second player, I would do nothing as my partner shot away at the zombies that were attacking my character. It works for the story I suppose, but it seems like a pretty terrible game design choice to me, especially with how dull this demo was.

One change that I was told about was the fact that now you can change weapons in a more conducive manner. Instead of scrolling through them using left and right on the Wii Remote’s D-pad, each one is mapped to direction on it. So I could easily switch between the pistol, sub-machine gun, and the shotgun without scrolling through weapons.

I hope that the full game will be more action-packed when it hits stores by the end of the year.

Talkback

AVJune 04, 2009

hmmm. i really enjoyed UC so I am not sure about this yet.

I do see that having a 2nd player on screen is going to be distracting and annoying.

MorariJune 04, 2009

House of the Dead 3 had those rescue sections as well. Putting one of the characters on screen and in danger worked well enough there.

ShyGuyJune 04, 2009

I think the next evolution for RE Chronicles is going to be third person rail shooter. It could work, have an animation of Leon or whoever from his RE4 viewpoint walking along and you control the reticule to make it point.

Then after that, the amazing innovation of moving the onscreen character.

NinGurl69 *hugglesJune 04, 2009

Amazing, but might be too advanced for Wii.  Just before that, Wii devs will determine "there is nothing to improve on Wii anymore."

mac<censored>June 06, 2009

argh....welcome to "on rails"

well I suppose they don't want to divert development money from their next ps3 blockbuster...

I got the impression that what they had on the floor was a really bad section of the game for demoing.

NWR_pap64Pedro Hernandez, Contributing WriterJune 06, 2009

Quote from: TheYoungerPlumber

I got the impression that what they had on the floor was a really bad section of the game for demoing.

That's the vibe I am getting as well.

The RE 2 section videos made the game look playable despite its Blair Witch style camera. But the Code Veronica video looks insane. I saw the trailer on the Nintendo Channel and wondered how could anyone play the game with such crazy camerawork.

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Resident Evil: The Darkside Chronicles Box Art

Genre
Developer
Players1 - 2

Worldwide Releases

na: Resident Evil: The Darkside Chronicles
Release Nov 17, 2009
PublisherCapcom
RatingMature
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